What happened to Baldur's Gate and will it happen to Dragon Age?
#76
Posté 14 décembre 2009 - 06:04
http://en.wikipedia.org/wiki/Baldur's_Gate_(series)#Baldur.27s_Gate_III
#77
Posté 14 décembre 2009 - 06:09
I refuse to have my great memories of BG1, TotSC, BG2 and ToB destroyed by amateurs.
#78
Posté 14 décembre 2009 - 06:10
More likely we'll se a sequel or two, perhaps one of which is a full expansion. If the IP is really successful they'll probably make games in other genres in the same setting (perhaps even some "twitchy" ones like a platformer or FPS). The danger of the last scenario of course is that if the "Dragon Age - Vault Ranger" platform adventure is more successful than the RPGs, the bean-counters in charge will want to stear towards more of that rather than RPGs.
All of this is pure speculation of course (except for the wishful thinking).
Modifié par Hurra_asbest, 14 décembre 2009 - 06:13 .
#79
Posté 14 décembre 2009 - 06:11
LynxAQ wrote...
I learnt my lesson about buying non-Bioware sequels with NWN2. That game was so bad I dont know where to start. I for one will not take that chance again if BG3 is made by someone else.
I refuse to have my great memories of BG1, TotSC, BG2 and ToB destroyed by amateurs.
You mean you played MOTB and did not like it?
Modifié par Sam -stone- serious, 14 décembre 2009 - 06:11 .
#80
Posté 14 décembre 2009 - 06:15
#81
Posté 14 décembre 2009 - 06:26
#82
Posté 14 décembre 2009 - 08:56
#83
Posté 14 décembre 2009 - 09:10
That isn't what people are worried about, in my opinion. The studio being closed down is much less likely than Bioware being told, more or less subtly, to enhance their games' mainstream appeal, to avoid anything risky, and so on, and so on, until all distinctiveness or quality has been leached away and Bioware becomes just another name associated with a few golden oldie games... and then the studio is closed down.hmlee2008 wrote...
I must admit I'm a bit surprised at all the EA hate out there. Yeah, EA used to swallow companies and good games would go *poof*, but EA has owned Bioware for a few years now and things seem fine... constantly expecting them to shut Bioware down any day now almost strikes me as the type of paranoia that is usually accompanied by fears of black helicopters outside of your window...
It's not paranoia, it's cynicism.
#84
Posté 14 décembre 2009 - 09:10
I honestly think that BG milked its universe in every possible way from dungeon crawling to extraplanar travels. It ended when it should end.
I hope the same for DA.
#85
Posté 14 décembre 2009 - 10:21
The key is making an interesting story and novel strategic situations. I would play NWN still if there were more content to play for it. For whatever reasons it seemed like the story was uninteresting in NWN and the battles left something to be desired. The trouble seems to be creating inspired content that challenges people while retaining the fun in the fantasy role-playing universe.
I do not understand what it would take to make more stories for the BG2 world, the work invovled, etc. I do not really care about graphics all that much, I do not want to buy a new computer any time soon, but there are a few really cool games that just need some more stories to them.. I guess the people who make the stories and steer companies to produce them can't just keep cranking them out with that high quality... there must be a lot of garbage BS that persists in the biz..
#86
Posté 15 décembre 2009 - 12:20
hmlee2008 wrote...
I've never been entirely certain about what caused the demise of Baldur's Gate - was it that Bioware began work on other projects?
You can read the sordid story in this link,
or more about the whole process here.
On that older Forum, as noted by esteemed moderator Kevin Lynch (also a Moderator in these forums), discussion about BG3 was limited to that Thread only, so I don't know if Bioware limits the talk here.
The quick summary: licensing disputes. As always happens in the gaming world, each of them ended up with half the baby.
[Edit: corrected links]
Modifié par CBGB, 15 décembre 2009 - 12:22 .
