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Can someone explain to me why infiltrator is a problem


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#126
ElementL09

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Infiltrators are an effective class, especially Salarian and Geth Infiltrators, so people tend to think that they are OP and are a problem.

#127
Kyerea

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1Magnolie wrote...

The only "problem" is that it seems that people cannot take it if they get outscored by one


Agreed. Got a problem being outscored in a co-op game where it doesn't matter? Get better at the game.

#128
apascone

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Xx_Belzak_xX wrote...

It's a problem because people are just upset about being outscored.

Infiltrators excel at killing
Adepts excel at biotics/BEs
Soldiers are good with any weapon you slap in their hands
Sentinels can make decent tanks
Vanguards from my experience each has their own play style
Engineers excel at debuffing enemies and crowd control.

So if you want to nerf the infiltrator for being better at killing than other classes, then I'd also suggest nerfing:

Adepts for being best at biotics
Soldiers for being good with all weapons
Vanguards for being the best at charging/restoring shields/barriers
Tech Armor should be nerfed, since they do it better than other classes
And Engineers should be nerfed for being better at debuffs and crowd control than other classes

All these "I have proof!" and "Infil is OP" is just utter idiocy. Nerfing a class because it is better at its purpose than others is the most bassackwards logic I've ever heard.

I will agree that Tactical Cloak could use a tweak or two. I think giving it a standard recharge like every other power in the game, and making its recharge suffer from weight like every other power would balance it out perfectly.


Not to mention if you Nerf class then it is going to be hard as hell to beat gold.

#129
A Wild Snorlax

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It's mostly being complained about by a bunch of scrubs who don't know how to play the other classes effectively. If they did there would be no reason for them to cry about infiltrators because they'd realize the other classes can be great too, sometimes even better.

it used to be the same when I played cod heavily, it's always the bad/mediocre playes who cry about everything.

#130
Aetika

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Wow, such love for infiltrators. I will remember all the warm words next time I´ll be running across the map to revive teammate or trying to snipe phantom, so it wouldn´t get close to other players.

Modifié par Aetika, 15 juin 2012 - 10:17 .


#131
Oggy666

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T1l wrote...

Schadenfreude, mostly.

I honestly think this is a case of people taking pleasure in the misfortunes of others. It's not about balance, or people would be asking Bioware to 'buff' things. It's about taking something away from someone else, and it rustles my jimmies.



This! and simple jealousy...
"your Inf  killing stuff faster and dealing 5x more damage as meee" - NERF!

What about getting better themselves, it's not a problem to be as good as the Inf with other classes.

#132
N7 Banshee Bait

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Gust4v wrote...

The only problem are the annoying nerfers.


Yeah! I wish these people would just go play some other game & get lost. 

And I wish Bioware would STOP giving them their way (Kyrsae).



T1l wrote...

I honestly think this is a case of people taking pleasure in the misfortunes of others. It's not about balance, It's about taking something away from someone else,




^THIS RIGHT HERE!

#133
Lord Thornos

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Veedrock wrote...

It's not fun to have a single dominating force/strategy in the game.

Nerfing Tactical Cloak would not make the class useless by any stretch of the imagination either, take your doomsday speak to a political convention.


But it is fun

#134
WizenSlinky0

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For something so overpowered I do see a very small number of infiltrators in random games.

Perhaps, just perhaps, like all the other class combo's...they take skill to play!? E-gasp.

#135
N7 Banshee Bait

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This is exactly why I don't like online gaming & I hate playing with others. The offline campaign on any game is a million times better & there's so much more to it.

#136
Poison_Berrie

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Kyerea wrote...

Tell that to the HI dude next to me in a Gold run who got insta-swiped KO'd by a Brute during his cloak while my Human Soldier only suffered half-shield damage and a minor stun. Infiltrators are glass cannons, only one that can absorb some hits is the Quarian Male Infiltrator (determing how you spec him that is). Tactical Cloak is the best defensive ability in the game? Now that's funny. You have a really warped perspective on Infiltrators dude.

The point was that many other classes are glass cannons as well.
People seem to think that they are the squishiest and weakest of them all, that's not the case.

#137
Fade9wayz

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Poison_Berrie wrote...

Kyerea wrote...

Tell that to the HI dude next to me in a Gold run who got insta-swiped KO'd by a Brute during his cloak while my Human Soldier only suffered half-shield damage and a minor stun. Infiltrators are glass cannons, only one that can absorb some hits is the Quarian Male Infiltrator (determing how you spec him that is). Tactical Cloak is the best defensive ability in the game? Now that's funny. You have a really warped perspective on Infiltrators dude.

The point was that many other classes are glass cannons as well.
People seem to think that they are the squishiest and weakest of them all, that's not the case.


^^^^ This, why, do you think AAs are sitting under cover and not firing between casting warp and throw? It's not because they are bad shots, it's because they are waiting for their shields to come back up. If you're a going to make comparisons, make them with something comparable in terms of DPS and durability  And can I remind everyone here that durability isn't the same as survivability. Of course, if you aren't going to dodge a brute, the one with more durability, a soldier in your exemple, will fare better.
Hell, maybe your HI friend wouldn't have even been charged and would have time to get away, had you not stood right beside him.

#138
xtorma

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One thing about games that is pretty much the norm. There is always an infiltrator. What I mean is there is always a class people complain about until it gets adjusted. Another truism is that when they finaly get thier way, and the infil gets adjusted, they will shift thier crusade to another class.

eventually the class these same people crusaded to buff, will end up on the nerf list and they will be just as adamant about nerfing them as they are with infiltrators now.

Thus goes the nerf feris wheel of gaming.

