kamal wrote...
The black light with positive intensity should be the same as the white light with negative intensity, but wasn't.
that makes sense (to me), black color should be acting as a sort of 'alpha-transparency' whether intensity is positive or negative.
So i did a bunch more experiments with white color, and I see what you found there with the camera distance : whatever shadows are being cast by a negLight only become apparent as the camera gets close to the light-object, say 20m +/-
So here's what i tried. Put a negLight with CastShadows OFF, in front of the door to give the ground some darkness. (no need to overdo the values) Then put a negLight with zero intensity above the lintel or roof beyond & above the door, and let this one cast shadows. As the PC approaches the door things go dark(er).
I was freakin myself out walking around and around a house in Exploration mode as things went from dark shadows to bright sunlight with no apparent cause -- fortunately the transition from light to dark and vice versa, as the camera moves closer and farther from the light-object appears nice & smooth, or at least not too abrupt