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Can someone explain to me why infiltrator is a problem


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#201
CmnDwnWrkn

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KarmaTheAlligator wrote...

Fade9wayz wrote...

KarmaTheAlligator wrote...

Joe1962 wrote...

I agree with you TC.

I hate all the nerfs being thrown out.

I don't play Infiltrator much at all. I mainly use my Asari Adept.

But, during this past weekend event I got into a silver match with 2 Geth Infiltrators both using the Krysae sniper. I loved it. I changed my usual MO of warp bombing everything to throwing stasis on everything it would work on to actually help the snipers.

It's supposed to be about teamwork, not the high score.


You just won yourself a medal for not only positive, but flexible, thinking, and quick adaptation as well. Well done, I'd love to have more people like you around.


Well, if if he's just going to spam Stasis, he can switch to AV, he'd at least have slightly better survivability. Oh, and equip a Krisae himself, not as much DPS as an Infil, but still decent and he could contribute even more to the team.


Not the point. The point is someone playing his usual class in the usual way noticed, during the game, so no switching class or weapons then, how his teammates were playing, and decided on the fly to switch his usual playing way in order to help the teammates work even better, instead of going around with cries of kill stealing and ragequitting. By doing that he sacrificed his own personal gain for more efficient teamwork, and that's awesome.


Agree that it's a commendable thing, but how often do you see an Infiltrator with a Krysae adjust his or her play to better complement his or her teammates?

#202
Malditor

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Gockey wrote...

 

KarmaTheAlligator wrote...

Glad you can see the future. Say, is 2012 really the end of the world? And I want facts, not hearsay or opinions.

 

I called miss cleo but she wanted to charge me too much and my MC was on cooldown.  Sorry dude.  Maybe somethign with raptorbabyjesus and mayans.

Malditor wrote...
I didn't prove your point at all, I never said that there were fewer Inf in silver and gold. I don't know where you get people weren't playing Inf before the krysae, I saw them just about as often using claymore/BW/Valiant. And call it "I win" button with headshots is not accurate because you have to aim to get headshots which took more "skill", the "I win" button only became true with the krysae. Soloing on gold easy? Not really, easier with certain classes for sure. I would say it's easier to solo with a biotic, asari adept probably. As you can take out multiple mobs with your BE's. The only thing I would say is easier as Inf soloing is activating pylons. Depending on ability/knowledge any class can solo gold, redjohn for example does it all the time.


Soloing on gold was easy with an infiltrator before this last patch.  An AA certainly wasn't bad either provided you used stasis.  Then they went and nerfed BE's.  People ceratinly weren't calling AA's overpowered (though to be fair DA and AJA are pretty nice), and you think tac cloak won't be hit with the nerf bat?  When there are far more people playing infi now than ever before?  

Your probably right about seeing a lot pre Krysae.  I agree with you completely.  The number of infiltrators I come across has been going up steadily since before the Krysae release (further adding evidence that the Krysae is coicidental).  And you agree it was with Valiant's, BW's and claymore.  Absolutely right.

It took people time to get those guns.  Once they nabbed them they all rolled Infi as youtube is full of speed runs with all infi teams for a reason: they are OP.  A GI proxmine popping claymore using toon is ridiculous.  Can drop a spawn all by his lonesome and solo bosses with ease.  A lot of classes cant due that and you see nothing wrong?

Eh whatever.  I've made my points and I think I'm good.


The people who see those speedruns and "roll" a GI or something are not going to replicate what is done in those videos. It's not as easy as it looks by any means. I rarely run into anyone able to play like that consistently. You keep trying to say the krysae release was coincindental, which isn't true. Best you can say is it was a catalyst *lol everyone hates that word because of SP* to start the ball rolling. Though that probably isn't even true. Most people who try to play Infiltrator without a krysae don't stick with it, at least not in my experience. Typically, if you aren't good with the class you'll die a lot more than other classes do, considering the lower health and shields. And if you are GI using huntermode? Pfft, you lose half of those shields on top of having crazy low health.

#203
KarmaTheAlligator

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R3DD0T wrote...

