And what difference does that exactly make? Salarian infiltrator, for example: energy drain gets rid of barriers and shields equally (and faster than engineer) and proximity mine takes care of bigger enemies. What does it matter whether mine and ED are biotic or tech powers?Ashen Earth wrote...
DNC Protoman wrote...
Ashen Earth wrote...
You sure do post a lot of threads about game balance for someone who doesn't understand that not every class is supposed to have the same role in a team, OP.
he wasn't asking for them to play the same role, only for them to excel more at their specific role than thier infiltrator counterparts. Read.
They do excel at their specific roles as opposed to Infiltrators. The fact that most of the Engineers have a specific power for dealing with each kind of enemy defense in the game pretty much proves that.
Infiltrators only have one tech power, to deal with one enemy defense.
Other than the Salarian, Engineers are unplayable
#101
Posté 14 juin 2012 - 07:38
#102
Posté 14 juin 2012 - 07:39
CmnDwnWrkn wrote...
A perfect illustration of this is the Quarian Male Engineer vs. the Quarian Male Infiltrator. These two characters are identical in two powers - tactical scan and arc grenade. The difference is in the third power. Infiltrator gets tac cloak, Engineer gets....Incinerate.
Please improve this class! It is much needed!
One of these can lay down tech bursts, allowing for great crowd control and the other one can't without any equipment.
If you mean that the Infiltrator can outscore the Engineer, then you've really misunderstood the purpose of the Engineers. They're the support class. They're not meant to take down everything within seconds. They're meant to make the match a little easier for the rest of the team by stripping shields, put debuffs on enemies, distract them with drones or contribute with crowd control.
Modifié par Someone With Mass, 14 juin 2012 - 07:42 .
#103
Posté 14 juin 2012 - 07:39
Ashen Earth wrote...
DNC Protoman wrote...
Ashen Earth wrote...
You sure do post a lot of threads about game balance for someone who doesn't understand that not every class is supposed to have the same role in a team, OP.
he wasn't asking for them to play the same role, only for them to excel more at their specific role than thier infiltrator counterparts. Read.
They do excel at their specific roles as opposed to Infiltrators. The fact that most of the Engineers have a specific power for dealing with each kind of enemy defense in the game pretty much proves that.
Infiltrators only have one tech power, to deal with one enemy defense.
hm. So your telling me that MQE beats MQI tech-wise and a SE beats a SI too?
#104
Posté 14 juin 2012 - 07:40
Someone With Mass wrote...
CmnDwnWrkn wrote...
A perfect illustration of this is the Quarian Male Engineer vs. the Quarian Male Infiltrator. These two characters are identical in two powers - tactical scan and arc grenade. The difference is in the third power. Infiltrator gets tac cloak, Engineer gets....Incinerate.
Please improve this class! It is much needed!
One of these can lay down tech bursts, allowing for great crowd control and the other one can't without any equipment.
If you mean that the Infiltrator can outscore the Engineer, then you've really misunderstood the purpose of the Engineers. They're the support class. They're not meant to take down anyything within seconds. They're meant to make the match a little easier for the rest of the team by stripping shields, put debuffs on enemies, distract them with drones or contribute with crowd control.
this post just keeps on failing.
#105
Posté 14 juin 2012 - 07:41
CmnDwnWrkn wrote...
FellishBeast wrote...
Can't tell if trolling or just incredibly stupid.
Engis are probably my fav. I love em all, except that Quarian Male...he hasn't proven his worth to me yet
You're a genius, and I'm incredibly stupid. Deal with it.
Woah woah woah! This is the internet! You're not supposed to make me feel bad for my slightly harsh words!
I was merely dumbfounded by someone claiming (as fact, I might add) that engineers are a terrible class when I do quite well for myself and found GEngineers to be one of the most powerful classes in the game.
#106
Posté 14 juin 2012 - 07:41
#107
Posté 14 juin 2012 - 07:42
Someone With Mass wrote...
One of these can lay down tech bursts, allowing for great crowd control and the other one can't without any equipment.
I think that's why we have equipment.
