How many different classes do you play?
#226
Posté 15 juin 2012 - 01:39
#227
Posté 15 juin 2012 - 01:40
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
Q1 is tricky. There's a good variety. I wish there were more - I really want at least three classes for each alien race, perhaps even four, though. I like their individual flavor that they bring to the classes. Soldier and Engineer IMO have the best internal diversity - whereas Vanguard and Infiltrator all share one role-defining power (charge less so than cloak ofc).
In my opinion there's a better spectrum of options between combat and tech than there is combat and biotics. Geth Engineer is a really great combat/tech hybrid (emphasis on shooting). Quariman Engineer is a really great combat/tech hybrid (emphasis on grenades). Most vanguards seem to treat shooting as an afterthought and rely on powers, making them, well... more differenter adepts.
I find that the vanguards are a lot more cookie-cutter because their biotic charge power is so much more role-defining. I would LOVE to play the biotic equivalent of the Geth Engineer w/ HM spec'd for acc, but it doesn't really exist yet. I tend to stay away from vanguards because charge glitches on me a lot.
And, well... cloak isn't really fundamentally different for any of the infiltrators. It all gives them the same role and same play style. HI's cryo blast doesn't seem as useful as hunter mode, energy drain, prox mine or arc nade(especially), or sabotage. In general the Infiltrators seem to follow the pattern of Tac Cloak + sniper shot and one or two other great power to cast during tac cloak. Nothing that replaces Tac Cloak, or riffs on the theme of Tac Cloak. I think there should be Infiltrators with a sniper power that doesn't involve cloaking (ME1 / Nemesis style Assassination), or a stealth power that doesn't involve huge bonus spike damage. In contrast, since the soldier class doesn't have a power that all of them share there's a lot more diversity. There's some similarity between CShot spam and Carnage spam, or Marksman and ARush spam, but there's room for individuality despite that similarity.
---
Q2 is something I don't feel qualified to answer definitively, but I will add my 2 cents. My friends and I have done gold runs with lots of different class/race combos, but it's pretty clear that some race/class combos are more equal than others. Claymore GInfiltrator is pretty nucking futs IMO. But that's a class, not a strategy: AOE damage is amazing, be it from Krysae spam, Biotic combo spam, or Tech combo spam. Enough of it will stun and safely kill bosses, as well as demolish low-tier enemies. Currently I think it's better to roll all biotics or all tech or all krysae instead of mixing things up, so while the combo mechanics encourage cooperation they discourage a party balance of combat, tech, and biotics. That whole you-got-your-overload-in-my-warp-throw-combo thing. Maybe there should be new comboes for tech/biotic or biotic/combat?
Spike damage is generally more effective than sustained DPS due to the huge importance of not getting hit by return fire. There's also a lot of really great skills and mechanics that synergize to make huge spikes possible (again, Claymore GInfiltrator). Armored targets also soak up a lot of damage from rapid fire weapons.
Melee combat and sustained DPS in the form of rapid-fire weapons is generally less efficient than mass AOE in my experience. Tanking incoming fire with high health and damage reduction/regeneration is generally inferior to avoiding incoming fire by being behind cover. I wish there were deployable shields or other party damage mitigation effects beyond the biotic sphere and geth turret.
Thanks for listening!
Modifié par Talhydras, 15 juin 2012 - 02:31 .
#228
Posté 15 juin 2012 - 01:44
Prefer the more nimble classes (so not Krogan/Turian/Batarian) and am not the best at in your face (funnily enough those same classes) except for human vanguard when I feel like some rough and tumble (literally).
Asari Adept (vanilla), Drell Adept and Human Sentinel are probably most favoured, then Engineers (all of them get equal billing as they're all fun) and then the rest.
#229
Posté 15 juin 2012 - 01:47
#230
Posté 15 juin 2012 - 01:56
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
I think there's a pretty good spread for playstyles, but I would like to see more classes like the asari justicar, the geth engineer, and to a lesser extent the male quarians with area tactical scan; classes that directly help others become more effective.
I think that synergistic classes working together (like two biotics working together for biotic explosions, or techies working for tech-bursts) tends to outshine other playstyles, but I don't think that's a bad thing. What I'd love to see is infiltrators, and to a lesser extent soldiers that feel like they synergise more with the team rather than working in parrallel. That way there'd be more reason to work together, rather than lone-wolfing.
