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How many different classes do you play?


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#51
Immortal Strife

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Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!

Image IPB


I feel the spread of play style is seriously gimped by the Vanguard's "floating glitch" which is a shame because the Vanguards can hang with infiltrators and Adepts. The engineers and sentinals are outshined by the other classes IMO, power damage seems to take a back seat when compared to biotic explosions and damage buff powers. Overall I think most would agree the adepts and infiltrators are superstar classes, and the other four could use either buffs or fixes to make them more playable.

Modifié par Immortal Strife, 14 juin 2012 - 06:07 .


#52
Permafrost27

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


1) Absolutely. The depth and diversity between classes, and even within classes accounting for build variation, is excellent.

2) Unfortunately I don't feel I can answer this one accurately without bringing up a topic already receiving way too much exposure on the forums; Infiltrators.
In regards to one play style / strategy being dominant, there is no question in my mind that on Gold, all other things being equal, more infils on your team almost invariably equals more success.
Beyond that all I can add is the semi-obvious:

-turtle up against Geth
-Against Reapers, have one or two people specifically designated to kill marauders + ravagers so that Banshees and Brutes can't flush you into a firing range deathtrap
-Cerbers are mostly non-threatening aside from turrets and phantoms

Hope this was helpful.

Modifié par Permafrost27, 14 juin 2012 - 06:06 .


#53
KarmaTheAlligator

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


I think there's enough variety, although a few extra/different abilities on some classes wouldn't go amiss.

As for strategy or play style that outshines others, I personally can't think of any. Every time I hear about something that works well, I tend to try it and be dissapointed with the results. I suspect it's because it depends much more on player's skills than character/weapon combos.

#54
Permafrost27

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[/quote]

"I feel the spread is seriously gimped by the Vanguards  "floating glitch", which is a shame because the Vanguards can hang with infiltrators and Adepts. The engineers and sentinals are outshined by the other classes IMO, power damage seems to take a back seat when compared to biotic explosions and damage buff powers. My overall feeling is adepts and infiltrators are superstar classes and the other three could use either buffs or fixes to make them more playable."



Excellent point that I completely neglected.

I love the Vanguard playstyle, but the glitch makes using them as non-host problematic.

Modifié par Permafrost27, 14 juin 2012 - 06:05 .


#55
GodlessPaladin

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Derek Hollan wrote... So, a quick couple of question out to everyone:

Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Yes, though some classes could stand to have what makes them unique emphasized and made a bit more competitive in higher level play (for example, Human Engineers and Quarian Engineers have unique but rather weak summons which many successful Gold players simply skip over).

Do you feel that any one particular strategy or play style outshines the others?

Geth Infiltrators, as well as Drell Adepts and Male Quarians with grenade gear, seem to clear more efficiently than most classes.

Likewise, even within the context of single characters, there are many skill evolutions that serve little purpose (such as the Infiltrator's rank 4 Tactical Cloak choice between 40% damage and 40% duration), or no-brainer choices regarding gear.  For example, there's pretty much no reason to want to take anything other than Grenade Capacity gear for any grenade using class (Batarian Soldiers, Krogan Soldiers, Human Soldiers, Drell Adepts, Male Quarians, Asari Vanguards, Drell Vanguards, et cetera).

We try to keep in mind this is about team play with a well-rounded team, of course.

The current post-DLC/patch metagame actually rather encourages same or similar class teams, as evidenced by the record-holding speedrun videos (such as the fastest speedrun vs Cerberus being 4 Geth Infiltrators using the Krysae Sniper Rifle).  All Geth Infiltrators or all Drell Adepts works very well, for example. 

Modifié par GodlessPaladin, 14 juin 2012 - 06:19 .


#56
Barneyk

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The classes I play mostly theese days:

Asari Adept, or justicar if there already is another AA or 2 on the team, but I go 2 AA instead of 2 AJ if there is one of each, I also go AA if there is a drell adept in the team. I equip a Carnifex, Hurricane or Eagle.

