Aller au contenu

Photo

Other than the Salarian, Engineers are unplayable


  • Veuillez vous connecter pour répondre
374 réponses à ce sujet

#151
ph4nt0ml0rdx

ph4nt0ml0rdx
  • Members
  • 135 messages

CmnDwnWrkn wrote...

With the exception of the Salarian's Decoy and Energy Drain, this class simply does not have anything going for it.  Engineers are supposed to be tech specialists, but Infiltrators have equal tech abilties AND much better combat abilties.  As a result, Engineer, generally speaking, is an obsolete class.  The Engineers need SOMETHING to make them the undisputed tech specialists in the game.  With the relatively weak tech powers they have, they effectively don't specialize in anything that a separate class doesn't have.

A perfect illustration of this is the Quarian Male Engineer vs. the Quarian Male Infiltrator.  These two characters are identical in two powers - tactical scan and arc grenade.  The difference is in the third power.  Infiltrator gets tac cloak, Engineer gets....Incinerate.

Please improve this class!  It is much needed!


You are an Idiot.

#152
Ektogamut

Ektogamut
  • Members
  • 116 messages

CmnDwnWrkn wrote...

Thanks everyone for the info, I'll give the Engineers another go. Perhaps I was being a bit unfair.


I will be interested to hear what you think after you have given the class another go.  To those providing insight into tech burst/engineers, thanks.

#153
WaffleCrab

WaffleCrab
  • Members
  • 3 027 messages

Kaizer88 wrote...

Anything an engineer can do, an infiltrator can do better. You can argue all you want with stupid things like "well my playstyle means my cryo spamming helps the team". No. Just no. This isn't kung fu. Your style is WEAK. Engineers power damage is outshined by adepts, and infiltrators can still do the same  powers engineers do, all the while spamming massive damage from their weapons.

The only utility an engineer can give that no other class does is the geth engineer's turret, and that's hardly game changing compared to what another adept or infiltrator would bring to the table. I always thought engineers should be given a bonus to defusing objectives and a speed bonus for group hacks. At least they'd have SOME utility then.


Ill say this again, its all in who is playing what, some people just cant handle engineers and label them as "weak" :) well not my problem :P but it doesnt stop me from saying that they should change themselves before trying to change the system.

Edit: also engineers have the best anti armor and anti shield/barrier skills, if you know how to use them, they can set off fire explosions easily which are btw the most damaging explosions in the game.:whistle:

Modifié par WaffleCrab, 14 juin 2012 - 08:43 .


#154
Ashen One

Ashen One
  • Members
  • 8 238 messages

Kaizer88 wrote...


The only utility an engineer can give that no other class does is the geth engineer's turret, and that's hardly game changing compared to what another adept or infiltrator would bring to the table.


SE with Decoy, and a Scorpion X to CC the map with tech bursts and sticky mines begs to differ.

Modifié par Ashen Earth, 14 juin 2012 - 08:42 .


#155
BoomDynamite

BoomDynamite
  • Members
  • 7 473 messages
I like all of them...

#156
Kaizer88

Kaizer88
  • Members
  • 61 messages

WaffleCrab wrote...


Ill say this again, its all in who is playing what, some people just cant handle engineers and label them as "weak" :) well not my problem :P but it doesnt stop me from saying that they should change themselves before trying to change the system.


Put two equally skilled players together ; one as an engineer, the other as an infiltrator. The infiltrator will score more, will be more useful for objectives (stealthing to disarm). What's hard to understand about this? one class is BETTER than the other. You're gimping yourself and your team with your play"STYLE" and choices.

#157
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages

Ashen Earth wrote...

CmnDwnWrkn wrote...


If you have an aversion to stupidity you should be directing that inward, but I guess that's too painful to accept. 


Says the guy posting these awful trollbait "character balance" threads, and nerf cries, yet does not have all of the characters unlocked yet.



I'm just not sure why you, and others, take what I write so personally.  I'm saying the Engineer class needs improvement.  What's so bad about that?  I didn't criticize you.  But apparently this warrants having you crawl out from your rock, hurling insults and ****.  Relax - it's a video game character.  I did not insult your mother or sister.

