Petition: Leave Tactical Cloak alone!
#76
Posté 14 juin 2012 - 12:17
TC is fine and working as intended/designed.
#77
Posté 14 juin 2012 - 12:19
#78
Posté 14 juin 2012 - 12:21
BoomDynamite wrote...
The Infiltrator class has a lot of firepower, but that's it. They've got nothing else besides firepower
...What Infiltrators are you looking at? They have some of the best all around utility in the game.
#79
Posté 14 juin 2012 - 12:22
#80
Posté 14 juin 2012 - 12:24
#81
Posté 14 juin 2012 - 12:29
Ultimately, I think TC needs a change, but not necessarily a big nerf.
It will never happen, but I think they should bring back headshots (at reduced bonus) on all boss enemies (except the Atlas, cause it's obviously got no head). Then, I think they should change the Rank 6 TC bonus to a multiplicative headshot damage bonus (similar to the current SR bonus).
Like this:
Base TC damage bonus 50% --> 40%
Rank 4 Bonus 40% --> 30%
Rank 6 Bonus 40% SR damage (multiplicative) ---> 50% Headshot damage (multiplicative)
Why do I suggest this? Because it allows Infils to maintain their relative damage levels while requiring them to make precision strikes at enemy weakpoints, like an assassin. Oh look, the logical reasoning for why TC gives any damage boost at all. What a coincidence.
Not only that, but it opens up weapon choice for Infils at top rank to anything they want, not just SR. AND it completely solves the issue of Krysae + GI = OP because the Krysae can't score headshots to my knowledge, so no multiplicative damage bonus for you.
THAT'S what I want to see changed about TC, but that always requires a change in the very game mechanics itself, so I don't see it happening.
Modifié par Metal Vile, 14 juin 2012 - 12:30 .
#82
Posté 14 juin 2012 - 12:31
Melee focused kroganBlind2Society wrote...
Mysterious Stranger 0.0 wrote...
Blind2Society wrote...
Calling Rage mode trash is enough to know that you're talking out of your ass.
LOLOLOLOLOOLOLOLLOISOALSADJIOAISHDOAHD
Calling rage mode anything but trash is enough to make me not read the rest of your post
-Requires 2 melee kills to activate.
-Gives plenty of DR for a Krogan
-Gives more melee damage to be able to kill three semi tough enemies in 3 melees instead of dying after killing two. And helps with killing all boss type enemies as well
-Last forever if you keep killing things with melee
Explain to me why i wouldn't want rage mode over tactical cloak on gold on a melee focused krogan.
Do it.
Lol wtf
You shouldn't argue based on the silver difficulty. it hurts your slimming chances of me taking you seriously.
Balance is about gold.
What does rage give 40% listed DR at max? so what is that about 25% actual DR? then at best you have tech armor which is about 35% actual DR at max so you get 60% DR of the two abilties together assuming you spec pure D. Now what does that effectivley do? if an atlas 2 shots your with railgun shields with only tech armor on you now get 3 shots for 30 secs? GAME CHANGER
Where as TC allows you to continually avoid all fire and reposition your self on command. While retaining the ability to dodge,and if the SI regen your shields.
Now let's move on to it's offensive potential.
Rage gives a whole **** load of melee damage but there are somethings to note
-In order to use this damage you have to be right next to an enemy, a big no no for phantoms,atlit,Turrets,primes,banshees, ravagers, and brutes
-It's ineffictive against armor
-It has a long animation leaving you very open
-it's ineffective in smoke the centurions and atli deploy
-It cannot be used against cloaked enemies effectivley due to targeting
-you are stagger vunerable as a Krogan Soldier or sentinel and thus not very effective at meleeing any geth
-You can not dodge. Once you charge it has to die or you do
-it can be interupted by all sync kills mid animation
So it basically lets you kill centurions and pyros who you single out in a corner with ease. Game changer.
Where as cloak provides the highest weapon damage spike in game and can be used on command from a distance with a 3 sec CD.
So once again i ask
Why the **** would i want rage over cloak?