Turian Sentinel, no warp, maxed TA for defense.
Equiped with a Saber and usually disruptor ammo, being a great tech support guy priming tech bursts with both overload and Distuptor ammo while detonating with overload and doing some nice damage with the Saber, especially after the nice buff.
I named him "Tech Support" :)
Nice to tank a little bit of damage.

Quarian Male Engineer, skipped fitness, a lot of arc grenades, inciniarate and tactical area scan. :)
Using a Geth Plasma Shotgun usually.

Geth Engineer, overload + healing turret + geth plasma shotgun.

Salarian infiltrator with prox mine and a valiant.

Asari Vanguard with stasis and a black widow.

Human infiltrator with cryo blast and a black widow or krysae.

Thats the classes that I play and feel comfortable bringing to gold with randoms, least so the human infiltrator.

#57
Geek

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Adept: With the shockwave buff they are all awesome
Soldier: I really like the human and the batarian, though stunlock needs to be fixed
Infiltrator: They are all good, and the gap between infiltrators and other classes is small
Sentinel: Again sentinel has a different use here, though the krogan and batarian could do without the stunlock
Engineer: Love the salarian, geth, and quarian male, the female needs some help.
Vanguards: Good classes, really do like the drellguard, but the flying away bug needs fixing.

#58
Ares Caesar

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
1)Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

2)Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


1) Pretty much. I would like to see the window for all tech explosions increased to be as equally beneficial and easy as biotic explosions. Seeing as abilities like Warp, Reave, Singularity, Pull etc. give 6+ seconds, while most tech abilities have 3 seconds or so, and no skill evolutions for increased explosion damage... not to mention they're far harder to set off by yourself.

2) Krysae + Infiltrator = A bit on the overpowered side. While I've always thought Infiltrator was a strong class, it wasnt until adding the Krysae that I believe they went from "strong" to "overpowered"... The issue is that they now have a massive damage AoE weapon that can engage multiple targets in a single shot, where as before anyone using a sniper rifle or shotgun typically could only hit one enemy at time, maybe 2-3 per cloak cycle *if* you were good/lucky.... now with the Krysae + Infiltrator, its easy to take out groups of enemies with very little "luck/skill" - Its my opinion that the Krysae is more of the problem, than the Infiltrator class as a whole.
________________________________________________________________________________

As for the original post, lately I play generally whatever synergizes with the team best, even with randoms. The only time I play an Infiltrator is when I see 3 varied classes, particularly something like Krogan or Batarian where there isnt much Tech/Biotic comboing, and I know the team could use someone who can cap objectives and play team medic when they drop.

Promoting and playing a variety of different classes and build setups is the only thing keeping the game interesting anymore. Until the change in character cards (giving 250k xp vs 125k), I never promoted much, and sat on the same builds for long periods of time... now I find that I'm willing to try some odd/unique builds just to see if I can find something special that keeps things interesting.

Variety is the spice of life, and if nothing else, playing some different classes/builds will make you appreciate the ones you prefer even more ;)

#59
YuenglingDragon

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Derek Hollan wrote...
 Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

 
Yes, but only if the answer to question below is addressed.

Derek Hollan wrote... 
Do you feel that any one particular strategy or play style outshines the others?

God yes.  The game right now has serious mechanical preference for combo detonations.  It's the only thing in the game that scales.  classes that don't prime and set off their own detonations should have some scaling ability as well.  An option for Concussive Shot on Human Soldiers to scale, scaling melee damage for Krogans, and so forth.  A way to make scaling damage on high recoil weapons on Turians would be awesome, too.  Things like that.  Dig?

#60
Kalas Magnus

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Yes.Well aside from the vanguard glitch that makes the class unusable off host.

Do you feel that any one particular strategy or play style outshines the others?
Geth infiltrator is clearly broken and give him any gun and he will top the score board. He can function better than the rest of the team combined.

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB



#61
n3koshi

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I have and will play pretty much any class/race combo depending on my mood at the moment. I tend to do a lot of promoting so I can try new builds/play styles.

