Aller au contenu

Photo

What aspects of Origins do you expect in DA3?


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#1
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages
I'll start.

Epic Story covering the issue with the Darkspawn and Flemeth's plan.  The whole Mage/Templar conflict can be just a side-story.

#2
Guest_Faerunner_*

Guest_Faerunner_*
  • Guests
^ That's what I HOPE for in DA3. What I expect is the exact opposite.

#3
wsandista

wsandista
  • Members
  • 2 723 messages
I don't know what to expect. probably not as much as I want though.

I want all aspects of DAO back, and for every change in DA2 to be forgotten.

#4
hussey 92

hussey 92
  • Members
  • 592 messages
^This, I want DA:O2

#5
Guest_Faerunner_*

Guest_Faerunner_*
  • Guests
^ A sequel to DA:O that's actually like DA:O?? What do you think this is?! :o

(In all seriousness, I agree 100%. I love DA:O and want to see more of it.)

Modifié par Faerunner, 14 juin 2012 - 05:50 .


#6
HollowSkullX

HollowSkullX
  • Members
  • 13 messages
^ I f*cking loved DA:O. One of the best games ever. Bad news though, Bioware says DA3 will be a mixture of DA:O and DA2... NOOOOO!!! WHY GOD WHY!!!????

Modifié par HollowSkullX, 14 juin 2012 - 06:02 .


#7
HollowSkullX

HollowSkullX
  • Members
  • 13 messages
I would also hope (impossible though) some how, you can see your DA:O char for like, one minute in-game :o Most likely you would be able to import your save, which could import your char like they did in Mass Effect and like for one min, you could see your char. While playing DA2, I always felt good whenever they talk great things about the "Hero of Ferelden". :innocent:

Modifié par HollowSkullX, 14 juin 2012 - 06:09 .


#8
Guest_Faerunner_*

Guest_Faerunner_*
  • Guests
^ Personally, I feel very skeptical about how much DA:O content is actually going to be put in the third game. Whenever the devs talk about the two games, they seem to praise themselves for the direction they decided to go with DA2 while expressing disgust, distaste or regret for DA:O. And it seems the more information they reveal of DA3, the more DA2 features they intend to keep, the more ME features they intend to introduce, and the more DA:O features they intend to stay gone forever. (What are they going to bring back, the dog? Nothing else seems to be returning.)

Many skeptics comment that DA3 is probably going to be DA2.5, and I'm honestly one of them.

(I keep holding onto futile hope though, and sadly I love race options so much that I'll probably get the game if they bring it back. Dragon Age started out as a role-playing fantasy game and I can forgive a lot of flaws in games as long as I get to role-play fantasy races.)

#9
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

HollowSkullX wrote...

I would also hope (impossible though) some how, you can see your DA:O char for like, one minute in-game :o


I'm expecting my Warden's appearance in some fashion. Mostly I'm wishing that I can use the Warden as a playable character for a few hours worth of game time.

Most likely you would be able to import your save, which could import your char like they did in Mass Effect and like for one min, you could see your char. While playing DA2, I always felt good whenever they talk great things about the "Hero of Ferelden". :innocent:


Since they are still using the same game engine from Origins, I don't see what the problem would be in importing our Warden's appearance.  In DA2 they're were quite a few npcs that looked very similiar to what you found in Origins. 

As far as talking about "The Hero of Ferelden", it was very little to make me appreciate the nod they gave to my character.

#10
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

Faerunner wrote...

(I keep holding onto futile hope though, and sadly I love race options so much that I'll probably get the game if they bring it back. Dragon Age started out as a role-playing fantasy game and I can forgive a lot of flaws in games as long as I get to role-play fantasy races.)


Agree.  It's going to be a major fail if they don't have race options.  DA2 was lucky in that it had 700,000 preorders before the fan rage hit.   Bioware fans I have noticed are definitly "pro-western rpg" that allows for exploration and customization. 

#11
HollowSkullX

HollowSkullX
  • Members
  • 13 messages

Faerunner wrote...

(I keep holding onto futile hope though, and sadly I love race options so much that I'll probably get the game if they bring it back. Dragon Age started out as a role-playing fantasy game and I can forgive a lot of flaws in games as long as I get to role-play fantasy races.)


I liked playing as an elf. I liked how I was different, it adds depth to the story. Whenever I'm discriminated because I am an elf, I loved to intimidate the other person. :devil: Felt kinda wierd playing a dwarf though... lol wonder what the romance theme looks like with Leliana/Morrigan and a male dwarf.

