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How many different classes do you play?


290 réponses à ce sujet

#76
Polyday

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I don't like how people want to nerf a class they don't like just because they aren't getting the kills.
The way I see it is if you can't get more kills than the other guy then he is skilled in the class.
Besides, this game is a team effort not so much free for all, so people shouldn't be complaining of a class being OP to them.

#77
Ninefingers79

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I find myself playing the Phoenix Vanguard almost exclusively these days. That said, I don't mind hopping on another class if the team composition looks like it needs something other than a Vanguard. I'll also pick someone else (Human Adept or Sentinel, usually) if facing Reapers.

As for Derek's questions; there is enough variety to satisfy different playstyles, though disparities among certain race/class combinations make some less desirable and efficient than others - for example, many of the "old" Human varieties of classes are outclassed by their alien counterparts, most notably the Human Engineer and Human Infiltrator.

There are some playstyles and team compositions that are clearly more efficient than others, though I don't think it's so much a question of class synergy as it is individual skill. At the moment there is little incentive to play a "complimentary" class as aside from biotic detonations (which most biotics can self-detonate) there are few benefits to creating a well-balanced group. Hence speed clears are done with largely homogeneous groups of 4 infiltrators or 4 adepts, usually sporting the same weapons even.

#78
SoulRebel_1979

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


1. 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles? 
I think there are. Lots of options and play styles (builds) to choose from. The only dissapointment was the last round of characters, who imo were great, but too similar in abilities. 

2. 
Do you feel that any one particular strategy or play style outshines the others? 
Some classes are more effective on certain maps than others, which is good imo. More variety the better. However, it's can be pretty telling when, in my own play experience, Gold is usually either Adepts, Engineers or Infiltrators. When pugging gold, I almost never see Sentinels, Soldiers or Vanguards. Again, speaking from a Gold pugger perspective. 



#79
jaydubs67

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Playing multiple classes does not prevent me from wanting game balance.  

The classes I play on gold:
-Human vanguard - fine
-Krogan vanguard - fine
-Phoenix vanguard - fine
-Geth infiltrator - needs a nerf to TC
-Salarian infiltrator - needs a nerf to TC
-Salarian engineer - needs an incinerate buff
-Geth engineer - should be slightly less squishy w/ hunter mode
-Human engineer - needs an incinerate buff
-Human sentinel - fine
-Turian sentinel - fine
-Vorcha sentinel - bloodlust should get a stack every 3 assists
-Vorcha soldier - bloodlust ^^^, also carnage needs a buff
-Human soldier - concussive shot's rank 6 amplification needs a fix (currently doesn't work), grenade gear nerf
-Batarian soldier - needs shorter or less stunlocks, grenade capacity gear nerf
-Human adept - singularity needs a shorter duration or different circumstances to trigger detonation
-Asari adept - fine
-Asari justicar - fine
-Drell adept - needs a grenade capacity gear nerf 

The classes I don't play on gold:
-Drell vanguard - needs a buff, don't know what
-Asari vanguard - fine
-Human infiltrator - cryo blast and sticky grenade need buffs, TC needs a nerf
-Fem. Quarian infiltrator - TC needs a nerf, sabotage and sticky grenade need buffs
-Male Quarian infiltrator - TC needs a nerf, arc grenades need a grenade capacity gear nerf
-Fem. Quarian engineer - incinerate, cryo blast, sentry turret all need buffs
-Male Quarian engineer - needs a grenade capacity gear nerf, incinerate needs a buff
-Krogan soldier - carnage needs a buff, needs less/shorter stunlocks
-Turian soldier - Marksman needs a bonus power evolution
-Krogan sentinel - Incinerate needs a buff, needs less/shorter stunlocks
-Batarian sentinel - not sure about powers (haven't played enough on any difficulty), needs shorter/less stunlocks
-Phoenix adept - is too much like the phoenix vanguard.  Charge > singularity for a close-range class.  

Modifié par jaydubs67, 14 juin 2012 - 06:27 .


#80
quorkszz

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


1. I do. However, many of them do the same thing.

2. Nope, if you play according to a characters strengths.

What I would like to see is more variety in skill placement for charaters, or even further, more skills. Too many of the characters are the same. Granted, I understand classes have their own thing going on, but lets mix it up a bit. How about an infiltrator that doesn't utilize cloak, or a hybrid soldier that has barriers. Spice it up, and think outside the box.

#81
Poison_Berrie

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

I believe that the available classes fill about all the main playstyles and that within classes there's quite a lot of variety. That said the Rebelion DLC characters are in my opinion a bit too alike.
All the different races differ on only a single power, while I'd prefer a bit more differences between them.

