Aller au contenu

Photo

Ignoring the crappy ending, how do you truthfully rate ME3?


  • Veuillez vous connecter pour répondre
234 réponses à ce sujet

#126
TsaiMeLemoni

TsaiMeLemoni
  • Members
  • 2 594 messages
I'd give it an 8.5/9.

#127
Twinzam.V

Twinzam.V
  • Members
  • 810 messages

Mdoggy1214 wrote...

It's a 7.5/10 for me. Even without the weaksauce ending, it's the weakest entry in the trilogy for me, and i'll quickly list off my reasons:

1. Bad journal system
2. Auto Dialogue
3. Side quests reduced to boring eavesdropping scanning quests
4. Romance scenes for most characters are pitiful
5. Final mission is rushed and anticlimatic
6. Intro is rushed and sloppy
7. No exploration
8. No boss fight
9. A lot of choices didn't amount to anything
10. Too much emphasis on MP
11. Vent kid
12. Day 1 DLC

This is why I got a bit of a problem when people say the first 99% of the game is perfect.


I'll give a 7 and that's because of Rannoch and Tuchanka (the only symbol of quality in the game).

#128
TweedleDee66

TweedleDee66
  • Members
  • 419 messages
I wouldn’t rate this game higher than a 6 out of 10 without the ending but since you just cant get rid of the ending it drops to a 5 out of 10.

This game sucks on so many levels it should get an award for just that.

1. Bugs/glitches. There are way to many in this game -the face importer, voice dialog dropping, getting stuck in the set, inhuman neck twists, terrible dubbing and so on to doubt this game was even play tested.

2. Its to dumbed down to cater to the shooter crowd and the new players EA was trying to get to buy this game over those who have played the series from the first game. When its labeled as a great starting point to the series then you know something is wrong.

3. Side quests are reduced to scan and probe a planet fetch quests. Did the probe rescue those people or pick up that artifact? Its bad enough to get these quests you just have to listen to someone without interacting with them to maybe I don’t know, let them know someone is on their way to get the item or rescue the people.

4. Javik as a paid download. Considering some people may not have had a perfect ending in ME2, in other words Garrus and Tali got killed as well as Ashley/Kaiden possibly getting killed or turned into a “war asset” during that Citadel Priority Mission it leaves the player with EDI, Vega and Liara as your squad for the entire game.

5. Missing that perfect mix of ME1 and ME2 we were told this game was supposed to be. Of course considering all that we were told that this game was supposed to have in it this shouldn’t be a surprise.

6. Auto Dialog. Am I playing a game or watching a movie?

7. Tali’s face. This was just insulting.

8. Romances are still PG rated at best because BioWare is afraid of Fox News and some idiotic bad press they got from that “respectable” news station back when Mass Effect 1 was new about the tasteful love scenes in that game. Now we still get fade to blacks, cheesy dialog and underwear in the shower. Even the romance subplots themselves are nearly a waste of time.

9. The Crucible and Catalyst anti Reaper weapon or the “lets pull a rabbit out of a hat” idea. What happened to the heavy virus subplot idea we got from ME2 or was that just me?

10. The Citadel as the only hub location and its still a everywhere you need to go is conveniently located in a single building design instead of going all over the Citadel.

11. Buggy journal.

12. Cameo appearances were mostly poorly written, to short with no meaning or just for the sake of having them, not to mention how most of them just happen to be in the same small section of the Citadel Sheaprd visits.

13. No sense of urgency throughout the game. Earth is under attack and I am doing all these quests and nothing happens because of the time it took. All we get are news reports of planets falling to Reapers but no actual in game consequences. If they had added other hub worlds to visit and then at certain points (after finishing priority missions) in the game they got taken out by the Reapers it would have put that sense of urgency in the game. In short sort of like rescuing the crew in ME2 after the Collectors grabbed them.

14. The big final battle on Earth and for Earth was not close to being epic but just another N7 mission. Tuchaunka and the Rannoch missions were more interesting, longer and more moving than this crap quest.

