What aspects of Origins do you expect in DA3?
#1
Posté 13 juin 2012 - 10:35
Epic Story covering the issue with the Darkspawn and Flemeth's plan. The whole Mage/Templar conflict can be just a side-story.
#2
Guest_Faerunner_*
Posté 14 juin 2012 - 01:45
Guest_Faerunner_*
#3
Posté 14 juin 2012 - 03:52
I want all aspects of DAO back, and for every change in DA2 to be forgotten.
#4
Posté 14 juin 2012 - 05:04
#5
Guest_Faerunner_*
Posté 14 juin 2012 - 05:47
Guest_Faerunner_*
(In all seriousness, I agree 100%. I love DA:O and want to see more of it.)
Modifié par Faerunner, 14 juin 2012 - 05:50 .
#6
Posté 14 juin 2012 - 06:01
Modifié par HollowSkullX, 14 juin 2012 - 06:02 .
#7
Posté 14 juin 2012 - 06:08
Modifié par HollowSkullX, 14 juin 2012 - 06:09 .
#8
Guest_Faerunner_*
Posté 14 juin 2012 - 08:44
Guest_Faerunner_*
Many skeptics comment that DA3 is probably going to be DA2.5, and I'm honestly one of them.
(I keep holding onto futile hope though, and sadly I love race options so much that I'll probably get the game if they bring it back. Dragon Age started out as a role-playing fantasy game and I can forgive a lot of flaws in games as long as I get to role-play fantasy races.)
#9
Posté 14 juin 2012 - 10:16
HollowSkullX wrote...
I would also hope (impossible though) some how, you can see your DA:O char for like, one minute in-game
I'm expecting my Warden's appearance in some fashion. Mostly I'm wishing that I can use the Warden as a playable character for a few hours worth of game time.
Most likely you would be able to import your save, which could import your char like they did in Mass Effect and like for one min, you could see your char. While playing DA2, I always felt good whenever they talk great things about the "Hero of Ferelden". :innocent:
Since they are still using the same game engine from Origins, I don't see what the problem would be in importing our Warden's appearance. In DA2 they're were quite a few npcs that looked very similiar to what you found in Origins.
As far as talking about "The Hero of Ferelden", it was very little to make me appreciate the nod they gave to my character.
#10
Posté 14 juin 2012 - 10:25
Faerunner wrote...
(I keep holding onto futile hope though, and sadly I love race options so much that I'll probably get the game if they bring it back. Dragon Age started out as a role-playing fantasy game and I can forgive a lot of flaws in games as long as I get to role-play fantasy races.)
Agree. It's going to be a major fail if they don't have race options. DA2 was lucky in that it had 700,000 preorders before the fan rage hit. Bioware fans I have noticed are definitly "pro-western rpg" that allows for exploration and customization.
#11
Posté 14 juin 2012 - 08:09
Faerunner wrote...
(I keep holding onto futile hope though, and sadly I love race options so much that I'll probably get the game if they bring it back. Dragon Age started out as a role-playing fantasy game and I can forgive a lot of flaws in games as long as I get to role-play fantasy races.)
I liked playing as an elf. I liked how I was different, it adds depth to the story. Whenever I'm discriminated because I am an elf, I loved to intimidate the other person.
#12
Posté 14 juin 2012 - 08:15
#13
Posté 14 juin 2012 - 08:35
HollowSkullX wrote...
I swear, if they put in a voice actor again I will kill someone. It worked pretty good with Mass Effect 1 because you still control the story and see how char would play out if you chose that option. But in DA2, it was so boring. You didn't even have look at the options... just the picture"Good... Charming... Good... Sarcastic... Good... Good... Good.... Good... GAH!!!!" In DA:O, I loved it when a conversation came up, I felt like a bad**** whenever I do something that effects the story dramatically.
If having a voice character kills choice of race you want to play, then I hope they don't do the VO.
My first play through was by picking all angry options. It was a quick game not much longer than twenty hours. You cut yourself out of a lot of quests and dialogue by being a jerk all the time. Of course, I did enjoy the interrogation scene in DA2 more than I should have.
#14
Guest_Faerunner_*
Posté 16 juin 2012 - 06:58
Guest_Faerunner_*
They haven't said anything definitive about race though. I'm personally hoping that having a voiced protagonist doesn't remove race options for DA3. I've grown to love playing as elves, enjoy playing as dwarves and patiently await the day the kossith become a playable race. This is not Mass Effect. I don't want to play as a human tromping around a sci fi/fantasy world gawking at the sci fi/fantasy races like a tourist gawking at safari animals. I want to be them, to immerse myself in their histories, cultures and lifestyles.
Voice-acting was theoretically supposed to enhance the immersion and role-playing experience. If having voice-acted protagonists just hinders role-playing options (like races, reactions to events or reponses to conversations) then it's not doing it's job, and BioWare should improve it or lose it. Dragon Age started out as a role-playing franchise. I want to role-play again!
Modifié par Faerunner, 16 juin 2012 - 07:05 .
#15
Posté 16 juin 2012 - 09:51
#16
Posté 16 juin 2012 - 11:51
Faerunner wrote...
They're going to do voice-acting again. One of the first things the devs said for sure about DA3 was that there would definitely be a voiced protagonist again.
