Realmzmaster wrote...
wsandista wrote...
snipRealmzmaster wrote...
But many here on the forums say it is the job of the developers to give the majority what they want. Isn't it?
The job of the developers is to create a product. What is included in that product is up to them, but it has to appeal to what the majority of the target audience want if they want it to sell. Options are a good way to attract more people, because instead of having to play as a straight, male, human, Warrior wielding a greatsword, they have options to create a PC that reflects the character they want. Bioware can do this, as they have done in several excellent games(like BG, BG2, NWN, KOTOR, DAO). By removing one option, they somewhat homogenize all PCs in that game.
After Ostagar in DAO the PCs were mostly homogenized. The story was the same. The race had no real impact on the story. 95 % of the dialogue was the same. No one called the elf (city or dalish) warden knifeears even though racism against elves is front and center in Thedas. At least in Kirkwall Hawke was called a Ferelden dog by the nobles as he/she passed by. Hubert even denigrates Fereldens in front of Hawke and Hawke gets to calls Hubert on it.
You're confusing "PC" with "how the world reacts to the PC". Who the PC is(race, prientation, gender, background, etc.) matters quite a bit.
There is more than one way to roleplay a character you can create the character or step into the role of a pre-defined character. I have no problem doing either. I simply make the character my own by the choices I make which requires imagination.
I never said there wasn't.
Some of the gamers on this forum have stated that other gamers lack imagination because they want a voiced protagonist. I could equally say that some gamers lack imagination because they are unable to step into a pre-defined (or semi pre-defined) role and make it their own. I have chosen not to state that until now.
I agree. I prefer player-generated, but I can stand pre-generated. The problem is(like Bobsmith101 has been saying) is that Bioware is trying to stand on a middle ground that doesn't exist. Hawke is a set PC who isn't defined enough to be a set PC, yet too defined to be a player-generated PC.
Options are always nice, but not always a necessity.
Of course. You can't be anything in an cRPG, there would just be too much resources to accomplish that. The problem is that BW is taking out options that were already in the series. When something that was well-received(as the origins were) is removed, there is going to be protest and complaints.





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