Can someone explain to me why infiltrator is a problem
#126
Posté 15 juin 2012 - 09:59
#127
Posté 15 juin 2012 - 10:00
1Magnolie wrote...
The only "problem" is that it seems that people cannot take it if they get outscored by one
Agreed. Got a problem being outscored in a co-op game where it doesn't matter? Get better at the game.
#128
Posté 15 juin 2012 - 10:11
Xx_Belzak_xX wrote...
It's a problem because people are just upset about being outscored.
Infiltrators excel at killing
Adepts excel at biotics/BEs
Soldiers are good with any weapon you slap in their hands
Sentinels can make decent tanks
Vanguards from my experience each has their own play style
Engineers excel at debuffing enemies and crowd control.
So if you want to nerf the infiltrator for being better at killing than other classes, then I'd also suggest nerfing:
Adepts for being best at biotics
Soldiers for being good with all weapons
Vanguards for being the best at charging/restoring shields/barriers
Tech Armor should be nerfed, since they do it better than other classes
And Engineers should be nerfed for being better at debuffs and crowd control than other classes
All these "I have proof!" and "Infil is OP" is just utter idiocy. Nerfing a class because it is better at its purpose than others is the most bassackwards logic I've ever heard.
I will agree that Tactical Cloak could use a tweak or two. I think giving it a standard recharge like every other power in the game, and making its recharge suffer from weight like every other power would balance it out perfectly.
Not to mention if you Nerf class then it is going to be hard as hell to beat gold.
#129
Posté 15 juin 2012 - 10:16
it used to be the same when I played cod heavily, it's always the bad/mediocre playes who cry about everything.
#130
Posté 15 juin 2012 - 10:17
Modifié par Aetika, 15 juin 2012 - 10:17 .
#131
Posté 15 juin 2012 - 10:38
T1l wrote...
Schadenfreude, mostly.
I honestly think this is a case of people taking pleasure in the misfortunes of others. It's not about balance, or people would be asking Bioware to 'buff' things. It's about taking something away from someone else, and it rustles my jimmies.
This! and simple jealousy...
"your Inf killing stuff faster and dealing 5x more damage as meee" - NERF!
What about getting better themselves, it's not a problem to be as good as the Inf with other classes.
#132
Posté 15 juin 2012 - 10:46
Gust4v wrote...
The only problem are the annoying nerfers.
Yeah! I wish these people would just go play some other game & get lost.
And I wish Bioware would STOP giving them their way (Kyrsae).
T1l wrote...
I honestly think this is a case of people taking pleasure in the misfortunes of others. It's not about balance, It's about taking something away from someone else,
^THIS RIGHT HERE!
#133
Posté 15 juin 2012 - 10:48
Veedrock wrote...
It's not fun to have a single dominating force/strategy in the game.
Nerfing Tactical Cloak would not make the class useless by any stretch of the imagination either, take your doomsday speak to a political convention.
But it is fun
#134
Posté 15 juin 2012 - 10:50
Perhaps, just perhaps, like all the other class combo's...they take skill to play!? E-gasp.
#135
Posté 15 juin 2012 - 10:51
#136
Posté 15 juin 2012 - 11:04
The point was that many other classes are glass cannons as well.Kyerea wrote...
Tell that to the HI dude next to me in a Gold run who got insta-swiped KO'd by a Brute during his cloak while my Human Soldier only suffered half-shield damage and a minor stun. Infiltrators are glass cannons, only one that can absorb some hits is the Quarian Male Infiltrator (determing how you spec him that is). Tactical Cloak is the best defensive ability in the game? Now that's funny. You have a really warped perspective on Infiltrators dude.
People seem to think that they are the squishiest and weakest of them all, that's not the case.
#137
Posté 15 juin 2012 - 12:57
Poison_Berrie wrote...
The point was that many other classes are glass cannons as well.Kyerea wrote...
Tell that to the HI dude next to me in a Gold run who got insta-swiped KO'd by a Brute during his cloak while my Human Soldier only suffered half-shield damage and a minor stun. Infiltrators are glass cannons, only one that can absorb some hits is the Quarian Male Infiltrator (determing how you spec him that is). Tactical Cloak is the best defensive ability in the game? Now that's funny. You have a really warped perspective on Infiltrators dude.
People seem to think that they are the squishiest and weakest of them all, that's not the case.
^^^^ This, why, do you think AAs are sitting under cover and not firing between casting warp and throw? It's not because they are bad shots, it's because they are waiting for their shields to come back up. If you're a going to make comparisons, make them with something comparable in terms of DPS and durability And can I remind everyone here that durability isn't the same as survivability. Of course, if you aren't going to dodge a brute, the one with more durability, a soldier in your exemple, will fare better.
Hell, maybe your HI friend wouldn't have even been charged and would have time to get away, had you not stood right beside him.
#138
Posté 15 juin 2012 - 01:06
eventually the class these same people crusaded to buff, will end up on the nerf list and they will be just as adamant about nerfing them as they are with infiltrators now.
Thus goes the nerf feris wheel of gaming.
#139
Posté 15 juin 2012 - 01:09
It's a choice to make a glass cannon build; citing such material as a crutch or a hindrance is hardly a fair comparison when arguing for tactical cloak balance changes.