I just hate the ones that camp away in corners and steal kills when the enemy is down to1 or 2 bars and also, constantly spam cloak when they don't need it. So now i just kick infiltrators or if they want to play with me i'll do it in Firebase Godess. thereThey always get owned cause they cant snipe effectively and they get swarmed by cqc lol. I always outscore them in small maps and they always outscore me in big maps.


And this right there is why I'm glad I'll never get to play with you. Nice team attitude.

#204
Malditor

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darkblade wrote...

Another thread full of "i've never played an RPG" whiners.

Getting mad that rouges out DPS everyone even though thats pretty common RPG mo right there.

Sometimes i wish BSN community would turn into a different community, In DDO the rouge can out DPS every class and do everything in the dungeon thus netting better xp and rewards....people what them there. we have a class like that on ME3 and you cry about it. makes no sense.

So what a freaking GI can clear most of the map on gold and triple my score by the end of the match. Good for him, makes my life easier. Whatever happened to saying good job?

You act like the class is an i win button, a bad player cant go into gold and triple everyones score and still get the extraction it doesnt matter what class they pick thats not happening.

I dont understand the logic behind hating on things that are working as intended.

Getting mad at a class thats made to deal a lot of damage for dealing a lot of damage.... genius.


I used to play EQ, so I know how some classes are supposed to be like this. Just like you said it's a rogue class which always is DPS king. Though as a monk I was bummed that we got bumped further and further down the dps tree.

#205
darkblade

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Can drop a spawn all by his lonesome and solo bosses with ease. A lot of classes cant do that and you see nothing wrong?


nothing wrong with that. alot of classes cant do it because they arent suppose to, its really that simple and thats how it should be.

#206
KarmaTheAlligator

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CmnDwnWrkn wrote...

but how often do you see an Infiltrator with a Krysae adjust his or her play to better complement his or her teammates?


What else can they possibly do with this loadout, apart from Cloak and shoot? Sniping Infiltrators are supposed to be on their own, covering a spawn point and preventing teammates from getting hit from behind. Now, if it was a shotgun/melee Infiltrator, maybe do something different.

#207
xtorma

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Malditor wrote...

darkblade wrote...

Another thread full of "i've never played an RPG" whiners.

Getting mad that rouges out DPS everyone even though thats pretty common RPG mo right there.

Sometimes i wish BSN community would turn into a different community, In DDO the rouge can out DPS every class and do everything in the dungeon thus netting better xp and rewards....people what them there. we have a class like that on ME3 and you cry about it. makes no sense.

So what a freaking GI can clear most of the map on gold and triple my score by the end of the match. Good for him, makes my life easier. Whatever happened to saying good job?

You act like the class is an i win button, a bad player cant go into gold and triple everyones score and still get the extraction it doesnt matter what class they pick thats not happening.

I dont understand the logic behind hating on things that are working as intended.

Getting mad at a class thats made to deal a lot of damage for dealing a lot of damage.... genius.


I used to play EQ, so I know how some classes are supposed to be like this. Just like you said it's a rogue class which always is DPS king. Though as a monk I was bummed that we got bumped further and further down the dps tree.


Remember the old days of eq, when you had to retrieve your body. Monks were king! and who didn't use a monk to farm fungi tunics hehe, those were the days i tell ya.

#208
Vault Boy X360

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Feauce wrote...


Poison_Berrie wrote...

1. The 40% from for Sniper Rifles is multiplicative rather than additive. Which means it's ( 90% + Other bonuses)*1.4
2. Duration increase is clearly the inferior choice, because you already have enough to cloak near an objective and finish it before the cloak ends.
3. Staying in cloak and using a power is perhaps only trully useful for cryoblast and perhaps sabotage.


1. Other bonuses have been shown to be additive, even from gear. Please show me some proof of this, with the source it comes from.

2. Clearly there's no use for having a few extra seconds to run across a map to revive a downed teammate, help with an objective, relocate without getting shot down and requiring assistance from your team, or something similar... No use at all.

3. Obviously those are the only useful powers that any Infiltrator gets. Nevermind Proximity Mine or Energy Drain, or using a Cloaked heavy melee against a Stasis'd/Netted/frozen/etc enemy... There's absolutely no use for any of those for an Infiltrator.


