Love seeing you giving us info and answering questions. Thanks, Eric.Eric Fagnan wrote...
justgimmedudedammit wrote...
What are the variables you look at when determining changes? Is it solely numbers gleaned from feedback or do you also take into account player(s) opinions from the forums? Even more? This is one of the things I've been curious about since the changes started to be posted here.Eric Fagnan wrote...
We prefer not to nerf weapons or abilities, but some strategies just become too dominant which hurts replayability. We want to make as many strategies as possible viable on all difficulty levels so the game stays fresh. The vast majority of balance changes have been attempts to bring up weaker strategies so they can compete with the stronger ones.
We look at a variety of sources including these forums, game stat-tracking, and of course our own internal playtests.
my opinion of the krysae and the reegar post de-buff
#51
Posté 14 juin 2012 - 03:52
#52
Posté 14 juin 2012 - 03:53
Major Durza wrote...
The Reegar is fine the way it is. I have been loving it, high risk high reward. Some say its an easy phantom shredder, its not. One, they have some kind of MASSIVE damage reduction when they dodge, and if you do not put the full clip in them with Incindiary ammo they are going to stun and slice you up. This is WHILE the other units are shooting you. The Reegar is well-balanced as is, and it should stay. It is RISKY to use it. Not to mention that is sucks against crowds, its only great at close up, one on one confrontations. Anything outside and it fails miserably, many times I have had to tell my teammates while we were bunkering down with my Pheonix Vanguard "Can't do anything, they are out of my range".
I heavily suggest that the Reegar stays as-is, it is risky and balanced, not overpowered.
Yeah I hope they don't do anythign else to it. It is a very risky weapon. Extraction is the worst part when I am playing kroguard. I don't want to charge over and risk getting trapped/killed, so I just sit there shooting the gun into the sky or banging my head on the wall...And with the added wieght, it is even more risky (but still doable) as a kroguard. But I don't cary any other wepaon (maybe I should add the little GSMG haha)
#53
Posté 14 juin 2012 - 03:55
Eric Fagnan wrote...
justgimmedudedammit wrote...
Eric Fagnan wrote...
We prefer not to nerf weapons or abilities, but some strategies just become too dominant which hurts replayability. We want to make as many strategies as possible viable on all difficulty levels so the game stays fresh. The vast majority of balance changes have been attempts to bring up weaker strategies so they can compete with the stronger ones.
What are the variables you look at when determining changes? Is it solely numbers gleaned from feedback or do you also take into account player(s) opinions from the forums? Even more? This is one of the things I've been curious about since the changes started to be posted here.
We look at a variety of sources including these forums, game stat-tracking, and of course our own internal playtests.
Thanks for the info.
#54
Posté 14 juin 2012 - 04:03
The AOE should not do nearly as much damage to the enemies around the target as much as it hurts the target, and it should hurt the target quite a bit. The pre-nerf damage would have been nice, and made the AOE both smaller and weaker.
Shoot, bullet penetrates, does decent amount of damage. It then explodes in a manner somewhat like the Ballistic Blades, difference is that it produces a nice AOE effect that harms and staggers enemies around the target, nothing way too damaging. The explosion also deals the same amount of damage that the Krysae had pre-nerf to the main target. Perhaps it should deal about similar damage to the Black Widow? More damage against shields and barriers and/or ignores shield gate because the of the bullet travel time?
Vague ideas, but I hope the point is clear.
#55
Posté 14 juin 2012 - 04:12
CaptainTeabag wrote...
They shouldn't have nerfed the Krysae, they should have buffed other weapons. Nerfing just makes the game less fun. Anyone who cries for nerfs in a co-op only game is a masochistic retard.
+1 & thank you
#56
Posté 14 juin 2012 - 04:21
ABjerre wrote...
My Krysae X with SR AMP III feels a lot of the same to me. Just less overkill on some occations...
I never liked the Reegar, so i really am in no place to comment on that.
Well if the Krysae feels the same to you, then I don´t know, because the Krysae went from usable and useful weapon to: useless crap weapon, like a car without weels and engine.
I would like to be able to just delete this weapon out of my "weapon´s list".
Would you like to continue your actual living with a body, legs, arms, hands or prefer to live just with your head connected to some machines???
Probably not, so, it would have been the better choice to let the Krysae untouched at all, because right now it´s like the human living without a connected body.
Modifié par Josh.de, 14 juin 2012 - 04:22 .
#57
Posté 14 juin 2012 - 04:24
Major Durza wrote...
As found in another thread, the Krysae should be more of a puncture-and-explode weapon. Gun shoots, bullet digs in to the target, then cue the AOE explosion. Wouldn't be that big, since it is a bullet and not a bloody Cobra missle. More damage and stagger than instakill enemies, even lower grade. Bullet penetration hurts armor a ton, so it would be somewhat effective against Brutes and Banshees too. Make it more an antimaterial rifle, less of a rocket launcher
The AOE should not do nearly as much damage to the enemies around the target as much as it hurts the target, and it should hurt the target quite a bit. The pre-nerf damage would have been nice, and made the AOE both smaller and weaker...
/
...
