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How many different classes do you play?


290 réponses à ce sujet

#226
Koz340

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 Hmm .. I currently play AA, AJA, DA, BS, HS, DV, GI, SI, and TS. 

#227
Talhydras

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


Q1 is tricky. There's a good variety. I wish there were more - I really want at least three classes for each alien race, perhaps even four, though. I like their individual flavor that they bring to the classes. Soldier and Engineer IMO have the best internal diversity - whereas Vanguard and Infiltrator all share one role-defining power (charge less so than cloak ofc). 

In my opinion there's a better spectrum of options between combat and tech than there is combat and biotics. Geth Engineer is a really great combat/tech hybrid (emphasis on shooting). Quariman Engineer is a really great combat/tech hybrid (emphasis on grenades).  Most vanguards seem to treat shooting as an afterthought and rely on powers, making them, well... more differenter adepts.

I find that the vanguards are a lot more cookie-cutter because their biotic charge power is so much more role-defining. I would LOVE to play the biotic equivalent of the Geth Engineer w/ HM spec'd for acc, but it doesn't really exist yet. I tend to stay away from vanguards because charge glitches on me a lot

And, well... cloak isn't really fundamentally different for any of the infiltrators. It all gives them the same role and same play style. HI's cryo blast doesn't seem as useful as hunter mode, energy drain, prox mine or arc nade(especially), or sabotage. In general the Infiltrators seem to follow the pattern of Tac Cloak + sniper shot and one or two other great power to cast during tac cloak. Nothing that replaces Tac Cloak, or riffs on the theme of Tac Cloak. I think there should be Infiltrators with a sniper power that doesn't involve cloaking (ME1 / Nemesis style Assassination), or a stealth power that doesn't involve huge bonus spike damage. In contrast, since the soldier class doesn't have a power that all of them share there's a lot more diversity. There's some similarity between CShot spam and Carnage spam, or Marksman and ARush spam, but there's room for individuality despite that similarity.

---

Q2 is something I don't feel qualified to answer definitively, but I will add my 2 cents. My friends and I have done gold runs with lots of different class/race combos, but it's pretty clear that some race/class combos are more equal than others. Claymore GInfiltrator is pretty nucking futs IMO. But that's a class, not a strategy: AOE damage is amazing, be it from Krysae spam, Biotic combo spam, or Tech combo spam. Enough of it will stun and safely kill bosses, as well as demolish low-tier enemies.  Currently I think it's better to roll all biotics or all tech or all krysae instead of mixing things up, so while the combo mechanics encourage cooperation they discourage a party balance of combat, tech, and biotics. That whole you-got-your-overload-in-my-warp-throw-combo thing.  Maybe there should be new comboes for tech/biotic or biotic/combat?

Spike damage is generally more effective than sustained DPS due to the huge importance of not getting hit by return fire. There's also a lot of really great skills and mechanics that synergize to make huge spikes possible (again, Claymore GInfiltrator).  Armored targets also soak up a lot of damage from rapid fire weapons. 

Melee combat and sustained DPS in the form of rapid-fire weapons is generally less efficient than mass AOE in my experience. Tanking incoming fire with high health and damage reduction/regeneration is generally inferior to avoiding incoming fire by being behind cover. I wish there were deployable shields or other party damage mitigation effects beyond the biotic sphere and geth turret.

Thanks for listening! :D :D :D

Modifié par Talhydras, 15 juin 2012 - 02:31 .


#228
Jesse

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Tend to play all characters to experience variation in play styles.

Prefer the more nimble classes (so not Krogan/Turian/Batarian) and am not the best at in your face (funnily enough those same classes) except for human vanguard when I feel like some rough and tumble (literally).

Asari Adept (vanilla), Drell Adept and Human Sentinel are probably most favoured, then Engineers (all of them get equal billing as they're all fun) and then the rest.

#229
Versus Omnibus

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I play all the classes, except the ones I don't have like Asari Justicar or Quarian Males.

#230
goffisbored

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I play a pretty good spread of classes, with at least one race in each class that I regularly play. I do lean towards the biotic classes, playing pretty much all of their variations.

Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


I think there's a pretty good spread for playstyles, but I would like to see more classes like the asari justicar, the geth engineer, and to a lesser extent the male quarians with area tactical scan; classes that directly help others become more effective.

I think that synergistic classes working together (like two biotics working together for biotic explosions, or techies working for tech-bursts) tends to outshine other playstyles, but I don't think that's a bad thing. What I'd love to see is infiltrators, and to a lesser extent soldiers that feel like they synergise more with the team rather than working in parrallel. That way there'd be more reason to work together, rather than lone-wolfing.

#231
tallinn

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


Actually the infiltrators in general and the GI in particular outshine all other playstyles. class diversity is sufficient, class balance is not. With a properly skilled GI in the game, everyone else is just a decoy.

#232
eldomiel_mb

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Drellguard, no question! I love his speed and mobility.
I also like Drell Adept, Asari Adept and Justicar,
Kroguard,
Salarian and Geth Engineers,
Human and Geth Infiltrators, (Originally I'm not the sniper type, but I'm practicing reload cancelling and quickscoping, it really makes a difference)
and rarely play Turian soldier.