If you want to get so personally entwined with a class of multiplayer gaming character, that's your business.  But it's inappropriate to lash out at people who comment on the characters as if their saying something bad about YOU.

#158
GiroX-

GiroX-
  • Members
  • 711 messages
The problem doesnt come with the classes themselves, (Engineers are arguably my favorite group of characters in this game and they're designed very well) but the way Tech Bursts and F/C Explosions work, it makes them significantly less devastating offensively then they could be.

#159
LoboFH

LoboFH
  • Members
  • 873 messages
Sorry OP, but you are a shame for the Royal Engineers Brigade, every engineers are murderous killing machines, except our delicate quarian ice queen, she needs a serious buff (devs are taking a look to her)

Quarian male steamrolls if you use a Grenades Gear (= 7 or 8 grenades), incineration detonates tech combos with the arc grenade. Raid a spawnpoint and is game over.

Geth Engineer is a brutal machine. No more explanation, if you didn't get it yet engies are not your class.

Human engineer is a very versatile engineer, overload against shields and barriers and incineration against armour.

etc, etc, etc, engineers are one the most versatile and important classes in this game and work great. Perhaps it's a problem with your skills and tactics, not a problem with the class.

Modifié par LoboFH, 14 juin 2012 - 08:49 .


#160
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages

ph4nt0ml0rdx wrote...

CmnDwnWrkn wrote...

With the exception of the Salarian's Decoy and Energy Drain, this class simply does not have anything going for it.  Engineers are supposed to be tech specialists, but Infiltrators have equal tech abilties AND much better combat abilties.  As a result, Engineer, generally speaking, is an obsolete class.  The Engineers need SOMETHING to make them the undisputed tech specialists in the game.  With the relatively weak tech powers they have, they effectively don't specialize in anything that a separate class doesn't have.

A perfect illustration of this is the Quarian Male Engineer vs. the Quarian Male Infiltrator.  These two characters are identical in two powers - tactical scan and arc grenade.  The difference is in the third power.  Infiltrator gets tac cloak, Engineer gets....Incinerate.

Please improve this class!  It is much needed!


You are an Idiot.


Thanks for your positive contribution to this forum.  BSN is a better place thanks to your presence.

WaffleCrab wrote...

Kaizer88 wrote...

Anything
an engineer can do, an infiltrator can do better. You can argue all you
want with stupid things like "well my playstyle means my cryo spamming
helps the team". No. Just no. This isn't kung fu. Your style is WEAK.
Engineers power damage is outshined by adepts, and infiltrators can
still do the same  powers engineers do, all the while spamming massive
damage from their weapons.

The only utility an engineer can give
that no other class does is the geth engineer's turret, and that's
hardly game changing compared to what another adept or infiltrator would
bring to the table. I always thought engineers should be given a bonus
to defusing objectives and a speed bonus for group hacks. At least
they'd have SOME utility then.


Ill say this again, its
all in who is playing what, some people just cant handle engineers and
label them as "weak" :) well not my problem :P but it doesnt stop me
from saying that they should change themselves before trying to change
the system.

Edit: also engineers have the best anti armor and
anti shield/barrier skills, if you know how to use them, they can set
off fire explosions easily which are btw the most damaging explosions in
the game.[smilie]../../../images/forum/emoticons/whistling.png[/smilie]


I'm not sure why you would ever feel it's appropriate to tell someone to "change themselves" in a damn video game forum, LOL.

Modifié par CmnDwnWrkn, 14 juin 2012 - 08:50 .


#161
Ashen One

Ashen One
  • Members
  • 8 238 messages

Kaizer88 wrote...

Put two equally skilled players together ; one as an engineer, the other as an infiltrator. The infiltrator will score more, will be more useful for objectives (stealthing to disarm).


lol, score.

Some people just don't get it.