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB

 
Well on certain classes certain styles really outhsine, but overall I think it's reasonably balanced.
That said I think certain evolutions paths are lacking.
For example:
Tactical Cloak offers a duration or damage increase. The thing is that for most purposes your cloak duration is already long enough (10 seconds) and the damage boost is quite massive compared to the few seconds extra duration. 
Warp: The damage route isn't all that great, especially since most of it is DoT. The BE evolution grants the possibilty for a whole lot more damage and Expose is great for your own and your teams damage.
Cryoblast: The damage route seems to be the better path to take. Slowing isn't that noticable and recharge speed is already pretty low.

#82
Zjarcal

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I play ALL the classes and characters, there's not a single one I haven't put some thought into how to build and play effectively. Granted, I obviously have some favorites that I play much more than others, some because I'm better with (Geth and Female Quarian Infiltrators) and others just because I like them (Female Quarian Engineer).

So yeah, I'm on the same boat as the OP, I don't care if certain classes are more powerful, I'll just compensate by exploiting the strengths of the other ones. Most importantly, I'll have fun doing it.

#83
UKStory135

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I play Infiltrators, Engineers, and Adepts the most. I also play with Soldiers and Vanguards occasionally to finish up their leveling.

#84
zeal.assassin

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I play them all but I don't play every race.
-Human Adept
-Human Vanguard ( I hate this guy/girl to even want to try to play it)

Oddly enough I got two Cerberus characters I have yet to try.

#85
Spartanburger

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Certainly, but the problem comes with balancing it all so that people who prefer a certain play style will still be able to perform well on Gold, and at the same time make certain classes not so incredibly good at Gold that you only ever see them in Gold. That said, I've enjoyed the variety in the classes so far.



Derek Hollan wrote...
Do you feel that any one particular strategy or play style outshines the others?

I think this will vary between each person. Each race plays differently, and each class plays differently. All the caracters in a given class have a similarity and all the classes of a certain race (or gender if Quarian, or training type if Pheonix) are also similar in a way.
By far the two I've had the most fun with is Female Quarian Infiltrator and Geth Engineer.
I have noticed that some classes and some weapons are never used though. I hardly ever see Soldiers above Silver, and the only Vanguards I see in Gold are Krogan. Assault rifles I never see used either, with the exception of Bronze games, the Mattock, Avenger, and Harrier.

#86
sliverofamoon

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


As to the classes, I wish there were the ability to pick different powers, or level up different powers in the different characters, but of course related to each class. No out of class skills, or abilities. I'd rather the FQE had better fitness to match that of the male Quarians. I think the more variety we have, the better, and that is the one thing I see lacking.

I don't see any one thing outshines the other, at all. In the right hands I've seen every class and strategy made to shine

#87
rmccowen

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB

In order: 

Yes, and yes.

The Infiltrator playstyle is, particularly on Gold, very attractive. Tactical Cloak is an aggro management tool and a massive damage bonus rolled into one sexy package, and it's hard to ignore its appeal. You can play a calm, distant sniper, or you can play a frenetic close-quarters shotgun or melee build; you can be a master of objectives, and you can be the guy that's never more than three seconds from reviving a fallen comrade. And you don't have to give up anything to accomplish all of those objectives simultaneously.

Otherwise, however, I think the game is very well balanced--and for those that dislike infiltrators, or who like me occasionally enjoy a more challenging play experience than the infiltrator offers, there's a world of options that can be explored.

Just my two cents, of course. 

#88
Chealec

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


1) Yes - though some of the classes feel a bit "rushed" to me (sorry) - Vorcha sentinel as a case in point; it feels like Cluster Grenade was just chucked onto the class to give it some way to detonate BEs and - to me at least - it doesn't feel very Vorcha.

I'd like to see it with say a Pipe Bomb; a grenade that could be specced for either bleed (MOAR SPIKESS) or fire damage (MOAR BURNY) - and, I'm not sure, but maybe something other than the Flamer like an EAT FACE special melee power or something equally daft (but in a cool way) :)

We've got Human Sentinels for pure Biotic Teams, Turians can assist Biotics or Techs, Krogans biotics and soldiers, Batarians for Techs and Biotics (in a sort of limited capacity) - I'd sort of like to see the Vorcha Sentinel go in the Tech/Soldier gap.

Oh - and Humans... for a race that's supposed to be more genetically diverse than all the others, why are they all 500 health at base? Perhaps give Human Soldiers a base health of 600 and Sentinels 550 - not huge differences but just a bit to reflect that supposed diversity,


2) Apart from the odd thing that's a bit OTT (and conversely the odd thing that's a bit underpowered) - not really, a lot of it comes down to the player, some people are just better with sniper rifles whilst others are better at reload-cancelling Claymores and others still will manage to rush in and get that Justicar Bubble up in just the right place, at just the right time, without fail.