Modifié par Immortal Strife, 15 juin 2012 - 01:12 .
#140
Posté 15 juin 2012 - 01:15
Immortal Strife wrote...
@fade9wayz
It's a choice to make a glass cannon build; citing such material as a crutch or a hindrance is hardly a fair comparison when arguing for tactical cloak balance changes.
It a choice, yes, just as it is a choice for a HI to be a glass canon as well. The comparison in durability is fairer between two glass canons than between one glass canons and one tank, don't you think?
#141
Posté 15 juin 2012 - 01:59
ericjdev wrote...
There's no problem with infiltrator, it's a very small group complaining about them. Every time they do a poll infil gets much love and if you are playing, everyone is happy to see you. I usually play one and it's a great team player class, good for goals and healing and bailing a team out of bad spots. Haters gonna hate.
Couldn´t agree more with you. Haters hate anyone being above them in scores. Infis are easy for rookies to start playing, insted of starting with, say an Adept.
#142
Posté 15 juin 2012 - 02:12
#143
Posté 15 juin 2012 - 02:19
MrRag wrote...
A lot of people don't seem to realize that it's the combination of powers that make the GI/SI strong. A TC nerf would mainly hit the other characters, just like the HM nerf affected the GE the most.
I fail to see how a TC nerf would affect the SE.
Edit: Had they nerfed TC as the nerfers actually asked instead of HM, GE would be fine. Shows how much the devs take these threads in account....
Modifié par Fade9wayz, 15 juin 2012 - 02:30 .
#144
Posté 15 juin 2012 - 02:20
The purpose of any infiltrator is simple: a single, hard-hitting shot. They kill everything in one or 2 shots except bosses? That's exactly what they're for! Plus they're the main revivers and hackers, especially on Gold.
Adepts are for crowd control and biotic booms, engineers and sentinels are debuffers, vanguards are disruptors ad soldiers are the weapon handlers.
So leave the infiltrators and their powers alone. If people wanna whine, whine for more buffs for the other classes and weapons.
Modifié par LordSerion, 15 juin 2012 - 02:21 .
#145
Posté 15 juin 2012 - 02:30
#146
Posté 15 juin 2012 - 02:33
Who gives a crap if One class is OP. Doesn't mean you have to ruin it for everyone else. I'll quit MP and demand Refund from Bioware if they start giving into demands from these crybabies. I wish they get banned since they're the ones who won't shut up. While everyone else are actually fine with the classes the way they are.
Modifié par Seifer006, 15 juin 2012 - 02:34 .
#147
Posté 15 juin 2012 - 02:33
#148
Posté 15 juin 2012 - 02:35
LordSerion wrote...
I don't get their problem either.
The purpose of any infiltrator is simple: a single, hard-hitting shot. They kill everything in one or 2 shots except bosses? That's exactly what they're for! Plus they're the main revivers and hackers, especially on Gold.
Adepts are for crowd control and biotic booms, engineers and sentinels are debuffers, vanguards are disruptors ad soldiers are the weapon handlers.
So leave the infiltrators and their powers alone. If people wanna whine, whine for more buffs for the other classes and weapons.
The only purpose of any class is to kill stuff. There is nothing else to do in this game. Thus by concurring that infiltrators do this significantly better than other classes you also concur that they need Nerfing.
Your statement about soldiers as "weapon handlers" is just hillarious. So they handle weapons but they DONT kill things. Tell me again what their purpose is?
Besides... Whoever said that infiltators should deal massive damage? The tactical application of tc would give much richer game play.
#149
Posté 15 juin 2012 - 02:38
Seifer006 wrote...
Cloaking is Perfectly Fine
Who gives a crap if One class is OP. Doesn't mean you have to ruin it for everyone else. I'll quit MP and demand Refund from Bioware if they start giving into demands from these crybabies. I wish they get banned since they're the ones who won't shut up. While everyone else are actually fine with the classes the way they are.
Now assume that they reduce the damage infiltrators do by 99%. By your logic this wouldnt ruin the fun for anyone since it is coop, right?
#150
Posté 15 juin 2012 - 02:38
KalilKareem wrote...
LordSerion wrote...
I don't get their problem either.
The purpose of any infiltrator is simple: a single, hard-hitting shot. They kill everything in one or 2 shots except bosses? That's exactly what they're for! Plus they're the main revivers and hackers, especially on Gold.
Adepts are for crowd control and biotic booms, engineers and sentinels are debuffers, vanguards are disruptors ad soldiers are the weapon handlers.
So leave the infiltrators and their powers alone. If people wanna whine, whine for more buffs for the other classes and weapons.
The only purpose of any class is to kill stuff. There is nothing else to do in this game. Thus by concurring that infiltrators do this significantly better than other classes you also concur that they need Nerfing.
Your statement about soldiers as "weapon handlers" is just hillarious. So they handle weapons but they DONT kill things. Tell me again what their purpose is?
Besides... Whoever said that infiltators should deal massive damage? The tactical application of tc would give much richer game play.
They look better with a weapon in their hand, maybe? There is no excuse for a Combat/Tech combo class being capable of inflicting more weapon damage than a pure combat class. None whatsoever.





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