15. Previous games decisions don’t really mean jack squat especially with the Rachni.

16. Having to read the books and extended universe crap to get the full story for this game.

17. Killing Emily Wong on Twitter.

18. How this game felt more like another reboot than a sequel and even worse the end of a trilogy.

19. Diana Allers. Need I say more here on this waste of time character? Just go here: http://social.bioware.com/forum/1/topic/355/index/12537508/5#12550524

20. Of course the crapzilla ending has to mentioned. This is the end of a trilogy that was supposed to answer a lot of questions and give us a resolution to the story, instead we get choose A, B or C endings that are practically identical with some half baked “artistic” ending that M. Night Shyamalan would be confused at. It should have been epic and made the endings of the previous games pale in comparison. If the game needs an extended cut download to explain things, then something is wrong with your ending BioWare.

-The only highlights of this game were the Krogan Genophage and the Quarian/Geth storylines finally getting resolved.

Modifié par TweedleDee66, 14 juin 2012 - 07:51 .


#129
joshynoob

joshynoob
  • Members
  • 100 messages
 I side with the meta critic rating, nowhere near as much change and expansion has been made going from ME 2 to 3 as there was btwn. 1 & 2. That, plus the fact that it was rushed ( only one hub world, awful journal system, and shoddy eavesdrop side quests )and barely polished, and especially considering the epic fail that is multiplayer ( beta was hardly improved upon, and game breaks with each dlc) 
Mass effect three should be scrapped and redone as far as I'm concerned.

#130
txmn1016

txmn1016
  • Members
  • 3 704 messages
Probably an 8 out of 10 at least. The primary reason being that the game was awfully buggy. I'll never understand how the game managed to get so many perfect scores with all the fraking bugs I encountered on my first playthrough alone.

#131
Xamufam

Xamufam
  • Members
  • 1 238 messages
6/10
1. Science used wrong, they should have reaserched dark energy before putting it in the me universe (thy could have used negative matter insted or something else that make sense)
2. Plot holes (why did the reaperd take the citadel last why didn't they take it at the begining, the reapers could have taken controll of the realeys & shut them down)
3. Lazy writing (like Bioware forgot ME1 or ignored it)
4. Choices didn't matter
5. Too much emphasis on MP
6. Day 1 DLC
7. No exploration (the game didn't feel like a rpg)
8. The side missions felt empty
9. Broke the agrement
10. The game felt rushed out
11. Was the game even wttten as a trilogy didn't felt that way, it felt more like a standalone game.

The agrement
(It was biowares rules they introduced them before me2 came out)

*Interface for choice is predictable
*Choice produces results the player expects
*Give the player the choices they want
*It’s the player’s story


The story belongs to the player, not the writer. The writer builds
the sandbox but we leave it up to the player to figure out how they want to
experience their own fun. This is both the boon and the bane of BioWare interactive
storytelling, because it means that there is room for absurdity in the
narrative with no guarantee each player will have an optimum story experience.

An
example of this is when you’re about to go on a critical, universe-saving
mission at the end of the game – and then you decide to go to the Citadel and
buy some fish for your tank. A film writer would go nuts as this removes all
the tension and drama from the situation. But that’s part of the agreement we
make with the player and we need to stand by that choice.

On
ME2 we did a lot of things to make the game unique to the player through level
design, story design and mission structure. But one feature stood out amongst
all the others in our attempt to personalize the story to each player….

page 48

http://www.google.se...Fw_0fMLhsCY1HBw

The onlu thing i liked was yhe ending of Tuchanka & the geth/quarian ending.
One more thing when u call liara to your room & see ehat has happend through the series


Don't think the extendet cut will repair the damage done.

Modifié par Troxa, 14 juin 2012 - 08:28 .


#132
xsdob

xsdob
  • Members
  • 8 575 messages
7.5-9.5 with the endings, depending on how good the EC does.

without the endings I'd give it an 8.5-9.5 out of 10, because the journal was crappy, though the other things were a nice blend of mass effect 1 and 2 gameplay mechanics.

#133
Mr. Big Pimpin

Mr. Big Pimpin
  • Members
  • 3 310 messages
I don't have a number in mind, but ignoring the ending, I'd put it below ME2 but above ME1 (ME1 is overrated on this forum, IMO).

#134
Xamufam

Xamufam
  • Members
  • 1 238 messages

Mr. Big Pimpin wrote...