I do have some all-time fav's though. The Phoenix Adept is fun as hell, spamming Lash (which I'm sure annoys other players but it's so much joy-joy to throw them off the map). Any of the vanguards is always a good time, with each race being a different style of dash and smash. When my ADHD isn't kicking my butt and I can concentrate enough to get my timing right, I like to play a sniper-type Infiltrator. Especially fun as a geth with a Javelin and shooting enemies through the walls.Turian soldier spamming Concussive Blast and chewing the big guys up with a marksman/phaeston/[piercing mod combo. Turian sentinel spamming overload and rapid fire weapons, or krogan sentinel heavy meleeing anything that gets in front of me. I love my human engineer as well, but lately I've been playing my male quarian engineer quite a bit, spamming Tac Scan (with multitarget pulse at 6) to keep other players informed of where the bad guys are grouped up and supporting with a falcon/cryo or falcon/disruptor combo for support.

#62
SWFanatic

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


I think theres room for more support classes. I'm pretty much relegated to "healing" with geth engy with shield spec turret, or bubble stasis adept asari. Or pretty much using the falcon as stagger crowd control.

For tanking I can't help but feel like if I'm not krogan vanguard than I'm not able to be as useful to absorb and protect teammates.

Lots of viable options for doing dps that largely seem to depend on preference, but it seems infiltrators and soldiers are very popular. Not saying that there should be buffs or nerfs...just people enjoy those playstyles.

EDIT: Vorcha Soldier/Sentinel are almost identical, something else there would be welcome IMO. (Granted I haven't unlocked the sentinel yet)

Someone else commented that the reason for two vorcha is pretty much just to initially double your chances of unlocking them. And I thought the signature power of sentinels was tech armor...and versatility/flexibility in way of building which I don't think really reflects the vorcha. But it is nice to see the vorcha as an exciting divergence from the other classes.
To me Carnage does not suit the playstyle. Its nice for some range but it seems to me that its either for melee or more of a tanking role, but I haven't been able to use it as effectively as krogan vanguard for tanking.

Modifié par SWFanatic, 14 juin 2012 - 06:22 .


#63
Longhammer808

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


1.) I think there are enough classes and variations in the game to satisfy most. Additional classes would be welcomed, however.
2.) I believe every player finds their niche over time. I started out as a Vanguard but discovered Engineer suited me better; eventually I found Infiltrator to be most to my liking. Really, once you gain experience in all classes, you should be able to build teams that automatically compliment each other. The goal should be good teamwork and synergy between styles, not being a lone superstar.

#64
mijames1

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


I think there is enough variety in classes/races. Id much rather you guys work on more enemies.

I think infiltrators are definitely the most powerful class in the game. With sniper rifles or shotguns they are amazingly effective as well as being the best option for objectives in many cases.

In terms of strategy the one that works far better than the others is controlling spawns. A well organized team that knows how to control spawns can beat most maps in 15 minutes or less.  I dont think there is a lot bioware can do about this though without making spawns completely random and that would make the beginning of each wave a nitemare. 

#65
ChStapeler

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


There's a decent number of classes/characters, but the thing is their build options are too limited.

What I keep thinking about is that unused 'quickbar 4' there... If there's something that would truly bring out the best out of this game would  be adding one new power to every character, but keeping the same number of total skill points.  More variety in each character's build options would make things very interesting, no?

#66
sirjimmus86

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In order of most played in last week:

Adept - Cerberus & Old Human, Drell if someone else on team is playing a biotic without Reave, so we can combo, and chuck the odd grenade to finish things.
Vanguard - Drell, Old Human
Infiltrator - Human & Valiant
Engineer - Human with sabre, no drone, disruptor ammo and cryo/incinerate for tech bursts
Solider - Krogan heavy anti-armour with wraith (finding Talon works better tho)
Sentinel - Turian, using cerberus harrier and warp/overload spam, no points in tech armour, a bit of a nerfed soldier.

