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Can someone explain to me why infiltrator is a problem


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#101
capn233

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The real issue is too many people play random games with poor team compositions and no teamwork.

Infiltrator is one of the few classes that can be played near it's potential without much teamwork. Most of the other classes (with some exceptions) are seriously improved with a little thought to team composition and strategy.  Hardly anyone wants to put in that thought so they just do whatever and infiltrators end up performing much better.

All you need to do is find one person to work with and you can get stupid scores with a biotic or tech spam.  Just make sure you also know how to hold a Carnifex.  And get some headshots in between power use.

Modifié par capn233, 15 juin 2012 - 12:04 .


#102
TehMerc

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Feauce wrote...

Tactical Cloak is only a 130% increase at best for sniper rifles, and only for sniper rifles. For everything else, there's MasterCard 90% is the best you'll get. In both of those cases, you're giving up a duration increase, and in the case of snipers, you're also giving up the ability to fire off a power and stay Cloaked.


You make 130% sound like it's nothing xD

And the Power Use evolution is pretty unneeded since you can just as easily fire a power and get your shots in and still only use Tactical's 3 second cooldown instead of whatever power you used before it broke.

#103
KarmaTheAlligator

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TehMerc wrote...

KarmaTheAlligator wrote...


 I mentioned a unique ability that only one class can use, and get a huge boost out of it, as a counter to TC having a unique effect and granting a huge boost to the class, and yet only TC is the target of so much ire. See? Isn't it better when there's context?


And you took mine out of context too if we're playing it that way. You didn't even bother to register all the issues involved with Biotic Charge. Even as a host there's times it won't work the way it should so don't throw that excuse out either.

Just shows how much your reaching.


Hey, guess what? TC doesnt always work as it should, either, and while not as bad as Charge, it can get bad enough that you can't use it. Blame Bioware or EA for their server problems if you want, the fact is that they're both unique powers which grant a huge boost to their respective class, regardless of shody programming.  And the point I was making is that there's as much need to nerf TC as to nerf Biotic Charge.

The best, though? TC has been around as is from the frigging start, even during the demo, and no-one, not one person, said anything about it being OP. Not until a couple of weeks ago, when Rebellion and the Krysae got here.

#104
Jernau11

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T1l wrote...

Schadenfreude, mostly.


Brian Blessed speaks the truth.

#105
FollowMeClosely

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FPSBlake wrote...

 I'm not sure exactly why I see so many complaints about infiltrators. They do a lot of damage and can slip enemies but who cares? Aren't co op Games about fun? It just blows my mind to see so many people complaining about somone on their team being too good. I mean really all an infiltrator nerf would do is make another useless class and lead players to find something else just as good.If you don't like infiltrators don't play in lobbies with them it's that simple. Complaining about a class so it gets nerfed won't make you any better at the game so who cares. Let's just let things be and have fun.


I'm trying out a different playstyle with my QMI. Got into a lobby U/U/B that ended up on Hydra with Geth. I have an Indra I and just the Grenade Capacity IV on my Infi. He was a low level too, like below 10. Anyway I'd cloak and lob my grenades into the spawn points and finish off stragglers with my Indra. Got 3 Killstreaks by the end of Wave 3, did all the objectives, revived, and topped the scoreboard significantly. Finished the match in 13:20.

Everyone but one guy leaves the lobby. This one guy sends me a message that says "dic". I reply with "You're welcome for the free XP" and he promptly leaves the lobby. I didn't have my mic plugged in at the time, but I'm sure the ones with mics were cursing me.

But, seriously. Get over yourselves. Be glad you're getting FREE XP, you ungrateful a**hats. Bronze is meant to level up your newly promoted characters, so when you take a level 20 whatever into a Bronze match and get outscored by a level 6 (or lower) QMI Grenadier I will laugh at your rage.

Modifié par FollowMeClosely, 15 juin 2012 - 12:34 .