#233
Tuix

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


1. Yes but some are more viable than others.
2. Infiltrators outshines Everything
3. I'm feeling that enginers would be more helpfull and tactically viable if the cryo, fire explsions was reworked slightly.

What I really would like to see in the game is fully melle character, a nimble melle fighter (powers focused around melle)
That would complete the game for me, I could play anything according to my mood. Melle, Long range shooter, biotic exploder, crowd controll, support etc.
.
Please share your thoughts about the melle character.

#234
Raziel1030

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Depending on difficulty. I will play anything on bronze, because....well, it's bronze. Silver I use AA, GE, , Phoenix Adept, Turian Sentinel. Gold, phoenix adept or Turian Sentinel w Saber has been whats gotten me through. I love vanguards to death but just too many bugs and, frankly, not enough health in my opinion to have any kind of survivability on gold. Once you come out of the charge you just get lit up.
Don't really like soldiers, and while I dabble in sniping w engineers, stealth isnt my style, so no infil.

As for playstyles, again depends on level. Krogans depend on melee strings which I dont find feasible beyond silver. The vorcha seems like the more fully realised krogan concept.

#235
UkGouki

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i play all except vanguard but as the BC is meant to be fixed now so i wont fall off the map i may try it again :D

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!


i love the different classes and depending what team im playing with some like to camp spawns and take cover fireing setting up biotics etc.
or the play style i love the most in your face running round in a squad of 4 on any map completly decimating the enemy the latter can be done with 4 infiltraitors or a mix of biotic teams :D

examples
camping taking your time waiting for enemys, firebase condor camp at spawn wait for enemy stay in cover use reave throw biotic bubble etc can do the same pretty much on goddess etc

or running the map, goddess again start at spawn with a team of biotics or infiltraitors head right to the burning door run round anti clockwise killing everything in your way match done in 15 mins... can do this on condor too and glacier. ghost & giant are good for this strategy too :D fastest is glacier though we had a 13 minute 31 second on there  earlier :D

Modifié par UkGouki, 15 juin 2012 - 08:24 .


#236
Esbatty

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As more and more weapons and races become available to me I've grown out of my dependence on the Carnifex to get me through once difficult times levelling certain classes (Sentinel/Infiltrator/Adept).

Geth Engineer used to be my only class/Race I could do solid runs on gold with (Equipped with Mattock). Then came the Vorcha Sentinel (Cerberus Harrier) and the Phoenix Adept (Disciple). My Quarian Infiltrator (Talon) has gotten me into Silver runs, as well as my Turian Sentinel (Hurricane) and Geth Infiltrator (Valiant). My Krogan Battlemaster (Claymore) has brought me much love of the Vanguard class, even before the clipping glitch fixes. Recently I started up a Grenadier-style Human Soldier that rocks the Scorpion (and Falcon) plus the new Warfighter Gear.

Actually I gotta say the new Gear Equipment has made once difficult to play beyond Bronze characters/classes alot more Silver/Gold-able.

#237
Blackout62

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Infiltrator, vanguard, & engineer. Human, phoenix, & human.

#238
Princess Rolf

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Agree completely with OP, and play every class, but of course have a couple of favourites.

#239
Acyl

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Q. Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Personally, I play:- Asari Adept, Asari Justicar, Human Sentinel, Salarian Engineer, Geth Engineer, Salarian Infiltrator - so that's several playstyles for one player, at least.

Thing is, there's more variation for some classes, less for others. Obviously Soldiers, Adepts, Sentinels and Engineers vary greatly. As other posters have said, Infiltrators and Vanguards are all tied around their class power. 

Q. Do you feel that any one particular strategy or play style outshines the others?
And therein lies the problem. Some ways are pretty obviously better than others. Or at least are much harder to make work. Using the Infiltrator example, it's very clear that Salarian and Geth Infiltrators are top of the heap. 

Then there's things like Batarian Soldiers, who are absolutely brutal melee and close-quarters characters, but then melee and CQC is an incredibly hard playstyle to pull off on higher difficulties. Then there's so many weapons which are only useful if you're hosting or have little lag...but that's not always viable. 

#240
Jjynn

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I really just stick to my HFEngi. I just like the playstyle. It has a lot of crowd control abilities with the Combat Drone and Overload. And I can deal with just about any enemy. Have shields? Overload. Covered in pesky armors? Incinerate. Phantom moving in on me? Combat Drone for the distract and I find some cover and spray shots (or put a teammate between me and her >.>; )

I sometimes use my QFInfi, just to mix things up. She's become more fun lately now that I have a Valiant, which is a surprisingly fun weapon (unlike the Krysae).

And last on my list is my HFSolder and AA, which I sort of play just on random whims. Though sometimes I feel a need to just shoot stuff, which the Soldier is really good at doing. :D

Q. Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
I personally feel its the maps that limit the playstyles.  I'm really against any close-quarters combat builds just on the fact that the ME3 world is dominated by guns, so the risk inherent in CQC is not justified (in my opinion).  That said, I know a lot of players have made viable CQC builds, but it seems kind of gimicky to me, though to be fair, they can be effective is they have a good team to support them.

