Then someone comes to catch me.
I wish I can kill NPCs at random in DA3...
Débuté par
meteorswarm
, juin 14 2012 02:38
#1
Posté 14 juin 2012 - 02:38
#2
Posté 14 juin 2012 - 04:42
That sort of feature is always best suited to true sandbox games - games where breaking the plot may be inconvenient but it's not truly detrimental to the enjoyment of the game.
That's not to say it can't be done in story games, however, but in those cases you often end up with a new person serving the exact same function - and if they're supposed to be anything other than plot-agnostic exposition fonts, you run the risk of damaging credibility a fair amount. There's a reason why Skyrim brought in Essential NPCs - you can hit them until they drop to their knees, and after a bit they'll stand back up and chase you out of the area.
It comes down, mostly, to where veracity and narrative sit on your list of priorities, and if narrative is about veracity, killing everyone who's walking around is likely not going to happen. Even STALKER, which is pretty open-world in most ways, doesn't let you pull out your gun in particular locations. You simply can't shoot a few of the NPCs.
That's not to say it can't be done in story games, however, but in those cases you often end up with a new person serving the exact same function - and if they're supposed to be anything other than plot-agnostic exposition fonts, you run the risk of damaging credibility a fair amount. There's a reason why Skyrim brought in Essential NPCs - you can hit them until they drop to their knees, and after a bit they'll stand back up and chase you out of the area.
It comes down, mostly, to where veracity and narrative sit on your list of priorities, and if narrative is about veracity, killing everyone who's walking around is likely not going to happen. Even STALKER, which is pretty open-world in most ways, doesn't let you pull out your gun in particular locations. You simply can't shoot a few of the NPCs.
#3
Posté 14 juin 2012 - 04:48
Though that immediately reminds me of:





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