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Petition: Leave Tactical Cloak alone!


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#101
MysticH

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I'll sign this.

The topic name made me lol, 'cause I instantly thought of this:

Posted Image

BaconBitz.KB wrote...

http://memegenerator...stance/21997636Posted Image


LOL, exactly.

Modifié par MysticH, 14 juin 2012 - 01:29 .


#102
CrashLegacy

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Not signed. All I have to point to to why TC needs to be looked at is how sniperrifels are treated nowa days.
Infiltrator: X weapon is overpowered, awesome.
Everyone else: That weapon isn't overpowered, what are you talking about?
Infiltrator: X weapon can "Blah Blah Blah" with the cloak bonus.
Bioware: X Weapon is two powerful we should nerf it.

In sort, sniper rifles are balanced around being in the hands of infiltrators, because apparently only infiltrators should be able to effectively use an entire class of weapon. I call this bad game design and if you don't agree you need to take another hard look at what you consider good game design.

#103
redneck nosferatu

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/signed

Leave TC alone. You keep nerfing everything, and the game becomes a trainwreck.

#104
Blind2Society

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CrashLegacy wrote...

Not signed. All I have to point to to why TC needs to be looked at is how sniperrifels are treated nowa days.
Infiltrator: X weapon is overpowered, awesome.
Everyone else: That weapon isn't overpowered, what are you talking about?
Infiltrator: X weapon can "Blah Blah Blah" with the cloak bonus.
Bioware: X Weapon is two powerful we should nerf it.

In sort, sniper rifles are balanced around being in the hands of infiltrators, because apparently only infiltrators should be able to effectively use an entire class of weapon. I call this bad game design and if you don't agree you need to take another hard look at what you consider good game design.


You do have a point in a way. SRs are severely underpowered and using them on an infiltrator will show that. If they buffed all SRs to the damage output level they have in the hands of a cloaked infiltrator I wouldn't mind if they nerfed the damage bonus. But that will never happen so neither should any infiltrator nerf.

#105
Edalborez

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There is a flipside to a "nerf", it's called an "adjustment".
TC really needs an adjustment. I love the SI like I'd love my firstborn, but I won't deny that TC is absurdly powerful. BW staff likes it too; an adjustment to it would likely not be anywhere near severe enough to lose the entire fanbase. Look at the recent Hunter Mode change. Minor adjustments that keep the power viable.

#106
Lord Rosario

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Lukeman1884 wrote...

/signed

To be honest, from my experience at least, the calls for nerfing only started when the Krysae was introduced. Sure, people agreed that the GI was OP, but it certainly wasn't as bad as it is now. In my opinion, the Infiltrator was supposed to be a class that specialized in taking down dangerous opponents before they got close enough to do any damage to the rest of the team, ie bosses, phantoms, turrets, the armored reaper units, etc. The complaining only started when they were given the ability to AOE groups of enemies at pretty much any range, ala the Krysae. So I'm gonna sign, because I don't believe TC is the problem here. The Krysae is.


See, i'd like to agree, but that is not all Tactical cloak does. You should have to choose between damage and the ability to sustain being hidden. Also, it should not be used to nullify cooldowns and weapon weight, that's simply absurd.

Make it so that cooldown is uniform whether you fire at the begining or don't fire at all and lower the length of time that you remain hidden to 5 seconds tops without any other evolutions. Then make the other evolutions force you to choose between being stealthy, or dealing severe damage.

No damage reduction, but TC would be balanced.

#107
GodlessPaladin

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Lord Rosario wrote...

Lukeman1884 wrote...

/signed

To be honest, from my experience at least, the calls for nerfing only started when the Krysae was introduced. Sure, people agreed that the GI was OP, but it certainly wasn't as bad as it is now. In my opinion, the Infiltrator was supposed to be a class that specialized in taking down dangerous opponents before they got close enough to do any damage to the rest of the team, ie bosses, phantoms, turrets, the armored reaper units, etc. The complaining only started when they were given the ability to AOE groups of enemies at pretty much any range, ala the Krysae. So I'm gonna sign, because I don't believe TC is the problem here. The Krysae is.


See, i'd like to agree, but that is not all Tactical cloak does. You should have to choose between damage and the ability to sustain being hidden. Also, it should not be used to nullify cooldowns and weapon weight, that's simply absurd.

Make it so that cooldown is uniform whether you fire at the begining or don't fire at all and lower the length of time that you remain hidden to 5 seconds tops without any other evolutions. Then make the other evolutions force you to choose between being stealthy, or dealing severe damage.

No damage reduction, but TC would be balanced.