Q. Do you feel that any one particular strategy or play style outshines the others?

This again is more a result of the maps and the nature of Horde Mode combat than anything to do with class.  The situation decides the strategy, and so long as there is only one situation (Horde Mode) there will always be a limit number of viable tactics to deal with it.

Modifié par Jjynn, 15 juin 2012 - 10:19 .


#241
AwesomeBabyLion

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I play with all classes and I chose based on what the group needs first and then which class is the longest since I've played,

Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?


The is an excellent difference in classes and play varieties. That said, there is no reason why not to aim higher for megalo-excellent difference (Its a word really. No no, really. No don't check it Image IPB). I wouldn't mind a new set of classes that are the basis for future DLC characters. classes with new playstyles, powers and themes.

I'm sure there is a dominating play style, but i've never been a person for trends. I chose and play playstyles I find fun and ones that are usually thematic. My very first character was a human male melee infiltrator.

#242
HyruneX

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I love the me3 Multi mostly because of the variety of class/weaopon it offers.

I play or played a lot :
AA, DA
HS, BS
GE, MQE
SI, GI, FQI MQI

I play many other classes, but those are the best for me :o

I would like to play more AV and DV BUT the damn vangard bug prevents this :/
(not longer than a day ago I had to leave a good R - R - G run at wave7 because of being stuck 1km In the air)

Q. Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

I do but I would enjoy even more.
Here are my issue with this :
* Are all the classes viable at Gold and against every faction ? I feel that some are still harder than others ;)
* more classes lead to more character card and from the launch to now the number increased from 6 to 18. Honestly it's way too high. I keep getting old char while I still need the new ones... Could be a good reason to leave

Q. Do you feel that any one particular strategy or play style outshines the others?

Currently, I don't like the melee heavy style because of lag/sync kill/heavy damage in gold.
For the rest I think it's fine, you can go crazy with tech/biotic/weapon or grenade up to very efficient gold run or just have fun with a mix

Modifié par HyruneX, 15 juin 2012 - 10:22 .


#243
Arppis

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Just 2.

Soldier and Vanguard. Love them both. Other classes are interesting and all, but I like the style of play that comes with Soldier and Vanguard (rocking the world!). 

Meaning, I really like to charge the enemy lines and be the first to fight, be a real juggernaut that tears my enemies apart, while keeping my team safe.

Modifié par Arppis, 15 juin 2012 - 03:35 .


#244
Quibii

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Difficult. I play too many classes, but if I had to narrow it down, I'd say that I use Human Adept, Human Soldier, Quarian Infiltrator and Geth Engineer.

I mainly use the adept when I see at least two other biotic-using classes on my team. Or, when I haven't used it in a while.

My human soldier is my main class, and the one that I usually use the most. That class is the one that mows down the main groups of enemies, along with easily killing Brutes and Geth Primes. It's also useful for when I need to revive a teammate or two, since it can take a hit. Like, my tank class.

My Quarian Infiltrator is my sniper/"medic", and the one that I use for objectives. I love quarians, so when I'm not using my Soldier, I'm using my Infiltrator. I love the feeling when I'm helping my team by reviving them the second they go down.

And my Geth Engineer. If I've been doing badly the past few games, I'll pull out my Engineer, and use the turret often. It's seriously useful, and I'm sort of surprised nobody has called on it being overpowered.

#245
TianKY

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At first, I tried playing all the classes and many races (though not all) to get a feel for each of them and to see which I liked best. Then, I played easy-to-pick-up classes like AA and sniper SI (this was back before Geth were added to multiplayer) to ease my entry into Gold matches. Subsequently, I found I liked the Human Soldier the most (this was right after Adrenaline Rush got that buff), and I haven't played anything else since. I've been using different weapons on my HSo, but that's about it.

#246
d_nought

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I have played all classes except Phoenix Vanguard and Vorcha Soldier (have not had an opportunity to play them). As far as ranking them based on playing frequency:

S:
Geth Engineer, Geth Infiltrator

A:
Salarian Infiltrator, Drell Adept, Batarian Soldier, Drell Vanguard, Phoenix Adept, Male Quarians

B:
Most of everything else

C:
" "

D:
Krogans
Asari Adept
All Sentinels except Turian
FQuarian Infiltrator

#247
Grammaton Dryad

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I play all of them until I understand them. I typically pick 2-3 favorites per class and then I switch classes/characters typically every couple games on average.

#248
SilentBacon

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I have been playing every class...trying different set ups with characters and certain weapons.

#249
mardron7

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I tend to play whichever class is closest to level 20. Then I promote. Often varies as I get xp from character cards. When given the choice I play Turian Sentinel or Human/Geth Engineer. Least likely to play vanguard... although it seems to be the easiest class to go solo and level up a bit when I've overpromoted.

#250
Tyeme Downs

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


Different classes:  I mostly feel there are enough classes to satisfy.

Outshines:  I think the gun outshines melee or casting playstyles.  More so as play moves up in difficulty.  In particular, high burst damage comes to the forefront.  This is most evident in gold, where players can not survive out of cover for more than a few seconds.