Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!

Hi Derek. Thanks for asking!
To answer your questions:
Q. Do you feel there is enough of a spread of different classes to satisfy a variety of play styles? I do feel that there are a good amount of classes and playstyles. I have characters to pick from when I'm feeling agressive and "in your face die!" (vorcha! lol) and characters to pick from when I'm feeling like some biotic kaboom, and characters to pick when I'm feeling sneaky snipey.
Things I'd like to see:
- I feel that a Medic class would be really great! It has come up in coversation a few times while playing with friends and the consensus was that we'd like to play as a Medic- and especially have one on the team!
- I like female characters. As a female, one of the things that attracted me to Mass Effect to begin with was that I could play a kickass female character! It's rare! It's wonderful! So...I think that's why you keep getting calls for female turians, female drell, female batarians, etc, etc. If you had offered the new Phoenix characters with a female option as well, I would have just fallen over from the awesomeness.
- A mix up on the hordes. Like waves of husk hordes when fighting the Reapers. Maybe going against Cerberus and you're fighting Mechs. You could have a whole game based on Mechs, or Mech waves. Geth?..um not sure what they need. Not really liking them much at the moment.
Q. Do you feel that any one particular strategy or play style outshines the others? I think there are characters that favor particular strategies and playstyles over others, and certain boards and hordes that are easier to kill with certain set-ups, but no one character or one playstyle comes to mind that wins in every situation always beating out all others.
I have to admit I stay away from certain characters:
- characters that rely on grenades because the ammo boxes don't replenish reliably, and I feel that even more to be true with the shortened time between rounds. So I feel those characters get gimped and stay away.
- characters that can't maneuver well, so I don't really play the tanky characters like turians and krogans and batarians. It doesn't bother me on Krogans- they are tanky. It bothers me on Batarians and Turians, and especially since Marauders are so dodgy!!
I have the Hurricane and I've heard that the weapon is beastly on a Turian so I'd like to try it, but the no-dodge thing makes me sad. Ideally, if you made a female Turian that could dodge -since we know all about their flexability- that would be fantastic!
-it might be just me but it seems harder to set up any kind of tech explosion then biotics. I know how they work- I have a cheat sheet- but they don't seem to go off reliably and I know certain powers like Sabotage don't register that you've killed with it, etc. So tech powers seem to suffer overall as compared to biotics.
The reason I play this game is because it is a team game and team orientated!