Yes/No: Turian Soldier should be allowed to fire one power during Marksman.
#26
Posté 14 juin 2012 - 02:10
#27
Posté 14 juin 2012 - 02:16
#28
Posté 14 juin 2012 - 02:19
#29
Posté 14 juin 2012 - 02:35
Miniditka77 wrote...
Agree. Marksman is 100% about improving weapons fire (unlike, say, Tactical Cloak or even Adrenaline Rush). It makes no sense to give a "powers" bonus during Marksman. Of course it would make Marksman better... but that's not the question.Mr.Kusy wrote...
lol. For what reason? It doesn't make any sense to use powers during marksman. During marksman you shooooooooooot-reload-shoooooooot. It would be against the main purpose of the power itself.
There is absolutely nothing about adding a Bonus Power evo to MM that breaks any kind if logic regarding the power. It makes perfect sense that a Turian Soldier could calibrate his ability to create greater synergy with his other powers.
It doesn't matter anyway, right now the character needs more flow. His powers are all great, they just work against each other right now as much as together. A Bonus Power evo and a dodge would make this character perfect, imo.
#30
Posté 15 juin 2012 - 12:16
OP? No way. P, sure, but not OP.donnyrides wrote...
it would be way OP. I vote no.
#31
Posté 15 juin 2012 - 12:25
As is, the Turian has to choose, debuff in a wide area, or self buff and make my gun fire better. That's what makes the class dynamic, if you got both there'd be no reason not to just spam both.
Also MM is hard to time right. With all the evolutions it can last 10 seconds. So that's only 1 power every 10 seconds. At least TC and AR only last a few shots/6 seconds, which is what makes other powers so spamable on thoes characters, it's constantly getting refreshed to provide that extra power all the time.
#32
Posté 15 juin 2012 - 12:27
#33
Posté 15 juin 2012 - 12:33
#34
Posté 15 juin 2012 - 12:35
#35
Posté 15 juin 2012 - 12:36
neteng101 wrote...
I'd rather see Marksman changed to allow it to be full-time mode with power cooldown penalty ala Tech Armor/Barrier. Would also like to see the same for AR.
Both this and OP's suggestion are compelling and interesting buff ideas. Neither could happen without an actual patch, though, so it wouldn't be for a long time coming.
#36
Guest_OSDAPro13_*
Posté 15 juin 2012 - 12:43
Guest_OSDAPro13_*
#37
Posté 15 juin 2012 - 12:51
Marksman: +rof + accuracy +HS damage
AR: +damage (straight up, not HS), Automatically reloads your gun, allows shield recharge or power use.
AR is clearly more powerful, on top of the face that AR belongs to a faction that can dodge. However, by default, the bonus power for AR is worthless (Concussive shot - a power that has a very short CD anyway). It only becomes useful when you use it with the BF3 soldier, who has carnage.
Modifié par neoskeptic2, 15 juin 2012 - 12:52 .
#38
Posté 15 juin 2012 - 12:53
#39
Posté 15 juin 2012 - 12:56
As for turning into an "always on" power, I am not so sure about that.
#40
Posté 15 juin 2012 - 01:04
It'd definitely nice, since I am compelled to spam proxy over marksman against almost everything. MM barely sees any use on my TS... if there was something better than conc shot to dump points in I'd respec it to zero ranks and be done with it.
#41
Posté 15 juin 2012 - 01:25
#42
Posté 15 juin 2012 - 02:18
#43
Posté 15 juin 2012 - 02:20
#44
Posté 15 juin 2012 - 02:29
#45
Posté 15 juin 2012 - 02:38
#46
Posté 15 juin 2012 - 02:39
neoskeptic2 wrote...
Yes, bonus power evolution please.
Marksman: +rof + accuracy +HS damage
AR:
+damage (straight up, not HS), Automatically reloads your gun, allows shield recharge or power use.
AR is clearly more powerful, on top of the face that AR belongs to a faction that can dodge. However, by default, the bonus power for AR is worthless (Concussive shot - a power that has a very short CD anyway). It only becomes useful when you use it with the BF3 soldier, who has carnage.
CS is a very good power if you know how to use it well
One way is to think of it as an auto aim finishing button for Reapers and Cerberus grunts. Max it to shred, take out shields and a little health, fire and move on to next target before it hits. Makes mopping up smaller enemies very efficient.
If they'd fix the other rank 6 evo it could be wonderful...
#47
Posté 15 juin 2012 - 02:40
I'd rather just see marksman become a sustainable ability like hunter mode but I appear to be in the minority on that.
Modifié par Binary_Helix 1, 15 juin 2012 - 02:41 .
#48
Posté 15 juin 2012 - 02:43
neteng101 wrote...
I'd rather see Marksman changed to allow it to be full-time mode with power cooldown penalty ala Tech Armor/Barrier.Would also like to see the same for AR.
AR is fine, Marksman should be passive IMO though. As is AR has very strong offensive and defensive benefits, whereas Marksman has strong but highly conditional offense only benefits.
Turians should also at the least get a sidestep (see my sig).
#49
Posté 15 juin 2012 - 02:44
That's the problem. In terms of DPS marksman is outclassed by proximity mine most of the time.Binary_Helix 1 wrote...
I'm gonna say no. He needs an evade move most of all. Moreover he's pretty powerful as is. The best way to play him is to use revenant and spam proximity mines. You debuff and crowd control at the same time while mowing stuff down. I barely ever use marksman now. That's working very well for me and in the past I was very skeptical of Turian soldier.
I'd rather just see marksman become a sustainable ability like hunter mode but I appear to be in the minority on that.
Also I should mention, I don't think Marksman should be passive. That is just overkill.
Modifié par sclera, 15 juin 2012 - 02:45 .
#50
Posté 15 juin 2012 - 02:51
Binary_Helix 1 wrote...
I'm gonna say no. He needs an evade move most of all. Moreover he's pretty powerful as is. The best way to play him is to use revenant and spam proximity mines. You debuff and crowd control at the same time while mowing stuff down. I barely ever use marksman now. That's working very well for me and in the past I was very skeptical of Turian soldier.
I'd rather just see marksman become a sustainable ability like hunter mode but I appear to be in the minority on that.
Marksman makes taking down boss types after a p.mine debuff stupidly quick. The combination of MM andc p.mine is what makes ths Turian so great, imo, and the only problem is lack of synergy between the CD of these too. Makes gameplay flow awkwardly. Bonus power would fix this.
Spec Mm for rof/head/accuracy+rof.
Gives enough accuracy to HS stuff from the hip with Hurricane from half the map away, and turns aimed Rev into an auto sniper rifle. The rof increase is amazing for bosses.
AP mods on AR, AP ammo on Smg. Done deal.





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