#162
setrus86

setrus86
  • Members
  • 476 messages
...huh? I love my female quarian engineer. Turret with cryo ammo and rockets for distraction and staggering, large cryo blast for freezing or chilling large numbers of enemies for damage bonus and stopping the weaker ones from even moving or firing, incinerate blowing the frozen guys up, even spreading the freezing to those that escaped the previous cryo blast...she's awesome.
Usually bring the disciple shotgun for its staggering power (giving me more time to use powers and to send enemies still recovering from being frozen flying) and the light weight giving me a 200 % recharge even with a tempest with ultra light materials as a secondary just-in-case weapon...
And Geth engineer is brutal on the offensive, human can not only fry your shields but then incinerate the armour beneath while their drones distract the enemy, salarian has it almost better...nope, the engineers are awesome.

#163
Killahead

Killahead
  • Members
  • 2 444 messages
The engineer class is probably my overall favorite.

HE - Combat drone is underestimated and with a +200% cooldown you can do your own tech bursts without disruptor ammo.
GE - Healing turret, hunter mode, overload. I couldn't make up a better engineer class myself.
SI - Decoy, energy drain. But you already think this one is good.
MQE - Fire explosions and tech bursts everywhere, plus tactical scan is cool and useful. Ideal for those who don't care much for the infiltrator cloak-before-every-shot play style.
FQE - Ok, she is lacking. One of my main characters on gold these days though. And she will get some attention in the next balance update.

Don't compare everything to the infiltrator class, be glad every class isn't as powerful as it. Makes for more of a challenge. The engineer class is great.

#164
Kaizer88

Kaizer88
  • Members
  • 61 messages

Ashen Earth wrote...


lol, score.

Some people just don't get it.


You're one of those who don't "GET IT". When you're being swarmed by banshees and brutes and pounded by ravagers, do you want some **** spamming cryo and slowly helping you whittle them down, or another infiltrator who'll help you focus fire the damn thing down way before they can get in range to screw you over?

#165
Sailears

Sailears
  • Members
  • 7 077 messages
What? All the engineers are great and can score heavily.

The female quarian only lacks a bit because of her turret.

But the human, male quarian and geth are all beasts in their own way.

#166
WaffleCrab

WaffleCrab
  • Members
  • 3 027 messages

Kaizer88 wrote...

WaffleCrab wrote...


Ill say this again, its all in who is playing what, some people just cant handle engineers and label them as "weak" :) well not my problem :P but it doesnt stop me from saying that they should change themselves before trying to change the system.


Put two equally skilled players together ; one as an engineer, the other as an infiltrator. The infiltrator will score more, will be more useful for objectives (stealthing to disarm). What's hard to understand about this? one class is BETTER than the other. You're gimping yourself and your team with your play"STYLE" and choices.


Nope. only a narrowminded fool would say someone is gimping the team with hes prefered choice of class. Also i see infs. outscore engineers only if the engineer is A.) doing bothing but baiting with a turret or decoy(farmers looking at you) or B.) havent gotten familiar with hes build yet.

Also saying that the inf. is more usefull to the team simply because he might score more.. pffft really? REALLY?
while that same inf. might die 2-3 times more than the engineer. also a good engineer can easily pop a turret(if playing a race with one) or decoy and do the objectives as easily on gold as an infiltrator would. :innocent:

Just as a side note: I play as a support, no matter which class and race, and i regularry outscore even the new QMI with my QME or GE. When i am doing a simple humble support build, usually ½ of the time. plus i usually die less than any of our infiltrators as an engineer, so tell who is gimping who down, hmm?

#167
The fool you should have eaten

The fool you should have eaten
  • Members
  • 817 messages

ph4nt0ml0rdx wrote...

CmnDwnWrkn wrote...

With the exception of the Salarian's Decoy and Energy Drain, this class simply does not have anything going for it.  Engineers are supposed to be tech specialists, but Infiltrators have equal tech abilties AND much better combat abilties.  As a result, Engineer, generally speaking, is an obsolete class.  The Engineers need SOMETHING to make them the undisputed tech specialists in the game.  With the relatively weak tech powers they have, they effectively don't specialize in anything that a separate class doesn't have.

A perfect illustration of this is the Quarian Male Engineer vs. the Quarian Male Infiltrator.  These two characters are identical in two powers - tactical scan and arc grenade.  The difference is in the third power.  Infiltrator gets tac cloak, Engineer gets....Incinerate.

Please improve this class!  It is much needed!


You are an Idiot.


