Currently there is a good mix of classes. I am not opposed to more, but I feel you have all of your bases covered for different styles of play.Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
I feel that several sets of play styles outshine the rest.Do you feel that any one particular strategy or play style outshines the others?
First of all, Biotics are extremely powerful, though less so against Banshees since their energy shield seems to block Biotic Explosions, but against other races they are extremely powerful. Even with the reduction in range, a team working together with 3-4 biotic players will usually do better than just about any other setup.
Infiltrators are easy to use and a very forgiving class, and there are a selection of weapons that make them a natural choice for newer players, and an extremely powerful choice for veterans. The Geth Plasma Shotgun on 360/Playstation 3, the Claymore on PC, and the Krysae/Valiant/Black Widow on any platform all give Infiltrators a massive toolbox of extremely powerful weapons made more powerful by Tactical Cloak. The issue is, if you nerf Tactical Cloak, Infiltrators lose the one thing making them competitive. A significant loss to Tactical Cloak's damage bonus would put my Infiltrator from the top of my play list to the bottom unless there was a general buff to their other abilities in order to bring them in line with the other classes and still make them interesting. Weapon damage is basically all they have right now, so take that away and similar classes with more refined abilities will outstrip them easily.
Tech classes seem to be on the other end of the spectrum. Tech Bursts can be powerful if used correctly, but not anywhere near the power level of Biotic Explosions. The only Tech classes I can play with any efficiency are Salarian Engineers (Disruptor Ammo + Energy Drain for tech bursts), Geth Engineers (Hunter Mode + GPS + Turret for crowd control and utility) and Turian Sentinels (Overload + Tech Armor for crowd control/survivability). Most of the other Sentinels lack the ability to contribute to the team in a meaningful way (Krogan/Vorcha are no-power melee monsters, which makes them very solo-oriented. Batarians have a slow cooldown stasis equivalent but otherwise focus on weapons and solo style play, and Humans are basically Asari Adepts with Tech Armor, so they don't fit as "tech classes".) while the other Engineers are lackluster compared to their other class variations (Male/Female Quarian Engineers are laughably useless compared to their Infiltrator counterparts, and Human Engineers fall short of the Geth/Salarian.)
Soldiers tend to also fall on the opposite end of the power scale, particularly because Infiltrators do their job better. The Turian Soldier and the Batarian Soldier do extremely well because Marksmanship makes a number of the current SMG's into bestial death dealers, and Ballistic Blades is basically an area stun-lock machine combined with a Geth Plasma Shotgun. Krogan on the other hand can get more damage than their Sentinel counterparts in melee, but neither build is particularly good on higher difficulty. Human Soldiers can do decent Sniper builds, but Infiltrators will ALWAYS be better, and Vorcha Soldiers are outshined in every way by Vorcha Sentinels because a choice between Carnage and Cluster Grenades is no choice at all.
One anomaly to point out is the Vanguard, which probably has the largest range of useful to non-useful races/builds. Human Vanguards are notorious for dominating the field on low difficulty, and getting destroyed on high difficulty, but once you take Half Blasts, learn some restraint, and shove them in a team specializing in Biotic Detonations, they are definitely top-tier. Phoenix Vanguards offer some of the most engaging and powerful close-range play that I've seen in a class so-far and completely outshine their Adept counterparts, and the rest of the races fall somewhere in the middle. Drell are pretty much the opposite of Phoenix (Adept easily outshines Vanguard) as are Asari, though not as much. Krogan Vanguards have the potential to be the most effective of the melee builds, or would if their Rage talent actually worked at all. Currently Geth Infiltrators steal that show.
Overall I would say that there needs to be a general re-balancing of the various combos (Tech/Biotic/Weapon Damage) so that equal results can be achieved by players wanting to use any of the three. There needs to be some re-balancing between Infiltrators/Soldiers, and between Tech/Biotics in general to bring all three of them in line, because currently groups working for Biotic Combos will always do better than those working for Tech Combos, and individuals playing Infiltrators will always outshine individuals playing any other class if they know what they are doing. I don't think a SIGNIFICANT change in any one area is necessary. Just a general re-balancing.
I think part of the issue is that unless you have a group to play with, everyone just takes whichever class will give them the highest personal DPS. There should be some impetus for a group of players to meet randomly in a lobby, and make a team that will work well together. Most people just don't tend to trust random people they meet on the internet though, and sometimes with good reason.We try to keep in mind this is about team play with a well-rounded team, of course.
As an aside - since you mentioned team-play with a well-rounded group, I would like to bring up the question of the current lobby system and it's lack of integration with XBox Parties. Many games allow a party to queue together for a match, but ME3 has a clunkier system of integrating party members. Private lobbies make this somewhat easier, but if you don't have enough people to fill up a party you ultimately have to make the room public, or risk not having a replacement if a random person leaves the group. However, if the game is public and, say, a glitch happens that requires the Host to leave (IE an un-killable enemy), or a party member disconnects, he can re-join the group, but almost always a new player will be added in his spot within seconds.
Personally I think adding an in-game option for the host to make a game public or private on the fly would solve these issues and would not be hard to implement. If a party member loses their connection or the Host has to drop in order to re-start the wave (in the case of the above-mentioned glitch) the new host should get a message asking if they would like a random replacement, or if they want to change the party options from private to public. Something along those lines.
Anyway, sorry for the novel! I am really enjoying the game for the most part, and aside from the few imbalances and bugs that need fixing, things seem to be running relatively smoothly. Nice work, BioWare!





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