#231
Posté 15 juin 2012 - 07:40
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
Actually the infiltrators in general and the GI in particular outshine all other playstyles. class diversity is sufficient, class balance is not. With a properly skilled GI in the game, everyone else is just a decoy.
#232
Posté 15 juin 2012 - 07:54
I also like Drell Adept, Asari Adept and Justicar,
Kroguard,
Salarian and Geth Engineers,
Human and Geth Infiltrators, (Originally I'm not the sniper type, but I'm practicing reload cancelling and quickscoping, it really makes a difference)
and rarely play Turian soldier.
#233
Posté 15 juin 2012 - 08:03
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
1. Yes but some are more viable than others.
2. Infiltrators outshines Everything
3. I'm feeling that enginers would be more helpfull and tactically viable if the cryo, fire explsions was reworked slightly.
What I really would like to see in the game is fully melle character, a nimble melle fighter (powers focused around melle)
That would complete the game for me, I could play anything according to my mood. Melle, Long range shooter, biotic exploder, crowd controll, support etc.
.
Please share your thoughts about the melle character.
#234
Posté 15 juin 2012 - 08:04
Don't really like soldiers, and while I dabble in sniping w engineers, stealth isnt my style, so no infil.
As for playstyles, again depends on level. Krogans depend on melee strings which I dont find feasible beyond silver. The vorcha seems like the more fully realised krogan concept.
#235
Posté 15 juin 2012 - 08:13
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
i love the different classes and depending what team im playing with some like to camp spawns and take cover fireing setting up biotics etc.
or the play style i love the most in your face running round in a squad of 4 on any map completly decimating the enemy the latter can be done with 4 infiltraitors or a mix of biotic teams
examples
camping taking your time waiting for enemys, firebase condor camp at spawn wait for enemy stay in cover use reave throw biotic bubble etc can do the same pretty much on goddess etc
or running the map, goddess again start at spawn with a team of biotics or infiltraitors head right to the burning door run round anti clockwise killing everything in your way match done in 15 mins... can do this on condor too and glacier. ghost & giant are good for this strategy too
Modifié par UkGouki, 15 juin 2012 - 08:24 .
#236
Posté 15 juin 2012 - 08:40
Geth Engineer used to be my only class/Race I could do solid runs on gold with (Equipped with Mattock). Then came the Vorcha Sentinel (Cerberus Harrier) and the Phoenix Adept (Disciple). My Quarian Infiltrator (Talon) has gotten me into Silver runs, as well as my Turian Sentinel (Hurricane) and Geth Infiltrator (Valiant). My Krogan Battlemaster (Claymore) has brought me much love of the Vanguard class, even before the clipping glitch fixes. Recently I started up a Grenadier-style Human Soldier that rocks the Scorpion (and Falcon) plus the new Warfighter Gear.
Actually I gotta say the new Gear Equipment has made once difficult to play beyond Bronze characters/classes alot more Silver/Gold-able.
#237
Posté 15 juin 2012 - 08:56
#238
Posté 15 juin 2012 - 09:01
#239
Posté 15 juin 2012 - 09:50
Personally, I play:- Asari Adept, Asari Justicar, Human Sentinel, Salarian Engineer, Geth Engineer, Salarian Infiltrator - so that's several playstyles for one player, at least.
Thing is, there's more variation for some classes, less for others. Obviously Soldiers, Adepts, Sentinels and Engineers vary greatly. As other posters have said, Infiltrators and Vanguards are all tied around their class power.
Q. Do you feel that any one particular strategy or play style outshines the others?
And therein lies the problem. Some ways are pretty obviously better than others. Or at least are much harder to make work. Using the Infiltrator example, it's very clear that Salarian and Geth Infiltrators are top of the heap.
Then there's things like Batarian Soldiers, who are absolutely brutal melee and close-quarters characters, but then melee and CQC is an incredibly hard playstyle to pull off on higher difficulties. Then there's so many weapons which are only useful if you're hosting or have little lag...but that's not always viable.
#240
Posté 15 juin 2012 - 10:11
I sometimes use my QFInfi, just to mix things up. She's become more fun lately now that I have a Valiant, which is a surprisingly fun weapon (unlike the Krysae).