#139
Immortal Strife

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@fade9wayz

It's a choice to make a glass cannon build; citing such material as a crutch or a hindrance is hardly a fair comparison when arguing for tactical cloak balance changes.

Modifié par Immortal Strife, 15 juin 2012 - 01:12 .


#140
Fade9wayz

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Immortal Strife wrote...

@fade9wayz

It's a choice to make a glass cannon build; citing such material as a crutch or a hindrance is hardly a fair comparison when arguing for tactical cloak balance changes.


It a choice, yes, just as it is a choice for a HI to be a glass canon as well. The comparison in durability is fairer between two glass canons than between one glass canons and one tank, don't you think?

#141
Princess Rolf

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ericjdev wrote...

There's no problem with infiltrator, it's a very small group complaining about them. Every time they do a poll infil gets much love and if you are playing, everyone is happy to see you. I usually play one and it's a great team player class, good for goals and healing and bailing a team out of bad spots. Haters gonna hate.


Couldn´t agree more with you. Haters hate anyone being above them in scores. Infis are easy for rookies to start playing, insted of starting with, say an Adept.

#142
MrRag

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A lot of people don't seem to realize that it's the combination of powers that make the GI/SI strong. A TC nerf would mainly hit the other characters, just like the HM nerf affected the GE the most.

#143
Fade9wayz

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MrRag wrote...

A lot of people don't seem to realize that it's the combination of powers that make the GI/SI strong. A TC nerf would mainly hit the other characters, just like the HM nerf affected the GE the most.


I fail to see how a TC nerf would affect the SE.

Edit: Had they nerfed TC as the nerfers actually asked instead of HM, GE would be fine. Shows how much the devs take these threads in account....

Modifié par Fade9wayz, 15 juin 2012 - 02:30 .


#144
LordSerion

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I don't get their problem either.

The purpose of any infiltrator is simple: a single, hard-hitting shot. They kill everything in one or 2 shots except bosses? That's exactly what they're for! Plus they're the main revivers and hackers, especially on Gold.

Adepts are for crowd control and biotic booms, engineers and sentinels are debuffers, vanguards are disruptors ad soldiers are the weapon handlers.

So leave the infiltrators and their powers alone. If people wanna whine, whine for more buffs for the other classes and weapons.

Modifié par LordSerion, 15 juin 2012 - 02:21 .


#145
nomad311

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I personally think that all of the nerf Infiltrators crap is due to the people that play infiltrators a lot screaming for a nerf on the Kyrsae. They wanted the weapon reduced because more people were getting close to their scores. So, the people that enjoyed the sniper fired back with it's cloak that is the thing that is unbalancing the weapon. So now we're in a cluster f of nerf all things.

#146
Seifer006

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Cloaking is Perfectly Fine

Who gives a crap if One class is OP. Doesn't mean you have to ruin it for everyone else. I'll quit MP and demand Refund from Bioware if they start giving into demands from these crybabies. I wish they get banned since they're the ones who won't shut up. While everyone else are actually fine with the classes the way they are.

Modifié par Seifer006, 15 juin 2012 - 02:34 .


#147
CmnDwnWrkn

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Infiltrator was fine until the Krysae noob cannon was introduced.

#148
KalilKareem

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LordSerion wrote...

I don't get their problem either.

The purpose of any infiltrator is simple: a single, hard-hitting shot. They kill everything in one or 2 shots except bosses? That's exactly what they're for! Plus they're the main revivers and hackers, especially on Gold.

Adepts are for crowd control and biotic booms, engineers and sentinels are debuffers, vanguards are disruptors ad soldiers are the weapon handlers.

So leave the infiltrators and their powers alone. If people wanna whine, whine for more buffs for the other classes and weapons.


The only purpose of any class is to kill stuff. There is nothing else to do in this game. Thus by concurring that infiltrators do this significantly better than other classes you also concur that they need Nerfing.

Your statement about soldiers as "weapon handlers" is just hillarious. So they handle weapons but they DONT kill things. Tell me again what their purpose is?

Besides... Whoever said that infiltators should deal massive damage? The tactical application of tc would give much richer game play.

#149
KalilKareem

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Seifer006 wrote...

Cloaking is Perfectly Fine

Who gives a crap if One class is OP. Doesn't mean you have to ruin it for everyone else. I'll quit MP and demand Refund from Bioware if they start giving into demands from these crybabies. I wish they get banned since they're the ones who won't shut up. While everyone else are actually fine with the classes the way they are.


Now assume that they reduce the damage infiltrators do by 99%. By your logic this wouldnt ruin the fun for anyone since it is coop, right?

#150
CmnDwnWrkn

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KalilKareem wrote...


LordSerion wrote...

I don't get their problem either.

The purpose of any infiltrator is simple: a single, hard-hitting shot. They kill everything in one or 2 shots except bosses? That's exactly what they're for! Plus they're the main revivers and hackers, especially on Gold.

Adepts are for crowd control and biotic booms, engineers and sentinels are debuffers, vanguards are disruptors ad soldiers are the weapon handlers.

So leave the infiltrators and their powers alone. If people wanna whine, whine for more buffs for the other classes and weapons.


The only purpose of any class is to kill stuff. There is nothing else to do in this game. Thus by concurring that infiltrators do this significantly better than other classes you also concur that they need Nerfing.

Your statement about soldiers as "weapon handlers" is just hillarious. So they handle weapons but they DONT kill things. Tell me again what their purpose is?

Besides... Whoever said that infiltators should deal massive damage? The tactical application of tc would give much richer game play.


They look better with a weapon in their hand, maybe? There is no excuse for a Combat/Tech combo class being capable of inflicting more weapon damage than a pure combat class.  None whatsoever.