molecularman wrote...
And what exactly can a GE do against armor, huh?
What faction has more armored units than shielded ones? Reapers, that's it. Against the other two, a GE can remove defense much easier than the GI.
molecularman wrote...
It might also be worth mentioning a cloaked proximity mine doesn't do much less damage than energy drain used by an engineer and it definitely does more damage than incinerate. Plus, there is that little debuff thingie.
Too bad it doesn't
completely remove shields though. I mean, because if it did then maybe the GE wouldn't be a better sniper than the GI in most cases due to being able to remove shields just as easily. as it stands, the GE can do so more reliably than the GI.
Also worth noting that the majority of the Infiltrators do not have Proximity Mine. Why do you only give examples from the SI skillset? you are aware that there are 4 other infiltrators?
molecularman wrote...
HIs have that debuff as well, wouldn't that be support or what, that thing specific to engineers?
So what, a tech/combat class has a tech power. A QE is still better for ice combos than a HI, and her skillset is better against armor than a HI. To compensate, the HI must rely on a weapon. "Support' is not specific to Engineers. Don't misconstrue what I said.
molecularman wrote...
And QI.. Well, not all infiltrators are top-tier infiltrators.
I'll assume that was a joke. QI is inferior to the GI, SI, and MQI