The main strategy that outperforms all others though - is teamwork. A mad rush through Glacier with a strong team will result in a very quick time whereas a more measured approach is perhaps advisable on Jade.

</tuppence>

#89
BlackoutOmega

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Kalas321 wrote...

One: GI

I used to play all the classes from time to time, but he is just so much better than the others.


LOL NOT ANYMORE

#90
EVILFLUFFMONSTER

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


I think there is a veritable cornucopia of fantastic variety and content, which is very well balanced all-round despite what some may claim, though I do have some ideas which I beleive would make the classes, playstyles and general gameplay a much more satisfying and cohesive experience.

AR's  become rapidly less effective as difficulties scale. AR's (and SMG's) are designed to be able to fire at multiple enemies in succession wheras the majority of heavy pistols/snipers etc are designed more for accurate powerful shots against individual targets. I don't have a problem with pistols being more effective against armour, if it wasn't for the fact that AR's are still generally less effective against most targets, and bypassing shield gates really doesn't mean much when you only have to shoot them once more with your pistol - an Arc pistol does Carnifex damage AND bypasses shield gate.

On bronze you can go to town with some of the AR's and do well, this is due to the higher frequency of low tier enemy mobs - regardless of actual DPS a phaeston user specced for damage can hose down three enemies in quick succession faster than say a widow user - BUT take it to gold and all of a sudden you have lots and lots of enemies with armour and high health and AR's just don't cut the mustard. Weapons like the falcon are still good because they have another niche - stun and AOE. This is why I think perhaps another element should be added - while a damage buff to all AR's would be great, to make them powerful enough to be competitively usable on Gold would make them "overpowered" on bronze. Something more careful needs to be done. This is what I propose;

 I think we need is to mix up the waves on higher difficulties and perhaps have a couple of waves where you have a large frequency of weak un-armoured enemies swarm for the whole two minutes - like a survival wave against husks and cannibals. The ability to hold down sustained fire would suddenly be very very useful, and the snipers and pistol users that dominate against Banshees,Brutes, Primes, Pyros, Atlases will have to take a back seat. Having an SMG as a secondary weapon for snipers would suddenly be a good idea. Powers like Shockwave and singularity would even become as useful as reave and warp - the justicar sphere would not be placed and ignored. Engineers turrets will SHINE as their flamer/shock/cryo ammo or health station saves everyones asses. This, I believe, would be the best way to balance the guns on higher difficulties, while at the same time making the multiplayer experience fresher and more satisfying for us all. The beauty of it is that it leaves the weapons as they are in their own strengths and purposes as Bioware intended, and they can pass it off as DLC rather than a balance fix. If you like this idea please mention it!

I have posted this elsewhere, so i am sorry if I am repeating myself..

#91
Homey C-Dawg

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I tend to overlook infiltrator classes, but I cycle through the other classes regularly. Infiltraor just always feels like point-n-click headshots to me, kinda boring. Though I've had some fun with a few CQC infiltrator builds.

@Derek: I think you guys are doing a good job with variety, although I think you should veer away from giving the same races identical powers. The three asari, for example, play quite differently from one another, whereas the vorcha are almost identical (I would have recommended giving one of them a rocket instead of flamer). Batarians and Phoenix are also very similar. There are of course differences in the playstyles of these similar characters, but I think they should onlt be sharing one power with their "other side".

My 2¢

#92
baldmop

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


  To answer the first question    Yes ,  Though a true melee class would be nice throwing knives ,sabers and such .
The second question is a little more detailed though because it depends soley on the level you play .

An example would be bronz vs gold . Bronze is about getting your feet wet but doesn't really prep you for the strength of the enemy  on uppper levels no real strategy for bronz because the first two waves are give me's  with upper level characters i.e. lift and cluster grenads can clear the first two waves in seconds and you can pretty much rambo the match . I think the enemies should be the same strength on bronze as in upper levels just make the spawns training wheel level . This would then make it a viable solution to strengthen lower level assault rifles that are usesable in bronze that really don't do enough on gold or silver . Bronze needs to be harder but not harder at the sametime . Nothing in bronze  preps you for the work it takes to bring down enemies in silver or gold  the enemies die quickly in bronze even with lower level characters . The Avenger is effective in bronze love it but can't really carry it in other levels because the length of time it takes to take down enemies becomes a liabilty to the team when others can take them out two to one .

Fbwgg tactic outshines all from the number of post it recieves . . Spamming overload on Geth no matter what level  is another . A well rounded team conquers all on silver and gold it doesn't really matter the strategy in some cases .