Characters

#67
Invellous

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB



(1) There are a fair number of different classes, though I feel more could be added. There are still Powers that have not been used yet as well as unexplored combinations. Resurgence delivered a lot of good classes that felt different from not only one another but the existing classes as well. While Rebellion did give us new class and Race combinations, it felt like you only released three classes. I only say this because of the classes having near
identical Powers shared amongst them. Worse still the Male Quarian Engineer felt like a gimped Infiltrator, and the Ex-Cerberus Adept felt like a Vanguard without Biotic Charge. The Vorcha are both equally effective in my opinion with the Sentinel taking the lead due to having the ability to trigger Biotic Explosions. However they too were too similar in regards to Powers, and even playstyle. They say variety is the spice of life, and nothing could be truer in a class System.

 
(2) I feel every strategy and playstlye can shine as long as you have the right class, and setup as well as Team Mates that you can synergize with. While there are some that require less to shine I do not feel as though any one outshines the others when played well.

Modifié par Invellous, 14 juin 2012 - 06:20 .


#68
TMB903

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I mostly play human vanguard(host of course),Justicar is awesome,GI and lately human soldier(with my harrier II he deals insane damage)

#69
Blackest_Knight

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Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Yes and no... While there are many classes that could play as melee none of them have any real advantage in doing so, the only reason to do it is for fun. When you do that though you go in knowing theres a moderately high probability you will be downed if not "Sync killed" a lot. Also you will learn to hate gaurdians being completely unmelee-able from the front (even when the shield is knocked up).

This results in huge amounts of skill trees being essentially wasted because there's no advantage in taking the +Melee boosts.

So while the class spread as such is good, the gameplay doesn't fit itself around the play styles. Which leads to the next question.

Do you feel that any one particular strategy or play style outshines the others?

In general there are certain play styles which are just flat out more effective. As previously mentioned Melee is generally the least effective play style (this is not saying it's unplayable, just you could play your class any other way to greater effect). The next is anything that relies on unreliable skills, this would be things as obvious as Vanguard bugs, to things like Shockwave and it's ability to "Miss". When playing a class or build that is based on something that may or may not work, even when the target is viable for it, you end up just frustrated.

The last piece would be offensive vs defensive. As a general rule Offensive play styles are much more effective than Defensive. classes like the Geth Engineer have some awesome defensive potential, but it's outshone by the raw destructive power of (for example) the Geth Infiltrator. Both have the same base stats, and the same awesome Hunter Mode but one of them kills enemies before they can see him, while the other is more likely to get overwhelmed even though he should be able to fire more consistently, but he can't because the survivability is still incredibly low.

These "Defensive" builds are mildy effective for supporting others, but you will find that often having a 4th offensive player will result in better times, and less dieing/failure. Simply because being able to destroy everything before it shoots is a better defense than letting it shoot a few bullets and being able to eat some of them.

Edit: Heh, it wont let me capitilize classes, maybe if I add some other text?

Modifié par Blackest_Knight, 14 juin 2012 - 06:22 .


#70
gethinych

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Re: Derek's questions:

1) Yes definitely. Good job.

2) Yes, either Drell with a level 3 Adrenaline mod. Not sure that amount of fun is or should be strictly legal.

(I'd support the notion of tapping TC lightly with a nerf-paddle, though.)

#71
ryanshowseason3

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Derek Hollan wrote...
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?


Offensively yes CQC, long range, mid range, fast closers, Berserkers, tanks, glass cannons. Its all there.

I think we're lacking a bit in the active support area though. Bio sphere only really shines when you camp a position and oftentimes not large enough to cover the entire party depending on what cover they are in. Geth engineer's turret was a good move too letting it recharge shields, but it has the same situation as bio sphere on positioning and is a fire and forget kinda deal. Tactical scan is another great support ability letting teamates join in on the fun and rallying a group. Its also something active comparitively. These are our three options for support I'd love to see more or a combination of some of it.