Tactical Cloak nerf with no effective damage reduction that I suggested a good while ago:

Tactical Cloak Power
- Base duration reduced to from 8 seconds to 4 seconds.
- Base damage bonus increased from 50% to 60%
- Evolution 1 duration bonus increased from 40% to 150% (so 11.2 seconds cloak time with 60% damage)
- Evolution 2 damage bonus decreased from 40% to 30% (so 5.2 seconds cloak time with 90% damage)
- Evolution 6 damage bonus decreased from 40% to 30%, and tooltip changed to clarify why it's different from other "%" bonuses.
- Evolution 4 Melee damage bonus decreased from 50% to 35% (Only because my other suggested changes buffed melee)

- Most sniper rifle damage buffed around 10% (not the Krysae)


The end result is that sniper rifles are made more useful for everyone who's not an Infiltrator (and stay about the same for Infiltrators), the Krysae gets a bit of a nerf on Infiltrators only (just enough so that it can't one-shot shielded gold mobs anymore), Evolution 1 is actually worth considering, and players need to make a choice between being an "Agent" or "Commando" a la the ME1 dichotomy.

Modifié par GodlessPaladin, 14 juin 2012 - 02:00 .


#108
MrScottBear

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FIX TC. Make it so it affects the first shot fired when exiting TC. If I recall, it works now so the damage boost is active for 2 seconds after exiting TC and you can get numerous shots off easily. And that kinda damage boost quickly moves into unfair territory considering all the other massive benefits TC grants.

Of course, I may be entirely wrong in my understanding of how TC works. If I am, disregard my post. :>

EDIT:  Also, anyone who honestly think TC isn't on the OP side is a fool and should be eaten.  around 40% of the PUG matches are filled with Geth/Salarian Infs,  Variety is teh spice of lifem friends, and TC, as is, is killing variety in MP.

Modifié par MrScottBear, 14 juin 2012 - 01:59 .


#109
Edalborez

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MrScottBear wrote...

FIX TC. Make it so it affects the first shot fired when exiting TC. If I recall, it works now so the damage boost is active for 2 seconds after exiting TC and you can get numerous shots off easily. And that kinda damage boost quickly moves into unfair territory considering all the other massive benefits TC grants.

Of course, I may be entirely wrong in my understanding of how TC works. If I am, disregard my post. :>

The "window" is there to make automatic weapons viable too. As stated by a developer.

#110
MrScottBear

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Edalborez wrote...

MrScottBear wrote...

FIX TC. Make it so it affects the first shot fired when exiting TC. If I recall, it works now so the damage boost is active for 2 seconds after exiting TC and you can get numerous shots off easily. And that kinda damage boost quickly moves into unfair territory considering all the other massive benefits TC grants.

Of course, I may be entirely wrong in my understanding of how TC works. If I am, disregard my post. :>

The "window" is there to make automatic weapons viable too. As stated by a developer.


Then said window should kick in for Automatic weapons rather than all 3 Krysae, Valiant, and Black Widow shots.

#111
GodlessPaladin

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MrScottBear wrote...

Edalborez wrote...

MrScottBear wrote...

FIX TC. Make it so it affects the first shot fired when exiting TC. If I recall, it works now so the damage boost is active for 2 seconds after exiting TC and you can get numerous shots off easily. And that kinda damage boost quickly moves into unfair territory considering all the other massive benefits TC grants.

Of course, I may be entirely wrong in my understanding of how TC works. If I am, disregard my post. :>

The "window" is there to make automatic weapons viable too. As stated by a developer.


Then said window should kick in for Automatic weapons rather than all 3 Krysae, Valiant, and Black Widow shots.


Of those, only the Krysae is problematic.  Consider that the Claymore is one of the best weapons for Infiltrators.  Your change would only reinforce that.

Also, the Black Widow IS automatic.

Modifié par GodlessPaladin, 14 juin 2012 - 02:03 .


#112
jessestond

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Playing an infiltrator is FUN, leave 'em alone.

#113
neteng101

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Signed. Leave TC alone.

#114
BoomDynamite

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GodlessPaladin wrote...
Also, the Black Widow IS automatic.

Just quoting it to let people know. Even if it's RoF is one round per second (60 RPM), it's fully automatic.

#115
Finnegone

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MrScottBear wrote...

Edalborez wrote...

MrScottBear wrote...

FIX TC. Make it so it affects the first shot fired when exiting TC. If I recall, it works now so the damage boost is active for 2 seconds after exiting TC and you can get numerous shots off easily. And that kinda damage boost quickly moves into unfair territory considering all the other massive benefits TC grants.

Of course, I may be entirely wrong in my understanding of how TC works. If I am, disregard my post. :>

The "window" is there to make automatic weapons viable too. As stated by a developer.