#12
HollowSkullX

HollowSkullX
  • Members
  • 13 messages
I swear, if they put in a voice actor again I will kill someone. It worked pretty good with Mass Effect 1 because you still control the story and see how char would play out if you chose that option. But in DA2, it was so boring. You didn't even have look at the options... just the picture -_- "Good... Charming... Good... Sarcastic... Good... Good... Good.... Good... GAH!!!!" In DA:O, I loved it when a conversation came up, I felt like a bad**** whenever I do something that effects the story dramatically.

#13
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

HollowSkullX wrote...

I swear, if they put in a voice actor again I will kill someone. It worked pretty good with Mass Effect 1 because you still control the story and see how char would play out if you chose that option. But in DA2, it was so boring. You didn't even have look at the options... just the picture -_- "Good... Charming... Good... Sarcastic... Good... Good... Good.... Good... GAH!!!!" In DA:O, I loved it when a conversation came up, I felt like a bad**** whenever I do something that effects the story dramatically.


If having a voice character kills choice of race you want to play, then I hope they don't do the VO.

My first play through was by picking all angry options.  It was a quick game not much longer than twenty hours.  You cut yourself out of a lot of quests and dialogue by being a jerk all the time.  Of course, I did enjoy the interrogation scene in DA2 more than I should have.Posted Image

#14
Guest_Faerunner_*

Guest_Faerunner_*
  • Guests
They're going to do voice-acting again. One of the first things the devs said for sure about DA3 was that there would definitely be a voiced protagonist again. -_-

They haven't said anything definitive about race though. I'm personally hoping that having a voiced protagonist doesn't remove race options for DA3. I've grown to love playing as elves, enjoy playing as dwarves and patiently await the day the kossith become a playable race. This is not Mass Effect. I don't want to play as a human tromping around a sci fi/fantasy world gawking at the sci fi/fantasy races like a tourist gawking at safari animals. I want to be them, to immerse myself in their histories, cultures and lifestyles.

Voice-acting was theoretically supposed to enhance the immersion and role-playing experience. If having voice-acted protagonists just hinders role-playing options (like races, reactions to events or reponses to conversations) then it's not doing it's job, and BioWare should improve it or lose it. Dragon Age started out as a role-playing franchise. I want to role-play again!

Modifié par Faerunner, 16 juin 2012 - 07:05 .


#15
HollowSkullX

HollowSkullX
  • Members
  • 13 messages
Main thing Bioware should do... DON'T GIVE THE ****ING GAME TO EA TO DEVELOP!!!

#16
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

Faerunner wrote...

They're going to do voice-acting again. One of the first things the devs said for sure about DA3 was that there would definitely be a voiced protagonist again. -_-


Again, it's only concerning if VO kills race selection.

  Voice-acting was theoretically supposed to enhance the immersion and role-playing experience. If having voice-acted protagonists just hinders role-playing options (like races, reactions to events or reponses to conversations) then it's not doing it's job, and BioWare should improve it or lose it. Dragon Age started out as a role-playing franchise. I want to role-play again!


Which is why many wished Bioware would have developed a different IP for another type of game that wasn't Dragon Age.  It seemed obvious that Hawk was going to be the face of Dragon Age in much the same way as Shepard was for Mass Effect. Why else would they make such a predetermined character?

#17
Swordfishtrombone

Swordfishtrombone
  • Members
  • 4 108 messages

Jerrybnsn wrote...

HollowSkullX wrote...

I swear, if they put in a voice actor again I will kill someone. It worked pretty good with Mass Effect 1 because you still control the story and see how char would play out if you chose that option. But in DA2, it was so boring. You didn't even have look at the options... just the picture -_- "Good... Charming... Good... Sarcastic... Good... Good... Good.... Good... GAH!!!!" In DA:O, I loved it when a conversation came up, I felt like a bad**** whenever I do something that effects the story dramatically.


If having a voice character kills choice of race you want to play, then I hope they don't do the VO.

My first play through was by picking all angry options.  It was a quick game not much longer than twenty hours.  You cut yourself out of a lot of quests and dialogue by being a jerk all the time.  Of course, I did enjoy the interrogation scene in DA2 more than I should have.Posted Image


Non-voiced PCs are going (if they haven't gone already) the way of the silent movies. I doubt we will ever see it again in a Bioware game. Once the expectation is created that the PC wil be voiced, it's only old-timers with longer experience of non-voiced characters who would be OK with a non-voiced PC.