Again, it's only concerning if VO kills race selection.
Voice-acting was theoretically supposed to enhance the immersion and role-playing experience. If having voice-acted protagonists just hinders role-playing options (like races, reactions to events or reponses to conversations) then it's not doing it's job, and BioWare should improve it or lose it. Dragon Age started out as a role-playing franchise. I want to role-play again!
Which is why many wished Bioware would have developed a different IP for another type of game that wasn't Dragon Age. It seemed obvious that Hawk was going to be the face of Dragon Age in much the same way as Shepard was for Mass Effect. Why else would they make such a predetermined character?
#17
Posté 16 juin 2012 - 12:26
Jerrybnsn wrote...
HollowSkullX wrote...
I swear, if they put in a voice actor again I will kill someone. It worked pretty good with Mass Effect 1 because you still control the story and see how char would play out if you chose that option. But in DA2, it was so boring. You didn't even have look at the options... just the picture"Good... Charming... Good... Sarcastic... Good... Good... Good.... Good... GAH!!!!" In DA:O, I loved it when a conversation came up, I felt like a bad**** whenever I do something that effects the story dramatically.
If having a voice character kills choice of race you want to play, then I hope they don't do the VO.
My first play through was by picking all angry options. It was a quick game not much longer than twenty hours. You cut yourself out of a lot of quests and dialogue by being a jerk all the time. Of course, I did enjoy the interrogation scene in DA2 more than I should have.
Non-voiced PCs are going (if they haven't gone already) the way of the silent movies. I doubt we will ever see it again in a Bioware game. Once the expectation is created that the PC wil be voiced, it's only old-timers with longer experience of non-voiced characters who would be OK with a non-voiced PC.
That's also why I'll be hugely surpriced if we get to play any other race than human in DA3 - you couldn't use the same VAs for each race, so having more than one race would involve more VAs. Having dwarfs, elfs and humans, and male and female versions of each, would requre 6 voice actors instead of 2. It'd be very cool if we got that, but somehow I think that such an idea would not pass EA cost-benefit analysis.
Given what we almost certainly won't get, what I'd like in DA3, is choise-points that lead to genuinely different outcomes; something that doesn't feel railroaded.
That's hard to do too, if you are aiming the game for a single-playthrough experience, because that would mean that all those once-through players will necessarily miss content, because there are choises that lead down one path, that lock out the other. What I'd want is that Bioware keep "replayability" as a central focus.
#18
Posté 16 juin 2012 - 01:43
Swordfishtrombone wrote...
Non-voiced PCs are going (if they haven't gone already) the way of the silent movies.
Like Skyrim which has sold over 10 million copies so far? Modern Warfare 3?
Modifié par Jerrybnsn, 16 juin 2012 - 01:45 .
#19
Posté 16 juin 2012 - 05:53
#20
Posté 17 juin 2012 - 07:22
Swordfishtrombone wrote...
However, as far as Bioware is concerned, I really doubt that they'll ever return to non-voiced PCs. They seem to be going more and more to a "cinematic" direction.
That is the problem.
They are swapping immersion for cinematic, which isn't what I(and quite a few others) want for RPGs.
#21
Posté 17 juin 2012 - 07:43
Aside from that, who knows what they'll take from Origins, or DA 2 for that matter.
Modifié par CrustyBot, 17 juin 2012 - 07:44 .
#22
Posté 17 juin 2012 - 08:04
wsandista wrote...
Swordfishtrombone wrote...
However, as far as Bioware is concerned, I really doubt that they'll ever return to non-voiced PCs. They seem to be going more and more to a "cinematic" direction.
That is the problem.
They are swapping immersion for cinematic, which isn't what I(and quite a few others) want for RPGs.
I don't think a cinematic game automatically negates the ability to be immersed. In concept, they don't seem to be mutually exclusive.
In practice, based on DAII, they seem to be.
So I would say it's not the idea itself, but the implementation.
#23
Posté 17 juin 2012 - 05:30
The Ethereal Writer Redux wrote...
wsandista wrote...
Swordfishtrombone wrote...
However, as far as Bioware is concerned, I really doubt that they'll ever return to non-voiced PCs. They seem to be going more and more to a "cinematic" direction.
That is the problem.
They are swapping immersion for cinematic, which isn't what I(and quite a few others) want for RPGs.
I don't think a cinematic game automatically negates the ability to be immersed. In concept, they don't seem to be mutually exclusive.
In practice, based on DAII, they seem to be.
So I would say it's not the idea itself, but the implementation.
The problem with making games so cinematic is that in order to do that without sacrificing things like immersion and feeling of having real choises, you really need to expend a lot more effort and resources into making the game than you would have to, to make a less cinematic game of similar quality in the other (more important) areas.
Making a game cinematic AND having lots of content (and crucially, some of it optional, or a choise between two or more options) is that making cinematic content is much more expensive than making less cinematic stuff.
I wouldn't mind seeing Bioware reverse it's recent course, and go back to concentrating on the important things rather than a cinematic feel, but I'm very skeptical of whether that'll ever happen. We can always hope.
#24
Posté 18 juin 2012 - 08:25
#25
Posté 18 juin 2012 - 06:05





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