BoomDynamite wrote...
...just as Biotic Charge can make a Vanguard almost invincible, or as Tech Armor gives Sentinels a MASSIVE boost to durability.
Petition: Leave Tactical Cloak alone!
#51
Posté 13 juin 2012 - 11:20
#52
Posté 13 juin 2012 - 11:23
Killahead wrote...
You got all of that out of me proposing a minor tweak to tactical cloak because the game in my opinion would benefit from more classes being used? Impressive. Could have done better without the "grow up" part though. To me it looks like we have different opinions, that's not really that dramatic.
Curse of being what I am. Living in the age of "Fast Servce" and still remembering what it was like before the internet went mainstream has me caught in a kind of limbo where I can keep up but still slow down enough to see things people miss in their haste.
Tends to make one kind of bitter.
Can't tell you how many times I've almost been in an auto accident because someone didn't stop when they were supposed to. Or I didn't.
Yes that's part of the curse. The ablity to apply meiphores of things with no connection and make them relevent.
The state of mind is a powerful thing. Your option that TC is OP and that everyone chooses it because it makes the game easy is because you BELIEVE it to be so. Whether this is true or not is based on your belief and things that you see.
I believe that TC is a very powerful tool that makes the fight easier but isn't an "easy button" due to the things that I've seen and experianced.
I cannot replicate your experiance and therefore cannot share your views. You cannot replicate my experiance and therefore cannot share mine. We can share them as best we can through words but it doesn't recreate the experiance of "being there".
Now if we were of the same mind that TC is or isn't OP from the get go then it would be easier to relate. Probably not going to happen though. I'm pretty stubborn and people aren't quick to change their minds.
Yes I tend to ramble and actually hold discussions. I blame English class for that.
#53
Posté 13 juin 2012 - 11:25
+50% Shields and BC spam...Eriseley wrote...
BoomDynamite wrote...
...just as Biotic Charge can make a Vanguard almost invincible, or as Tech Armor gives Sentinels a MASSIVE boost to durability.
#54
Posté 13 juin 2012 - 11:40
#55
Posté 13 juin 2012 - 11:40
Shields mean nothing if they dont recharge in time. That is why the kroguard is the best sentinel. Give them back the detonation when the shields drop or at least partial restore the shields by hitting the tech armor power.BoomDynamite wrote...
+50% Shields and BC spam...Eriseley wrote...
BoomDynamite wrote...
...just as Biotic Charge can make a Vanguard almost invincible, or as Tech Armor gives Sentinels a MASSIVE boost to durability.
#56
Posté 13 juin 2012 - 11:44
-Rage mode is trashBlind2Society wrote...
CmnDwnWrkn wrote...
BoomDynamite wrote...
The Infiltrator class has a lot of firepower, but that's it.
So what does the Soldier have? You know - the pure combat class?
- Adrenaline Rush
- Concussive Shot
- Carnage
- Fortification
- Rage Mode
- Marksman
- Ballistic Blades
- Blade Armor
- Bloodlust
- Flamer
- Frag Grenades
- Inferno Grenades
- Proximity Mine
Not enough?
-Carnage is trash
-Fort is trash
-Blade armor is trash
-CS is only slightly better than trash
-Frag grenades are meh
-Proxy mines are better on infillies
-Ballistic blades are too situational
-AR isn't auto win for objective waves and is actually affected by weight
-Marksmen is only amazing on a few weapons.
Even though some of those powers are decent to good they don't stack up anywhere near TC
#57
Posté 13 juin 2012 - 11:45
[quote]Poison_Berrie wrote...
I find it odd that people continuously say Infiltrators have bad health and shields, while all of them have the same base and upgraded health as the same species classes and I'd rate cloak as a survivability tool. There's certainly squishier classes or equally squishy targets.
As for powers they get several good ones with a big buff from TC.[/quote].[/quote]
Also, AR has the ability to loew damage intake and automatically recharge shields. The HSo can be used more effectively than the Infiltrator if you play it right.
[/quote]
Lowering damage intake<Completley avoiding it by becoming invisible.
#58
Posté 13 juin 2012 - 11:46
ShadedPhoenix wrote...
signed, because tc is fine
Unless youre a scrub who just got outscored by a infiltrator and has to cry about
Didn't i alread explain to why that assertion is an ignorant generalization and a non constructive arguement that makes you look just as bad as those who do what you're reffering to?
#59
Posté 13 juin 2012 - 11:49
Even with tax cloak amped up for damage targets with armor are too much of a pain to deal with
#60
Posté 13 juin 2012 - 11:49
Mysterious Stranger 0.0 wrote...
-Rage mode is trash
-Carnage is trash
-Fort is trash
-Blade armor is trash
-CS is only slightly better than trash
-Frag grenades are meh
-Proxy mines are better on infillies
-Ballistic blades are too situational
-AR isn't auto win for objective waves and is actually affected by weight
-Marksmen is only amazing on a few weapons.
Even though some of those powers are decent to good they don't stack up anywhere near TC
I was kind of amused that EVERY SINGLE SOLDIER ABILITY was used as an argument for being equal to Tactical Cloak, but they didn't take into account every single Infiltrator ability. Hunter Mode, Prox Mine, Energy Drain, Tactical Scan- hoo boy, those abilities sure do suck, huh?
#61
Posté 13 juin 2012 - 11:51
BoomDynamite wrote...
+50% Shields and BC spam...
Both take a dive in Silver and a huge dive in Gold. They're still good, but "almost invincible" and "MASSIVE boost to durability"? Heh.
