Hmm... Okay, but if I use PRCSCR then where and how do I specify that the creature should only appear in camp if he joined the party and not otherwise? That's the detail that threw me off...
Adding a Plot Follower
Débuté par
DarkJin83
, déc. 13 2009 02:41
#26
Posté 15 décembre 2009 - 09:28
#27
Posté 15 décembre 2009 - 09:42
You could either use a system of plot flags like we did in gen00pt_party or cycle through the followers in the party pool (GetPartyPoolList).
#28
Posté 31 décembre 2009 - 09:14
Craig Graff wrote...
The best way to allow this for now might be to establish a base stage area with a number of extra waypoints and which could be renamed by script. This will only work well if the stage 2da is extensible, however.
This sounds like a good work around. So what you are saying is basicly that someone could make a base stage with say 20 unused waypoints and the 2da file edits needed and upload it for any modders who need it to work from. Then anyone who wants to create a compatible companion addition would just need to download it and attach their character to one of the waypoints. Am I getting this right?
That would mean the only thing modders would need to do is document which position they use in a place where others can check it.
#29
Posté 31 décembre 2009 - 09:34
Well, give the waypoint generic names... NewFollower1 - 20 and such. And each new companion get's one registered as "his" and its' written in the readme. That way it should be easy to see which characters are compatible.
#30
Posté 01 janvier 2010 - 10:32
Xaltar81: Yes and no. A script can be made in which an NPC will be assigned to any unused waypoint on the fly. You don't have to reserve a waypoint for any NPC in particular.





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