And how exactly does the engineer "support" something more? Infy just kills faster.If you mean that the Infiltrator can outscore the Engineer, then you've really misunderstood the purpose of the Engineers. They're the support class. They're not meant to take down anyything within seconds. They're meant to make the match a little easier for the rest of the team by stripping shields, put debuffs on enemies, distract them with drones or contribute with crowd control.
#108
Posté 14 juin 2012 - 07:42
DNC Protoman wrote...
Someone With Mass wrote...
CmnDwnWrkn wrote...
A perfect illustration of this is the Quarian Male Engineer vs. the Quarian Male Infiltrator. These two characters are identical in two powers - tactical scan and arc grenade. The difference is in the third power. Infiltrator gets tac cloak, Engineer gets....Incinerate.
Please improve this class! It is much needed!
One of these can lay down tech bursts, allowing for great crowd control and the other one can't without any equipment.
If you mean that the Infiltrator can outscore the Engineer, then you've really misunderstood the purpose of the Engineers. They're the support class. They're not meant to take down anyything within seconds. They're meant to make the match a little easier for the rest of the team by stripping shields, put debuffs on enemies, distract them with drones or contribute with crowd control.
this post just keeps on failing.
This.
Tell my Geth Engineer he's not supposed to take down enemies in seconds
#109
Posté 14 juin 2012 - 07:42
CmnDwnWrkn wrote...
A perfect illustration of this is the Quarian Male Engineer vs. the Quarian Male Infiltrator. These two characters are identical in two powers - tactical scan and arc grenade. The difference is in the third power. Infiltrator gets tac cloak, Engineer gets....Incinerate.
Please improve this class! It is much needed!
Look, if bioware wants to buff one of the best classes in the game, they surely can.
In the meantime, I'm going to pretend this isn't a troll post and just state that you picked a horrible example.
At first I made the same mistake you did in thinking there is no way that the quarian male engineer could stand up to the infiltrator.
After all, incinerate is a low level power.
Unless you use it with the other two powers.
Thnk about it.
Modifié par Fisterbear, 14 juin 2012 - 07:42 .
#110
Posté 14 juin 2012 - 07:43
Ashen Earth wrote...
WaffleCrab wrote...
I think the OP here is a case of unexperienced player. I say the same thing i have said a countless times. there are no good or bad classes. only good or bad players.
The Batarian Sentinel is bad, and he should feel bad.
awww someone fails at chaining blades with shockwave
#111
Posté 14 juin 2012 - 07:43
#112
Posté 14 juin 2012 - 07:44
DNC Protoman wrote...
this post just keeps on failing.
Hey, I'm just telling you what the game is constantly telling everyone.
The Engineer is a support class. If you don't like it, play as another class. Simple.
#113
Posté 14 juin 2012 - 07:45
Fisterbear wrote...
CmnDwnWrkn wrote...
A perfect illustration of this is the Quarian Male Engineer vs. the Quarian Male Infiltrator. These two characters are identical in two powers - tactical scan and arc grenade. The difference is in the third power. Infiltrator gets tac cloak, Engineer gets....Incinerate.
Please improve this class! It is much needed!
Look, if bioware wants to buff one of the best classes in the game, they surely can.
In the meantime, I'm going to pretend this isn't a troll post and just state that you picked a horrible example.
At first I made the same mistake you did in thinking there is no way that the quarian male engineer could stand up to the infiltrator.
After all, incinerate is a low level power.
Unless you use it with the other two powers.
Thnk about it.
Indeed the area incinerate+the DoT evolution of the arc nade, just melts things
#114
Posté 14 juin 2012 - 07:45
DNC Protoman wrote...
hm. So your telling me that MQE beats MQI tech-wise and a SE beats a SI too?
Isn't the MQE a tech burst special with Incinerate/Arc? And the SE's Decoy draws aggro away from the whole team.
The OP hasn't answered me though, but I do wonder why so few people play the Salarian Engineer (over other Engineer classes).
#115
Posté 14 juin 2012 - 07:47
Engineer IS a support class, in theory. It just happens to be that it isn't actually the case when you play the game. We need to discuss the real situation, not idealsSomeone With Mass wrote...
