TehMerc wrote...
You make 130% sound like it's nothing xD
It's 130% for one shot, one power, or at most ~2 seconds of rapid-fire. Then you have to reapply the Cloak before doing it again, after waiting for its full recharge and possibly reloading. All of that slows down your firing rate, so please don't act like it's a constant-use, always-on damage buff.
TehMerc wrote...
And the Power Use evolution is pretty unneeded since you can just as easily fire a power and get your shots in and still only use Tactical's 3 second cooldown instead of whatever power you used before it broke.
Given the issues that are still seen where the progress gauge for revives and objectives completely fill but don't count as completed, potentially getting shot down in the last moments of an objective does not make the duration bonus "unneeded." Also, I've said before, in either this thread or another, that I think Tactical Cloak used with a power should add that power's recharge to the Cloak's.
Poison_Berrie wrote...
1. The 40% from for Sniper Rifles is multiplicative rather than additive. Which means it's ( 90% + Other bonuses)*1.4
2. Duration increase is clearly the inferior choice, because you already have enough to cloak near an objective and finish it before the cloak ends.
3. Staying in cloak and using a power is perhaps only trully useful for cryoblast and perhaps sabotage.
1. Other bonuses have been shown to be additive, even from gear. Please show me some proof of this, with the source it comes from.
2. Clearly there's no use for having a few extra seconds to run across a map to revive a downed teammate, help with an objective, relocate without getting shot down and requiring assistance from your team, or something similar... No use at all.
3. Obviously those are the only useful powers that any Infiltrator gets. Nevermind Proximity Mine or Energy Drain, or using a Cloaked heavy melee against a Stasis'd/Netted/frozen/etc enemy... There's absolutely no use for any of those for an Infiltrator.