bEVEsthda wrote...
I would argue that, regardless, it results in a much lesser game. Obvious lesser game.
You could argue that, but its pure opinion. Its certainly not "obvious" that DA2 was a lesser game for that reason. There are plenty of people on both sides of the "focused storyline" and "many options" divide.
bEVEsthda wrote...
And we also return to these old problems of drawing conclusions from data-mining metrics. Are they representative? Who are we mining? And when? Who are we not? What is the story the metrics don't tell? And, very important, what people have sofar done, has little to do with what they intend to do, expect to do, or want to do.
If it was just DA2 that showed these results, you might have some basis for disputing. But its pretty consistent across games that many of these "neat" features are barely used outside the hardcore fanbase. Given NWN's focus on toolset and downloadable content, you'd expect that most people would have tried it. But you'd be wrong. The vast majority of NWN buyers never downloaded a single thing. The vast majority of ME players played a male soldier shepard. The bulk of DAO players played the human nobleman origin.
These are facts. They are not, however, the reason decisions were made. No one said "hmm, no one plays the dorfs, lets cut them." Instead, it was more likely "Hmm, voiced protagonists give us these options. W hat will it cost us? No origins? Well, ,most of our fanbase doesn't use them, I suppose that's a reasonable sacrifice."





Retour en haut