Ideas:
support grenade. Perhaps creates a bio sphere, perhaps recharges allied shields, perhaps a stasis grenade. A flashbang maybe.
      Support weapon. Something designed to hinder enemies leaving them open for allies. Not sure what but could probly come up with ideas.
      Pure support power kit: Setinel support class with shield recharging turret, bio sphere and tac scan. Or some new power or blasphemy, removing the training line for another support power!

Derek Hollan wrote...
Do you feel that any one particular strategy or play style outshines the others?

Infiltrator's damage capability outpaces all. Too many 3 geth infiltrator pub games.
I don't see a lot of engineers anymore.
Vanguard is too much fun, but don't ever change it.
Very few good adept classes.
Soldiers deserve something, but I don't know what.

#72
richcz3

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[quote]Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
[/quote]
Yes, there is a fairly good mix of classes and play styles. One definitely can't apply one strategy accross all classes or race.
With that said, I avoid playing immobile Turians and rarely play humans of any class - exception being the new Human Vangaurd.

[quote]Derek Hollan wrote...
Do you feel that any one particular strategy or play style outshines the others?[/quote]
Well Infiltrator class is usually a sounding board for Overpowerd weopons - so Tactical Cloak needs some looking into to ballance things out and the bug of Instant Uncloak really needs to be addressed. Nothing worse than Cloaking to save someone simply to uncloak 1 second later and suffer a cool down.

[quote]Derek Hollan wrote...
We try to keep in mind this is about team play with a well-rounded team, of course. [/quote]
Aside from from the introduction of uber Geth, the game offers pretty close to the best well-rounded team play there is. With that said - the A button should not perform every critical function. Revivng team mates can be a nightmare.

Image IPB[/quote]

Modifié par richcz3, 14 juin 2012 - 06:24 .


#73
BjornDaDwarf

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


1.  Yes, but I would actually enjoy even more differentiation between classes/races.  I'd really like to see more unique differences between the races.  I think the core, original races have ended up slightly more boring when compared to the unique racial abilities that added races have got.

2.  There are clearly a handful of builds that outshine the rest of the available classes.  Certain biotics, or biotic classes run together.  Infiltrators (especially with Krysae).  I've actually trended towards running classes/builds that aren't the most popular, but that's to keep the game fresh for myself.  If I run the same class too many times in a row, I start to get bored.  

#74
Yriss

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Derek Hollan wrote...

Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?


I think so. The 6 classes offer varying degrees of combat, tech, and biotic powers. Within those 6 classes, I find that each character also work to satify a variety of playstyles, and with each DLC's new characters there are even more possibilities.

For example, to me, the Infiltrator has always been about staying back and sniping enemies. Generally support fire, whether Human, Salarian, or Quarian. But with the addition of the Geth in Resurgence, whenever I play him, I feel so... aggressive. With Hunter Mode on, I feel like I'm ready to go slay everything like an evil assassin. It's such a different type of experience for me. Experiences and opinions differ from person to person, of course. :)

Another example is the Engineer, which again, to me, has always been more of a support class. But with the Male Quarian Engineer in Rebellion, I feel more like a combat engineer than a support engineer and I play more aggressively, flinging grenades and sporting a Saber.

I can only presume that with each subsequent DLCs, we'll get more and more variety.


Derek Hollan wrote...

Do you feel that any one particular strategy or play style outshines the others?


I don't feel so. There are characters and/or builds that can handle certain enemies better (I'm thinking of tech powers against Geth, or biotic powers like Stasis against Cerberus), and there are those that are more "general purpose" like the Soldier and Sentinel, for example (love the Turian Soldier with a Revenant! And the Jack of all Trades Turian Sentinel). If you're running a specific lobby, then you can choose your class accordingly. If you're running an Unknown/Unknown lobby, then you'll have to be ready for all eventualities.

#75
jandrewcepticon

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If I were to base it from within the last 2 weeks or so:

Quarian Male Infiltrator
Krogan Sentinel
Asari Adept
Salarian Engineer
Geth Engineer

Those are the top 5 recently. Although I've been trying to sneak in some Vorcha Sentinel and Phoenix Vanguard into the mix, just for variation and testing. :D