And really that's part of why TC is so nice. Not getting hit is the best DR, and TC is plenty effective for that, especially when you are with your team. I don't want to see a significant change to that, I'd rather see the likes of drones/turrets being more consistent and effective, things of that nature, but I agree with the guy whose brain is hurt by the underselling of TC. It is really, really effective.
#62
Posté 13 juin 2012 - 11:55
InfamousResult wrote...
Mysterious Stranger 0.0 wrote...
-Rage mode is trash
-Carnage is trash
-Fort is trash
-Blade armor is trash
-CS is only slightly better than trash
-Frag grenades are meh
-Proxy mines are better on infillies
-Ballistic blades are too situational
-AR isn't auto win for objective waves and is actually affected by weight
-Marksmen is only amazing on a few weapons.
Even though some of those powers are decent to good they don't stack up anywhere near TC
I was kind of amused that EVERY SINGLE SOLDIER ABILITY was used as an argument for being equal to Tactical Cloak, but they didn't take into account every single Infiltrator ability. Hunter Mode, Prox Mine, Energy Drain, Tactical Scan- hoo boy, those abilities sure do suck, huh?
Exactly.
The only abilitythat comes close to rivaling TC is AR which is only available on 1 soldier vs TC which is on all the IFs, but still dosen't stack up because although it has better sustained dps provides no where near the same utility.
Modifié par Mysterious Stranger 0.0, 13 juin 2012 - 11:56 .
#63
Posté 13 juin 2012 - 11:56
#64
Posté 13 juin 2012 - 11:56
#65
Posté 13 juin 2012 - 11:57

No for real though, Tac Cloak needs some sort of nerf. Im not saying make it useless, but when its the number one ability used, something needs to happen. It can be used for stealth, offense, objectives, etc.. No other power has that. The tree upgrades need to become more decisive. Maybe have a huge damage/recharge upgrade on the top and a duration one on the other and make the other upgrades weaker. More people would still choose the damage, so something would have to be changed for that as well. Possibly give it less damage and more force or something?
Another immediate fix would be to make it so that the recharge timer is full everytime so that snipers can't spam it.
But ya. You are wrong brah.
Modifié par BaconBitz.KB, 13 juin 2012 - 11:59 .
#66
Posté 14 juin 2012 - 12:03
Frag grenades are not trash, they'll take out more mooks in a shorter amount of time than an infiltrator with an SR.
CS is certainly not trash, it's stuns things, it can save your life and you can spam it. How could it ever be considered even close to trash?
Proxy mines work just fine on my Turian Soldier. A bit more proximity would be welcome but it stuns, does considerable damage and increases damage taken from all other things. No where near trash. As for GI, I never use it so I wouldn't know.
Oh and by the way, tac scan, works for every one in the room.
#67
Posté 14 juin 2012 - 12:04
gtfo nerf babys
#68
Posté 14 juin 2012 - 12:06
InfamousResult wrote...
I was kind of amused that EVERY SINGLE SOLDIER ABILITY was used as an argument for being equal to Tactical Cloak, but they didn't take into account every single Infiltrator ability. Hunter Mode, Prox Mine, Energy Drain, Tactical Scan- hoo boy, those abilities sure do suck, huh?
Was it? Or did somebody ask what soldiers have? I seem to recal it as being the latter.
#69
Posté 14 juin 2012 - 12:09
Blind2Society wrote...
Calling Rage mode trash is enough to know that you're talking out of your ass.
LOLOLOLOLOOLOLOLLOISOALSADJIOAISHDOAHD
Calling rage mode anything but trash is enough to make me not read the rest of your post
-Requires 3 melee kills to activate.
-Gives mediocre DR
-Gives more melee damage hoorah. Surley that will help with the banshees
-Last 30 seconds
Explain to me why i would want rage mode over tactical cloak on gold.
Do it.
#70
Posté 14 juin 2012 - 12:11
Blind2Society wrote...
Was it? Or did somebody ask what soldiers have? I seem to recal it as being the latter.
Oh, that's how we're treating this now?
I also recall you asking "Not enough?" But not enough.. of what, I wonder?
#71
Posté 14 juin 2012 - 12:11
#72
Posté 14 juin 2012 - 12:12
BaconBitz.KB wrote...
http://memegenerator...nce/21997636The tree upgrades need to become more decisive. Maybe have a huge damage/recharge upgrade on the top and a duration one on the other and make the other upgrades weaker. More people would still choose the damage, so something would have to be changed for that as well.
*spittake followed by yet another hour of unrestrained hystarical laughter*
Don't think I need to elaborate further.
#73
Posté 14 juin 2012 - 12:12
Stop starting petitions
#74
Posté 14 juin 2012 - 12:14
#75
Posté 14 juin 2012 - 12:16
Mysterious Stranger 0.0 wrote...
Blind2Society wrote...
Calling Rage mode trash is enough to know that you're talking out of your ass.
LOLOLOLOLOOLOLOLLOISOALSADJIOAISHDOAHD
Calling rage mode anything but trash is enough to make me not read the rest of your post becuase I don't want my BS argument to be proven wrong by the facts within.
-Requires 2 melee kills to activate.
-Gives plenty of DR for a Krogan
-Gives more melee damage to be able to kill three semi tough enemies in 3 melees instead of dying after killing two. And helps with killing all boss type enemies as well
-Last forever if you keep killing things with melee
Explain to me why i wouldn't want rage mode over tactical cloak on gold on a melee focused krogan.
Do it.
Let's also not forget that Rage mode wouldn't replace tactical cloak if a krogan had it.
Modifié par Blind2Society, 14 juin 2012 - 12:19 .





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