Malditor wrote...
Tac Cloak has only been a problem since release of the krysae. Before that I didn't see post after post about how it was OP or needed nerfed/balanced. The problem came about because the bonus damage boosted the AoE of the krysae and Infiltrators went from 1 enemy at a time *usually* killers to multikillers. Had they released the krysae with it set up in such a way as it didn't get the damage boost from TC then most likely nobody would be posting about it even now. It's possible nobody would have posted that the krysae was OP either for that matter.
That's been explained several times. People weren't complaining because it was only the dedicated people who actually had black widows, javelins, high level widows, kiskocks, or valiants. The common player didn't, ergo a lot of infi's would be pigeonholed into shooting with a mantis which is a little unforgiving (I'm sure most agree with that lol).
The release of the Krysae was purely coicidental when talking the emergence of these threads and served as icing on the cake. Any player with a decent sniper can outscore themselves versus another class assuming ceteris paribus.
Personally I think that team bio is going about this the wrong way. Giving every geth hunter vision and banshees magnet fingers new thermal sensors make moving through a map with cloak a lot more dangerous than it used to be. Not nearly impossible and certainly easier than with any other class, but it lowered the utility of the Infiltrator.
I'm really not in favor of making infiltrators a one-trick-pony as their powers already encourage them to be a solo class. Nerfing their damage to make them even to everyone else, still ensuring they can bring the pain to primes, brutes, banshees and atlas', and increasing their synergy with other classes via utility is what I prefer.
Looking at the way things are trending Infi's could turn out to be the next soldier.

Tac cloak is going to be nerfed.
Modifié par Gockey, 15 juin 2012 - 03:04 .