1.  Proof: http://masseffect.wi.../Tactical_Cloak

2.  Well, most infiltrators (even the bad ones) don't need 13 secs, the rank 3 10 secs is usually enough to do anything. In fact, if you cloak then immediately begin capturing an objective it will last for the entire duration with only rank 3. So yes, damage is significantly more appealing

3. Proxy mine can be used in the short duration before firing along with energy drain. You can manage to get the power off and get a couple of enhanced shots off depending on the gun you are using. The ones he stated were the only ones that you shouldn't always immediately fire your weapon afterwards, especially sabotage. Cryo Blast tends to be used that way but its travel time is what requires that bonus power perk, and the fact that the human inflitrator is most effective when using a claymore, at least in my opinion. 

:D

#209
Gockey

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darkblade wrote...

Another thread full of "i've never played an RPG" whiners.

Getting mad that rouges out DPS everyone even though thats pretty common RPG mo right there.

Sometimes i wish BSN community would turn into a different community, In DDO the rouge can out DPS every class and do everything in the dungeon thus netting better xp and rewards....people what them there. we have a class like that on ME3 and you cry about it. makes no sense.

So what a freaking GI can clear most of the map on gold and triple my score by the end of the match. Good for him, makes my life easier. Whatever happened to saying good job?

You act like the class is an i win button, a bad player cant go into gold and triple everyones score and still get the extraction it doesnt matter what class they pick thats not happening.

I dont understand the logic behind hating on things that are working as intended.

Getting mad at a class thats made to deal a lot of damage for dealing a lot of damage.... genius.


Lol clearly you have an amazingly shallow MMO history despite whatever claims you will probably make in the next post.  In vanilla WoW, rogues weren't stunlocking people and doing amazing DPS at first.  Nor do they always.  This game is just like any other online community and for you to think there wont be a constant stream of calls for nerfs and buffs is amusing and clearly shows your lack of experience.

Balance comes and goes and a FOTM is quickly smacked down despite all of the people clamoring against it.  In my experience it is those who scream the loudest against nerfs that are the worst players.  A good player will win without having to resort to broken mechanics (see tac cloak threads because your clearly not in the know and doing it wrong), and a FOTM build.

As for you last claim that the class isn't an I WIN button... Lol.  If a person can't manage a headshot when firing from cloak then they are clearly a terrible player and fit into my former claim.  

What you seemed to zero in on just further proves your not really trying to discuss this in a constructive manner.  DPS isn't the complaint dude.  Its the DPS + the wonderful utility they bring coupled with the lack thereof for other classes.  

Encouring Bioware to keep their DPS will end up resulting in tradeoffs in utility making it worse for everyone as weapons will never get the damage buff other classes need.  It would also likely result in better hunter vision for geth, better noses on brutes, etc than they already have picked up and will make your claok even more useless ensuring less revives, objective capping etc.


Getting mad that people are shining light on a broken mechanic and an OP skill...genius.

Malditor wrote...


The people who see those speedruns and "roll" a GI or something are not going to replicate what is done in those videos. It's not as easy as it looks by any means. I rarely run into anyone able to play like that consistently. You keep trying to say the krysae release was coincindental, which isn't true. Best you can say is it was a catalyst *lol everyone hates that word because of SP* to start the ball rolling. Though that probably isn't even true. Most people who try to play Infiltrator without a krysae don't stick with it, at least not in my experience. Typically, if you aren't good with the class you'll die a lot more than other classes do, considering the lower health and shields. And if you are GI using huntermode? Pfft, you lose half of those shields on top of having crazy low health.

 

I wouldn't disagree with catalyst.  It certainly served to speed the inevitable nerf cries for the class.  If you don't run into people that consistently, then I would assume you are pugging?  If so I would chalk it up to bad luck just like some peoples luck the RNG gods here.  A lot of people play incredibly well with an infiltrator.  I mean to put things in perspective, I usually break 100k with any class, but with an infiltrator 130k is closer to normal, and I'm nowhere near the level of some of those guys.  I occasionally miss my reload cancels and sometimes forget to use the DR frames associated with classes.  I just don't see how anyone can argue that a player wouldn't score higher with an Infiltrator  versus another class (assuming ceteris paribus) without admitting to being a terrible player.

