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How many different classes do you play?


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#101
Jay Leon Hart

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Let's see... (counting Human M/F as 1 choice)
Adepts - Asari, Drell, Justicar, Phoenix - 4/5
Engineers - All - 5/5
Infiltrators - Human, Salarian, Geth, Quarian Male - 4/5
Sentinels - Human, Turian, Batarian, Vorcha - 4/5
Soldiers - BF3, Batarian, Vorcha - 3/6
Vanguard - Human, Phoenix - 2/5

So 22/31 - option 5 it is

#102
Guest_Aotearas_*

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Watch it, lots of letters following:

Part One

Derek Hollan wrote... 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?


I do think most classes are well enough differiated to allow for various play styles. Making to specific changes at that and I fear you'd force a number of few, very specific play styles on players to use with every given class. as it stands now, the premise is fine in my opinion.

Derek Hollan wrote...
Do you feel that any one particular strategy or play style outshines the others?


Here I have to hop aboard the community train and have to admit that Infiltrators by none are the most effective class by far. Whilst each class is accessable to a certain agree and mastership can turn manyfold a build/set-up people might frown upon into a mayhem-wreaker, it is the Infiltrator class that is the most accessable and hand in hand one of the most effective classes each. Extremely high survivability due to Tactical Cloak and both extremely high damage potential (again from the same power) doesn't make the Infiltrator a mere one-trick pony, but something like a firebreathing, rainbow eating one-trick unicorn with a very large and OP horn atop its head with a 4x melee damage multiplier (you get the jist of it).
What I was saying in pretty words is that class' learning curve is practically non-existant. If you got the hang of cloak, shoot, rince and repeat, you pretty much covered all the basics AND advanced mechanics of the class and its play styles. The only masterly mechanic you'd have to yet learn in that state is what targets to pick, which boils down to the teamplay basics which are elemental to every class' mastership, a.k.a. synergy.


Now, that is mostly a point well known, so I'll try to narrow it down to what I think is the crux of it:
The problem is that both the immense survivability AND lethalty bears from a single power, Tactical Cloak and that both iterations go neatly hand in hand without so much as a conflict of interest when choosing the power's evolutions, no matter what you take in the end, you get BOTH at no real expense of either.


It would be my idea to split the damage boni and cloaking duration into two fundamentally different trees, letting the Infiltrator choose between either the survivability OR the lethalty. How to achieve without drastically re-working the power? Here I have two basic ideas:

-Decrease the base cloak duration by a lot (say to about four seconds) and increase the duration evolution boni to hold the balance accordingly (+150% duration in this example equation).

or

-Same as the cooldown is calculated proportionally to the powers used-up duration, make the damage bonus start at a fraction of its total and proportionally increase towards the full duration.

The former option would reduce the basic survivability of damage-oriented builds by reducing the builds prolonged out-of-fire time in a match and would make them more susceptible to larger cooldowns as the drastically reduced duration would still hold the cooldown proportional, making the calculations break even much sooner, so if people do not use their Tactical cloak as a burst damage multiplier only, they'd face the longer cooldowns from their chosen weapon set-ups much more in the fullest, so it would be an active choice to either claok and stalk away to safety at the expense of the potentionally full cooldown or to use it as the basic damage bonus.
The latter alternative would eliminate Tactical Cloak's worth as an instant damage booster as it stands now. Right now, people see a target, acivate cloak, almost instantly shoot to preserve the low cooldown and are granted almost double damage bonus on the spot. If the mechanic would be changed accordingly to what I had in mind, and people would have to wait for the power's duration for the most possible damage, they'd have to pick their targets carefully and then make it count, again at the expense of facing the proportional increased cooldown, scissoring the class' inherent benefit from effectivity towards efficiency and providing a real learning curve.

Both those suggestions are not mutually exclusive too, so if either way the change appears too minimal a change incorporating both will increase the combined effects magnifold.

Derek Hollan wrote...
We try to keep in mind this is about team play with a well-rounded team, of course.


In terms of team synergy and relation what would change is that the sustained burst-damage advantage the Infiltrator has as opposed to other classes would be greatly reduced. That opens up shares on lethalty to other classes, especially the Soldier whose basic premise of lethal and continious firepower would fill in the blank spot rather nicely, particularily the not so much loved human soldiers with Adrenaline Rush. They would incorporate a partnership in firepower utilization, standing at the (either way still superiour) burst-damage Infiltrator's side with their sustained firepower rather than just lurk in their shadows as it stands now.