#83
Posté 14 juin 2012 - 12:34
It's really not that hard to successfully run an all Melee KSe on Gold... I do it all the time successfully.Mysterious Stranger 0.0 wrote...
Melee focused kroganBlind2Society wrote...
Mysterious Stranger 0.0 wrote...
Blind2Society wrote...
Calling Rage mode trash is enough to know that you're talking out of your ass.
LOLOLOLOLOOLOLOLLOISOALSADJIOAISHDOAHD
Calling rage mode anything but trash is enough to make me not read the rest of your post
-Requires 2 melee kills to activate.
-Gives plenty of DR for a Krogan
-Gives more melee damage to be able to kill three semi tough enemies in 3 melees instead of dying after killing two. And helps with killing all boss type enemies as well
-Last forever if you keep killing things with melee
Explain to me why i wouldn't want rage mode over tactical cloak on gold on a melee focused krogan.
Do it.
Lol wtf
You shouldn't argue based on the silver difficulty. it hurts your slimming chances of me taking you seriously.
Balance is about gold.
What does rage give 40% listed DR at max? so what is that about 25% actual DR? then at best you have tech armor which is about 35% actual DR at max so you get 60% DR of the two abilties together assuming you spec pure D. Now what does that effectivley do? if an atlas 2 shots your with railgun shields with only tech armor on you now get 3 shots for 30 secs? GAME CHANGER
Where as TC allows you to continually avoid all fire and reposition your self on command. While retaining the ability to dodge,and if the SI regen your shields.
Now let's move on to it's offensive potential.
Rage gives a whole **** load of melee damage but there are somethings to note
-In order to use this damage you have to be right next to an enemy, a big no no for phantoms,atlit,Turrets,primes,banshees, ravagers, and brutes
-It's ineffictive against armor
-It has a long animation leaving you very open
-it's ineffective in smoke the centurions and atli deploy
-It cannot be used against cloaked enemies effectivley due to targeting
-you are stagger vunerable as a Krogan Soldier or sentinel and thus not very effective at meleeing any geth
-You can not dodge. Once you charge it has to die or you do
-it can be interupted by all sync kills mid animation
So it basically lets you kill centurions and pyros who you single out in a corner with ease. Game changer.
Where as cloak provides the highest weapon damage spike in game and can be used on command from a distance with a 3 sec CD.
So once again i ask
Why the **** would i want rage over cloak?
#84
Posté 14 juin 2012 - 12:35
#85
Posté 14 juin 2012 - 12:36
Mysterious Stranger 0.0 wrote...
Melee focused krogan
Lol wtf
You shouldn't argue based on the silver difficulty. it hurts your slimming chances of me taking you seriously.
Excuse me? Don't assume you know what I play or how well I do. I play gold with my melee focused Krogan Sentinel and do just fine. In fact, I tend to top the score with it.
You just like to argue don't you? Sign the petition or leave. This here thread is for people that don't want TC to change. I believe this is the thread you're looking for. You won't find me there because I don't agree with the idea and I don't go in there just because I like to argue.
#86
Posté 14 juin 2012 - 12:36
Please fix it so I don't phase in and out of cloak. This is getting massively annoying and is affecting practically every single game I connected to today as infiltrator.
#87
Posté 14 juin 2012 - 12:36
#88
Posté 14 juin 2012 - 12:38
GodlessPaladin wrote...
BoomDynamite wrote...
The Infiltrator class has a lot of firepower, but that's it. They've got nothing else besides firepower
...What Infiltrators are you looking at? They have some of the best all around utility in the game.
And yet hardly anyone ever suggests lessening or removing some of their utility, the vast majority of the crying and complaining is about their damage. I'd wager that most Infiltrators would be willing to give up some utility to retain their damage, it would be a more difficult task to convince the nerf callers though, I suspect.
#89
Posté 14 juin 2012 - 12:41
Freaking missiles.
#90
Posté 14 juin 2012 - 12:43
Mal3fact0r wrote...
