Other than the Salarian, Engineers are unplayable
#51
Posté 14 juin 2012 - 06:50
IMO the engineers are fantastic. They all provide a base of powers that are very effective on gold. If they suck, I would question the players skill rather than the class.
#52
Posté 14 juin 2012 - 06:51
Nissun wrote...
CmnDwnWrkn wrote...
Engineers are like a Saab in the car world. Not particularly great at anything, just different. That makes them unplayable to me.
Keyword here. You suck when you play engineer. Deal with it.
The Engineer class is fine as it is.
I disagree.
The engineer dosen't have much going for it in general.
The only advantages across all the classes i can think of
>Decoy a buggy non consistent tank that is probaly outclassed by cloak in terms of utility imo
>Healing turret
>QME fire explosions
#53
Posté 14 juin 2012 - 06:52
the other engineers...sans the Geth Engineer...have stepped up and pushed the SE down the Engie ladder.....imho
#54
Posté 14 juin 2012 - 06:52
Drawrof wrote...
It has been debated in many threads that infiltrators are op and superior to all other classes. This is mostly due to tc. Now you claim that engineer class sucks because it doesn't stack up to infiltrator. But how does it compare to other classes?
IMO the engineers are fantastic. They all provide a base of powers that are very effective on gold. If they suck, I would question the players skill rather than the class.
against biotics it dosen't stack up very well eithier
Biotic splosions>Tech bursts
#55
Posté 14 juin 2012 - 06:53
CmnDwnWrkn wrote...
That makes them unplayable to me.
OK, now that's more like it.
It's not that the engineers are bad, it's that their playing style does not suits yours.
Pretty much everyone got a role that they can perform at their best (I play support.) Test every character out till you finds the one that suits you best.
#56
Posté 14 juin 2012 - 06:53
CmnDwnWrkn wrote...
Engineers are like a Saab in the car world. Not particularly great at anything, just different. That makes them unplayable to me.
Okay, I'm starting to agree with the Geth Eng in addition to the Salarian. The rest of them aren't better in any particular area than any other class. Stasis alone is better crowd control than any ability or abilties that engineers have.
I strongly disagree. There are few better crowd control powers than Chained Overload. Upgraded at Evo 4 and 6 it makes Reapers crawl on the ground, Cerbies do somersaults and Geth look like they're impersonating Michael Bolton. Stasis is in any event not a crowd control power, rather a "pick out the single biggest threat on the screen and neutralise it"-power. (Enter Phantom **** here)
Further, your argument has now gone from that the class as a whole is useless to they are "just different" and unplayable to you. That is a big jump.
Ironically, my first ever expedition into a gold match about three months ago was with a human engineer. The Male Quarian, if specced right, is like a crazy ass soldier that has the ability to set off his own tech bursts. The female is whacko if you know how to set off fire and cryo explosions. I am not even going to mention the Geth, he is just a beast.
It seems that you struggle to play with engineers, which happens. Not everyone excels with each class. In fact, most players I know do not experiment very much and stick to what they enjoy and are good at. If you are interested in learning, search for some of Stardusk's build and video guides. That'll help!
#57
Posté 14 juin 2012 - 06:53
Arc Grenade + Incinerate = Powerful Tech Burst. Mops up crowds, rips spawns to shreds, and crushes Geth in particular.
Tac Scan is one of the best team support powers out there (spam it with the Area Scan upgrade and it's basically Hunter Mode for the whole team, plus you can highlight important targets for the team), alongside Geth Turret.
QMI lacks that power synergy; his powers are all still good, but they don't mesh, hindering him significantly.
The Geth Engineer as mentioned before has Geth Turret, which is great for keeping your team alive. With Hunter Mode making you much more aware of approaching enemies and Chain Overload stunning lots of them, the Geth Engineer is one of the best for improving teammate's survivability.
And then of course there's all the wonderful advantages of the Salarian Engineer, which I don't think I need to list.
With all that, there are no teammates I'd rather have than 3 Engineers: a Geth, a Salarian, and a Quarian Male (though I'd probably be the QME).
Modifié par Variasaber, 14 juin 2012 - 06:57 .
#58
Posté 14 juin 2012 - 06:54
Drawrof wrote...
It has been debated in many threads that infiltrators are op and superior to all other classes. This is mostly due to tc. Now you claim that engineer class sucks because it doesn't stack up to infiltrator. But how does it compare to other classes?
IMO the engineers are fantastic. They all provide a base of powers that are very effective on gold. If they suck, I would question the players skill rather than the class.
The problem I have with them is that they're too similar to Infiltrators, where their tech powers really aren't any better, and the Infiltrators get the tac cloak in addition to that. Infiltrators are a superior form of Engineer, basically. That is why I feel they're unplayable.
#59
Posté 14 juin 2012 - 06:55
#60
Posté 14 juin 2012 - 06:56
sh4d0w_d4nc3r wrote...
