Yrkoon wrote...
Wat? Why would you think they'd have to change the lore to allow for a Dwarf Origin in DA2? Does the game require you to play a Mage? Nope. It doesn't. In fact, I've yet to do a mage Hawke playthrough in DA2, and from what I gather from players who Have played Mage Hawkes, the game narrative doesn't even recognize that you're a mage anyway (Mage Hawke is allowed total freedom to fling spells anywhere, including right in front of templars, without any repercussions at all)
No man, perhaps you forgot how DA:O incorporated The different races and their Origins, and how their purpose was simply to lead you into the main storyline, which stood on its own. That's called good writing. Something completely absent in DA2.

And boy, do I drink a lot of it. Created by yours truly.
Anyway.... I'm going to respond to this using primarily if not entirely the theoretical concepts of Dragon Age II as it was being developed.
The game was
supposedly centered around the Mage-Templar Conflict/Rise to Power, tied to the family aspect where someone in the family is at risk of being caught by the Templars.
Having an Elven protagonist would quite simply go against the actual setting. No Elf would be allowed to acquire an estate in Hightown legally. Any Elf that lives in Hightown is either A) a part of the brothel,

in a relationship with someone influential, C) living there illegally, or D) possibly a servant of some noble.
The nobility in Kirkwall is especially anti-Elven, evident based on some of the quests we see.
It'd really just be too weird. It'd fall into the same line of thought as "Why does a Mage Hawke not get noticed by the Templars?"
The question would then become "Why does an Elven protagonist become able to acquire an estate in Hightown, when no other Elf can?"
Doesn't matter how much coin an Elf has. Humans would just see that the protagonist is an Elf and never allow it.
So that negates the Rise to Power aspect.
Now, I'm sure there could be other reasons why you could gain an estate. Maybe when the Arishok requests your presence, Viscount Dumar gives you an estate in Hightown because of your connections to him.
Though I'm not sure how valid that'd play out, considering Dumar has no authoritative power -- or backbone -- whatsoever.
As for a Dwarf, playing as a Dwarf eliminates the Mage-Templar Conflict based on the personal family connection aspect.
You can still Rise to Power -- Dwarves aren't reviled by humans after all -- but you would have no connection to the Mage-Templar conflict.
Again, based on the theoretical concepts DAII was about.
Additionally, two of the companions are met on the flight out of Lothering. So how would you go about having Aveline be a companion, if you're an Elven or Dwarven protagonist?
Not saying it's entirely impossible, but it'd definitely require a lot of work and in the end, it might have actually hindered the story despite the fact that it allowed more choices.
More choices are always great -- I do want to play as a Dwarven character again -- but they also can't go against the story, setting, and gameplay IMO.
Still, DAII could've had
class-based origins, if not race based ones. That would've been fine with me. It's what I expected, going in to the game.
Again, What? Who said they had to? There's Nothing stopping a Dalish Elf Hawke from leaving his clan (like he/she does in DA:O) and then either living with the Dalish outside of Kirkwall, or forging his own path anywhere he wants within Kirkwall.
Eh, Hawke's a Fereldan name based on a lineage made by a Human mage. Calling a Dalish Elf protagonist Hawke would just be.... absurd, to say the least.
In My Game, Merril lives with her clan, then she moves to the Alienage, then she moves to a Noble estate in Hightown. Hawke's so-called "rise to power" could have easily seen him do the exact same thing. You're not thinking this through.
That would require a new human companion that ends up living in Hightown. That'd cost even
more resources.
Not to say it's a bad idea, but it's not really feasible. At best, with EA. At worst would be at all if you don't want to run into financial issues.
So while an Elven protagonist wouldn't be able to get to Hightown on their own -- they'd need some real help in that regard -- this idea might work better, but would also come at more of a cost.
Yrkoon wrote...
Irrelevant nonsense that is completely unrelated to the question of whether Origins would work.
It's not irrelevant. It goes to the state of mind of the nobility in regards to Elves acquiring titles and property in Hightown. If they're not respected when they live in Lowtown and are successful, they won't be respected no matter how much coin they acquire.
A bloody King had to decree that the Elves could have their own bann, and even
that was met with ire.
It would run detrimental to the established setting of DA, if it was to play out straight as DAII did for how you acquire an estate in Hightown.
If you created alternate scenarios for how you do so, it might work better sure.
But I personally maintain that DAII's
intended story works best with a human protagonist. And I also maintain that some games in the series will have a set race while others will allow for Origins.
Depends on what works best really, rather then what would be liked the most by the fanbase.
Yrkoon wrote...
Show me how a Dalish Origin wouldn't work in DA2. Is there not a Dalish tribe already in the game? Is there not already Dalish lore (and gameplay) tied to Flemeth?
You'd need to figure out a way for how Flemeth -- who wanted to keep an appointment with the Warden and the Dalish have already left Ferelden by Hawke's encounter -- would hand them an amulet containing a piece of her soul. Well, really just how the Dalish could acquire the amulet, when it was in Flemeth's possession.
Again, it probably
could be done, but it might come at a cost. Not financial, but story. It might actually make no sense if Flemeth just handed the clan an amulet of hers that required the clan to wait there for a year.
Perhaps, however, you could have little references to the other origins. Maybe Hawke dropped it, and DE PC picked it up and saw some Elven script on the back of it.
And then you go to Sundermount and see Hawke.
Might work. It could work, maybe.
But it's a gamble of long odds, methinks.
Yrkoon wrote....
Oh, you're right! You don't get to be the Hero of Fereldan if you play an Elf in DA:O. And don't get me started on Awakening, where an Elf cannot be the Warden Commander.
You're a Warden. Race is irrelevant once you're a Warden, because people see you as part of this order of great warriors that are to be respected, no matter their race.
You're a hero to the people because you're a Warden, not because you're an Elf.
A DE protagonist in DAII would have no such excuse as to why they can gain titles or be a noble. Not unless some other influential noble was giving out a decree that they are to receive a title and land.
Modifié par The Ethereal Writer Redux, 18 juin 2012 - 12:59 .