Additionally, with the addition of a real learning curve for the Infiltrator, less people would feel inclined to play it, openeing up spots in teams for other classes, which is a welcomed sight, especially in public lobbies where instances of two or three Infiltrators in a single team or more common than rare, which does ALWAYS go at the expense of the team members that are facing the increased focus of the enemy due to being there to see when the Infiltrators go about their business mostly cloaked, shifted aggro to those the enemy AI can actively see (I can tell that being the only non-Infiltrator class in a match can be very, very punishing as nearly all enemies are converging towards you if you are just a tiny bit unlucky and the team's Infiltrators using their Tactical Cloak's freely and a lot), enabling more room for team synergy in its most basic place, the character selection before the match.

What would it mean for a truly working team? The Infiltrator would ow have to focus on hard-targets much more than before as it's play style would have to treasure the full full extent of either ways Tactical Cloak works a lot more than now. That would lead away from what can be total domination of the damaging part of the match towards more careful target picking and thus more basic forms of teamplay. Why waste your precious burst damage on that enemy grunt if you have a Soldier or Vanguard to deal with him when you can target that boss enemy ahead? It would also require the rest of the team to make sure they can get the Infiltrator towards the targets he's supposed to take out so the need for more teamplay to have the full benefit for the team goes both ways.




Part Two

As for the OP, I do play every class. I am most likely most proficient with Vanguards and Infiltrators (though that's nothing that I can say with numbers, so it's only a rough estimation and generally the more I continiously played a class the better I am with it relaitve to every other class if I should change in that moment). Next up would be the Adepts and Engineers. The only Soldier I can really play good with (meaning wreck Gold with) is the Batarian Soldier. The rest simply doesn't work for me for some way. Sentinel is the class I am the least proficient with. I can still handily play Gold with them but don't expect me to blaze through matches with it or see me atop the scoreboard with them, though that's mostly because I don't really vibe with jack-of-all play styles and every refined play style with the Sentinels can be done better with any other class that is more cut towards it.

Modifié par Neofelis Nebulosa, 14 juin 2012 - 07:13 .


#103
KiraTsukasa

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


I think there's a good variety, though I think the six new characters weren't diverse enough. Each pair with the same two powers doesn't really provide much variety to play style.

Does one strategy outshine everything else? Yes. "Snipe everything no matter what class you're using" pretty much eliminates the need for a different play style. I think that some classes should benefit less from carrying a sniper rifle. For example, in ME1, anyone could carry a sniper rifle but couldn't zoom in unless they had the training for it. I think that's a little extreme in this case, perhaps something like adepts gaining twice the encumbrance from sniper rifles. I would affect sniper rifles, shotguns, and assault rifles like this, though excluding classes that have encumbrance bonuses for certain weapon types (ie. asari justicar not losing anything for assault rifles since they have the bonus later on, think of it as having "training" in assault rifles).

On topic, I do play all classes, some more than others. Some of them, I can play any time, and others I need to be in the mood to deal with.

#104
TheloniusBear

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Mostly play silver, with the occasional gold.

In silver I'll dabble with about everything from time to time, but my preferred is QME with a falcon, followed by the HE with a carnifex, and if I host, the drell and asari vanguards. I love my SI with valiant III, but I also don't like roflstomping through silver since I hate when people outscore me by ridiculous amounts (say, 50k, like the last match I played as my SI...). I dont like being outscored, not because the points matter as they aren't really indicative of true performance, but because it means I didn't get as much action in that map as I would like.

I could never really get the hang of the biotic classes like the AA. I know its only LB, RB,LB, RB 9on xbox) but I just can't perform as well as I do with the tech/combat engineer style.

#105
tholloway93

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justicar / phoenix adept
female human soldier (she has more armour variances than my male lol)
salarian engineer (i hate playing engineer though i just dont get it)
salarian / quarian infiltrator
krogan / phoenix vanguard, i love the kroguard.
male human / batarian sentinel (again not a class i like playing as much, love it in SP though)

so yeah i play most classes, tend to not play engineer and sentinel as much though. it just depends how im feeling as to what class i play - if its r/r/g ill always go with my infiltrator, if i know the enemy on gold ill go with asari justicar and if i just want some fun on silver ill go any of the rest, kroguard or phoenix adept mostly as they're just fun to play.

Modifié par tholloway93, 14 juin 2012 - 07:01 .


#106
MBuot

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Batarian Soldier w/ Phaeston X

#107
Lee80

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All the classes can be fun. I tend to use the engineers, infiltrators, and adepts the most though. Vorcha has brought soldier and sentinel into my scope now too though. I rarely ever touched those 2 before that.