Modifié par Gockey, 15 juin 2012 - 04:03 .


#210
Malditor

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xtorma wrote...

Malditor wrote...

darkblade wrote...

Another thread full of "i've never played an RPG" whiners.

Getting mad that rouges out DPS everyone even though thats pretty common RPG mo right there.

Sometimes i wish BSN community would turn into a different community, In DDO the rouge can out DPS every class and do everything in the dungeon thus netting better xp and rewards....people what them there. we have a class like that on ME3 and you cry about it. makes no sense.

So what a freaking GI can clear most of the map on gold and triple my score by the end of the match. Good for him, makes my life easier. Whatever happened to saying good job?

You act like the class is an i win button, a bad player cant go into gold and triple everyones score and still get the extraction it doesnt matter what class they pick thats not happening.

I dont understand the logic behind hating on things that are working as intended.

Getting mad at a class thats made to deal a lot of damage for dealing a lot of damage.... genius.


I used to play EQ, so I know how some classes are supposed to be like this. Just like you said it's a rogue class which always is DPS king. Though as a monk I was bummed that we got bumped further and further down the dps tree.


Remember the old days of eq, when you had to retrieve your body. Monks were king! and who didn't use a monk to farm fungi tunics hehe, those were the days i tell ya.

UGGG the fungi tunic farming..... man that took forever. Bards were possibly better at corpse retrieval though.

#211
Pitznik

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darkblade wrote...

Another thread full of "i've never played an RPG" whiners.

Getting mad that rouges out DPS everyone even though thats pretty common RPG mo right there.

Sometimes i wish BSN community would turn into a different community, In DDO the rouge can out DPS every class and do everything in the dungeon thus netting better xp and rewards....people what them there. we have a class like that on ME3 and you cry about it. makes no sense.

So what a freaking GI can clear most of the map on gold and triple my score by the end of the match. Good for him, makes my life easier. Whatever happened to saying good job?

You act like the class is an i win button, a bad player cant go into gold and triple everyones score and still get the extraction it doesnt matter what class they pick thats not happening.

I dont understand the logic behind hating on things that are working as intended.

Getting mad at a class thats made to deal a lot of damage for dealing a lot of damage.... genius.

ME3MP is not an rpg. More like a shooter. There is no tanking, (almost) no healing. Four Infiltrator teams is totally viable. There is no LF1M tank. Absolute majority of classes contribute by killing enemies, and hardly anything more. It's not about having life easier, but about having FUN. Doing nothing is not fun.

Having said that, Infiltrators without Krysae are cool. They are the best killers, but someone has to be best, hardly a problem.

#212
darkblade

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Malditor wrote...

darkblade wrote...

Another thread full of "i've never played an RPG" whiners.

Getting mad that rouges out DPS everyone even though thats pretty common RPG mo right there.

Sometimes i wish BSN community would turn into a different community, In DDO the rouge can out DPS every class and do everything in the dungeon thus netting better xp and rewards....people what them there. we have a class like that on ME3 and you cry about it. makes no sense.

So what a freaking GI can clear most of the map on gold and triple my score by the end of the match. Good for him, makes my life easier. Whatever happened to saying good job?

You act like the class is an i win button, a bad player cant go into gold and triple everyones score and still get the extraction it doesnt matter what class they pick thats not happening.

I dont understand the logic behind hating on things that are working as intended.

Getting mad at a class thats made to deal a lot of damage for dealing a lot of damage.... genius.


I used to play EQ, so I know how some classes are supposed to be like this. Just like you said it's a rogue class which always is DPS king. Though as a monk I was bummed that we got bumped further and further down the dps tree.


Like how they kept nerfing warden and pcionists in Allods.....my two best classes are now cannon fodder. 

And now people want to nerf ME3 DPS class.

#213
Malditor

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WoW... never liked that game. Though most EQ players didn't and vice versa.

#214
Cat Lionheart

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Miniditka77 wrote...

