How many different classes do you play?
#176
Posté 14 juin 2012 - 10:02
#177
Posté 14 juin 2012 - 10:03
#178
Posté 14 juin 2012 - 10:07
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Yes, some classes have less build freedom than others, but the flavor sample is good.
Do you feel that any one particular strategy or play style outshines the others?
I wouldn't say any strategies outshine the others, but some strategies are more succesful/rewarding than others, there is no point in being a tank in Gold because the enemies will kill anything in less than 4 seconds/shots, unless you are a Kroguard.
I would say Incinerate needs a buff
and infiltrators need a damage nerf (while making cloak be more reliable), nerfing the Infiltrators damage multipliyers a bit gives the team more freedom to buff weapons.
zzzzzzzzzzz
Modifié par Chaoswind, 14 juin 2012 - 10:07 .
#179
Posté 14 juin 2012 - 10:12
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
No, there isn't, and there also huge gaps in character utility. Krogans have virtually no synergy, even the vanguard and instead sticking a biotic primer on him, he gets carnage. That makes about as much sense as a mohawk on a mole rat. In order for the classes to synergize, yet still have choices some powers need a definite tweak. Right now picking incinerate or singularity is pointless, and both Krogan classes are almost literally forced to use grenades to compete with other races projected in lore as being less battle hardened. Doesn't really make any kind of sense thematically or mechanically. Krogans should be a top tier battle platform, and the power choice should reflect this, not just "spam nades into spawns to win/be useful." Sure it's a valid strategy but it shouldn't be the only one usable on gold by the universe's grumpiest race. Melee targeting and resolving also needs work on Krogan, and again that fits with lore pretty well.
Most of the adept classes now cover a broad range of powers and tactics, but again there's that grenade thing again.
Infs need no help. They have zero synergy, but unlike the KS and QFE, they don't apparently need it, owing to spike damage that ranks up there with lobbing four grenades into a spawn, and with the Krysae, AoE is now an option even for them.
Soldiers have great DoT and CC, but they could still stand to have something other than nades as a damage multiplier. For class that should use with any weapon, Snipes and SMGS don't work near as well with soldiers as they did in ME2.
Sents really have no set role, save for vorcha and batarians and humans... That said, the role is highly varied between those sets, and the Krogan sentinel's seems to be gun platform, which is stupid because that literally ANY class's role.
Everyone uses guns, and the KS is almost damn near identical to the Krogan Soldier except carnage actually stuns things. Completely redundant. Damage ablation, check. Power enhancement of completely ineffectual powers, check. Grenade spam FTW, check. They're damn near the same thing, except for glow color.
Engineers (QFE excepted)for the most part are actually the most balanced class in the game. They combo well in their respective niche, they add instant utility regardless of power set up, and they can draw fire or split waves reliably without undue risk.
Vanguards simply need the bugs fixed and nothing else. On anything other than gold they are completely OP when specced correctly, and all their powers (except carnage) actually fit their role-design.
As for new classes, I've already made said suggestions.
Modifié par Xaijin, 14 juin 2012 - 10:14 .
#180
Posté 14 juin 2012 - 10:16
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
Biotic teams working in perfect unison are a cakewalk, EXCEPT when the pattern is disrupted by something nasty (Ravagers firing on the squad as a pair of Banshees are bearing down on them etc). Movement as a biotic team is a spectacular explosion fest of death, that is VERY hard to achieve on PUG's
Tech teams also decimate with one infiltrator. Tech teams usually stagger the crap out of enemies and soften them up, preventing advances. The infiltrator then "steals" almost all the kills and goes for the big baddies first.
All Infiltrators can do the job, but it is grueling at the later leves when they are being swarmed by mid-ranged enemies such as the Marauders. It is ALWAYS them that wipes an all inf team, because Infiltrators do not seem to consider their Phaeston XXXIV's a threat.
All combat classes can do the trick, but they need a very wide variety of weapons and powers. I haven't seen it done often, since it takes more teamwork and power/weapon synergy than an all biotic death squad
Overall... I do not think that there is any overtly dominant playestyle. There is popular yes, but not dominant. Infiltrators are popular, do massive DPS, but I have seen them outscored by Human Adepts. OK, that was me setting off BE's, but the point is the same.
Any classes or playstyles obsolete?
There are multiple threads talking about which weapons undisputably need a buff.
Quarian Female Engineer,
Turians (Mobility, they are too squishy to not be able to dodge).
Shockwave buff addressed the Human Adept and Batarian Sentinel pretty well.
That is really all I can think of.
And rebuff the last evolution of Hunter Mode. 4 meters more than the pre-nerf base is not worthy of a rank 6 evolution in my opinion, and I am really feeling that on my Geth Engineer.
#181
Posté 14 juin 2012 - 10:19
@Mr. Hollan:
To your first question, yes there is. That however, does not mean you should stop givng us new things to try. More powers, weapons, customizations, classes, characters, maps and the like are all good things. EDIT: Oh yes, new enemies, objective and even boss fights (harvesters, Geth what's-it-calleds) are a must!
