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Can someone explain to me why infiltrator is a problem


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#26
Guest_Maggieblue_*

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I'm always happy to see one in the group.

#27
KarmaTheAlligator

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Mysterious Stranger 0.0 wrote...

The asari adept is not just as good. It does not have the same insane weapon damage,

 

Not supposed to, it's a power class, not a weapon focused one.

  it is affected by weight,

 

So are infiltrators. Use any other power than TC and you have to wait just like everyone else. I don't even understand why TC has its own rules regarding CD.

 it can't avoid all enemy fire and reposition itself every 10 secs making it almost impossible to lose with,

 

You can, it's just not as easy

 it can not revive teamates with little risk, and it can not solo objectives with ease.


You can, on both counts, it just needs a bit more effort and team work. But then again, that's the one advantage Infiltarors have. You could also argue that other classes can't restore their shields when they want, but Vanguards can. Should Biotic Charge be nerfed?

#28
ericjdev

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No, it's not about egos at all, it's about 'balance'
It was hard to type that I was laughing so hard.
There have been multiple polls on this a huge majority of responders dont have a problem with infiltrators. Those that do are rabid about it. Calling something OP doesn't make it OP, calling something broken doesn't make it broken. The game has good balance and infilitrators are a great part of the game. If you don't like it, you don't have to play infilitrators or play with them. What we really need is more threads discussing it because I worry that folks aren't getting a forum to vent their opinons on it over and over again.

#29
Rorioku

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Why do people insist on basing their whole argument on score.. when it's clearly not about score? :|

#30
Mysterious Stranger 0.0

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Xx_Belzak_xX wrote...

It's a problem because people are just upset about being outscored.



No it's not

Or we'd see many more threads on VGs. 

#31
zeal.assassin

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Its about "balance" and "replayability"

Leaving the TC like it is won't break the game.

The only thing that can break MP is if someone make hack that gives you free packs or something that gives you Lv10 upgrades without even buying a pack.

I highly doubt the pro TC nerfers will stop playing if TC isn't nerf.

#32
richcz3

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Meatiershower wrote...

Because the class causes a new thread on the same subject every two minutes.

Yes this
Here's the two types

Type 1 - I play Infiltrator class and this Weapon (X) is overpowered
Type 2 - Why all the hating on the Infiltrators? - Leave Tactical Cloak alone

Infiltrator players need to unite and keep quiet :ph34r:

#33
Mysterious Stranger 0.0

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KarmaTheAlligator wrote...

Mysterious Stranger 0.0 wrote...

The asari adept is not just as good. It does not have the same insane weapon damage,

 

Not supposed to, it's a power class, not a weapon focused one.

  it is affected by weight,

 

So are infiltrators. Use any other power than TC and you have to wait just like everyone else. I don't even understand why TC has its own rules regarding CD.

 it can't avoid all enemy fire and reposition itself every 10 secs making it almost impossible to lose with,

 

You can, it's just not as easy

 it can not revive teamates with little risk, and it can not solo objectives with ease.


You can, on both counts, it just needs a bit more effort and team work. But then again, that's the one advantage Infiltarors have. You could also argue that other classes can't restore their shields when they want, but Vanguards can. Should Biotic Charge be nerfed?

IFs have all the advantages. That's the difference between them and VGs.  It dosen't matter if they can't do Biotic explosions if there weapon damage is just as high

>high damage.
>High survivability
>High utility
The only thing they can't do is take straight up fire like the VG can. 

Biotic charge requires risk, Cloak does not. Biotic charge is affected by weight, Cloak is not. Charge can not be used while reviving a teamate or hacking an objective,cloak can. 

#34
KarmaTheAlligator

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Mysterious Stranger 0.0 wrote...

Biotic charge requires risk, Cloak does not. Biotic charge is affected by weight, Cloak is not. Charge can not be used while reviving a teamate or hacking an objective,cloak can. 

Biotic charge isn't risky if you do it right, and not at every single opportunity.

Again, i don't know why Cloak isn't affected by weight and I wouldn't mind if it was.

And maybe it's the whole point of Cloak to be used in those situations? There was a topic a while ago about letting Infiltrators take care of those objectives and such. Didn't see anyone complaining about Cloak back then.

#35
BERT AND ERNY

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you can understand the opinion sometimes of OP. regardless of the reasoning tho its still just an opinion. the reason i think the its a moot point is the game hosting and friends ability. if we were all forced to play random and infs flat out "win" everytime and dont let the rest play their game then an argument could be made. we are not however forced to play randoms. and they dont "win" all the time. we can choice to play with who wish and we can all play how we want. if you dont like infs then dont play with them. rahter simple really.

#36
UKStory135

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Mysterious Stranger 0.0 wrote...

Xx_Belzak_xX wrote...

It's a problem because people are just upset about being outscored.



No it's not

Or we'd see many more threads on VGs. 


Why don't we?  Nova guards can recharge their sheilds every 2 seconds and have another power that leaves them invulnerable for 2/3 of the time and the enemies staggered for the other 1/3.  Unless he gets stunlocked, he is invincible.