And last on my list is my HFSolder and AA, which I sort of play just on random whims. Though sometimes I feel a need to just shoot stuff, which the Soldier is really good at doing.
Q. Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
I personally feel its the maps that limit the playstyles. I'm really against any close-quarters combat builds just on the fact that the ME3 world is dominated by guns, so the risk inherent in CQC is not justified (in my opinion). That said, I know a lot of players have made viable CQC builds, but it seems kind of gimicky to me, though to be fair, they can be effective is they have a good team to support them.
Q. Do you feel that any one particular strategy or play style outshines the others?
This again is more a result of the maps and the nature of Horde Mode combat than anything to do with class. The situation decides the strategy, and so long as there is only one situation (Horde Mode) there will always be a limit number of viable tactics to deal with it.
Modifié par Jjynn, 15 juin 2012 - 10:19 .
#241
Posté 15 juin 2012 - 10:12
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
The is an excellent difference in classes and play varieties. That said, there is no reason why not to aim higher for megalo-excellent difference (Its a word really. No no, really. No don't check it
I'm sure there is a dominating play style, but i've never been a person for trends. I chose and play playstyles I find fun and ones that are usually thematic. My very first character was a human male melee infiltrator.
#242
Posté 15 juin 2012 - 10:16
I play or played a lot :
AA, DA
HS, BS
GE, MQE
SI, GI, FQI MQI
I play many other classes, but those are the best for me
I would like to play more AV and DV BUT the damn vangard bug prevents this :/
(not longer than a day ago I had to leave a good R - R - G run at wave7 because of being stuck 1km In the air)
Q. Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
I do but I would enjoy even more.
Here are my issue with this :
* Are all the classes viable at Gold and against every faction ? I feel that some are still harder than others
* more classes lead to more character card and from the launch to now the number increased from 6 to 18. Honestly it's way too high. I keep getting old char while I still need the new ones... Could be a good reason to leave
Q. Do you feel that any one particular strategy or play style outshines the others?
Currently, I don't like the melee heavy style because of lag/sync kill/heavy damage in gold.
For the rest I think it's fine, you can go crazy with tech/biotic/weapon or grenade up to very efficient gold run or just have fun with a mix
Modifié par HyruneX, 15 juin 2012 - 10:22 .
#243
Posté 15 juin 2012 - 10:23
Soldier and Vanguard. Love them both. Other classes are interesting and all, but I like the style of play that comes with Soldier and Vanguard (rocking the world!).
Meaning, I really like to charge the enemy lines and be the first to fight, be a real juggernaut that tears my enemies apart, while keeping my team safe.
Modifié par Arppis, 15 juin 2012 - 03:35 .
#244
Posté 15 juin 2012 - 10:30
I mainly use the adept when I see at least two other biotic-using classes on my team. Or, when I haven't used it in a while.
My human soldier is my main class, and the one that I usually use the most. That class is the one that mows down the main groups of enemies, along with easily killing Brutes and Geth Primes. It's also useful for when I need to revive a teammate or two, since it can take a hit. Like, my tank class.
My Quarian Infiltrator is my sniper/"medic", and the one that I use for objectives. I love quarians, so when I'm not using my Soldier, I'm using my Infiltrator. I love the feeling when I'm helping my team by reviving them the second they go down.
And my Geth Engineer. If I've been doing badly the past few games, I'll pull out my Engineer, and use the turret often. It's seriously useful, and I'm sort of surprised nobody has called on it being overpowered.
#245
Posté 15 juin 2012 - 10:33
#246
Posté 15 juin 2012 - 11:03
S:
Geth Engineer, Geth Infiltrator
A:
Salarian Infiltrator, Drell Adept, Batarian Soldier, Drell Vanguard, Phoenix Adept, Male Quarians
B:
Most of everything else
C:
" "
D:
Krogans
Asari Adept
All Sentinels except Turian
FQuarian Infiltrator
#247
Posté 15 juin 2012 - 11:11
#248
Posté 15 juin 2012 - 12:17
#249
Posté 15 juin 2012 - 12:34
#250
Posté 15 juin 2012 - 12:38
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
Different classes: I mostly feel there are enough classes to satisfy.
Outshines: I think the gun outshines melee or casting playstyles. More so as play moves up in difficulty. In particular, high burst damage comes to the forefront. This is most evident in gold, where players can not survive out of cover for more than a few seconds.





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