Try different things with powers as well. I don't have great ideas as I'm just trying to come up with something as I type, but maybe something like a biotic blade that decapitates weaker enemies/enemies with low health and damages tougher ones. It could detonate BEs as well. Something like this maybe? (don't laugh, as I said I came up with this while typing this)

More than juat one would be ideal of course, so get those creative minds going. And if help from the community is needed, threads like this one have a lot of great ideas through out.
Oh yeah, and dark channel. Must. Have. Dark. Channel.
As to you second question, for sure. But that does not mean that is a bad thing necessarily and I don't think nerfing is the way to go about fixing it. Any one person seeing one class as outshining others may simply not be as good with the classes they see as underperforming.
Modifié par Blind2Society, 14 juin 2012 - 10:51 .
#182
Posté 14 juin 2012 - 10:20
Soldier - Batarian, Human, Turian
Engineer - Quarian Male, Quarian Female, Salarian
Sentinel - Krogan, Batarian
Infiltrator - Quarian Female, Human
Vanguard - Ex-Cerberus, Drell
I generally enjoy Adepts the most and I'll switch out to Soldier and Sentinel when I want to be more weapon-dependant than power-dependant. I've been playing Batarian Sentinel almost as much as Krogan lately since I'm trying to get the hang of them.
The Quarian Male Engineer quickly made it to the top of my Engineer list because I usually don't play Engineer, unless I want to artifically increase the challenge of the game. (Quarian Female) I've shied away from Infiltrator lately because I believe they're overpowered. Vanguards are there for when I 'm playing with people that don't mind picking me up. A LOT.
I like the variety in the classes right now. And I really enjoy that Bioware has obviously put a lot of thought into trying to squeeze a lot of different uses out of each ability with the different races. The differences between the way Drell, Human, and Krogan Vanguards use Biotic Charge is a good example of this.Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
OFF TOPIC: I also enjoy that similar thinking was also applied to weapons. I like the fact that there are cross-class additions in there as well. (Talon, Crusader, etc.) What I do not like is that there are some (and I'll probably get a lot of heat for this) that completely overshadow entire weapon classes. Geth Plasma Shotgun should not do better at mid-range than 90% of the Assault Rifle tree. I prefer using shotgun on Infiltrator, and I love, love, love the Claymore, but I shouldn't be able to kill a dude, cloaked damage bonus or not, halfway across Hydra with it.
Again, I'll get some heat for this, but I agree Infiltrators are overpowered right now. They have a lot going for them without a lot of negatives that the other classes have to juggle.Do you feel that any one particular strategy or play style outshines the others?
I agree with some of the previous posts that "support" classes could be expanded. And they definitely should get some recognition on the scoreboard since that's more or less the only barometer we have in-game.
#183
Posté 14 juin 2012 - 10:30
Derek Hollan wrote...
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Yes.
Do you feel that any one particular strategy or play style outshines the others?
Yes. Not all play styles and strategies are created equal and that is perfectly fine. True balance requires a lack of player choice because as we have seen time and time again if you give players two choices, one ideal and another sub-optimal there will always be some people who choose the sub-optimal route... and then typically those people will complain that their choice has made it more difficult for them to compete with the players who chose the more ideal route.
The people who are demanding perfect balance don't seem to understand just what they would be sacrificing in order to obtain that. Perfect balance is unnecessary as long as a team of 4 players of any combination can realistically beat the match they land in, and I think it's pretty safe to say ME3 is at that point now. It's not perfect, but it's certainly not as bad as a lot of people here seem to think... I mean a lot of us are still playing after all.
#184
Posté 14 juin 2012 - 10:33
Skirlasvoud wrote...
All these petition threads about Tac Cloak, make me realize just how much I don't care about any one player class being more OP than the other. (I only care about specific weapons like the Reegar or Kryssa being OP, but that's a different matter and I don't even encounter those that much.)
It must have something to do with the fact that I play a grand total of 26 different classes and I've begun to wonder if the rest of the community does the same:
Poll! http://social.biowar...21/polls/35313/
If I find myself in a team full of Krogan or shotgun wielding batarians, I pick a sniper infiltrator to give the team
some Long Range cover. Team full of slow tanks? An Quarian SMG infiltrator for ambulance service or capping nodes. Lack of Tech against the Geth? My engineer will flash fry the area with bursts. Everyone armed with a Rifle? Time for my soldier to give you lot some supressive cryo/disruptor fire so you can line the perfect shot.
Frankly, I don't care if your stealthy butt is at the top of the scoreboards. The moment I freeze that group of phantom that were about to insta-stab you with my stasis bubble, I own your ass and all the score you make for the rest of
the round. (Or so I gloat behind my monitor.)
How's about you?
I play mainly Engineers/Sentinels/Adepts of all races.
Occasianally Soldiers on silver
And on rare occasions Infiltrators and Vanguards
(The latter I avoid mainly due to the bugs)
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
1. I do think so.
2. Unfirtunately yes. Some classes/layouts are (or were) more prevailant then others. At this point Infiltrators seem the go-to characters. Even to the point that some people 'refuse' to play with people bringing inferior characters/layouts.