Yes that would have been nice, but they capped the body from the head, so it´s big bs weapon now.
And after the unneeded nerf, the Krysae explodes right in front of you when firing out of "not standing" cover (ducked?), so you wont hit anything at all.
Modifié par Josh.de, 14 juin 2012 - 04:26 .
#58
Posté 14 juin 2012 - 04:24
Josh.de wrote...
ABjerre wrote...
My Krysae X with SR AMP III feels a lot of the same to me. Just less overkill on some occations...
I never liked the Reegar, so i really am in no place to comment on that.
Well if the Krysae feels the same to you, then I don´t know, because the Krysae went from usable and useful weapon to: useless crap weapon, like a car without weels and engine.
I would like to be able to just delete this weapon out of my "weapon´s list".
Would you like to continue your actual living with a body, legs, arms, hands or prefer to live just with your head connected to some machines???
Probably not, so, it would have been the better choice to let the Krysae untouched at all, because right now it´s like the human living without a connected body.
You're seriously overreacting.
#59
Posté 14 juin 2012 - 05:24
Stop being so ridiculous, it's embarrassing to read.Josh.de wrote...
ABjerre wrote...
My Krysae X with SR AMP III feels a lot of the same to me. Just less overkill on some occations...
I never liked the Reegar, so i really am in no place to comment on that.
Well if the Krysae feels the same to you, then I don´t know, because the Krysae went from usable and useful weapon to: useless crap weapon, like a car without weels and engine.
I would like to be able to just delete this weapon out of my "weapon´s list".
Would you like to continue your actual living with a body, legs, arms, hands or prefer to live just with your head connected to some machines???
Probably not, so, it would have been the better choice to let the Krysae untouched at all, because right now it´s like the human living without a connected body.
#60
Posté 14 juin 2012 - 07:23
Modifié par Midnight-Tonic, 14 juin 2012 - 07:30 .
#61
Posté 14 juin 2012 - 07:28
Lukeman1884 wrote...
See, some of us play because we enjoy the game, NOT because we want credits. Granted, I DO have all the characters, and most of the weapons at a decent rank, so maybe my opinion differs from someone who's trying to unlock stuff. Now, I enjoy playing a PV because lash and smash are fun to use. I'm decent, and don't usually get carried. However, playing with 3 GIs using rank X krysaes REALLY makes it hard for me to actually do anything, since all it takes is one GI per spawn to effectively lock down the map. See, them using the Krysae takes away MY fun, since I can't really contribute at all unless I also use one, which I don't want to do. I don't usually like using hyperbole, but just imagine for a second that all enemies took just one shot to kill, and you were running around with an Avenger. That'd get quite boring quite quickly.Midnight-Tonic wrote...
Sorry but i dont know if you are serious right now or you just didnt find the "right" words to express yourself
When you say "it was BAD" referring in the next sentence with "4 shots to kill a trooper", may i ask what class did u play in the first place ??
A trooper on gold has about 1800 health, 1 shot with the Krysae V deals about 540 damage...
now take in account your class with, lets say, 30% more weapon-damage....additionally i would just guess you wont play gold without a sniper-rifle-amp II or III and with some ammo-equipment....sum it up to about 75% ADDITIONAL weapon damage for 950 damage per shot - that would be 2 hits for 1 single trooper....if u have them clustered, even better, they just get wiped off the map all together because of the AOE-effect of that gun
When i play with this gun to deal REAL DAMAGE, i enjoy it with the salarian infiltrator
--> 1. Infiltrator with 130% sniper-rifle damage bonus
--> 2. Cloak-Damage-Bonus along with PROXIMITY-Mine (and on top of that, ADDITIONAL 20% damage to target for 8 seconds from ALL sources)
I dont wanna add up all those numbers, its plain and simple RIDICULOUS...1 cloak with 1 proximity-mine with 1 shot kills 1 Pyro or Hunter or even a whole cluster of them !!
What i DONT understand is, how can a REALLY GOOD and POWERFUL weapon affect your enjoyment of the game ?? You rather play with "sucky-weapons" with no damage at all ??
Isnt the goal of the squad to survive 11 rounds as easy and fast as it can be ?? DAMNED, its a COOP-Game, and when i can get my 75.000 credits on gold in easy 20 minutes with 4 infiltrators + Krysaes, im HAPPY with that !!
I dont know where u get the opinion that im only playing for the credits without actually enjoying the game
I just replied to the post and added up some numbers, wondering how the 10% damage-reduction of the Krysae could even be noticed...thats basically the same difference from a Sniper-Rifle-Amp II to III.
And to say that the gun is "just bad" is not really a great description to open up another (in my opinion) complain-thread on the forums - if he doesnt like it, then dont use it....or reply to 1 of the other dozens of already made posts about the weapon... When he said "it takes 4 shots to kill a geth trooper on gold"...i was just asking what
character he used it on (regarding weapon-damage)...can be the lag that 1-2 shots dont hit the target or he just misses, otherwise i dont know whats going wrong there...
