The topic name made me lol, 'cause I instantly thought of this:

BaconBitz.KB wrote...
http://memegenerator...stance/21997636
LOL, exactly.
Modifié par MysticH, 14 juin 2012 - 01:29 .

BaconBitz.KB wrote...
http://memegenerator...stance/21997636
Modifié par MysticH, 14 juin 2012 - 01:29 .
CrashLegacy wrote...
Not signed. All I have to point to to why TC needs to be looked at is how sniperrifels are treated nowa days.
Infiltrator: X weapon is overpowered, awesome.
Everyone else: That weapon isn't overpowered, what are you talking about?
Infiltrator: X weapon can "Blah Blah Blah" with the cloak bonus.
Bioware: X Weapon is two powerful we should nerf it.
In sort, sniper rifles are balanced around being in the hands of infiltrators, because apparently only infiltrators should be able to effectively use an entire class of weapon. I call this bad game design and if you don't agree you need to take another hard look at what you consider good game design.
Lukeman1884 wrote...
/signed
To be honest, from my experience at least, the calls for nerfing only started when the Krysae was introduced. Sure, people agreed that the GI was OP, but it certainly wasn't as bad as it is now. In my opinion, the Infiltrator was supposed to be a class that specialized in taking down dangerous opponents before they got close enough to do any damage to the rest of the team, ie bosses, phantoms, turrets, the armored reaper units, etc. The complaining only started when they were given the ability to AOE groups of enemies at pretty much any range, ala the Krysae. So I'm gonna sign, because I don't believe TC is the problem here. The Krysae is.
Lord Rosario wrote...
Lukeman1884 wrote...
/signed
To be honest, from my experience at least, the calls for nerfing only started when the Krysae was introduced. Sure, people agreed that the GI was OP, but it certainly wasn't as bad as it is now. In my opinion, the Infiltrator was supposed to be a class that specialized in taking down dangerous opponents before they got close enough to do any damage to the rest of the team, ie bosses, phantoms, turrets, the armored reaper units, etc. The complaining only started when they were given the ability to AOE groups of enemies at pretty much any range, ala the Krysae. So I'm gonna sign, because I don't believe TC is the problem here. The Krysae is.
See, i'd like to agree, but that is not all Tactical cloak does. You should have to choose between damage and the ability to sustain being hidden. Also, it should not be used to nullify cooldowns and weapon weight, that's simply absurd.
Make it so that cooldown is uniform whether you fire at the begining or don't fire at all and lower the length of time that you remain hidden to 5 seconds tops without any other evolutions. Then make the other evolutions force you to choose between being stealthy, or dealing severe damage.
No damage reduction, but TC would be balanced.
Modifié par GodlessPaladin, 14 juin 2012 - 02:00 .
Modifié par MrScottBear, 14 juin 2012 - 01:59 .
The "window" is there to make automatic weapons viable too. As stated by a developer.MrScottBear wrote...
FIX TC. Make it so it affects the first shot fired when exiting TC. If I recall, it works now so the damage boost is active for 2 seconds after exiting TC and you can get numerous shots off easily. And that kinda damage boost quickly moves into unfair territory considering all the other massive benefits TC grants.
Of course, I may be entirely wrong in my understanding of how TC works. If I am, disregard my post. :>
Edalborez wrote...
The "window" is there to make automatic weapons viable too. As stated by a developer.MrScottBear wrote...
FIX TC. Make it so it affects the first shot fired when exiting TC. If I recall, it works now so the damage boost is active for 2 seconds after exiting TC and you can get numerous shots off easily. And that kinda damage boost quickly moves into unfair territory considering all the other massive benefits TC grants.
Of course, I may be entirely wrong in my understanding of how TC works. If I am, disregard my post. :>
MrScottBear wrote...
Edalborez wrote...
The "window" is there to make automatic weapons viable too. As stated by a developer.MrScottBear wrote...
FIX TC. Make it so it affects the first shot fired when exiting TC. If I recall, it works now so the damage boost is active for 2 seconds after exiting TC and you can get numerous shots off easily. And that kinda damage boost quickly moves into unfair territory considering all the other massive benefits TC grants.
Of course, I may be entirely wrong in my understanding of how TC works. If I am, disregard my post. :>
Then said window should kick in for Automatic weapons rather than all 3 Krysae, Valiant, and Black Widow shots.
Modifié par GodlessPaladin, 14 juin 2012 - 02:03 .
Just quoting it to let people know. Even if it's RoF is one round per second (60 RPM), it's fully automatic.GodlessPaladin wrote...
Also, the Black Widow IS automatic.
MrScottBear wrote...
Edalborez wrote...
The "window" is there to make automatic weapons viable too. As stated by a developer.MrScottBear wrote...
FIX TC. Make it so it affects the first shot fired when exiting TC. If I recall, it works now so the damage boost is active for 2 seconds after exiting TC and you can get numerous shots off easily. And that kinda damage boost quickly moves into unfair territory considering all the other massive benefits TC grants.
Of course, I may be entirely wrong in my understanding of how TC works. If I am, disregard my post. :>
Then said window should kick in for Automatic weapons rather than all 3 Krysae, Valiant, and Black Widow shots.
GodlessPaladin wrote...
Also, the Black Widow IS automatic.
Actually, it is fully automatic. Although slow, it's full auto.Blind2Society wrote...
GodlessPaladin wrote...
Also, the Black Widow IS automatic.
Automatic means the action will cycle continuously by itself until the ammo is gone if you hold the trigger. That IS NOT how the Black Widow works. I suppose if you're on console and you have one of those controllers it's automatic because the trigger is your button.
BoomDynamite wrote...
Actually, it is fully automatic. Although slow, it's full auto.Blind2Society wrote...
GodlessPaladin wrote...
Also, the Black Widow IS automatic.
Automatic means the action will cycle continuously by itself until the ammo is gone if you hold the trigger. That IS NOT how the Black Widow works. I suppose if you're on console and you have one of those controllers it's automatic because the trigger is your button.
CrashLegacy wrote...
Not signed. All I have to point to to why TC needs to be looked at is how sniperrifels are treated nowa days.
Infiltrator: X weapon is overpowered, awesome.
Everyone else: That weapon isn't overpowered, what are you talking about?
Infiltrator: X weapon can "Blah Blah Blah" with the cloak bonus.
Bioware: X Weapon is two powerful we should nerf it.
In sort, sniper rifles are balanced around being in the hands of infiltrators, because apparently only infiltrators should be able to effectively use an entire class of weapon. I call this bad game design and if you don't agree you need to take another hard look at what you consider good game design.
Except... yeah it is. Have you ever tried to hold down the button to fire or did you just, as usual, make up an arbitrary answer and baselessly assume you were right?Blind2Society wrote...
GodlessPaladin wrote...
Also, the Black Widow IS automatic.
Automatic means the action will cycle continuously by itself until the ammo is gone if you hold the trigger. That IS NOT how the Black Widow works.
Modifié par GodlessPaladin, 14 juin 2012 - 02:15 .
Modifié par Lee80alabama, 14 juin 2012 - 02:25 .