#106
swoopz80

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So dang tired of seeing things being called for nerf. It's gotten to the point where the guy I play with most and I joke endlessly about this crap. I just killed a Banshee with harrier...him uh oh u just killed said enemy with said gun...they better nerf it...it was funniest with my eagle 3 though. You get my point? Nerfers are a joke to everyone else. The worst thing is for bw to keep listening to the minority of players and they just had a victory with the krysae so now its on to the next thing on their list to drain other peoples fun which they all think is even more possible now. They are thoughtless of others. I want everyone to have fun. Lately that's been an all biotic team...now that's fun. Oh and stop trying to dictate how others enjoy there game. There isn't just one lobby going at any one time grow up and join a different lobby. Private is there for a reason...but judging by the constant whining on here I don't blame anyone for not wanting to be on some friends lists. Who wants to hear all this while their playing. Sorry and I know I'm going to get flamed for this but dang guys just let people enjoy the game the way they want to and stop interfering with the game they bought too.

#107
joker_jack

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More and more now you can't play what you want. Bioware has already gone on record saying they ain't touching tc. Their advice I agree with, Find some friends and play a private game. Problems solved.

#108
heybigmoney

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The problem is its becoming far too dominating of a strategy to just roll 4 infiltrators on gold and it shows in the class composition in random pugs.

#109
Veedrock

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joker_jack wrote...

Bioware has already gone on record saying they ain't touching tc.


I'm calling BS until you source this claim.

Modifié par Veedrock, 15 juin 2012 - 01:10 .


#110
Biotic_Warlock

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Because 5% of them swear at you for detonating a target they miss...

#111
TehMerc

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KarmaTheAlligator wrote...
Hey, guess what? TC doesnt always work as it should, either, and while not as bad as Charge, it can get bad enough that you can't use it.


Still shouldn't be comparing it to BC, not even in the same ballpark of utility and damage, even with certain units detecting you now.

It's like the worse example you can come up with when saying you should nerf other crap too, since it's pretty close to there already if you aren't a host and still has issues as a host.

#112
LiarasBlueJugs

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I think a quick fix would be just to change the 6th evolution in the TC tree. Instead of the 40% sniper boost perhaps 40% chance the first shot won't de-cloak you, similar to the one Stasis evolution. This would've mitigated the Krysae hate and encourage more Infiltrators to roll with other weapons besides snipers...thus leading to more interesting builds and less camp-cloak-shoot, repeat.

#113
Mysterious Stranger 0.0

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Veedrock wrote...

joker_jack wrote...

Bioware has already gone on record saying they ain't touching tc.


I'm calling BS until you source this claim.


pro nerfer here

They said that they prefer not to touch abilities i believe. 

BUt didn't rule it out completley. 

#114
Mysterious Stranger 0.0

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whateverman7 wrote...

Mysterious Stranger 0.0 wrote...

Name a con for the infilly whe compared to other classes.


a con: it cant take damage worth anything....in most cases, a couple shots and they are in big trouble

i know it defies belief but the class isnt overpowered and it isnt untouchable....just like everything in this game, it has pros/cons, so it boils down to the player and how he/she uses it...

the only thing the class does better then the other classes is it allows players to play mp like sp because of the cloak...that's it



*FACEPALM*

There have been some terrible TC defenses but your just flat out ignoring everything. 
The infillies can take just as much damage as anything else within their racial brackets. a HI does not have less HP or shields than an HE. They also have tactical cloak the best defensive ability in the game. 

#115
ZombieGambit

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People are just butthurt because they get outscored by Infiltrators sometimes, and in a co-op game where personal glory tops the success of the team that's not acceptable.

#116
charon45

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I use a Javelin QI, and from my perspective nerfing cloak would basically render my build useless. More to the point, it makes the Javelin, one of the UR sniper rifles useless. I have a javelin II and with extra ammo it has 1/11 shots. I can one shot all the minions except for Geth w/ shields. If the damage bonus is reduced, then I can get 6 kills without going for ammo, assuming I don't miss and I am efficient enough to get the second shot in before shields recharge. If the quick cooldown is changed, then I would have to wait nearly 9 seconds between cloaks and 15 seconds between uses of sabotage. So yes, the purposed "fixes" would break the class for me and other single shot snipers.

#117
Shock n Awe

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Because people need something to cry nerf for, and they happened to lay eyes on the Infiltrator.

I also like how it's an "overwhelming" playstyle and that the "majority play infiltrators", when every poll/statistic BW has done has shown that Soldier is most played, with Infiltrator being around even and slightly below a few other classes.