#185
Posté 14 juin 2012 - 10:52
#186
Posté 14 juin 2012 - 10:57
(30%) Engineer. Salarian most of the time, but I've play the Geth sometimes.
(15%) Adept. Both Asari, but normal Adept a bit more; I haven't quite "figured out" my Justicar build.
(30%) Soldier. Turian with Hurricane/Revenant/Phaeston, or Batarian with Crusader.
(5%) Infiltrator. I just don't like snipers, but I did get my SI to 20 for the Promote 3 units promotion weekend.
(10%) Sentinel. Mostly Turian with Phaeston or Carnifex, but I tried Vorcha. I got tired of him popping out of cover to roar after a kill and getting owned by a Prime.
(10%) Vanguard. I never touched this class until I unlocked Kroguard. Now I play this class.
#187
Posté 14 juin 2012 - 11:00
I occasionally play Soldier, but I don't have any equipment that lets me contribute in a meaningful way in Silver/Gold-level matches. I run human occasionally, but mostly Turian for Marksmanship - I might not have great guns but I can put a lot of fire on target..
Infiltrator and Engineer are just unplayable for me. I tried using them and found they have more support abilities that scale better with good weapons and less direct damage, so they lag behind Adepts and Vanguards in playability.
I haven't tried Sentinels. I just don't find the 'tech armor' signature ability appealing at all.
#188
Posté 14 juin 2012 - 11:03
I'm most comfortable with the Batarian Soldier, Human Engineer and SI. For fun I play Krogan Sentinel.
#189
Posté 14 juin 2012 - 11:05
#190
Posté 14 juin 2012 - 11:05
Use often: Turian Sentinel, Phoenix Adept, Asari Vanguard and Geth Engineer.
Use Sometimes: Asari Justicar, Batarian Soldier/Sentinel, Vorcha Soldier, Quarian Male Engineer and Quarian Female Infiltrator
Rarely Use: The rest.
#191
Posté 14 juin 2012 - 11:07
VORCHA SOLDIER, BREAK FAAAAAAAAAAAAANZ
#192
Posté 14 juin 2012 - 11:08
Can't stand infiltrators and vanguards.
#193
Posté 14 juin 2012 - 11:09
Infiltrators I like, a lot, but I don't find them very fun any more. Over did them at the start and now I find them too easy.
Adepts I find a little dull.
Modifié par astheoceansblue, 14 juin 2012 - 11:50 .
#194
Posté 14 juin 2012 - 11:10
Modifié par Mal3fact0r, 14 juin 2012 - 11:18 .
#195
Posté 14 juin 2012 - 11:16
Geth Engineer.
(When I need to level stuff)
Turian Soldier
Human/Cerberus Adept
Krogan Sentinel
Human Vanguard
#196
Posté 14 juin 2012 - 11:17
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
1. variety is the spice of life, and the cqc variety is lacking. krogan melee sucks in gold, and for their rarity, that shouldnt be the case.
2. beyond the crappy melee of krogan, not really. by crappy i don't mean weak, i mean the fact that they can't survive any longer than anyone else due to terrible mobility.
#197
Posté 14 juin 2012 - 11:21
Derek Hollan wrote...
So, a quick couple of question out to everyone:
Do you feel there is enough of a spread of different classes to satisfy a variety of play styles?
Do you feel that any one particular strategy or play style outshines the others?
We try to keep in mind this is about team play with a well-rounded team, of course.
Cheers!
1. Nope, there are no Geth Soldiers!
Please?
Pretty please with space magic on top?!?
Add them!
2. Of course!
Skilled headshots > Anything else.
Claymores, Paladins, Sabers, the majority of the Sniper Rifles.... pretty much anything will become overpowered.
The actual class abilities are not really overpowered, but I do think that the Turians need a tiny bit more movement speed. (+5%)
#198
Posté 14 juin 2012 - 11:22
#199
Posté 14 juin 2012 - 11:25
- Geth Engineer (Soldier Build w/ no Overload, Max HP, Healing Turret, and a Harrier/Carnifex),
- Geth Infiltrator (Shotgun Sniper build, no prox mine, max HP, Wraith/Scorpion),
- Asari Justicar (Spec'd for weapon damage, no pull, maximum damage resistance and a Harrier),
- Cerberus Vanguard (Maxed HP, Smash and Lash, 3 points in BC, w/ Wraith)
- Vorcha Sentinel (No cluster nades, maxed HP and regen, power damage (for Flamer), w/ Harrier)
- Quarian Male Engineer (no nades, Area scan power/weapon damage mix, w/Wraith)
*All above Wraith mods are choke/AP, Harrier mods all EB/AP, Carnifex scope/AP, Scorpion EB/EC
I'm thinking of using Grenades now that I have this Capacity +4, but apart from that I'm happy enough with my current builds, as well as my variety of options (mostly), even if Infiltrator is annoyingly prominent in damage potential. I'd also like more viable weapons, the bare few which prove truly effective are overused, reducing the desired level of variation.
#200
Posté 14 juin 2012 - 11:28





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