Cat Lionheart wrote...

Oh that is simple people are getting butt hurt by the fact an infiltrator with skill comes into their games and dominates, and their fragile E-peen can’t take the fact that they suck and need E-Viagra and so instead of admitting they suck they feel a need to attack infiltrators and the ability to tactical cloak.

Fixed that for you. 


If I wanted something fixed I would have gotten my editor to do it.
As a gift though, I have done a revision for you though. ^_^

Modifié par Cat Lionheart, 15 juin 2012 - 04:03 .


#215
Vault Boy X360

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Can I snap my fingers and make all this arguing go away. I mean its not even about TC anymore. Everyone labeled the points now we are just repeating them and calling other people stupid for the most part. If this keeps going I think I might cry. :crying:

#216
Fliprot

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I wish people were as angry over the constant disconects as they are over infiltrators.

The infiltrator issue is all about the ego.

#217
Fade9wayz

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KarmaTheAlligator wrote...

Not the point. The point is someone playing his usual class in the usual way noticed, during the game, so no switching class or weapons then, how his teammates were playing, and decided on the fly to switch his usual playing way in order to help the teammates work even better, instead of going around with cries of kill stealing and ragequitting. By doing that he sacrificed his own personal gain for more efficient teamwork, and that's awesome.


Because other AAs don't stasis on a regular basis? You know, to help the team? An AA can do way much more to help the team if in addition of stasis for those pesky phantoms, she sets and detonates BEs as well. Infiltrators with Krisae don't need mooks to be stasised to kill them effectively, thanks to the splash damage. Hell, a skilled infiltrator with any other gun doesn't need his/her targets to be stasised at all.

My suggestion to switch to AV if he likes the stasis/sniping playstyle was genuine and devoid of sarcasm. Not to mentionthe AV can carry grenades. Grenades are good againt anything.

#218
darkblade

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Pitznik wrote...

darkblade wrote...

Another thread full of "i've never played an RPG" whiners.

Getting mad that rouges out DPS everyone even though thats pretty common RPG mo right there.

Sometimes i wish BSN community would turn into a different community, In DDO the rouge can out DPS every class and do everything in the dungeon thus netting better xp and rewards....people what them there. we have a class like that on ME3 and you cry about it. makes no sense.

So what a freaking GI can clear most of the map on gold and triple my score by the end of the match. Good for him, makes my life easier. Whatever happened to saying good job?

You act like the class is an i win button, a bad player cant go into gold and triple everyones score and still get the extraction it doesnt matter what class they pick thats not happening.

I dont understand the logic behind hating on things that are working as intended.

Getting mad at a class thats made to deal a lot of damage for dealing a lot of damage.... genius.

ME3MP is not an rpg. More like a shooter. There is no tanking, (almost) no healing. Four Infiltrator teams is totally viable. There is no LF1M tank. Absolute majority of classes contribute by killing enemies, and hardly anything more. It's not about having life easier, but about having FUN. Doing nothing is not fun.

Having said that, Infiltrators without Krysae are cool. They are the best killers, but someone has to be best, hardly a problem.



First off, let me tell you that its not my fault you don't consider ME3MP as an rpg, because the mechanics are most definitely RPG in nature just wrapped in a shooter as a method of interaction, the only difference is that unlike some MMO's attack speed isnt based on dice rolls and there is no free roam hub world, other then that ME3MP is just repetitive WoW dungeon raiding with guns.

Second, all those things are infact present in ME, less defined because of the nature of the game..but very obviously there. 

Sentinals - are similar to traditional tank classes (they just need more defense)
Vanguards - are similar to traditional paladin classes
Soldiers - are warrior classes
Adepts and engineers -  the two types of casters.
Infiltrators - the rouges/utiliy class

In most mmo teams of all 1 class or maybe two classes are viable people are LF1M tank because diversity helps the team should crap hit the fan. You can run all whatever in whatever MMO and complete most content. gonna be harder than it needs to be but its doable and thats because the devs know how to make a game.

So it being viable doesnt mean crap to me, i can call three friends and take 4 of any class into gold and finish with no problems. 