#37
Miniditka77

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Cat Lionheart wrote...

Oh that is simple people are getting butt hurt by the fact an infiltrator without much skill comes into their games and dominates, and their fragile E-peen can’t take the fact that they suck and need E-Viagra and so instead of admitting they suck they feel a need to attack infiltrators and the ability to tactical cloak.

Fixed that for you.  Listen, I don't give a "hoot" about scores.  But some people do, and it doesn't take a ton of skill to score a ton of points with an infiltrator.  If I run an infiltrator (ANY infiltrator) with a halfway decent sniper rifle, I score 1st pretty much every match ... unless there's another infiltrator who is better than me.  And I'm only an average infiltrator.

I don't have a Krysae, but from what I've seen, it amplifies the problem because it requires even less skill to operate than, say, a Widow.

EDIT:  I don't care if they nerf TC or not, but I understand why others want it nerfed.  If they do, I think the most logical way to do it would be to make the "uncloaking" faster so that it really only works for one shot (or a couple with a quick firing weapon like the Raptor).  That, or they could make the cloak have maximum cooldown every time it breaks.  Don't nerf the damage.

Modifié par Miniditka77, 14 juin 2012 - 06:47 .


#38
Mysterious Stranger 0.0

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KarmaTheAlligator wrote...

Mysterious Stranger 0.0 wrote...

Biotic charge requires risk, Cloak does not. Biotic charge is affected by weight, Cloak is not. Charge can not be used while reviving a teamate or hacking an objective,cloak can. 

Biotic charge isn't risky if you do it right, and not at every single opportunity.

Again, i don't know why Cloak isn't affected by weight and I wouldn't mind if it was.

And maybe it's the whole point of Cloak to be used in those situations? There was a topic a while ago about letting Infiltrators take care of those objectives and such. Didn't see anyone complaining about Cloak back then.


You'll have to explain further on why you think biotic charge isn't risky when you do it right and keep in mind we're not only discussing the HVG or KVG. 

And if the whole point of cloak is letting infillies take care of objectives why does it need such a huge weapon damage bonus? I'd be fine if they had one or the other, but Huge weapon damage and the best utility in game is simply too much and makes the other classes pale in comparison when they are actually quite good for the most part. 

#39
whateverman7

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the only problem is that people are getting outscored by infiltrators on a consistent basis....if that didnt happen, then no one would complain about infiltrators.....

#40
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UKStory135 wrote...

Mysterious Stranger 0.0 wrote...

Xx_Belzak_xX wrote...

It's a problem because people are just upset about being outscored.



No it's not

Or we'd see many more threads on VGs. 


Why don't we?  Nova guards can recharge their sheilds every 2 seconds and have another power that leaves them invulnerable for 2/3 of the time and the enemies staggered for the other 1/3.  Unless he gets stunlocked, he is invincible.


Your assuming i don't have a problem with novaguards.

#41
corporal doody

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my hate?

1)anyone that is competent with the infiltrator is able to solo. most other classes...you need to be good...ney....you have to be outstanding.
2)everytime a infiltrator steps into the room....they run rough shot. everyone else is trying to keep up.
3) playing solo in a co-op game...with team-mates???? come on man
4) in most shooters....if there is a sniper class people gonna play them...cuz long range and accurate scope+high damage= quick kills and points. points= bragging rights.
5) the number of infiltrators I have seen is on the rise.


in Battlefield 3 we call them wookies...and there are always a ton of them. so the mass quantities of infiltrators doesnt surprise me....the decline in use of other classes...especially biotics..troubles me.

#42
whateverman7

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Miniditka77 wrote...
Fixed that for you.  Listen, I don't give a "hoot" about scores.  But some people do.  And it doesn't take a ton of skill to score a ton of points with an infiltrator.  If I run an infiltrator (ANY infiltrator) with a halfway decent sniper rifle, I score 1st pretty much every match ... unless there's another infiltrator who is better than me.  And I'm only an average infiltrator.

I don't have a Krysae, but from what I've seen, it amplifies the problem because it requires even less skill to operate than, say, a Widow.


actually it does take skill to score high with an infiltrator....cause just like all the things in this game: infiltrators have pros/cons too....so it comes down to the player

#43
Mysterious Stranger 0.0

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whateverman7 wrote...

the only problem is that people are getting outscored by infiltrators on a consistent basis....if that didnt happen, then no one would complain about infiltrators.....


Your so wrong, why do you ignore what we argue and continue to pull out justifications out your ass? 

#44
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whateverman7 wrote...

Miniditka77 wrote...
Fixed that for you.  Listen, I don't give a "hoot" about scores.  But some people do.  And it doesn't take a ton of skill to score a ton of points with an infiltrator.  If I run an infiltrator (ANY infiltrator) with a halfway decent sniper rifle, I score 1st pretty much every match ... unless there's another infiltrator who is better than me.  And I'm only an average infiltrator.

