Eric Fagnan wrote...
We prefer not to nerf weapons or abilities, but some strategies just become too dominant which hurts replayability. We want to make as many strategies as possible viable on all difficulty levels so the game stays fresh. The vast majority of balance changes have been attempts to bring up weaker strategies so they can compete with the stronger ones.
I'm glad that BW prefers not to nerf weapons and abilities but I've not seen any configuration so dominate it hurts replayablity. However, they are in a much better position to make this call and nothing we say will likely make a significant difference because we can't see the bigger picture. Nevertheless, I'm not clear on what is so dominate that replayablity is affected. Balance should not mean everything needs to be more equal but rather balance should offer very powerful configurations as well as weaker ones and for this reason it would seem the current nerfs should not have been implemented.
It's good and balanced to be able to configure a very powerful configuration that allows an easier and perhaps more relaxing experience as well as the option to configure a much more difficult configuration. Powerful configurations also allows one to transition from lower to the higher difficultly levels and this should be encouraged. For this reason alone I think it's fantastic these new powerful weapons were introduced. I know elitists don't like them, but I well remember what it was like before I could solo Gold and I think the power to people uber weapons/abilities is a good thing.
I doubt the validity of a statement that holds because a configuration is so powerful it will be the only one used or detrimentally affects anyone else's experience. In fact I think the opposite is true because the continued use of one configuration becomes boring and because there are some many different configurations offered, most who play this game with any frequency will use/try other characters/configurations. For instance, it's great fun to experience three or four Krogan head-butting and tag-team meleeing a boss or the synergy with an adept, engineer, solider/sentinel and glass cannon infiltrator working together. Dominate configurations do not necessarily need to be nerfed and lesser configurations buffed.
These nerfs came out way too soon. Of course many people will use new powerful configurations and will greatly enjoy them. Perhaps for several months and perhaps longer. So what? If BW looks at just the recent stats and considers peoples rants (it should take such hearsay with a grain of salt), and makes nerf's too soon does that really create balance? I would submit it does not. If the guiding principle "not to nerf weapons and abilities" is true then the nerfs came much too soon. I can only assume any introduction of new weapons and abilities was thoroughly considered before their introduction and given that, shouldn't a longer-term review of their use in the game after introduction be a better approach? Additionally, I hope they continue to offer and maintain the ability to configure very powerful configurations as well as weaker ones. It's not "balance" to, more or less, make all things equal. Who wants a world (or game) where everyone has similar capabilities?