Thats not the classes fault blame predictable spawn, tight maps, and way above average players. The test group on BSN is so small that for all these claims since rebellion dropped I rarely see a kyrasea and a barely see alot of infiltrators. I see a lot of QM's. 

And heres the thing about fun, unless you are playing with 3 infiltrators or one god teir gamer an infiltrator cannot kill so much so fast on gold that you cant have fun. I've yet to see that occur, and it really seems like an exaggeration.

#219
darkblade

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Fliprot wrote...

I wish people were as angry over the constant disconects as they are over infiltrators.

The infiltrator issue is all about the ego.


Exactly, people are crying about stuff being OP...how the heck do you rightfully know when the freaking game doesnt work right?

It like how in gears people complained about wallbouncing because it made you really hard to kill. But that was only because of the lag, once Gears3 got dedicated servers you think people care about wallbouncing?

no they are to busy being pissed at how good the hammer burst is when its not gimped by lag.

Modifié par darkblade, 15 juin 2012 - 04:31 .


#220
Poison_Berrie

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Feauce wrote...

1. Other bonuses have been shown to be additive, even from gear. Please show me some proof of this, with the source it comes from.

2. Clearly there's no use for having a few extra seconds to run across a map to revive a downed teammate, help with an objective, relocate without getting shot down and requiring assistance from your team, or something similar... No use at all.

3. Obviously those are the only useful powers that any Infiltrator gets. Nevermind Proximity Mine or Energy Drain, or using a Cloaked heavy melee against a Stasis'd/Netted/frozen/etc enemy... There's absolutely no use for any of those for an Infiltrator.

1. Can't find the source nor any definitive evidence, but it's been mentioned a lot around here by people who'd you'd expect to know and the wikia seems to state it as a fact. I'll do some digging, but if anybody else can help please do.

2. Those three seconds mean very little overal. There's not a lot you can't do in those 10 seconds and though the extra 3 seconds might over some utility in a few situations, they really don't way up to 40% extra damage.

3. I'll concede that extra power has more utility than the duration upgrade. That said grenades are freebies anyway, ED is instant and used just before an attack and Sabotage backfires in time for it to benefit from the cloak damage bonus.
This leaves Tac cloak who's fast CD and ability to apply from cover makes using it outside cloak a valid option, Proximity Mine which only becomes neccesary if you fire it at a distant target, because otherwise the projectile is fast enough to and still give you cloak benefit on your shot(s) and Cryoblast who by virtue of having a sluggish projectile is the only one you'd want it for (though at distance dodging is a really issue so mostly for shotgun infiltrators).

#221
ryoldschool

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Vault Boy X360 wrote...

Feauce wrote...


Poison_Berrie wrote...

1. The 40% from for Sniper Rifles is multiplicative rather than additive. Which means it's ( 90% + Other bonuses)*1.4
2. Duration increase is clearly the inferior choice, because you already have enough to cloak near an objective and finish it before the cloak ends.
3. Staying in cloak and using a power is perhaps only trully useful for cryoblast and perhaps sabotage.


1. Other bonuses have been shown to be additive, even from gear. Please show me some proof of this, with the source it comes from.

2. Clearly there's no use for having a few extra seconds to run across a map to revive a downed teammate, help with an objective, relocate without getting shot down and requiring assistance from your team, or something similar... No use at all.

3. Obviously those are the only useful powers that any Infiltrator gets. Nevermind Proximity Mine or Energy Drain, or using a Cloaked heavy melee against a Stasis'd/Netted/frozen/etc enemy... There's absolutely no use for any of those for an Infiltrator.


1.  Proof: http://masseffect.wi.../Tactical_Cloak

2.  Well, most infiltrators (even the bad ones) don't need 13 secs, the rank 3 10 secs is usually enough to do anything. In fact, if you cloak then immediately begin capturing an objective it will last for the entire duration with only rank 3. So yes, damage is significantly more appealing

3. Proxy mine can be used in the short duration before firing along with energy drain. You can manage to get the power off and get a couple of enhanced shots off depending on the gun you are using. The ones he stated were the only ones that you shouldn't always immediately fire your weapon afterwards, especially sabotage. Cryo Blast tends to be used that way but its travel time is what requires that bonus power perk, and the fact that the human inflitrator is most effective when using a claymore, at least in my opinion. 