I don't have a Krysae, but from what I've seen, it amplifies the problem because it requires even less skill to operate than, say, a Widow.


actually it does take skill to score high with an infiltrator....cause just like all the things in this game: infiltrators have pros/cons too....so it comes down to the player


Name a con for the infilly whe compared to other classes.

#45
jaydubs67

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In the current state of the game, a correctly built infiltrator can:
-Kill single, high hp targets faster than any other class.  
-Kill groups of low to medium hp targets faster than any other class.  
-Is less likely to die when played correctly than any other class.  
-Can revive better than any other class
-Can complete activation objectives better than any other class.  

The only things infiltrators aren't good at are:
-Carrying the pizza
-Tanking damage

But a team of 4 infiltrators won't have any trouble doing a pizza delivery (enough DPS to bulldoze a path from pizza to LZ).  And a team of 4 infiltrators doesn't need any tanking.  It's essentially the one class to rule them all.  And yes, I do play infiltrator.  Benefiting from an advantage =/= thinking the advantage should exist.  

Modifié par jaydubs67, 14 juin 2012 - 06:47 .


#46
KarmaTheAlligator

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Mysterious Stranger 0.0 wrote...

You'll have to explain further on why you think biotic charge isn't risky when you do it right and keep in mind we're not only discussing the HVG or KVG. 

And if the whole point of cloak is letting infillies take care of objectives why does it need such a huge weapon damage bonus? I'd be fine if they had one or the other, but Huge weapon damage and the best utility in game is simply too much and makes the other classes pale in comparison when they are actually quite good for the most part. 

Well, if you only Charge when you need to (i.e. when your shields are down), there's little risk, since you'll usually Charge the one that's shooting you and stagger him/her/it in the process, letting you get your shields back, and run back/roll/whatever in cover. Sure, that's not how most people play Vanguards, but hey, it's just the way I do it, and I tend to survive a lot more that way.

As for bonus damage, I have no idea, ask the devs. I'm not the one who designed the power, and so far, with the lack of changes, they seem to stand by their decision. I do enjoy using it, though.

#47
Miniditka77

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whateverman7 wrote...

Miniditka77 wrote...
Fixed that for you.  Listen, I don't give a "hoot" about scores.  But some people do.  And it doesn't take a ton of skill to score a ton of points with an infiltrator.  If I run an infiltrator (ANY infiltrator) with a halfway decent sniper rifle, I score 1st pretty much every match ... unless there's another infiltrator who is better than me.  And I'm only an average infiltrator.

I don't have a Krysae, but from what I've seen, it amplifies the problem because it requires even less skill to operate than, say, a Widow.


actually it does take skill to score high with an infiltrator....cause just like all the things in this game: infiltrators have pros/cons too....so it comes down to the player

Unless I'm WAY better than I think I am, then I'm not wrong.  I usually am #2 or #3 when I'm playing with a decent group with any other class.  With an infiltrator, I'm almost always #1.  Infiltrators deal more damage and avoid damage better than any other class.  I don't see what the "cons" of the infiltrator are.

#48
robarcool

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BoomDynamite wrote...

It isn't.

This human understands.

#49
neteng101

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FPSBlake wrote...

I'm not sure exactly why I see so many complaints about infiltrators.


Oh its mostly simply because those that care less for playing an infiltrator want to see a class they don't enjoy playing as much be made less effective so their own preferences can shine brighter - co-op to most people seem to be mostly about me me me, and the team is just there to help me out.  If they get in my way, then they're bad teammates, and so we must nerf the class they like playing.

Its all rather grade school-ish stuff.  But since you asked, I figured you deserve an honest answer.

#50
Mysterious Stranger 0.0

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KarmaTheAlligator wrote...

Mysterious Stranger 0.0 wrote...

You'll have to explain further on why you think biotic charge isn't risky when you do it right and keep in mind we're not only discussing the HVG or KVG. 

And if the whole point of cloak is letting infillies take care of objectives why does it need such a huge weapon damage bonus? I'd be fine if they had one or the other, but Huge weapon damage and the best utility in game is simply too much and makes the other classes pale in comparison when they are actually quite good for the most part. 

Well, if you only Charge when you need to (i.e. when your shields are down), there's little risk, since you'll usually Charge the one that's shooting you and stagger him/her/it in the process, letting you get your shields back, and run back/roll/whatever in cover. Sure, that's not how most people play Vanguards, but hey, it's just the way I do it, and I tend to survive a lot more that way.

As for bonus damage, I have no idea, ask the devs. I'm not the one who designed the power, and so far, with the lack of changes, they seem to stand by their decision. I do enjoy using it, though.




 if you do play your way there can still be a lot of risk. 
>You could be a Kroguard who charge into a phantom while using her blue hand of death=dead
>You could charge into range of a turret that was around the corner=dead
>You could charge into a Marauder who does not stagger and melees you=dead unless kroguard


There's always a certain element of risk when charging even if you do it defensivley expecially if your not host.