GodlessPaladin wrote...
BoomDynamite wrote...
The Infiltrator class has a lot of firepower, but that's it. They've got nothing else besides firepower
...What Infiltrators are you looking at? They have some of the best all around utility in the game.
And yet hardly anyone ever suggests lessening or removing some of their utility, the vast majority of the crying and complaining is about their damage. I'd wager that most Infiltrators would be willing to give up some utility to retain their damage, it would be a more difficult task to convince the nerf callers though, I suspect.
Damage is a utility. I would play infiltrators even if they got no damage boost from tactical cloak.
#91
Posté 14 juin 2012 - 12:47
To be honest, from my experience at least, the calls for nerfing only started when the Krysae was introduced. Sure, people agreed that the GI was OP, but it certainly wasn't as bad as it is now. In my opinion, the Infiltrator was supposed to be a class that specialized in taking down dangerous opponents before they got close enough to do any damage to the rest of the team, ie bosses, phantoms, turrets, the armored reaper units, etc. The complaining only started when they were given the ability to AOE groups of enemies at pretty much any range, ala the Krysae. So I'm gonna sign, because I don't believe TC is the problem here. The Krysae is.
#92
Posté 14 juin 2012 - 12:49
Absolutely agree
#93
Posté 14 juin 2012 - 12:51
#94
Posté 14 juin 2012 - 01:03
TC is what makes infiltrators so useful.
#95
Posté 14 juin 2012 - 01:20
it's powerfull indeed, a perfect way to survive and a perfect way to kill 1 ENEMY PER SHOT, nothing more, they (almost everyone) have a really poor crowd control.
you can solo gold with every class, so stop crying, is not like we play PVP, its CO-OP, seems too damn hard to understand it.
#96
Posté 14 juin 2012 - 01:21
/SIGNED
/SIGNED
#97
Posté 14 juin 2012 - 01:22
Mal3fact0r wrote...
GodlessPaladin wrote...
BoomDynamite wrote...
The Infiltrator class has a lot of firepower, but that's it. They've got nothing else besides firepower
...What Infiltrators are you looking at? They have some of the best all around utility in the game.
And yet hardly anyone ever suggests lessening or removing some of their utility, the vast majority of the crying and complaining is about their damage. I'd wager that most Infiltrators would be willing to give up some utility to retain their damage, it would be a more difficult task to convince the nerf callers though, I suspect.
What about the suggestion to adjust Tactical Cloak to make the rank 4 choice between utility and damage more meaningful (and make TC Evolution 1 actually worth considering), which many people voiced support for?
You loudly and categorically proclaim that nothing should be changed, without even knowing what those changes are, and then claim that it's the people asking for changes who are unwilling to be convinced to support changes. <_<
If you disagree with some specific suggested change, you go ahead and tell that person suggesting that change that they're full of it. You don't go and start yelling at some nebulous "them" about how all changes are bad. That's not reasonable or civil.
Modifié par GodlessPaladin, 14 juin 2012 - 01:47 .
#98
Posté 14 juin 2012 - 01:24
I already got Battlefield Premium.
I have better games to be playing now...
Nerf it up Bioware.
Nerf it up.
Modifié par Drummernate, 14 juin 2012 - 01:25 .
#99
Guest_Trust_*
Posté 14 juin 2012 - 01:26
Guest_Trust_*
#100
Posté 14 juin 2012 - 01:28
Lukeman1884 wrote...
/signed
To be honest, from my experience at least, the calls for nerfing only started when the Krysae was introduced. Sure, people agreed that the GI was OP, but it certainly wasn't as bad as it is now. In my opinion, the Infiltrator was supposed to be a class that specialized in taking down dangerous opponents before they got close enough to do any damage to the rest of the team, ie bosses, phantoms, turrets, the armored reaper units, etc. The complaining only started when they were given the ability to AOE groups of enemies at pretty much any range, ala the Krysae. So I'm gonna sign, because I don't believe TC is the problem here. The Krysae is.
This.
Signed.





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