:D


Your "Proof" is wiki, and not a Bioware source.    Also, as that guy posted look it up no google, and all the sources are bsn, lol.   So can you provide a link to the bioware source about the 40% sniper damage being mutiplicative?

#222
ryoldschool

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Poison_Berrie wrote...

Feauce wrote...

1. Other bonuses have been shown to be additive, even from gear. Please show me some proof of this, with the source it comes from.

2. Clearly there's no use for having a few extra seconds to run across a map to revive a downed teammate, help with an objective, relocate without getting shot down and requiring assistance from your team, or something similar... No use at all.

3. Obviously those are the only useful powers that any Infiltrator gets. Nevermind Proximity Mine or Energy Drain, or using a Cloaked heavy melee against a Stasis'd/Netted/frozen/etc enemy... There's absolutely no use for any of those for an Infiltrator.

1. Can't find the source nor any definitive evidence, but it's been mentioned a lot around here by people who'd you'd expect to know and the wikia seems to state it as a fact. I'll do some digging, but if anybody else can help please do.

2. Those three seconds mean very little overal. There's not a lot you can't do in those 10 seconds and though the extra 3 seconds might over some utility in a few situations, they really don't way up to 40% extra damage.

3. I'll concede that extra power has more utility than the duration upgrade. That said grenades are freebies anyway, ED is instant and used just before an attack and Sabotage backfires in time for it to benefit from the cloak damage bonus.
This leaves Tac cloak who's fast CD and ability to apply from cover makes using it outside cloak a valid option, Proximity Mine which only becomes neccesary if you fire it at a distant target, because otherwise the projectile is fast enough to and still give you cloak benefit on your shot(s) and Cryoblast who by virtue of having a sluggish projectile is the only one you'd want it for (though at distance dodging is a really issue so mostly for shotgun infiltrators).


Point (1), the 40% being a multiplier.   The reason I doubt this ( without an official source from a developer ) is that in ME2 the ammo power calculation was thought to be xyz and it was not until like six months after game release that a developer said that the actual game engine did not calculate the damage the way that the designer thought.

#223
Pitznik

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darkblade wrote...

First off, let me tell you that its not my fault you don't consider ME3MP as an rpg, because the mechanics are most definitely RPG in nature just wrapped in a shooter as a method of interaction, the only difference is that unlike some MMO's attack speed isnt based on dice rolls and there is no free roam hub world, other then that ME3MP is just repetitive WoW dungeon raiding with guns.

Second, all those things are infact present in ME, less defined because of the nature of the game..but very obviously there. 

Sentinals - are similar to traditional tank classes (they just need more defense)
Vanguards - are similar to traditional paladin classes
Soldiers - are warrior classes
Adepts and engineers -  the two types of casters.
Infiltrators - the rouges/utiliy class

In most mmo teams of all 1 class or maybe two classes are viable people are LF1M tank because diversity helps the team should crap hit the fan. You can run all whatever in whatever MMO and complete most content. gonna be harder than it needs to be but its doable and thats because the devs know how to make a game.

So it being viable doesnt mean crap to me, i can call three friends and take 4 of any class into gold and finish with no problems. 

Thats not the classes fault blame predictable spawn, tight maps, and way above average players. The test group on BSN is so small that for all these claims since rebellion dropped I rarely see a kyrasea and a barely see alot of infiltrators. I see a lot of QM's. 

And heres the thing about fun, unless you are playing with 3 infiltrators or one god teir gamer an infiltrator cannot kill so much so fast on gold that you cant have fun. I've yet to see that occur, and it really seems like an exaggeration.






Only RPG elements present in ME3MP are power trees with choices, and to some extent, leveling. Everything else is just a shooter. Loot is random and unrelated to difficulty you play. There is no linear progression of "instances", only difficulty levels. There is absolutely no tanking without any sort of ability to take aggro. Everyone is dps. There is like one healing race/class combination and its not by any means required or even very helpful. RPGs like WoW require you to have tanks and healers, unless you overgear the instance. There is absolutely no such thing in ME3MP.

