Eric Fagnan wrote...
For that reason I don't agree that nerfing in a co-op game is not necessary.
I think nerfing should be something wider than straight up encumbrance change or damage output decrease.
With Kysae, I really disagree with what you did, and I am very completitive player and love a challenge. The issue with that weapon was not it's moderate damage. The issue was player's inability to miss. You could literally play on a laptop with the sensor input and still be top on the team (I am not joking, I verified it myself, I have a good gaming laptop: MSI GT740, so it can run this game rather well). What you should have done is decreased projectile size to a size of a standard bullet and make is so that it doesn't explode unless it hits a target. In addition the infiltrator's cloack should have given it a smaller buff than to other weapons.
Nerfing the damage didn't make the rifle useless per se, but it is same very, VERY boring and skill-less weapon, just it's user is no longer a guaranteed top on the scoreboard.
Could've taken more time and effort for this, you know, wouldn't die like Sheppy.