I don't vanguard. -shrug-

#108
Mevanna

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I generally play: 

Adept: Asari / Asari Justicar (If in combination with another Adept)
Soldier: Batarian. (Only one I can make heads or tails of aside from the Vorcha, and with that one I prefer the Sentinel)
Sentinel: Human (when I don't want to be staring at an Asari backside) , Vorcha
Engineer: Geth, sometimes Salarian or human (Generally my favourite, because I just love that Turret)
Infiltrator: Geth, but I don't play them much anymore because it makes me feel like a cheater, no offence
Vanguard: Human when I feel like a roller coaster ride, Krogan otherwise

Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?


1) I definitely love the variety of classes. There's a playstyle for absolutely everyone there, and with the DLC characters and their new abilities, it just gets more and more interesting. That said, the more variety, the more balance issues will crop up, but I think you're kind of aware of that :D

2) Yes. I'll risk souding repetitive here, but an Infiltrator can do more weapon damage than a Soldier with any weapon, can do more power damage (and in some cases use powers faster) than an Engineer and gets a 100% damage reduction if they know how to use a Cloak properly. It just feels grossly unfair. And I actually enjoy Infiltrator, I just feel bad about using them.
It's just... the Cloak seems to have become not so much a tactical power as a spammable damage bonus. It seems such a waste of the ability.

Modifié par Mevanna, 14 juin 2012 - 07:05 .


#109
adneate

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Derek Hollan wrote...
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?


As a big fan of the Sentinel in SP going back to ME1 I'm really disappointed in pretty much every Sentinel except the Turian. I feel like the point of the class as Tech / Biotic hybrids has been utterly lost with characters that barely qualify as having any powers let alone a Tech and Biotic one. I feel like that class is missing a caster variant that gives a team another character as versatile as the Turian Sentinel but one that is power focused instead of weapon focused. I feel like the class has been pushed past it's breaking point with the vorcha "Sentinel" and really needs to get back to it's Biotic / Tech roots.

#110
Shampoohorn

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB


While I play everything from time to time, I favor the following classes:
Drell Adept and Vanguard
M Human Engineer w/ Claymore w/o Incinerate
F Human Engineer specced for powers and light weapons
Turian Soldier w/ Falcon or Sabre
Krogan Sent w/ Falcon+Claymore
Krogan Vanguard

Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Yes, but the scoring system devalues the role of support play.  I think XP should be raised for the following activities: kill assists, reviving teammates, being in the hack circle and capping objectives.

I also think some characters should be buffed to increase Support playstyles.  Justicar and Geth Eng are good examples of characters that have obvious and excellent support skills that make the whole team more effective.  I would like to see the Sentinel have similar potential in their tech armor evolution, by giving it the option to recharge team shields on detonation instead of damaging opponents.


Do you feel that any one particular strategy or play style outshines the others?

The most effective players I team with play infiltrators.  If there are 2-3 on my team, matches become very easy compared to other combinations.  Occasionally it becomes challenging to find things to kill.

Also, I dislike falling into White/Geth/Gold games when I do random/random/gold.  But you guys know all about that.

Modifié par Shampoohorn, 14 juin 2012 - 07:08 .


#111
Miniditka77

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I try to play all the classes, I think it's more fun that way.  It probably stunts my skill a little because I don't have time to play one character enough to really develop my skill.  I'm probably best with the Human Sentinel or Asari Justicar - those are the classes I play when I'm with a so-so group and I feel like I really need to play well.

My favorite though is going on Bronze with a L20 Krogan Sentinel and just meleeing everything in sight.  You almost literally cannot die against Geth or Cerberus if you do it right, and it's so much fun.

EDIT:  Not that you should ever die on Bronze with a L20 character - but with the KS, you don't even have to take cover more than a couple of times every match.

Also, I tend not to play Vanguards because some other people hate them, and also because I'm just not very good with them.

Modifié par Miniditka77, 14 juin 2012 - 07:11 .


#112
molecularman

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB

1. Yes

2. Yes. Infiltrators seem to be easily the most played class and the easiest one to play. Other than that, fine enough :wizard:

E: Well, grenade classes with full capacity gear are pretty god-like as well

Modifié par molecularman, 14 juin 2012 - 07:10 .


#113
WandererRTF

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Playing mainly silver currently. Have tried all the classes but actually not played with either of the DA or DV, mainly because at certain point those seemed too prevalent and i wanted to be different. classes i use vary wildly and i rarely play more than 2 matches with any single class often altering both class and type (which leads to all sorts of 'funny' wave 1 deaths - Asari Adept can not really soak up damage like Krogan sentinel in Tech Armor does, who would have known...)

Derek Hollan wrote...

Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?

I think the classes are versatile enough. Some might even be 'too' versatile (CQC/Shotrgun infiltrators, i'm looking at you), but to be honest it is great to have options even outside of the perceived role of the class as well.