#87
Posté 15 décembre 2009 - 12:26
Dungeons and Dragons, or to be more specific, the rulesets. I like DA, but there's only three classes with limited MMO style skill trees. The NWN games (esp NWN2) had more replayability because of the sheer scale and depth of the rules... virtually hundreds of different character builds.
I'm sure that with the right support, DA / Ferelden / Thedas might become a much-loved CRPG setting and ruleset, but it needs... more. Not 'more' as in MOAR! but more as in depth and breadth. Because I've played three games of DA with two warriors and a rogue, three very different builds, I don't like spellcasters and I feel like I'm done. Hopefully the mod community can put that right.
FK
#88
Posté 15 décembre 2009 - 08:13
Filton_Kingswood wrote...
An interesting debate but there's a big difference between DA and the BG series...
Dungeons and Dragons, or to be more specific, the rulesets. I like DA, but there's only three classes with limited MMO style skill trees. The NWN games (esp NWN2) had more replayability because of the sheer scale and depth of the rules... virtually hundreds of different character builds.
I'm sure that with the right support, DA / Ferelden / Thedas might become a much-loved CRPG setting and ruleset, but it needs... more. Not 'more' as in MOAR! but more as in depth and breadth. Because I've played three games of DA with two warriors and a rogue, three very different builds, I don't like spellcasters and I feel like I'm done. Hopefully the mod community can put that right.
FK
In some ways though, couldn't this be considered an asset and not a failing? I'm all for more options in character creation and diversity of play, of course... (though, as an aside, I should tell you that I share a general dislike of spellcasting classes but playing this game as a mage is a way different experience than as a warrior) but in some ways you could argue that limiting the number of character classes at the outset and the number of skill trees allows for more expansion in the future, or at least that's what I'd hope. I remember back in the day playing BG2 or NWN (can't remember which) and there were like 20 different sub-classes... obviously this was partly because of the use of the D&D rules, but it felt a bit overwhelming as a player, and I wonder if perhaps it constrained the developers in terms of coming up with new content.
As for the EA discussions - I guess you could classify the worry as cynicism but... still. Whether people fear death in one fell swoop or by a thousand cuts is immaterial. The reason that EA has in the past sought to have games more "mainstream" is simple: money. I feel as long as whatever "controversy" Bioware includes in its games makes money, EA could really not care less. I suppose that some fear that EA will try to force Bioware to make RPGs that will sell to fans of The Sims, but, it seems to me that that fear depends upon the idea that the people running EA are incredibly stupid. They wouldn't have gotten to be as huge as they are now if they didn't understand that not every game is going to be liked by every type of person and that the goal of any game should be to capture as much of its own market segment as possible - not necessarily cross over and draw people who would ordinarily not be interested in them...
#89
Posté 15 décembre 2009 - 08:17
also unless they stick to BG style graphics and keep pretty much teh same system it wont be a "true" BG sequel to me but another game with the same name in the same setting.
for now im just hoping DA gets a decent expansion bank. Totsc/ToB style would be nice lol.
#90
Posté 15 décembre 2009 - 10:56
SheffSteel wrote...
The studio being closed down is much less likely than Bioware being told, more or less subtly, to enhance their games' mainstream appeal, to avoid anything risky, and so on, and so on, until all distinctiveness or quality has been leached away and Bioware becomes just another name associated with a few golden oldie games... and then the studio is closed down.
Please ... please don't even ruminate about this eventuality. All that creative goodness ... poof! And all we will have are memories.
#91
Posté 16 décembre 2009 - 01:05
#92
Posté 16 décembre 2009 - 11:33
DA is a palpable commercial success, with ME2 coming in January I suspect that EA is looking at a respectable Q1 / Q2 in 2010.
#93
Posté 17 décembre 2009 - 12:05
The real question is if we will be on a message board 10 years from now discussing Dragon Age. I'd say it is quite possible, especially if more really good DLCs, expansions, or sequels are released.
If DA2 is to DA what BG2 was to BG, I will die happy.
I'm with this guy.





Retour en haut