DNC Protoman wrote...
this post just keeps on failing.
Hey, I'm just telling you what the game is constantly telling everyone.
The Engineer is a support class. If you don't like it, play as another class. Simple.
#116
Posté 14 juin 2012 - 07:49
Ashen Earth wrote...
DNC Protoman wrote...
Ashen Earth wrote...
You sure do post a lot of threads about game balance for someone who doesn't understand that not every class is supposed to have the same role in a team, OP.
he wasn't asking for them to play the same role, only for them to excel more at their specific role than thier infiltrator counterparts. Read.
They do excel at their specific roles as opposed to Infiltrators. The fact that most of the Engineers have a specific power for dealing with each kind of enemy defense in the game pretty much proves that.
Infiltrators only have one tech power, to deal with one enemy defense.
People on here forget that different classes actually have different roles. The Infiltrators are the Wide Recievers and QB's of the ME MP world. They are designed to kill and complete objectives, nothing else. Engineers are like offensive lineman in support. They are masters at debuffing, incapacitating enemies and crowd control. Engineers aren't in the game to shoot people like infiltrators are. They are there to make sure that the enemy doesn't shoot back.
#117
Posté 14 juin 2012 - 07:50
Ashen Earth wrote...
WaffleCrab wrote...
I think the OP here is a case of unexperienced player. I say the same thing i have said a countless times. there are no good or bad classes. only good or bad players.
The Batarian Sentinel is bad, and he should feel bad.
Unless you play him as a batarian mercenary instead. Skip shockwave and learn to use the net and run around with a shotgun.
#118
Posté 14 juin 2012 - 07:52
WaffleCrab wrote...
I think the OP here is a case of unexperienced player. I say the same thing i have said a countless times. there are no good or bad classes. only good or bad players.
Good players can still do better with certain classes compared to other classes. But I agree with you in thinking that OP is an inexperienced player. From his posts within the last week, I wasn't sure if he was being overly dramatic or just didn't know what he was talking about. Someone in this thread pointed out his Manifest and it makes sense now; he's just inexperienced, but blames the classes rather than himself.
#119
Posté 14 juin 2012 - 07:53
molecularman wrote...
And what difference does that exactly make? Salarian infiltrator, for example: energy drain gets rid of barriers and shields equally (and faster than engineer) and proximity mine takes care of bigger enemies. What does it matter whether mine and ED are biotic or tech powers?Ashen Earth wrote...
DNC Protoman wrote...
Ashen Earth wrote...
You sure do post a lot of threads about game balance for someone who doesn't understand that not every class is supposed to have the same role in a team, OP.
he wasn't asking for them to play the same role, only for them to excel more at their specific role than thier infiltrator counterparts. Read.
They do excel at their specific roles as opposed to Infiltrators. The fact that most of the Engineers have a specific power for dealing with each kind of enemy defense in the game pretty much proves that.
Infiltrators only have one tech power, to deal with one enemy defense.
Exactly what I said. Infiltrators only have one tech power to deal with one enemy defense. Incinerate gets a damage bonus vs armor, Proximity Mine does not. Proximity Mine alone is not going to enable you to deal with armor faster than an Engineer spamming Incinerate. Proximity Mine doesn't set up a power combo either.
The point wasn't that Engineers are somehow better for having two tech powers as opposed to one combat, and one tech. The point was that the majority of the Engineers have two skills that in combination will allow you to deal with any enemy defense because they both get damage multipliers on said defenses. Infiltrators have one, at the most.
Using the SI as an example to compare to the SE is just as bad as using the HI to compare to the HE. Human Engineer is aguably one of the better Engineers, while HI is the worst infiltrator. SI was pretty much considered the best class in the game until the GI came along.
#120
Posté 14 juin 2012 - 07:54
Oh good, someone has mentioned that the Male Quarian Engineer is in actual fact superior to the Male Quarian Infiltrator.Fisterbear wrote...
CmnDwnWrkn wrote...