What in your opinion Soldiers bring to the table, that Infiltrators can't do, what would justify lower dps of Soldiers? Also, how you could even compare Vanguard to Paladin, how does that make any sense in your head? You call Sentinels tanks, and Soldiers warriors. Tank is a role, warrior is a class, I don't follow you. Soldier is just a different kind of dps from Infiltrator, as such he should perform in a similar way. Sentinel takes less "spiky" damage than Infiltrator, since Infiltrator can cloak, but without aggro and healing that is hardly an advantage - Sentinel will just achieve the same effect as Infiltrator, but slower.

I don't play Gold, I don't care about Gold. I play Silver, and yes, Infiltrator with Krysae can absolutely dominate Silver game. Even I can do that, which is pretty funny, considering I barely know how to play Infiltrators.

#224
SinerAthin

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I think the Infiltrator is a good example on how to make a proper class.

I just want Bioware to buff the non-infiltrators, so players can choose another class other than infiltrator without nerfing themselves.

#225
Malditor

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Pitznik wrote...

darkblade wrote...

First off, let me tell you that its not my fault you don't consider ME3MP as an rpg, because the mechanics are most definitely RPG in nature just wrapped in a shooter as a method of interaction, the only difference is that unlike some MMO's attack speed isnt based on dice rolls and there is no free roam hub world, other then that ME3MP is just repetitive WoW dungeon raiding with guns.

Second, all those things are infact present in ME, less defined because of the nature of the game..but very obviously there. 

Sentinals - are similar to traditional tank classes (they just need more defense)
Vanguards - are similar to traditional paladin classes
Soldiers - are warrior classes
Adepts and engineers -  the two types of casters.
Infiltrators - the rouges/utiliy class

In most mmo teams of all 1 class or maybe two classes are viable people are LF1M tank because diversity helps the team should crap hit the fan. You can run all whatever in whatever MMO and complete most content. gonna be harder than it needs to be but its doable and thats because the devs know how to make a game.

So it being viable doesnt mean crap to me, i can call three friends and take 4 of any class into gold and finish with no problems. 

Thats not the classes fault blame predictable spawn, tight maps, and way above average players. The test group on BSN is so small that for all these claims since rebellion dropped I rarely see a kyrasea and a barely see alot of infiltrators. I see a lot of QM's. 

And heres the thing about fun, unless you are playing with 3 infiltrators or one god teir gamer an infiltrator cannot kill so much so fast on gold that you cant have fun. I've yet to see that occur, and it really seems like an exaggeration.






Only RPG elements present in ME3MP are power trees with choices, and to some extent, leveling. Everything else is just a shooter. Loot is random and unrelated to difficulty you play. There is no linear progression of "instances", only difficulty levels. There is absolutely no tanking without any sort of ability to take aggro. Everyone is dps. There is like one healing race/class combination and its not by any means required or even very helpful. RPGs like WoW require you to have tanks and healers, unless you overgear the instance. There is absolutely no such thing in ME3MP.

What in your opinion Soldiers bring to the table, that Infiltrators can't do, what would justify lower dps of Soldiers? Also, how you could even compare Vanguard to Paladin, how does that make any sense in your head? You call Sentinels tanks, and Soldiers warriors. Tank is a role, warrior is a class, I don't follow you. Soldier is just a different kind of dps from Infiltrator, as such he should perform in a similar way. Sentinel takes less "spiky" damage than Infiltrator, since Infiltrator can cloak, but without aggro and healing that is hardly an advantage - Sentinel will just achieve the same effect as Infiltrator, but slower.

I don't play Gold, I don't care about Gold. I play Silver, and yes, Infiltrator with Krysae can absolutely dominate Silver game. Even I can do that, which is pretty funny, considering I barely know how to play Infiltrators.

On silver any class can dominate if you have the right set up, same can be said about gold to a certain extent. Also a lot has to do with your team mates, if they are sub par you will look better than if they are your equal or better. Basically if you only play silver you will get to a point where you "overgear the instance " to use your phrasing. At that point the difficulty level becomes trivial.