Then said window should kick in for Automatic weapons rather than all 3 Krysae, Valiant, and Black Widow shots.


No one (or perhaps a very small, very quiet minority - which I now suspect is a very small, very vocal minority) complained about TC before the Krysae was introduced. No one cared when TC enabled infilitrators to one shot single targets with a high level Widow, or perhaps pull off the occasional twofer with a BW. Other players could still keep up, kill wise, with BE, AR, nade spam, etc. But now that they have a multi-shot rocket launcher... it's unbalancing. But TC isn't the problem. Recall the Krysae, or dramatically overhaul it.

#116
Commander Castillo

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Signed

#117
Blind2Society

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GodlessPaladin wrote...

Also, the Black Widow IS automatic.


Automatic means the action will cycle continuously by itself until the ammo is gone if you hold the trigger. That IS NOT how the Black Widow works. I suppose if you're on console and you have one of those controllers it's automatic because the trigger is your button.

#118
Leisure Muffin

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signed

#119
BoomDynamite

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Blind2Society wrote...

GodlessPaladin wrote...

Also, the Black Widow IS automatic.


Automatic means the action will cycle continuously by itself until the ammo is gone if you hold the trigger. That IS NOT how the Black Widow works. I suppose if you're on console and you have one of those controllers it's automatic because the trigger is your button.

Actually, it is fully automatic. Although slow, it's full auto.

#120
Shadow Shep

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The infiltrator is one of the 3 classes I consider to be my favorite. They day they nerf TC is the day I stop playing this game altogether as MP is the only reason I have to even play ME3 at this point.


/signed

#121
Blind2Society

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BoomDynamite wrote...

Blind2Society wrote...

GodlessPaladin wrote...

Also, the Black Widow IS automatic.


Automatic means the action will cycle continuously by itself until the ammo is gone if you hold the trigger. That IS NOT how the Black Widow works. I suppose if you're on console and you have one of those controllers it's automatic because the trigger is your button.

Actually, it is fully automatic. Although slow, it's full auto.


Really? If I hold my left mouse button down it will keep firing?

I honestly did not know that, I'll have to go check for myself. Can't imagine it would be effective though.

#122
KuroFye

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CrashLegacy wrote...

Not signed. All I have to point to to why TC needs to be looked at is how sniperrifels are treated nowa days.
Infiltrator: X weapon is overpowered, awesome.
Everyone else: That weapon isn't overpowered, what are you talking about?
Infiltrator: X weapon can "Blah Blah Blah" with the cloak bonus.
Bioware: X Weapon is two powerful we should nerf it.

In sort, sniper rifles are balanced around being in the hands of infiltrators, because apparently only infiltrators should be able to effectively use an entire class of weapon. I call this bad game design and if you don't agree you need to take another hard look at what you consider good game design.


you are pointing  the obvious sir, the snipers are designed to be powerfull and kill 1 enemy per shot at long range, that's what a sniper is about, and the infiltrator just boost that, TC allows them to run away and get a better line of sight, have you ever tried to shoot something 1 meter away from you with your sniper? its a bit complicated....there are of course the shotgun infiltrators, but they cannot fight from long distance anymore and need to be at close range to gain the headshot damage, also the bosses dont have any weak spot now.

Soldiers use snipers efectively too, because they are mean to do so, engineers are not mean to carry snipers, vanguard with sniper? adept with sniper? centinel with sniper?, have you ever seen a infiltrator with a assault rifle? bacause apparently only soldiers should be able to effectively use an entire class of weapon :huh:

#123
GodlessPaladin

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Blind2Society wrote...

GodlessPaladin wrote...

Also, the Black Widow IS automatic.


Automatic means the action will cycle continuously by itself until the ammo is gone if you hold the trigger. That IS NOT how the Black Widow works.

  Except... yeah it is.  Have you ever tried to hold down the button to fire or did you just, as usual, make up an arbitrary answer and baselessly assume you were right?

Modifié par GodlessPaladin, 14 juin 2012 - 02:15 .


#124
Lee80

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/Signed

Modifié par Lee80alabama, 14 juin 2012 - 02:25 .


#125
Toki

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I like it just the way it is. My Geth Infiltrator dies near instantly on Silver (900 shields my ass >_>), so I have to rely on the cloak to escape danger, but I do utilize it for taking down Brutes in two shots, reviving team mates, and fulfilling objectives. I honestly don't see anything wrong with it, nor do I see why it needs to be nerfed. Maybe because I'm taking Brutes down in two shots on Silver, but I don't think it's that big of a deal when everybody else has their own advantages.