DnVill wrote...
KarmaTheAlligator wrote...
DnVill wrote...
the problem with Infiltrators is that there's too many of them and only 1/10 are actually decent players.
Joining matches will yield at least 2 infiltrators and the chance that one of those infiltrators is good is as much chance as getting a gear upgrade and 2 URs in a single PSP
Infiltrator is a attractive class to play because of their get out of trouble free card. Not to mention they dont get shot at as often.
so basically easy mode.
And yet, you admit that even with that "easy mode", only 1/10th of the Infiltrator population is decent. Which would mean that it depends on the player, not the class, and that just because that 1/10h plays well doesn't mean you need to change anything about the class and potentially ruin it for the 9/10th.
I don't really care about it being OP or not. So I don't belong to any pro-nerf anti-nerf party. So don't label me as "pro-nerf".
Note:
If you justify anti-nerfing as "just because I score more than you doesn't mean it needs nerf" then your part of that 9/10 of Infiltrators.
Score doesn't mean anything. Not shooting a boss and when it gets low, shooting once to kill it will yield you 1k points easy. This goes out to all classes as well. SCORE DOESN'T MEAN CRAP!
I didn't mean you especially, that was a general "you" (the second one, when I talk about changing something). And I know score doesn't mean crap, that was never in question. What is in question is your labelling the class as easy mode. Just because I do well with the class (I'd consider myself in those 1/10), and it's my favourtie, doesn't mean everybody does the same, so I wouldn't change it to not make in any harder on those 9/10th. That goes for all other class, too, by the way. I understand that some players will be better, some will be worse. Doesn't mean a class is unbalanced (but some combo of class/race/weapon/good player will be).





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