CmnDwnWrkn wrote...
Engineers are like a Saab in the car world. Not particularly great at anything, just different. That makes them unplayable to me.
Okay, I'm starting to agree with the Geth Eng in addition to the Salarian. The rest of them aren't better in any particular area than any other class. Stasis alone is better crowd control than any ability or abilties that engineers have.
I strongly disagree. There are few better crowd control powers than Chained Overload. Upgraded at Evo 4 and 6 it makes Reapers crawl on the ground, Cerbies do somersaults and Geth look like they're impersonating Michael Bolton. Stasis is in any event not a crowd control power, rather a "pick out the single biggest threat on the screen and neutralise it"-power. (Enter Phantom **** here)
Further, your argument has now gone from that the class as a whole is useless to they are "just different" and unplayable to you. That is a big jump.
Ironically, my first ever expedition into a gold match about three months ago was with a human engineer. The Male Quarian, if specced right, is like a crazy ass soldier that has the ability to set off his own tech bursts. The female is whacko if you know how to set off fire and cryo explosions. I am not even going to mention the Geth, he is just a beast.
It seems that you struggle to play with engineers, which happens. Not everyone excels with each class. In fact, most players I know do not experiment very much and stick to what they enjoy and are good at. If you are interested in learning, search for some of Stardusk's build and video guides. That'll help!
That's possible. I'll have to experiment with the synergies a bit more. Thanks for the info
#61
Posté 14 juin 2012 - 06:57
#62
Posté 14 juin 2012 - 06:57
Wut?CmnDwnWrkn wrote...
this class simply does not have anything going for it.
Human Engineer is stunlock specialist. With Chain Overload and Neural Shock you can just spam it over and over again and with Chain specced Drone, lock down whole room rooms. Then when the Drones eventually dies, hit everything with a Tech Burst.
Gethgineer is the same way only replace the Drone with a healbot turret and the ability to see through walls.
MQE is an amazing class for reliable Tech Bursts. Arc Grenade then Incinerate, room is filled with lightning. And throw in Area Tac Scan, since MQI will want damage, and you can spot whole rooms filled with enemies for your teamates.
The only Engineer that sucks is the QE.
#63
Posté 14 juin 2012 - 06:58
#64
Posté 14 juin 2012 - 06:58
CmnDwnWrkn wrote...
sh4d0w_d4nc3r wrote...
CmnDwnWrkn wrote...
Engineers are like a Saab in the car world. Not particularly great at anything, just different. That makes them unplayable to me.
Okay, I'm starting to agree with the Geth Eng in addition to the Salarian. The rest of them aren't better in any particular area than any other class. Stasis alone is better crowd control than any ability or abilties that engineers have.
I strongly disagree. There are few better crowd control powers than Chained Overload. Upgraded at Evo 4 and 6 it makes Reapers crawl on the ground, Cerbies do somersaults and Geth look like they're impersonating Michael Bolton. Stasis is in any event not a crowd control power, rather a "pick out the single biggest threat on the screen and neutralise it"-power. (Enter Phantom **** here)
Further, your argument has now gone from that the class as a whole is useless to they are "just different" and unplayable to you. That is a big jump.
Ironically, my first ever expedition into a gold match about three months ago was with a human engineer. The Male Quarian, if specced right, is like a crazy ass soldier that has the ability to set off his own tech bursts. The female is whacko if you know how to set off fire and cryo explosions. I am not even going to mention the Geth, he is just a beast.
It seems that you struggle to play with engineers, which happens. Not everyone excels with each class. In fact, most players I know do not experiment very much and stick to what they enjoy and are good at. If you are interested in learning, search for some of Stardusk's build and video guides. That'll help!
That's possible. I'll have to experiment with the synergies a bit more. Thanks for the info
You are welcome.
#65
Posté 14 juin 2012 - 06:58
#66
Posté 14 juin 2012 - 06:59
Aouno wrote...
Geth Engineer would like to have a word with you.
#67
Posté 14 juin 2012 - 07:00
Drawrof wrote...
It has been debated in many threads that infiltrators are op and superior to all other classes. This is mostly due to tc. Now you claim that engineer class sucks because it doesn't stack up to infiltrator. But how does it compare to other classes?
IMO the engineers are fantastic. They all provide a base of powers that are very effective on gold. If they suck, I would question the players skill rather than the class.
i wish this myth would go away already....infiltrators arent op nor are they superior to other classes....the only thing they do better then other classes is allowing you to pretty much play the mp like it's single player cause of tc...
#68
Posté 14 juin 2012 - 07:00
CmnDwnWrkn wrote...
Hilarious. Every post from you so far has been worthless. We're having a discussion here.
Okay then.
Human Engineer:
Use the drone to distract enemies. It's shock attack makes running enemies stumble. Phantoms spend precious seconds focusing on them.
