How many different classes do you play?
#126
Posté 14 juin 2012 - 07:47
#127
Posté 14 juin 2012 - 07:47
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
I'm going to point to the elephant in the room and say: infiltrators.
But nothing about balance or overpoweredness or anything like that.
Instead, I'd like to highlight that Infiltrators are all basically the same. Every other race and class combination has something that changes the style play, even the new "sharing two abilities" classes (well... maybe not Vorcha), but all the Infiltrators are basically identical. Cloak > Shoot > Cloak > Shoot, with occasional abilities to debuff the enemy. They all play completely identically.
With the Adepts you've got short range shockwave explosions in the human, long range classic explosions in the Asari, Cluster Grenade madness in the Drell, Support/Defence/Mass explosions in the Justicar, and crowd control in the Pheonix.
With the Infiltrators the focus is always on the weapon and tactical cloak. Even the weapon focused soldiers are better than that. Adrenaline Rush, Marksman/Stability, KROGAN HA!, Ballistic Blades, Vorcha...
#128
Posté 14 juin 2012 - 07:50
I think Infiltrators (when played correctly) can basically double the score of any other class. I find that fun when I'm playing as one, but frustrating when I'm not. I wouldn't say nerf it, it just pushes me to try harder, I guess.
#129
Posté 14 juin 2012 - 07:59
Same with Engineers and Sentinels - I like Quarian Female Engineer the best, but Humans are good too. All Sentinel classes are amazing to me. Rarely touch Infiltrators - not a big cloak fan.
#130
Posté 14 juin 2012 - 08:13
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
IMO
I would like to see more Batarians and krogans. Humans are able to be in all classes but Batarians and Krogans and the Vorcha's are limited. Maybe it's better that way, I don't know. I just enjoy them a lot.
I would like to see new classes, like
Volus
Elcors
I remember Zaeed Massani was a Feared Bounty Hunter. How cool to see that in the Krogan and Batarian classes.
Aria T'Loak was feared by many Mercs. Be a cool class.
EX-CERBERUS ENGINEERS! I WANT THEIR TURRETS
#131
Posté 14 juin 2012 - 08:20
Derek Hollan wrote...
So, a quick couple of question out to everyone:
1. Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
2. Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
1. Yes. Except for the new characters that all share same powers, the classes are all distinct.
2. I don't think so, but I don't see very many soldiers or vanguards on gold. Not that they can't play, but their gimmicks aren't good enought for most people (myself included) to use them very much on gold. I prefer sentinals/engiees with tech stuff or infiltrators with cloaks (Never cared much for biotic stuff in any of the ME games...)
#132
Posté 14 juin 2012 - 08:23
Derek Hollan wrote...
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
(1) Honestly, no. I want to be a little neck-snapping ninja, but the closest I get is an AoE nuker in the Geth Infiltrator. Where's my Drell Infiltrator? And why can't I have an engineer that actually does combat engineering? The FQE has a pathetic automated turret, the HE has a combat drone whose primary function is to distract so the HE can shoot or zap, and the GE uses a defensive turret whose largest function is generally to be a (super-effective) shield battery. Meanwhile, the Salarian deploys a non-combat target and the MQE is an engineer in name only. They're all front-line fighters, first and foremost. Can I have a class that focuses on running a powerful turret and/or setting up defenses (buff and debuff)? Is that too much to ask? Teamwork in a co-op game, etc, etc?
I do like how the Phoenix allows me to run around delivering biotic ****-slaps. Would like more fun tricks like that.
(2) 4 Infiltrators is the best, far and away. Most survivable, most damage, most versatile. The advent of the Krysae has made them just that much more unbeatable. Turtling works incredibly well, especially since the classes that are most likely to turtle (lolfiltrators) are the most immune to the bum-rush and the most able to escape. If for some reason the infiltrator team gets overrun, they can just disappear and turtle somewhere else. If the overall-weaker Soldier party gets overrun, they're just going to be Banshee shish kebabs in short order. The answer, really, is just that enemies need to move faster and deal more damage while Infiltrators need to be less effective at dealing damage in the long term (i.e. TC should be a tactical skill and not a freaking ridiculous 150% damage buff).