A perfect illustration of this is the Quarian Male Engineer vs. the Quarian Male Infiltrator. These two characters are identical in two powers - tactical scan and arc grenade. The difference is in the third power. Infiltrator gets tac cloak, Engineer gets....Incinerate.
Please improve this class! It is much needed!
Look, if bioware wants to buff one of the best classes in the game, they surely can.
In the meantime, I'm going to pretend this isn't a troll post and just state that you picked a horrible example.
At first I made the same mistake you did in thinking there is no way that the quarian male engineer could stand up to the infiltrator.
After all, incinerate is a low level power.
Unless you use it with the other two powers.
Thnk about it.
#121
Posté 14 juin 2012 - 07:57
molecularman wrote...
Engineer IS a support class, in theory. It just happens to be that it isn't actually the case when you play the game. We need to discuss the real situation, not ideals
Oh.
I bet those people puts the flamethrower on the geth turret and lobs it behind the enemy instead of near the team behind cover, where it can refill shields. Or uses Overload on armored enemies while shielded ones are crawling all over the place.
God, there must be something wrong with me, since I'm not wasting my time with things like that. I should rush out and die instead.
Am I doing things wrong by putting the burning and armor evolutions on Incinerate too?
Modifié par Someone With Mass, 14 juin 2012 - 07:58 .
#122
Posté 14 juin 2012 - 07:58
DNC Protoman wrote...
Ashen Earth wrote...
DNC Protoman wrote...
Ashen Earth wrote...
You sure do post a lot of threads about game balance for someone who doesn't understand that not every class is supposed to have the same role in a team, OP.
he wasn't asking for them to play the same role, only for them to excel more at their specific role than thier infiltrator counterparts. Read.
They do excel at their specific roles as opposed to Infiltrators. The fact that most of the Engineers have a specific power for dealing with each kind of enemy defense in the game pretty much proves that.
Infiltrators only have one tech power, to deal with one enemy defense.
hm. So your telling me that MQE beats MQI tech-wise and a SE beats a SI too?
MQE can create fire explosions (the strongest power combo in the game) on a whim. So definitely yes on the MQE
SI is one of the better classes in the game. I think he's better than the SE at killing enemies, but the SE better at CC than the SI. (unless the SI is using a Krysae)
#123
Posté 14 juin 2012 - 07:58
Mysterious Stranger 0.0 wrote...
Drawrof wrote...
It ...
against biotics it dosen't stack up very well eithier
Biotic splosions>Tech bursts
Fire explosions combined with tech burst > biotic explosions. Comparing to adept classes, all engineers > ha. All engineers are good as only tech player on team. Many of the adept excel in tandem. I would say the the engineering class is on par to the adept class with gold suitability.
Engies> soldier class ( greater mobility, higher damage dealers , and better at bursts and explosions. 11weaker at melee , ge withstanding ,but not really gold standard)
Engie > sentinels (really only tech of sentinel is TA which is a contraversial power. Send rely too heavily on team, aside from hs)
Engies> vanguards. Less glitchy, and better overall power spammers)
#124
Posté 14 juin 2012 - 08:00
#125
Posté 14 juin 2012 - 08:03
They have more diverse powers than Infiltrators. Powers that synergise and or compliment each other.CmnDwnWrkn wrote...
The problem I have with them is that they're too similar to Infiltrators, where their tech powers really aren't any better, and the Infiltrators get the tac cloak in addition to that. Infiltrators are a superior form of Engineer, basically. That is why I feel they're unplayable.
Take the Human Engineer. Overload is a shield stripper and potential CC. Incinerate is a reasonable anti-armor health power. At medium range you can use both to set of your own Tech-bursts.
The drone is mostly useful as a distraction and CC.
That said out of all the classes, it feels they are often left biting the dust. Their combos are hard to pull of and it's easy for others to interfere with them. Most of their powers seem to be lacking in killing damage, while the focus seems to be on using them as such since they are generally frail and generally require a fast cooldown (without 200% or 190% bonus a human engineer will have to be uncomfortably close for self made%techbursts).
Modifié par Poison_Berrie, 14 juin 2012 - 08:04 .





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