Chain overload is an excellent crowd control ability, and shield-stripper.
Incinerate is good for tech bursts, armored targets, and to an extent, crowd control.
Throw in a good pistol, light shotgun or assault rifle and an SMG and you're unstoppable.
Quarian Female Engineer:
Freeze + Incinerate unshielded enemies. For those with shields, like Marauders, Hunters and Centurions for example, equip a weapon able to strip them in a few shots. Carnifex and Tempest are good options.
The turret could use some damage boost, but if you know where to put it, it can and will watch your back excellently.
With a shotgun like a Scimitar at a decent level, and incinerate, the QFE can kill a Brute faster than you can say "bonnano!"
Salarian Engineer:
Since you think it's so great, I will not explain why it's so great.
Geth Engineer:
Personally, I don't use hunter mode with him, but it's a matter of personal choice.
Overload EVERYTHING. With chain overload, you have crowd control. With a defensive turret, you have the perfect tool to hold a position. I haven't tried it, but if you spec it for damage, I've heard it does well too.
Take a good weapon. I would advise against using something for short range and/or too heavy. A high-level Geth Pulse Rifle with piercing mod is good for about everything. Take a light Assault rifle, SMG, or even a pistol. I simply prefer being able to cast overload constantly to stagger enemies.
Quarian Male Engineer:
I haven't unlocked it yet.
I do agree in that the shared skills for the new DLC classes is lazy, and kinda wrong, though.
But don't say that the infiltrators are "just better" than anyone else. Don't. Just don't.
#69
Posté 14 juin 2012 - 07:00
However, being able to navigate through swarms to hit a target with a Reegar as the MQE is satisfying. Plus you're helping the squad as well.
The Infy doesn't need the area scan because cloaking and scouting the area before you make a hit is just as good as temporarily revealing the enemy.
Plus the GE is still beast mode with an all offensive turret and hunter mode power buffs...
#70
Posté 14 juin 2012 - 07:00
#71
Posté 14 juin 2012 - 07:00
1.) Combat drone- would like it if it attacked quicker after the activate. Also I feel it should function like it did in 2 where it staggerd the enemy it was aimed at. Imagine the phantom control...
2.) Incinerate- this power has been lagging behind since the game came out. they need to increase the damage, damage over time and maybe even give it a small natural AoE. buff it up moderately in the following ways to greately improve the human engineer
Also I know they claim to have made tech-bursts on par with BE- it's obviously not true to anyone who tries them. Tech bursts should be weaker, but not AS MUCH weaker as they are.
Modifié par DNC Protoman, 14 juin 2012 - 07:04 .
#72
Posté 14 juin 2012 - 07:03
CmnDwnWrkn wrote...
Thanks everyone for the info, I'll give the Engineers another go. Perhaps I was being a bit unfair.
You were.
And I admit I was being too passive-agressive and bit****y.
And just for the record, the "your face is..." comment was a RvsB reference.
Modifié par Nissun, 14 juin 2012 - 07:03 .
#73
Posté 14 juin 2012 - 07:04
furthermore, when you state a highly personal opinion like it was an obvious fact, you make it very easy for people to want to be rude to you. i'll respond to the statement "i don't know how to play engineers" that i think you should have made.
engineers in general are about distracting enemies, helping your teammates and making the best explosions in the game. generally max all three powers and put no more than 3 points in fitness
male quarian: my new favorite and highest scoring class. incinerate+grenades=MASSIVE fire bursts. scan is a great debuff to put on bosses and help your team
salarain: you say you're not having trouble here, which is good. his decoy makes him very survivable. use it to hold chokepoints. incinerate + ED is fire burst. ED is also an extremely strong power in its own right.
human: i like an exploding aoe shock drone that i move onto enemies constantly, other people like a shielded rocket drone they don't have to mess with. either way, overload is a great stun and it will burst with your incinerate
geth: the only freaking healer in the game. plus, he can see through walls. plus, he gets a damage bonus with geth weapons, plus he gets other damage bonuses from hunter mode. if you can't kill competitively with the geth engineer...
female quarian: she's tough to use well but she's about to get some sort of buff. if you don't like engineers in general, don't even play her. she's the only character who can do her own cryo bursts, which is awesome when you get good at it
seriously, people are very willing to give advice if you ask politely, but if you start by shouting, then most people immediately stop listening and then only respond to troll you.
Modifié par paincanbefun, 14 juin 2012 - 07:06 .
#74
Posté 14 juin 2012 - 07:05
CmnDwnWrkn wrote...
Thanks everyone for the info, I'll give the Engineers another go. Perhaps I was being a bit unfair.
It's perfectly possible that they just don't fit your style of play. I know a lot of people rock with Soldiers, but I can't fight my way out of a paper bag with them. On the other hand, I enjoy playing with Sentinels above other classes.
#75
Posté 14 juin 2012 - 07:07





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