Modifié par Shock n Awe, 15 juin 2012 - 03:12 .


#118
kmmd60

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Really, another no balance in CO-OP thread.

Reason most thread about TC balance concerned the insane damage spike from TC. Combined with the fact that TC is spammable, as long as you use the cloak cycle right, you can use TC every 3 seconds with 2.5 seconds of damage spike.

The power to cap objectives, revive, relocate without much risk is pretty much TC main interest anyway. No need to rebalance that aspect of TC and no thread asked for it.

#119
Poison_Berrie

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Feauce wrote...

Tactical Cloak is only a 130% increase at best for sniper rifles, and only for sniper rifles. For everything else, there's MasterCard 90% is the best you'll get. In both of those cases, you're giving up a duration increase, and in the case of snipers, you're also giving up the ability to fire off a power and stay Cloaked.

1. The 40% from for Sniper Rifles is multiplicative rather than additive. Which means it's ( 90% + Other bonuses)*1.4
2. Duration increase is clearly the inferior choice, because you already have enough to cloak near an objective and finish it before the cloak ends.
3. Staying in cloak and using a power is perhaps only trully useful for cryoblast and perhaps sabotage.

#120
TLK Spires

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people don't like it when other people have fun.

#121
kevchy

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Selfish players. They demand things to go their way.

Seriously, I have no problems with infiltrators whatsoever. Even if someone is playing as one in my team, it doesn't negate my MP experience.

Infiltrators' playstyle "dominating" the game? Step up yours then. Problem solved.

#122
Kyerea

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Good infiltrators only outscore squad mates following Wave 3 on Gold due to presence of large amounts of heavies. It's an anti-heavy class, nerfing TC in any fashion could affect their ability to one/two-shot said heavy classes (which would make them useless in comparison to Human Soldiers with AR/Frag builds and a good Assault Rifle). My Human Soldier and Infiltrator both score top rank in Gold games, yet it's the Infiltrator I hear/see drama about. The reason the damn class scores high in the first place is A.) player skill foremost, B.) Weapon Loadout/TC Spec and C.) Heavy Units give 1000+ points a pop. Hell, units like Ravagers really pile on points as well once they've been insta-gibbed with Soldier AR gunning or Infiltrator TC shots. It's a co-op game and so far, all I've seen is people complaining about score differentiation. They should just remove the scoreboard and replace it with a general Team Score of all combined individual scores. That'd fix the problem.

Mysterious Stranger 0.0 wrote...

whateverman7 wrote...

Mysterious Stranger 0.0 wrote...

Name a con for the infilly whe compared to other classes.


a con: it cant take damage worth anything....in most cases, a couple shots and they are in big trouble

i know it defies belief but the class isnt overpowered and it isnt untouchable....just like everything in this game, it has pros/cons, so it boils down to the player and how he/she uses it...

the only thing the class does better then the other classes is it allows players to play mp like sp because of the cloak...that's it



*FACEPALM*

There have been some terrible TC defenses but your just flat out ignoring everything. 
The infillies can take just as much damage as anything else within their racial brackets. a HI does not have less HP or shields than an HE. They also have tactical cloak the best defensive ability in the game. 

 

Tell that to the HI dude next to me in a Gold run who got insta-swiped KO'd by a Brute during his cloak while my Human Soldier only suffered half-shield damage and a minor stun. Infiltrators are glass cannons, only one that can absorb some hits is the Quarian Male Infiltrator (determing how you spec him that is). Tactical Cloak is the best defensive ability in the game? Now that's funny. You have a really warped perspective on Infiltrators dude.

Modifié par Kyerea, 15 juin 2012 - 09:52 .


#123
defleshing

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infiltrators arnt the problem people who can't play other classes with infiltrators are the problem.

#124
Homey C-Dawg

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Infiltrators is OP cause dey have da cloaks and da cloaks is OP cause it has da boosts and da boosts is OP cause of nerf da buff buff nerf.

#125
Esther

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The only "problem" is that it seems that people cannot take it if they get outscored by one.
Then they'll blame it on the TC and ask for it to be nerfed. 

Modifié par 1Magnolie, 15 juin 2012 - 10:02 .