I absolutely understand ur point !! When u play with 3 Infiltrators rockin´ the Krysae+Prox-Mine, there´s not much left to kill anymore...but if it bothers you, play 1-2 games and leave the lobby and/or ask over the mic to try something "different ". Recently i also got a bit bored of playing as Infiltrator, so me and my buddies mix it up a bit, for example 4 Adepts on the small Glacier-Map, or 4 Krogans, or different combinations with Geth Infiltrators + Geth Engineers, or 3 Adepts + 1 Vanguard for the Big-Booms:devil:
Modifié par Midnight-Tonic, 14 juin 2012 - 07:30 .
#62
Posté 14 juin 2012 - 07:34
It doesn't help that I have Krysae X and Black Widow III...
#63
Posté 14 juin 2012 - 07:51
Eric Fagnan wrote...
We prefer not to nerf weapons or abilities, but some strategies just become too dominant which hurts replayability. We want to make as many strategies as possible viable on all difficulty levels so the game stays fresh. The vast majority of balance changes have been attempts to bring up weaker strategies so they can compete with the stronger ones.
+ quadillion internets for you
As soon as people will understand the nerf/buffs mechanics we will be one happy community.
I dont always like the balances changes but after the first shock I am able to understand why were they necessary (usually...)
It was getting boring to see 3 players with krysae (and 2 of them were GI) in one lobby.
#64
Posté 14 juin 2012 - 07:55
capn233 wrote...
I played one farming game with GI and Krysae today. I couldn't really tell the difference.
It doesn't help that I have Krysae X and Black Widow III...
The 10% less damage or 69 "damage-points-per-shot" on the Krysae X is no biggy
For example, Geth Pyros on Gold have 4200 Armor/Shields, or take a Geth Prime with about 28000 Armor/Shields...
Now dealing 200 less damage with 3 shots per clip isnt really noticeable in my opinion (i know, its the "base damage" without any bonuses, but all over all its not a big deal)
#65
Posté 14 juin 2012 - 08:30
Now if only you could fix it so that it doesn't fire blanks half of the time when I am not hosting...
Because of that I am really forced to play with my lovely Widow X as it is a lot more reliable when I am not hosting...
Modifié par ExecutorBG, 14 juin 2012 - 08:31 .
#66
Posté 14 juin 2012 - 09:00
#67
Posté 14 juin 2012 - 09:09
Controllerfreak wrote...
"i reley dont wan to say this but i have to now" ~axman13
I had a krysae III untill last night when I got it upgraded twice (how lucky is that)
but
I was playing with my Krysae V last night and it was just bad. it would
take 4 shots to kill a single (or cluster) of plain geth troopers on
gold and usually double to tripple that to take out a pyro.
I just
want to say I'm really glad it got de-buffed before I got to experience
the sheer power of the weapon, think about how it would have effected
my enjoyment of the game.
I can't wait to get my regar to level 5
and see how well balanced it has become. I can't wait to experience the
ultra-high risk, low reward gameplay everyone else with the reegar X
has been craving..
The Falcon takes around 3 shots to take out unshielded/unarmoured targets too. But that weapon is still incredible because of it's AoE capabilities/staggers.
The Krysae's alright.
Modifié par Zkyire, 14 juin 2012 - 09:11 .
#68
Posté 14 juin 2012 - 02:53
1337haxwtg wrote...
Love seeing you giving us info and answering questions. Thanks, Eric.
This.
#69
Posté 14 juin 2012 - 03:05
that solves a lot of flaming
#70
Posté 14 juin 2012 - 03:07
#71
Posté 14 juin 2012 - 03:12
I don't see why people think it's so great. Sure it's powerful, but when I used it, it often fired entire magazines of blanks. I'm not sure if that was a lag issue (my grenades were getting eaten in midair too, and then reappearing to explode 5 seconds later) or what, but I was not impressed.
#72
Posté 14 juin 2012 - 03:16
Ikilledkillab wrote...
Mysterious Stranger 0.0 wrote...
CaptainTeabag wrote...
They shouldn't have nerfed the Krysae, they should have buffed other weapons. Nerfing just makes the game less fun. Anyone who cries for nerfs in a co-op only game is a masochistic retard.
Oh ho ho ho
Reported. There are some stupid anti nerfing post on this board but yours is just plain rude and offensive.
What a crybaby you are, running off and reporting ppl for no reason. You are sad and pathetic.
It's actually not for "no reason" because of the word used. Things are changing in what is tolerated and what is considered wrong. Haven't you seen the commercials "it's not ok to call me a *"?
#73
Posté 14 juin 2012 - 03:22
Controllerfreak wrote...
on gold
Here's what I don't get. Why is everyone comparing things to the hardest difficulty? You can't oneshot stuff with every weapon on gold? Good! You're not supposed to be able to! The game should be balanced for bronze and underpowered for gold. On gold, you're supposed to THINK. Use your powers WITH your guns. Operate with your team. You're smarter than the AI, so play like you are.
#74
Posté 14 juin 2012 - 03:30
#75
Posté 14 juin 2012 - 03:34
mmmidnight wrote...
I am sure the majority of you realize that you shouldnt have to be hardcore to enjoy the game.
Y'know what? No.
Go enjoy the game on a lower difficulty, if it ruins your fun so much to do 10% less damage with a gun.





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