Fave kill sequences
#1
Posté 13 décembre 2009 - 03:31
#2
Posté 13 décembre 2009 - 04:19
#3
Posté 13 décembre 2009 - 05:00
#4
Posté 13 décembre 2009 - 05:11
Enoch VG wrote...
None of them. They tie the character up for precious seconds when they could be switching off to help with another enemy.
We all know that the kill sequences are very fun. I Suppose you often get minmaxing nerds in games, though.
#5
Posté 13 décembre 2009 - 05:22
hero 2 wrote...
Enoch VG wrote...
None of them. They tie the character up for precious seconds when they could be switching off to help with another enemy.
We all know that the kill sequences are very fun. I Suppose you often get minmaxing nerds in games, though.
this...
#6
Posté 13 décembre 2009 - 08:33
I like the two-handed kill animations the best. My fave is the 'pommel-to-the-face reverse-stab' move, if anyone can even interpret that.
#7
Posté 13 décembre 2009 - 08:48
Noble_House wrote...
Three seconds worth of not attacking something else is a *more* than fair trade for some sort of bad-ass decapitation move.
I like the two-handed kill animations the best. My fave is the 'pommel-to-the-face reverse-stab' move, if anyone can even interpret that.
Totally got that... The dual handed decapitation is always nice.
It's sad they gave almost all of their sexy kill animations to melee characters. Outside of Walking Bomb and Shattering things.... Ranged and Magic character kills suck.
In fact it'd have been more fun if they let bosses get shattered if their health was at <10% or something... Cuz I've accidently killed boss level enemies with my Mages or Range characters.
Most. Boring. Kills. Ever.
#8
Posté 13 décembre 2009 - 08:54
#9
Posté 13 décembre 2009 - 08:54
ArcaneWarriorJeebus wrote...
I'd have to give Duncan (may his beard rest in peace) vs the ogre or PC Vs The High Dragon (or Archdemon if you let your PC do it)
Seriously though, one hit and he gets a kill sequence, how *@#@#ng hard does he hit O.o.
#10
Posté 13 décembre 2009 - 11:04
I also like the run the guy through to the hilt of the sword, and then shield slapping them off the blade.
But yea the ranged death do not get the same AWESOME as the melee kills do, but i do like how if you time the mobs health and snap off a winters grasp as the killing blow they go rigid and fall backwards, and the whole smoke trail as they fall.
Asai
#11
Posté 13 décembre 2009 - 11:08
#12
Posté 13 décembre 2009 - 11:15
Cybercat999 wrote...
There is something about Shield Bash that gets me going. I am sucker for guys with big shields.
Big shields? Well... thats a new one!
#13
Posté 13 décembre 2009 - 02:41
<edit> But I absolutely hate when groups of spiders and wolves chain overwhelm on me.
Modifié par Starmartyr, 13 décembre 2009 - 02:43 .
#14
Posté 13 décembre 2009 - 05:40
i aslo think shale needs her own kill animations
Modifié par ArcaneWarriorJeebus, 13 décembre 2009 - 05:41 .
#15
Posté 13 décembre 2009 - 05:47
#16
Posté 13 décembre 2009 - 05:57
#17
Posté 13 décembre 2009 - 07:00
#18
Posté 13 décembre 2009 - 07:06
Gelmirthebloody wrote...
The best is the stab-to-the-gut with one sword and decapitate with the other...
this!
#19
Posté 13 décembre 2009 - 07:27
#20
Posté 13 décembre 2009 - 08:37
#21
Posté 14 décembre 2009 - 01:29
_Loc_N_lol_ wrote...
Anything that involves the cutscene kitchen knife of doom.
This. Especially in the city elf origin!





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