Can not speak for gold but at least on silver any combination can work, it is mostly question of team effort and cooperation rather than individual skill or even strategy. One exception though - and which has been discussed quite a lot in the forums - is the area effect & proxy detonating sniper rifle in the hands of an infiltrator...

Modifié par WandererRTF, 14 juin 2012 - 07:14 .


#114
Dockerr

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I prefer to pick my favourite class, and then pretty much exclusively play that to master its nuances. Turian Soldier has been my go to class for a long time now.

I only play gold with my TS, but if i feel like a change i'll swap classes and play silver.

In terms of the general spread of classes, I think it's pretty good. I think infiltrators are a little overplayed, I think because they are the easiest class to get a very high personal score with. You don't have to rely on good teammates to top the board with an infiltrators. I don't mind there always being a infil in the team though; they're useful.

I think that the weapons fit a variety of play styles more than the classes do, broadly. However, some classes do offer a very different experience e.g. vorcha. Even if you pick a class for maximum support and team play (perhaps justicar or geth engineer) you're still going to be shooting things and using powers to damage things, but also helping teammates situationally. It's not THAT big a change.

Modifié par Dockerr, 14 juin 2012 - 07:17 .


#115
FlowCytometry

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

Image IPB

You may want to be careful in the future that certain aoe combinations (notably from the GI, but MQI and SI and certain biotics, and TC + krysae) aren't overpowering everything else. I think some of the complaints can be stemmed from certain classes being able to wipe out spawns before other players even have a chance- it kinda ruins teamplay for others.

Modifié par FlowCytometry, 14 juin 2012 - 07:15 .


#116
Ciryx

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Frogs. I play the Frogs.

The adept is strong as it is and the vanguard really fun. xD
They should make the melee for drells a touch more rewarding, it would fit them. For example give the last power of (whatsitcalled? where you can decide between shields+runspeed and imp-melee) give the melee option the runspeed too but change the bonus in a way that it would applie to biotics, like on asari.
Makes them even more squishy (if you specc into it) but makes killing stuff in melee HIGHLY rewarding.

Modifié par Ciryx, 14 juin 2012 - 07:17 .


#117
GHOST OF FRUITY

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Mains - Quarian Infiltrator (female) and Turian Sentinel.

Soldiers - None.
Engineers- Quarian (female), Geth and Salarian.
Adepts - Asari and Asari Justicar.
Infiltrators - Quarian (female)
Sentinels - Turian and Batarian.
Vanguard - None.

#118
Gust4v

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Two classes: Female Quarian engineer and female Quarian infiltrator.

#119
Ashen One

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I use all of them.

GI is my favorite though.

#120
kww75

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Pretty much play them all (the ones available to me), but became I tend to promote once a class hits 20 I don't always have them all up at any given time. There are small handful I tend not to play because they're completely anti to my play style

#121
Deucetipher

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Adepts: DA/AA/AJA, in that order
Soldier: Batarian, Human
Engineer: Male Quarian, Geth
Sentinel: Vorcha, Turian
Infiltrator: Geth (shotgun), Salarian (sniper)
Vanguard: Asari
Note: haven't really gotten a chance to play with phoenix classes.

As to Mr. Hollan's questions:

1. Yes. Grenadier, self-buffing weapon user, power combo. There is some overlap and recombination of the three general styles, and tremendous variability in execution within those general area. On top of that, weapon choice can dramatically change a character's role. Consider spectrum from Falcon/GPS/Carnifex.  Also, I feel that the Vorcha has introduced a new style of play, but I haven't decided how to describe it.

2. Less so, with the recent DLC. I feel the recent buff to combo-ing grenadiers makes them a competitive alternative to the more powerful infiltrators.

I will say that as to your last point, the current system tends not to reward well-roundedness. Four infiltrators work well because no one is constantly carrying the dumped aggro. Tech and biotic combo classes do better the more of them that there are, and in fact tend to hinder the other combo type by layering detonatable effects.

As for strategies, nah. Sure, camping is easier, but it is slower and less fun (imo). Every style has its own merits, such that camping or roaming have no real imbalance between them. I tend to play a bit of hybrid, maintaining an enemy free spot from which to move out from (and fall back to).  This game does a good job providing room to grow s a player from camping to pure roaming.  I'm not yet good enough for a pure roam.

Modifié par Deucetipher, 14 juin 2012 - 07:32 .


#122
SKhalazza

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Derek Hollan wrote...

So, a quick couple of question out to everyone:
 
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?

Do you feel that any one particular strategy or play style outshines the others?

We try to keep in mind this is about team play with a well-rounded team, of course.