I don't have a number in mind, but ignoring the ending, I'd put it below ME2 but above ME1 (ME1 is overrated on this forum, IMO).


ME 1 had a great story but the gameplay was crap.

#135
Mr. Big Pimpin

Mr. Big Pimpin
  • Members
  • 3 310 messages

Troxa wrote...

Mr. Big Pimpin wrote...

I don't have a number in mind, but ignoring the ending, I'd put it below ME2 but above ME1 (ME1 is overrated on this forum, IMO).


ME 1 had a great story but the gameplay was crap.

Oh, I have many complaints about ME1; this isn't the thread for it though, don't want to derail it.

#136
Zix13

Zix13
  • Members
  • 1 839 messages
As a stand alone game? 8/10. As the third in a trilogy? 5/10.

#137
Kunari801

Kunari801
  • Members
  • 3 581 messages
I'd give ME3 8/10 the stock endings take it down to 3/10.

#138
sH0tgUn jUliA

sH0tgUn jUliA
  • Members
  • 16 818 messages
1. Horrid journal system
2. Auto dialogue too often
3. Side quests reduced to boring eavesdropping scanning quests
4. Romance scenes for most characters are pitiful
5. Insufficient conversation options. Zaeed type conversations.
6. During intro Shepard goes full retard
7. Dream sequences -- *not this **** again* -- and you had to play them, and couldn't skip them.
8. I guess Vent Boy was the only child in the galaxy?
9. I know choices all carry as a variable in a program, but there is an illusion that it matters. In they blatantly showed us EMS.... so that we would play MULTI-PLAYER.
10. Multi-player is fine, but making it matter in a Single Player campaign??? iOS matters, too?
11. Battle for London: Shepard's wardrobe change after laser blast -- this made Ed Wood movies look quaint.
12. Infinite ammo gun and where did my medi-gel go? -- another Ed Wood moment.
13. Dead bodies of Ash and Kaiden strewn throughout the corridor in the Citadel -- another Ed Wood moment.
14. They finally did get the combat right this time.

Okay we'll ignore everything after "best seats in the house."

The 2012 "Ed Wood Bad Cinema Award" for breaking suspension of disbelief goes to..... Mac Walters and Casey Hudson.

Net Score: I'm sorry I can only go 7.0. Rannoch and Tuchanka and combat system actually bring it up to that. I don't like having to keep notes on quest status. You don't want to know the impact of the travesty of the ending.

#139
Siibi

Siibi
  • Members
  • 315 messages
Ignoring the ending I'd rate it 9/10.

#140
txmn1016

txmn1016
  • Members
  • 3 704 messages

sH0tgUn jUliA wrote...

9. I know choices all carry as a variable in a program, but there is an illusion that it matters. In they blatantly showed us EMS.... so that we would play MULTI-PLAYER.
10. Multi-player is fine, but making it matter in a Single Player campaign??? iOS matters, too?


I can't believe I forgot about that.  The way they handled the multiplayer definitely knocks the score down a number at least.  It seems like they've already decided to do some kind of MP for DA3 so I hope that they at least learned a lesson with this.  MP should never be necessary for a SP campaign.  

#141
robertm2

robertm2
  • Members
  • 861 messages

Mdoggy1214 wrote...

It's a 7.5/10 for me. Even without the weaksauce ending, it's the weakest entry in the trilogy for me, and i'll quickly list off my reasons:

1. Bad journal system
2. Auto Dialogue
3. Side quests reduced to boring eavesdropping scanning quests
4. Romance scenes for most characters are pitiful
5. Final mission is rushed and anticlimatic
6. Intro is rushed and sloppy
7. No exploration
8. No boss fight
9. A lot of choices didn't amount to anything
10. Too much emphasis on MP
11. Vent kid
12. Day 1 DLC

This is why I got a bit of a problem when people say the first 99% of the game is perfect.


yep all of these. but i think that i would drop it down to a 6 or 7 because of all of that.

#142
Grimwick

Grimwick
  • Members
  • 2 250 messages
8/10

Purely because I am so attached to the story/characters.The game is action packed and has some of the best scenes of the trilogy, but it is negated through autodialogue, stripping of cinematic scenes, reduction of rpg elements and the many imperfections/holes it has.

