"i reley dont wan to say this but i have to now" ~axman13
I had a krysae III untill last night when I got it upgraded twice (how lucky is that)
but I was playing with my Krysae V last night and it was just bad. it would take 4 shots to kill a single (or cluster) of plain geth troopers on gold and usually double to tripple that to take out a pyro.
I just want to say I'm really glad it got de-buffed before I got to experience the sheer power of the weapon, think about how it would have effected my enjoyment of the game.
I can't wait to get my regar to level 5 and see how well balanced it has become. I can't wait to experience the ultra-high risk, low reward gameplay everyone else with the reegar X has been craving.
my opinion of the krysae and the reegar post de-buff
Débuté par
Controllerfreak
, juin 13 2012 11:04
#1
Posté 13 juin 2012 - 11:04
#2
Posté 14 juin 2012 - 02:30
We prefer not to nerf weapons or abilities, but some strategies just become too dominant which hurts replayability. We want to make as many strategies as possible viable on all difficulty levels so the game stays fresh. The vast majority of balance changes have been attempts to bring up weaker strategies so they can compete with the stronger ones.
#3
Posté 14 juin 2012 - 02:31
For that reason I don't agree that nerfing in a co-op game is not necessary.
#4
Posté 14 juin 2012 - 02:48
justgimmedudedammit wrote...
Eric Fagnan wrote...
We prefer not to nerf weapons or abilities, but some strategies just become too dominant which hurts replayability. We want to make as many strategies as possible viable on all difficulty levels so the game stays fresh. The vast majority of balance changes have been attempts to bring up weaker strategies so they can compete with the stronger ones.
What are the variables you look at when determining changes? Is it solely numbers gleaned from feedback or do you also take into account player(s) opinions from the forums? Even more? This is one of the things I've been curious about since the changes started to be posted here.
We look at a variety of sources including these forums, game stat-tracking, and of course our own internal playtests.





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