Let's explain why OP is wrong instead of being obnoxious, shall we?  My favorite Engineer is, in fact, the Quarian Female, because she embodies what I think that engineers are supposed to do.  She is the queen of support.  With an AOE, spamable, debuff, she can control the crowd and make damage dealers like said infiltrators murder any enemies.  The turret is a good distraction and preliminary defense (especially with flamethrower evo.).  Incinerate is somewhat underpowered, but truely shines against Cerberus where you get the full panic that you wish that you had with the Reapers.  Once again you control the crowd and give you heavy hitters easy targets.

I am certain that somewhere in here you saw defenses for the other engineers, so I will leave it at this.  I hope that you see now that buffs are not needed...  Though I wouldn't look a gift horse in the mouth if it came my way.
Image IPB

#168
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages

Kaizer88 wrote...

Ashen Earth wrote...


lol, score.

Some people just don't get it.


You're one of those who don't "GET IT". When you're being swarmed by banshees and brutes and pounded by ravagers, do you want some **** spamming cryo and slowly helping you whittle them down, or another infiltrator who'll help you focus fire the damn thing down way before they can get in range to screw you over?


LOL, it's hard to argue with this.

#169
CrashLegacy

CrashLegacy
  • Members
  • 211 messages
Honestly. I'm more with the op on this one.

Engineers do seem to deal a lot less damage then other casters. I mean, yeah sure a Salarian can do energy drain and so forth, but seriously, his infiltrator cousin can produce that same Energy drain out a +90% power and follow it up with a bullet dealing up to 130% more damage from cloak. oh and only get stuck with a base 3 sec cooldown versus the 10sec the engineer has to deal with. Wait who was the tech specialist again?
That incinerate you're throwing with your Human/Quaraian engineer. yeah....That Krogan Sentinel is throwing one that does 22.7% more damage with an increased recharge time of only 20%. That's right, a Krogan is beating you in raw incinerate dps thanks to his tech armor. and yet you're the tech specialist?

The bursts. I rarely actually see them detonate, which is funny since we've got so many things that can prime and detonate bursts. I mean it's not like Warp ammo primes target for biotic detonations right? Not like soldiers have abilities that prime bursts either right? I should be seeing them all over the place. Yet I don't. Hell I might be but not even notice when they do go off because they don't have as noticeable sound/visual effects as biotic explosions. Maybe if Tech bursts where easier to see people might notice what was needed to do to detonate them for you, other wise we're sitting there confused to what happened to the primed biotic explosion. Considering that there's such a comparatively small window for tech/flame/cyro to be detonated it'd be helpful for allies to easily see when to use powers and what the effect is. you can bet if your tech burst exploded nice a big and loud and uniquely as a biotic explosion people would take note.
And lets not even get into how lame it is that some of you have to rely on consumables to consistently get bursts.

If I was an engineer I'd be demanding some changes. you guys might do "well" but you should be doing amazing. you guys are specialists of a entire school of combat, yet these hybrids are throwing out more powerful version of your exact same abilities, That's just not cool. It's not right and it shouldn't be true.

#170
WaffleCrab

WaffleCrab
  • Members
  • 3 027 messages

Kaizer88 wrote...

Ashen Earth wrote...


lol, score.

Some people just don't get it.


You're one of those who don't "GET IT". When you're being swarmed by banshees and brutes and pounded by ravagers, do you want some **** spamming cryo and slowly helping you whittle them down, or another infiltrator who'll help you focus fire the damn thing down way before they can get in range to screw you over?


Funny you should say that, because it is usually the unexperienced infiltrators who slow down our progress in the game, when they are not ruining our detonations by prematurily killing our target thus slowing down overall progress, they are usually no where near the team and get ****ed in the ass by some random centurion or marauder. Also the cryo explosions or fire explosions and tac scans. all are a massive help. Cryo explosions slowing the advancing forces while giving a massive defence debuff at the same time. Fire explosions giving a nice DoT effect and making cerberus units panic if it starts chewing on their hp. If you see engineers as hinderance like that, dont play with em if your so damn narrowminded :) no need to come here to **** about it.