#133
Posté 14 juin 2012 - 08:25
#134
Posté 14 juin 2012 - 08:27
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
1) yes
2) no... I like some classes/build better than others but I do not think that some classes are show killer
I will not mind if you add more of objective that force the whole team to cooperate... That's why is CoOp.... The pizza delivery always make me smile: my puny GE carring the package surrounded by Krogans and whatnot to escort to safety!!!
I like to mixup enemies: loved the banshee in the other factions!
#135
Posté 14 juin 2012 - 08:30
2nd: Ex-Cerb Adept
3rd: HMSo
4th: FQE
5th: Turian Sentinel
6th: Kroguard
This is in order of preference.
#136
Posté 14 juin 2012 - 08:37
KiraTsukasa wrote...
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
I think there's a good variety, though I think the six new characters weren't diverse enough. Each pair with the same two powers doesn't really provide much variety to play style.
Does one strategy outshine everything else? Yes. "Snipe everything no matter what class you're using" pretty much eliminates the need for a different play style. I think that some classes should benefit less from carrying a sniper rifle. For example, in ME1, anyone could carry a sniper rifle but couldn't zoom in unless they had the training for it. I think that's a little extreme in this case, perhaps something like adepts gaining twice the encumbrance from sniper rifles. I would affect sniper rifles, shotguns, and assault rifles like this, though excluding classes that have encumbrance bonuses for certain weapon types (ie. asari justicar not losing anything for assault rifles since they have the bonus later on, think of it as having "training" in assault rifles).
On topic, I do play all classes, some more than others. Some of them, I can play any time, and others I need to be in the mood to deal with.
I disagree with the bolded statement. Unless I missed something game changing, sniping is not the end-all, be-all strategy. There is a myriad of strategies to use to dispatch the enemy. I do like the idea of going back to the "training" in weapons, but there would have to be drastic changes to make that work. In ME1 for example, the reason classes like adepts and the like were only trained in small weapons with low damage was because they had powerful biotics to compensate. The opposite was true for the soldier class for example. As they didn't have the same power capability they were trained in heavier, harder hitting weaponry. That would be great if that was still the case, but currently it is not, and I fear it would be too large of an overhaul for Bioware to undertake at this point. The pistols have the lightweight to CD's short, but they also pack to much punch IMO.
#137
Posté 14 juin 2012 - 08:42
#138
Posté 14 juin 2012 - 08:45
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Yes.
Do you feel that any one particular strategy or play style outshines the others?
Soldiers, whose specialty is weapons, can't carry heavy weapons without losing their power abilities. The only two soldiers really decent on gold are the Batarian and Vorcha, and they need their powers constantly. Thus, they aren't good at the one thing they are supposed to specialize in.
Also, any class without dodges has a horrible time on gold due to stunlock, which is why you don't see many Krogan on gold, and the even more rare Turian or Batarian.
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
#139
Posté 14 juin 2012 - 08:47
I do apologize to the OP for practically hijacking the thread. The original question is an excellent one and it is one that comes up at team meetings often.
Personally, I play soldiers and engineers a lot. That is stricly a preference however as I do enjoy playing other classes especially during our in-house play sessions (mostly to work out kinks in my own strategies).
Rarely will I brave the big world with my deplorable infiltrator skills (you folks have impressed me with yours).
And Vanguard? I'm more often a bug on a windhield when I use charge
My Krogan Sentinel feels pretty solid when I melee.
I'm far too A.D.D. as an Adept and easily get distracted by the pretty lights (and die by phantom, hunter, or whatever gets behind me).
Cheers!
#140
Posté 14 juin 2012 - 08:49
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
1. Yes. 6 classes with loads of variation between the races is plenty and gives lots of different ways to enjoy the game
2. Yes. Infiltrators are the strongest class due to the power of their TC allowing them to escape, fire powers AND fire their weapon at 90%/140% more damage. With the new weapons added ,the discrepancies are easier to notice.
