Not at all. I just don't see how could TacCloak be OP. Would you kindly make a neat little list of reasons?Poison_Berrie wrote...
Unless you are saying that without OP abilities and weapons you couldn't complete Gold
/zen
Not at all. I just don't see how could TacCloak be OP. Would you kindly make a neat little list of reasons?Poison_Berrie wrote...
Unless you are saying that without OP abilities and weapons you couldn't complete Gold
BoomDynamite wrote...
BUMP
I wasn't talking about Tactical Cloak in particular. I just thought his reasoning was invalid. A game doesn't operate on actual realism and any reasoning regarding this topic should be considered from the game.zerozen00 wrote...
Not at all. I just don't see how could TacCloak be OP. Would you kindly make a neat little list of reasons?
/zen
Modifié par Poison_Berrie, 19 juin 2012 - 01:13 .
This is a problem about players. If you keep thinking like this, next you'll want to nerf hard the vanguards just because some selfish idiot charges in the middle of a spawn and dies every two seconds. Or Tech users, because a few players disrupt biotic explosions with their powers, or biotics, 'cause they shake the screens of snipers, or... Well, you get the point.PluralAces wrote...
The sniping boosts should be nerfed on tactical cloak...it would force infiltrators to be more diverse. It also annoys me that most infiltrators who cloak refuse to get objectives or heal people because they want to snipe.
Tactical Cloak + Sniper = Selfish Player
This makes the match harder for the other three players.
Same thing could have been said for everything else that has been nerfed/buffed so far ......BoomDynamite wrote...
EDIT: Here are some solutions to get around Tactical Cloak:
- Have a Private Match
- Use the kick button
- Ask them to be a different class
PluralAces wrote...
The sniping boosts should be nerfed on tactical cloak...it would force infiltrators to be more diverse. It also annoys me that most infiltrators who cloak refuse to get objectives or heal people because they want to snipe.
Tactical Cloak + Sniper = Selfish Player
This makes the match harder for the other three players.
On this we can agree.I wasn't talking about Tactical Cloak in particular. I just thought his reasoning was invalid. A game doesn't operate on actual realism and any reasoning regarding this topic should be considered from the game.
Enemies are caught by surprise, so yeah, they suffer immense damage. Makes sense to me.Sniper Rifle bonus is multiplicative on base damage
Which is longer than most power cooldowns. And snipers weigh a lot, so it makes sense to me. The bonus damage is because you take the enemy by surprise, so again it makes sense to me.Can easily use power and shoot any weapon within the cloak bonus, while
mostly being unbothered by encumberance and keep a 3 second CD.
It's a very weapon oriented class, and TacCloak is the power without which Infiltrators would just be a shooting decoy. It's logical Infiltrator builds revolve around TC.Offers little incentive to alternative evolutions.
It's barely enough to let you do what you need to do. No more, no less.Duration is already sufficiently long enough and doesn't weigh up to 40%! extra damage.
And this is definitely not a point in favour of Infiltrators.The only truly viable melee build for this is the GI.
I can agree with that.Bonus Power can in most cases be ignored while not limiting the power use of a Infiltrator.
zerozen00 wrote...
This is a problem about players. If you keep thinking like this, next you'll want to nerf hard the vanguards just because some selfish idiot charges in the middle of a spawn and dies every two seconds. Or Tech users, because a few players disrupt biotic explosions with their powers, or biotics, 'cause they shake the screens of snipers, or... Well, you get the point.PluralAces wrote...
The sniping boosts should be nerfed on tactical cloak...it would force infiltrators to be more diverse. It also annoys me that most infiltrators who cloak refuse to get objectives or heal people because they want to snipe.
Tactical Cloak + Sniper = Selfish Player
This makes the match harder for the other three players.
It's not the tool. It's how you use it. Most of us use it well. Idiots are everywhere and play every class. Should we nerf them too?
/zen
Princess Rolf wrote...
PluralAces wrote...
The sniping boosts should be nerfed on tactical cloak...it would force infiltrators to be more diverse. It also annoys me that most infiltrators who cloak refuse to get objectives or heal people because they want to snipe.
Tactical Cloak + Sniper = Selfish Player
This makes the match harder for the other three players.
So a TC + SR, that ends up with a third of the total exp, makes the match harder for the three others? Wow! Then it isn´t OP afterall then...
And yes! /signed
PluralAces wrote...
The sniping boosts should be nerfed on tactical cloak...it would force infiltrators to be more diverse. It also annoys me that most infiltrators who cloak refuse to get objectives or heal people because they want to snipe.
Tactical Cloak + Sniper = Selfish Player
This makes the match harder for the other three players.
zerozen00 wrote...
This is a problem about players. If you keep thinking like this, next you'll want to nerf hard the vanguards just because some selfish idiot charges in the middle of a spawn and dies every two seconds. Or Tech users, because a few players disrupt biotic explosions with their powers, or biotics, 'cause they shake the screens of snipers, or... Well, you get the point.PluralAces wrote...
The sniping boosts should be nerfed on tactical cloak...it would force infiltrators to be more diverse. It also annoys me that most infiltrators who cloak refuse to get objectives or heal people because they want to snipe.
Tactical Cloak + Sniper = Selfish Player
This makes the match harder for the other three players.
It's not the tool. It's how you use it. Most of us use it well. Idiots are everywhere and play every class. Should we nerf them too?
/zen
Modifié par CmnDwnWrkn, 19 juin 2012 - 02:41 .
Kel Riever wrote...
This has got to be the longest running never change your mind arguement started by about two people in this forum.
At this point, you just have to laugh. I mean, I think Tactical Cloak is fine. But if they ever change it, my revenge will be remembering all the people who seem to think they have suffered so over the way it has been already. I mean, LOOK at the time they waste on the forums here, pursuing the holy grail of so-called tactical cloak nerf. It is nothing short of hilarious.
You clearly identified the origin of my "modified line", well done Zenzerozen00 wrote...
^ Defend the Tactical Cloak! For the Emperor!
/zen
Poison_Berrie wrote...
Just when you thought this discussion was out, they pull me back in...Bringing in real world realism, really? Because then we can deconstruct the entire game.D.Shepard wrote...
It's an old story... I often use a modified version of a line used in a famous Sci-Fi tabletop wargame:
"Suffer not the good weapon (or class depending on circumstances) to live"
Nerfers don't like realism. Why should we fight Reapers with watergun-like weapons?
They though it's badassly.
Imagine a US Navy Seals unit, and they are clearly badasses, requiring a useless weapon instead of an effective one claiming "badasses do not need good weapons"
You may have an idea of what would happen next...
I'm sorry but the argument isn't about realism. It's about whether this ability is unbalanced, compared to the other abilities.
The argument that a real world special forces group would use their every advantage is completely irrelevant. This is a game.
Modifié par D.Shepard, 19 juin 2012 - 03:07 .
Atheosis wrote...
Threads like this only further serve to illustrate how overpowered Tactical Cloak is. All the people who are adamantly opposed to even the most mild nerf suggestions are so transparent. They like their overpowered power and don't want to give it up. Period.
Jernau11 wrote...
Nothing wrong w/ TC. When you couple TC with a skilled shooter it's balanced fine.
Problem is still the Krysae. There were few complaints about TC until Rocket Training Wheels came along. Think about it, if someone ran an aimbot with the Krysae it would make 0 difference in their gameplay. Take out the ability to miss and TC becomes OP more than any other class.
Atheosis wrote...
Infiltrators feel like easy mode to me with many other guns aside from the Krysae.
Modifié par Jernau11, 19 juin 2012 - 03:22 .