It's a good game but in comparison to it's predecessor's it's a travesty.

#143
Bad King

Bad King
  • Members
  • 3 133 messages
6.5/10.

-Auto-dialogue is too common
-There's a massive lack of neutral options
-Certain "massive" decisions from the previous games having very little effect (Collector Base, rachni)
-There's a lack of actual exploration
-There are too many poor scanning sidemissions
-The N7 missions are poor and felt hastily thrown together at the last second
-Too much Cerberus
-Shoddy main story (deus ex machina weapon, Cerberus's role)
-Plotholes and retcons
-Various small things which bothered me (e.g Tali's face being an edited stock photo, BioWare's handling of Morinth being truly awful, Cerberus being lolevil)
-I felt it had the weakest squad of the series (EDI? Seriously?)

So it was for me, overall, the weakest game in the series.

Nevertheless, the game had its moments- I do for example think that Priority: Tuchanka was the best mission in any Mass Effect game. Your past choices mattered and you were presented with a difficult moral choice that I thought was well led up to (both sides of the argument regarding curing the genophage were well represented for example).

Modifié par Bad King, 14 juin 2012 - 09:32 .


#144
KingJason13

KingJason13
  • Members
  • 519 messages
8/10

#145
scotty1234

scotty1234
  • Members
  • 168 messages
I LOOOOVED Mass Effect 3 until the ending. So ignoring the ending, I would give it a 9/10. It still has some annoying cinematic bugs to work out, but~ It isn't that bad. Haha

#146
Helios969

Helios969
  • Members
  • 2 752 messages
I'd give it 8.5/10 not factoring in ending. If I apply my head canon 9.5/10.

I thought everything was beautifully done. It delivered tremendous emotional content and I thought the dialogue (writing and vo) was far and away superior to the previous two games. Combat was excellent - before it was something I had to do to hang out with my squadies, now I actually enjoy the missions - I guess a consequence of developing MP. I didn't mind the auto-dialogue as many others have, and actually prefer it to all the dead conversations in ME2 (that was a common complaint and prob why autodial was installed.) The only thing other than some video choppiness now and again that keeps me giving the game a perfect 10 was that the devs didn't 3d model Tali for an in game face revealing. I think that was pretty much expected by everyone. I'm sure the intent was to keep her mysterious, but Tali fans wanted a payoff.

Of course, this is all based on me excluding the ending from my assessment, though despite the ending I couldn't give it lower than 7/10 in terms of enjoyment and generally a good story. (I will be much more cautious investing emotionally in BW products in the future though.)

Modifié par Helios969, 14 juin 2012 - 09:38 .


#147
Carlthestrange

Carlthestrange
  • Members
  • 3 622 messages
6/10.

Good game, it gets some points back for Tuchunka and the Quarian homeworld, but... you could see where it was all rushed. Loses points for effectively selling half a game at release.

#148
KotorEffect3

KotorEffect3
  • Members
  • 9 416 messages
9.3 .  Once the EC hits and single player DLC starts rolling in it will likely become the best one of the series.  Hard to top ME 2 right now.

Modifié par KotorEffect3, 14 juin 2012 - 10:43 .


#149
Ender99

Ender99
  • Members
  • 1 003 messages

Mdoggy1214 wrote...

It's a 7.5/10 for me. Even without the weaksauce ending, it's the weakest entry in the trilogy for me, and i'll quickly list off my reasons:

1. Bad journal system
2. Auto Dialogue
3. Side quests reduced to boring eavesdropping scanning quests
4. Romance scenes for most characters are pitiful
5. Final mission is rushed and anticlimatic
6. Intro is rushed and sloppy
7. No exploration
8. No boss fight
9. A lot of choices didn't amount to anything
10. Too much emphasis on MP
11. Vent kid
12. Day 1 DLC

This is why I got a bit of a problem when people say the first 99% of the game is perfect.


Pretty much this.

I'd just add in the crappy job they did with Tali's face (no I'm not a talimancer) and drop it down to a 7 even.

#150
Guest_Vurculac_*

Guest_Vurculac_*
  • Guests

FlamingBoy wrote...

you want me to put a number to it
maybe 6.5 or 7 out of 10


I second this assesment....leaning more toward 6.5 though.