Cheers!

[smilie]http://social.bioware.com/images/forum/emoticons/cool.png[/smilie]

Yes there is divesity but... pleas be more careful with yoir balance change. I'm one of the really few people that une the Geth Pulse Rifle on gold with the Geth Engineer. The last balance change hit it very hard.:whistle: It's too much for a colateral damage. I will never see it has fair. So, if the only class that can use the GPR can't anymore it's against the variety. I know it won't be reverted, but please be more careful if you still want diversity. :wizard:

You can play gold without strategy, just run and gun. So, I don't think there is strategy when you reach a certain level but a fun challenge.

Concerning the topic I use :
Adept : Drell, Phoenix, Asari, Justicar
Soldier : Human, Turian
Engineer : Geth, Quarian, Salarian
Sentinel : Krogan, Turian
Infiltrator : Male quarian, Salarian, Geth
Vangard : none because of the glitch, Human, Phoenix when it will be fixed

Modifié par SKhalazza, 14 juin 2012 - 07:35 .


#123
RGFrog

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I tend to look at the team in the lobby before I choose what role to bring. Sometimes I look at it and see a bunch of shooters so SE to keep the targets bottled in for them.

Sometimes I see a bunch of randoms so I choose SI so the team has a heavy hitter to help and TC for objectives.

Sometimes I see an adept so I go adept for BE justice.

The two that I don't usually pick because they don't synergize well on gold are Vanguard and Soldier.

That's not to say I don't ever. I take my turnian soldier when I see two others and we marksman mow everything.

I prefer to take my DA when i see a vanguard in hopes of setting up BEs' for him/her.

I rarely ever touch Sentinel because Tech Armor seems to provide nearly no protection on Gold, I don't ever explode it and at best it reduces CD's by 20% which is pretty stupid since it doesn't do much good to offset everything that is bad about it.

#124
oXTheReverendXo

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I play them all, but I stick to Bronze (I'm usually on Gold) when I play Vanguard. Novaguard is just too freaking much fun on Bronze.

For Derek's Q's, I think the diversity of classes is good. I also think there is a good variety of options for playing style and strategy.

As far as Infiltrators go, I don't want to see it nerfed. Other than the fact that it's my favorite class and has been since ME1, I think people forget that it's supposed to be a combat class. I've also seen Vanguards score just as high as Infiltrators when they're played right. Is the Infiltrator easier to get a handle on? Sure, but good players can score as high with other classes. I find it hilarious that there's a thread on here complaining that the Infiltrator does more damage than an Engineer (not even discussing the fact that I can score just as high with an Engi, one must remember that it is a support class, not a "combat" class like the Infy).

What I really think is that Soldiers need a buff. They should be the best direct damage dealers. Maybe they don't need a damage buff, but a shield buff so they can stay up to keep firing with AR or working their Marksman or melee or whatever. I rarely see any soldiers who aren't Vorcha (or sometimes Batarian) on Gold anymore. Don't nerf the Infiltrator for being good at combat, which he's/she's supposed to be. Bring the main combat class up to speed.

Also, maybe if you gave Vanguards a 2 second invulnerability to OHK's after charging, we'd see as many of them as we do Infiltrators on the battlefield. Maybe not, though...

#125
Grunt_Platform

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 I tend to rotate through all my classes, since changing it up between rounds keeps the fun alive longer.

To answer Derek Hollan's questions - I think in theory there's a good spread, but many of the options don't work as well as I'd hope.

In my experience, all-out offense with high burst damage, or camping to funnel enemies into a tight firing lane are most effective. Basically infiltrators with large burst damage and classes that can reliably detonate their own power combos are all vastly more useful than any other classes. Engineers that use "pets" like turrets and drones are decent on lower difficulties but useless on gold. Heavier weapons are also iffy on anything that isn't an infiltrator.

I think the turians are the most demonstrative. Both turian soldier and turian sentinel are decent, but the lack of synergy between their powers shows. Marksman is good but not great, and doesn't work well with either concussive shot or proximity mine. Warp and Overload are both good powers, but unlike in Mass Effect 2 having them both on the same character doesn't offer anything spectacular. Both classes are not nearly as bulky as the numbers suggest, and their reduced mobility makes them downright painful to use. Krogan other than the battlemaster suffer from similar problems, but the krogan soldier at least has the second best grenades in the game and a good detonator power.

If there's one thing I'd want to see in the game it's more team support characters. Quarian male, geth Engineer and the Justicar are all great classes that are fun to play. The defensive options aren't that strong, though I prefer them on the geth.

Modifié par EvanKester, 14 juin 2012 - 09:06 .