#93
Pichsterz

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Soldier: Human & Turian
Adept: Asari (Both) & Drell
Engineer: All
Infiltrator: Salarian & Geth
Sentinel: Human

#94
samb

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Yes, more than enough

Do you feel that any one particular strategy or play style outshines the others?

In random games team work just isn't that big of strategy.  Maybe because no one knows one another or no one is on a mic.  Hence, lone wolf infiltrators seem to dominate since they can do most things well without a team.


We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB

Power that directly benefit teammates would promote teamplay.  Like how the ME2 tech armor instantly recharged teammates' powers.

#95
Rodia Driftwood

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB



Yes and not really

- There's a plethora of classes that go well with a lot of people's play styles. The game is balanced this way.


- The only strategy that I can think of is that of an Iniltrator, but only because the Tactical Cloak is supposed to give the Infiltrator an advantage, but with a price. infiltrators may not have a lot of Health or Shields when they're TC isn't on. He's also meant to be "operative" taking care of individual objectives. He is "Key" to the mission's success.


This has nothing to do with your inquiry, but(and this has been suggested by a lot of people before) is there a possibility that we can get some more customizations for our characters in the future?. I know this affects the gameplay in no way, but a lot of people just like their characters to be unique in a way.

Modifié par Rodia Driftwood, 14 juin 2012 - 06:50 .


#96
Edalborez

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Most comfortable with:
Salarian Infiltrator (rocking since the MP demo)
Quarian Male Engineer
Drell Adept
Vorcha Soldier (Flamer)
Geth Engineer

I'll generally play any class, but I prefer those listed above for 90% of matches.

Derek Hollan wrote...

So, a quick couple of question out to everyone:

1)Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

2)Do you feel that any one particular strategy or play style outshines the others?


1) Yes, there is plenty of variety. But...

2) Some of the more "unique" classes don't seem to achieve results as easily as other classes.

Quarian Male Engineer vs Female is a rather poignant example.
Both have a debuffing power that has squad-wide benefits (Cryo Blast and Tactical Scan)
However, Male Engineer is unquestionably more capable of clearing out masses of enemies single-handedly due to the Arc Grenade + Incinerate combo. The limitation on the Male is merely the need for grenade refills. Tactical Scan also boasts interesting utility in its Area form.

That's not to say that Quarian Femgineer is so bad as to be unplayable. I don't believe any class is that bad. But it takes a higher level of skill to achieve results similar to more offensive (and even supportive) classes and playstyles.

On the note of teamwork, Area Tac Scan is, in my opinion, one of the best steps in this direction. Geth Turret and Biotic Sphere also, if less so.

Modifié par Edalborez, 14 juin 2012 - 06:51 .


#97
Kalas Magnus

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BlackoutOmega wrote...

Kalas321 wrote...

One: GI

I used to play all the classes from time to time, but he is just so much better than the others.


LOL NOT ANYMORE

That nerf was nothing serious. I still top the scoreboards and carry poor teams. He is the only class I dont care if new N7-1 characters join my game.=] That GPS+GI is so overpowered when hosting.

Modifié par Kalas321, 14 juin 2012 - 06:52 .


#98
ReflectedRed

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Atm I play mainly with these characters:

Human Soldier
Geth Infiltrator
Turian Soldier
Krogan Sentinel
Salarian Infiltrator
Asari Justicar
Salarian Engineer

Modifié par ReflectedRed, 14 juin 2012 - 06:51 .


#99
Guest_XxTaLoNxX_*

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


1) Sure, but they could be made better.

2) Infiltrators. They clearly outperform EVERY other class.

#100
P51Mus7ang

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


1) Yes I personally feel there is enough of a spread difference in class(s) that meet beginner to advanced

2) There are tremendous options available to the player within each class, I do not see a class that really outperforms others, it comes to the player. There are players that can go into any battle with any character and out perform if they choose.

It is only a suggestion however I personally feel that a guide/book would be well received by many players, how characters work well together against the enemy, many of us figure this out through trial and error, reading forum(s) and speaking to other players online.

It would be nice to see more team objectives that force the team to work together, maybe even challange(s) that had a short story line with objective, it would bring this experience to a new level.

Since we have your ear, just one simple request, is there any way we can get something that would tell us lag to the host and I mean anything, it is a great online game, needs a little tweaking however lag is a major issue and we do not determine it is an issue until we are into wave one, I personally hate to leave as I am generally playing Silver or Gold and that would not be fair to the remaining players, however I always suffer for it, some contribution is probably appreciated by them.

Great job, love the new maps and characters.....I am part of a group of older players:) we have a blast!

Andy