Adepts have nice synergy with each other and those classes who can detonate their powers.
Soldiers do their job, but their damage ratio is outshined by infiltrators massive bonuses
Engineers badly need a buff, whether in form of more power damage or increased utility so that theres a point in bringing them over another infiltrator.
#141
Posté 14 juin 2012 - 08:50
#142
Posté 14 juin 2012 - 08:52
Modifié par nicethugbert, 14 juin 2012 - 08:54 .
#143
Posté 14 juin 2012 - 08:54
Seifer006 wrote...
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
IMO
I would like to see more Batarians and krogans. Humans are able to be in all classes but Batarians and Krogans and the Vorcha's are limited. Maybe it's better that way, I don't know. I just enjoy them a lot.
I would like to see new classes, like
Volus
Elcors
I remember Zaeed Massani was a Feared Bounty Hunter. How cool to see that in the Krogan and Batarian classes.
Aria T'Loak was feared by many Mercs. Be a cool class.
EX-CERBERUS ENGINEERS! I WANT THEIR TURRETS
That's actually a really good idea in regard to the Ex-Cerb Engineers. Hell, the gameplay Team can just recycle the same turret from the enemy faction. Project Phoenix Phantom is another possibility, make it an Infiltrator/Adept hybrid. It'd be interesting to see a half-biotic Infiltrator in-game.
#144
Posté 14 juin 2012 - 08:56
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
I feel like there's a good variety of playstyles in the game. What I would personally like to see more of is support styles. I love the abilities like Biotic Sphere or Geth Turret.
As for one style outshining another, I feel that some are most certainly more effective than others, but for most characters I don't feel that it's to the point where for it really matters to people not going for world record speed runs or the people min/max'ing(Who you just can't ever convince that it doesn't matter). I do feel that a few characters are a bit too below the average though. Without getting into a lengthy post I would say Drell Vanguard and Quarian Female Engineer are the main two, and Eric already commented on Quarian Females getting some love. I also feel that the heavy races(Turian/Batarian/Krogan) are a little bit too harshly punished by the stagger heavy Geth faction.
As for which classes I like to play? All of them, but my baby will always be my Quarian Female Infiltrator.
#145
Posté 14 juin 2012 - 08:57
1. i still cant be a run and gun tank. prime+krogan=bobblehead. if i want to run and gunDerek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
it's always with an infiltrator and sometimes with a human soldier...i just want my krogan to be that awesome
2.ahem....the infiltrator style be outshinin yo. i rarely see vanguards in my lobbies. if there is one, it's a novaguard. i think they get a 15% weapon bonus to weapon damage in the charge tree for 3 seconds....it dont help much.....so yea....i feel like the vanguard is very outshined....EXCEPT FOR THE ABEY SMASHGUARD.
i play most all of the classes for fun....
adepts-both asari and drell
soldiers-human,batarian
sentinels-turian,krogan
engineer-human,geth,salarian,male quarian
infiltrators-geth,salarian,male quarian
vanguards-phoenix
Modifié par landylan, 14 juin 2012 - 09:02 .
#146
Posté 14 juin 2012 - 08:58
#147
Posté 14 juin 2012 - 08:58
Some of my my fastest runs i had with my justicar and human soldier
#148
Posté 14 juin 2012 - 09:00
20% adept (50% AJ , 25% AA , 25% da or eca)
20% engineer (30% he, 30% ge, 30% qme, 10% qe)
5% soldiers (all but humans even)
4% sentinels (75% Ts or ks , 25% others)
1% vanguards (evenly split amongst races)
#149
Posté 14 juin 2012 - 09:01
Powers that directly place you into harms was---Tech Armor & Flamer---are still just too weak. I'm supposed to stand directly in the middle of a hornets nest in order to use these powers for moderate damage? No thank you.
#150
Posté 14 juin 2012 - 09:02
Salarian Engineer is my main
Geth Engineer is my secondary
AJA is my 3rd
MQI is my 4th
There needs to be more
Modifié par fallingseraph, 14 juin 2012 - 09:04 .





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