#171
The fool you should have eaten

The fool you should have eaten
  • Members
  • 817 messages

Kaizer88 wrote...

Ashen Earth wrote...


lol, score.

Some people just don't get it.


You're one of those who don't "GET IT". When you're being swarmed by banshees and brutes and pounded by ravagers, do you want some **** spamming cryo and slowly helping you whittle them down, or another infiltrator who'll help you focus fire the damn thing down way before they can get in range to screw you over?


... Both?  Obviously a support player alone is nigh on useless, but together with a powerful class (who will certainly score well mind you) characters like the QFE are very useful.  How about a +115% damage increase instead of +90%?

#172
CmnDwnWrkn

CmnDwnWrkn
  • Members
  • 4 336 messages

WaffleCrab wrote...

Kaizer88 wrote...

WaffleCrab wrote...


Ill say this again, its all in who is playing what, some people just cant handle engineers and label them as "weak" :) well not my problem :P but it doesnt stop me from saying that they should change themselves before trying to change the system.


Put two equally skilled players together ; one as an engineer, the other as an infiltrator. The infiltrator will score more, will be more useful for objectives (stealthing to disarm). What's hard to understand about this? one class is BETTER than the other. You're gimping yourself and your team with your play"STYLE" and choices.



Nope. only a narrowminded fool would say someone is gimping the team with hes prefered choice of class. Also i see infs. outscore engineers only if the engineer is A.) doing bothing but baiting with a turret or decoy(farmers looking at you) or B.) havent gotten familiar with hes build yet.

Also saying that the inf. is more usefull to the team simply because he might score more.. pffft really? REALLY?
while that same inf. might die 2-3 times more than the engineer. also a good engineer can easily pop a turret(if playing a race with one) or decoy and do the objectives as easily on gold as an infiltrator would. :innocent:

Just as a side note: I play as a support, no matter which class and race, and i regularry outscore even the new QMI with my QME or GE. When i am doing a simple humble support build, usually ½ of the time. plus i usually die less than any of our infiltrators as an engineer, so tell who is gimping who down, hmm?


I never thought I'd see someone claim that Engineers outscoring Infiltrators is the norm for this game, with Infiltrators outscoring Engineers being the exception...but you just did it.

Modifié par CmnDwnWrkn, 14 juin 2012 - 09:02 .


#173
Ashen One

Ashen One
  • Members
  • 8 238 messages

CmnDwnWrkn wrote...


I'm just not sure why you, and others, take what I write so personally.  I'm saying the Engineer class needs improvement.  What's so bad about that?


Common sense dictates that players who haven't tried all of the characters at least once, and do not understand how all of the classes work should not complain about entire classes being "unbalanced". You're free to do so, but people are free to criticize what you're saying. Your posts in this thread, (and others) and your manifest hint at you being an inexperienced player. Getting overly defensive, saying the guy must play 16 hours a day and calling him a coward doesn't help your case.

CmnDwnWrkn wrote...
I didn't criticize you.  But apparently this warrants having you crawl out from your rock, hurling insults and ****.  Relax - it's a video game character.  I did not insult your mother or sister.


Says the guy calling people cowards, and QQing because someone looked at your manifest, and concluded that you're inexperienced. If anyone is taking this too seriously it's you.

#174
Lajkos

Lajkos
  • Members
  • 845 messages
Depends of what you mean with unplayable, most engineers are support classes more than dmg so if you want to brag about score you prob should go with another class.

That said other engineers do a good bit of dmg, with my QE (female) i often end up first or secound only in rare occasion i get the third spot. And yes i have out dmg more than one SE (and SI) 
      But her true potential is to weaken and take down armored target and provide CC. 6 stage in Cryo Blast with maxed out debuff will make your entire squad tear through any target. And have incinerate with 100% dmg to frozen and chilled targets will give you a huge dmg buff against all enemies as long as you cast Cryo Blast first.

So CC trash go for big dmg on bigger opponents Image IPB

#175
Torguemada

Torguemada
  • Members
  • 597 messages
Ignore the OP he's a know troll with severe biases and even bigger L2P issues.
Just look at his other topics.

Modifié par Torguemada, 14 juin 2012 - 09:10 .