That's also why I'll be hugely surpriced if we get to play any other race than human in DA3 - you couldn't use the same VAs for each race, so having more than one race would involve more VAs. Having dwarfs, elfs and humans, and male and female versions of each, would requre 6 voice actors instead of 2. It'd be very cool if we got that, but somehow I think that such an idea would not pass EA cost-benefit analysis.

Given what we almost certainly won't get, what I'd like in DA3, is choise-points that lead to genuinely different outcomes; something that doesn't feel railroaded.

That's hard to do too, if you are aiming the game for a single-playthrough experience, because that would mean that all those once-through players will necessarily miss content, because there are choises that lead down one path, that lock out the other. What I'd want is that Bioware keep "replayability" as a central focus.

#18
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

Swordfishtrombone wrote...

Non-voiced PCs are going (if they haven't gone already) the way of the silent movies.


Like Skyrim which has sold over 10 million copies so far? Modern Warfare 3?

Modifié par Jerrybnsn, 16 juin 2012 - 01:45 .


#19
Swordfishtrombone

Swordfishtrombone
  • Members
  • 4 108 messages
^ Good point, I've played neither of those games. However, as far as Bioware is concerned, I really doubt that they'll ever return to non-voiced PCs. They seem to be going more and more to a "cinematic" direction.

#20
wsandista

wsandista
  • Members
  • 2 723 messages

Swordfishtrombone wrote...
 However, as far as Bioware is concerned, I really doubt that they'll ever return to non-voiced PCs. They seem to be going more and more to a "cinematic" direction.


That is the problem.
They are swapping immersion for cinematic, which isn't what I(and quite a few others) want for RPGs.

#21
A Crusty Knight Of Colour

A Crusty Knight Of Colour
  • Members
  • 7 473 messages
Gameplay is party based RTwP, it will be set in the Thedas universe and you will get to **** party members.

Aside from that, who knows what they'll take from Origins, or DA 2 for that matter.

Modifié par CrustyBot, 17 juin 2012 - 07:44 .


#22
TEWR

TEWR
  • Members
  • 16 994 messages

wsandista wrote...

Swordfishtrombone wrote...
 However, as far as Bioware is concerned, I really doubt that they'll ever return to non-voiced PCs. They seem to be going more and more to a "cinematic" direction.


That is the problem.
They are swapping immersion for cinematic, which isn't what I(and quite a few others) want for RPGs.


I don't think a cinematic game automatically negates the ability to be immersed. In concept, they don't seem to be mutually exclusive.

In practice, based on DAII, they seem to be.

So I would say it's not the idea itself, but the implementation.

#23
Swordfishtrombone

Swordfishtrombone
  • Members
  • 4 108 messages

The Ethereal Writer Redux wrote...

wsandista wrote...

Swordfishtrombone wrote...
 However, as far as Bioware is concerned, I really doubt that they'll ever return to non-voiced PCs. They seem to be going more and more to a "cinematic" direction.


That is the problem.
They are swapping immersion for cinematic, which isn't what I(and quite a few others) want for RPGs.


I don't think a cinematic game automatically negates the ability to be immersed. In concept, they don't seem to be mutually exclusive.

In practice, based on DAII, they seem to be.

So I would say it's not the idea itself, but the implementation.


The problem with making games so cinematic is that in order to do that without sacrificing things like immersion and feeling of having real choises, you really need to expend a lot more effort and resources into making the game than you would have to, to make a less cinematic game of similar quality in the other (more important) areas.

Making a game cinematic AND having lots of content (and crucially, some of it optional, or a choise between two or more options) is that making cinematic content is much more expensive than making less cinematic stuff.

I wouldn't mind seeing Bioware reverse it's recent course, and go back to concentrating on the important things rather than a cinematic feel, but I'm very skeptical of whether that'll ever happen. We can always hope.

#24
von Graudenz

von Graudenz
  • Members
  • 23 messages
I will share in your skepticism. In general it seems gameplay always gets sacrificed in the name of graphics. I do hope with DA3 that same choices with consequences that we saw in DA:O is included.

#25
bzombo

bzombo
  • Members
  • 1 761 messages
I think it's going to be a hybrid of DAO and DA2. This wouldn't be bad if more of the bad things about 2 were left out. Combat pacing in 2 is great. Art in 2 stinks, as does follower equipment and specialization limitations. I think follower equipment gets addressed, but I fear specializations will still be too limited. I love dual wield warriors. I hate that 2 eliminated them. I don't expect them to be back in 3. Don't expect origin stories either.