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How exactly does promoting Vorcha from MP unlock Synthesis?


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#1
HellishFiend

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I'll keep this brief so it doesnt turn into a tl;dr.

If you do a failthrough of ME3 that results in a control-only or destroy-only situation with the Catalyst, then go back and promote a mess of Vorcha from MP and replay the final leg of the game, you can amazingly have all 3 colors unlocked. 

Does anyone have a non-IT or non-Lazy/Stupid explanation for this? Are we to believe that Vorcha (or any MP characters, really) are in fact genius scientists that can radically improve the Crucible? Are they also expert pilots that cause Sword to fare much better against the Reaper fleet? 

Does not compute. 

And just in case, tl;dr: Vorcha = Additional space magic? lolwut? 


Bill Casey wrote...

Child: Wake up.

Vorcha: Leave human! Tell Captain Gavorn we not kill anyone today!

Child: I am the Catalyst.

Vorcha: We not trust you! Tell Gavorn we know his tricks! We not kill anyone today!

Child: The created will always rebel against the creator. But we found a way to stop that from happening. A way to restore order for the next cycle. We harvest advanced civilizations, leaving the younger ones alone. Just as we left your people alive the last time we were here. We helped them ascend so they could make way for new life, storing the old life in Reaper form.

Vorcha: Go away! Talk too much! Gavorn's thugs get no more! We leave!

Child: No you can't. Without us to stop it, synthetics would destroy all organics.

Vorcha: You no come here! We shut down machines! Break fans!

Child: The Crucible changed me. Created new possibilities. But I can't make them happen.

Vorcha: No more talk! We know Gavorn’s tricks! We leave!

Child: I know you've thought about destroying us.

Vorcha: We kill you first!

Child: You can wipe out all synthetic life if you want, including the Geth.

Vorcha: Everyone choke and die!

Child:
Or do you think you can control us?

Vorcha: I may be ambitious, but I'm not crazy.

Child:
There is another solution. Synthesis. Add you energy to the Crucible's everything you are will be absorbed and then sent out. The chain reaction will combine all synthetic and organic life into a new framework, a new dna.

Vorcha:
Aria T’Loak even more powerful than I thought! Her instructions for boarding Citadel undetected were one thing, now this!

Child:
Synthesis is the final evolution of life

Vorcha: Then Collectors make us strong!

Child: But we need each other to make it happen.

Vorcha: You've scratched my back, now I'll scratch yours!

Posted Image

Vorcha: Diplomatic Immunittttyyyyyyyy!!!


Posted Image


Merchant2006 wrote...

Posted Image

RARRRRRH. WE NOT CARE ABOUT SYNTHESIS. WE SHUT DOWN ENDINGS, BREAK FANBASE. THEN PROMOTING MAKE US STRONG. EVERYONE SPECULATE AND DIE.


Modifié par HellishFiend, 09 juillet 2012 - 07:52 .


#2
KingZayd

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The presence of the Vorcha drives everybody insane, including every Shepard leading to them to believe that an earlier cycle decided that the best addition to an anti-reaper weapon was a synthesis feature.

This isn't IT, this is PT(+Vorcha)SD induced hallucination theory, or PT(+V)SDIHT

Modifié par KingZayd, 14 juin 2012 - 06:38 .


#3
Devil Mingy

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Pretty much for the same reason why loyalty to Shepard decides whether the squadmates you take with you to fight ME2's final boss live or die.

It's a silly game mechanic and we're not supposed to think about it too much.

#4
Taboo

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What the hell?

MP is there only to help you get more War Assets. I have over two thousand right now because of it. The War Assets can be anywhere in the Galaxy.

It has nothing to do with the Crucible all the time. Do you really think they're going to use the Destiny Ascension on the surface of the planet?

Are you serious?

#5
Memnon

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Not sure I understand what you mean - when you get a MP character to 20 and promote them you get 75 War Assets. Are you saying Vorcha give you more ... ?

#6
pseudonymic

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sounds like a coding bug to me.

#7
Funkdrspot

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Its a game mechanic designed to not be overly tedious. That way you don't have to keep track of 3 or 4 different EMS scores. One score assumes you've upgraded your total fleet capabilities, are holding key areas and are building the crucible with a maximum level of undestanding and tech

#8
HellishFiend

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Taboo-XX wrote...

What the hell?

MP is there only to help you get more War Assets. I have over two thousand right now because of it. The War Assets can be anywhere in the Galaxy.

It has nothing to do with the Crucible all the time. Do you really think they're going to use the Destiny Ascension on the surface of the planet?

Are you serious?


This doesnt address my concern at all. Not one bit. In fact, you are furthering my point. Thanks. 

#9
Leafs43

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MP might add a hidden variable to your EMS score.

#10
Taboo

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It. Is. A. Promotional. Tool.

Play. More. Multiplayer. Have. More. EMS.

Pretty. ****ing. Simple.

#11
HellishFiend

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Taboo-XX wrote...

It. Is. A. Promotional. Tool.

Play. More. Multiplayer. Have. More. EMS.

Pretty. ****ing. Simple.


Still doesnt address my concern, which specifically asks if there are any story-based explanations beyond IT. Lazy/Stupid Bioware is not a story-based explanation. Your explanation falls under that category, in my opinion. If that's what you think, fine, you're entitled to that opinion. But I'm looking for story-based opinions. 

Modifié par HellishFiend, 14 juin 2012 - 06:55 .


#12
Samtheman63

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Devil Mingy wrote...

Pretty much for the same reason why loyalty to Shepard decides whether the squadmates you take with you to fight ME2's final boss live or die.

It's a silly game mechanic and we're not supposed to think about it too much.

well said

#13
TsaiMeLemoni

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I don't see the confusion. Promoting MP characters, whether they are Vorcha or not, increase your EMS. It doesn't matter what their role is, the bottom line is that an increased EMS=more options for the ending.

Trying to correlate MP mechanics with SP story won't work no matter how far you reach, because they are two separate entities tied together only by the most simple and shallow of game mechanics.

Modifié par TsaiMeLemoni, 14 juin 2012 - 07:03 .


#14
HellishFiend

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Samtheman63 wrote...

Devil Mingy wrote...

Pretty much for the same reason why loyalty to Shepard decides whether the squadmates you take with you to fight ME2's final boss live or die.

It's a silly game mechanic and we're not supposed to think about it too much.

well said


Not really. The loyalty mechanic was clearly justified by the squadmates ability to focus on the task at hand during the suicide mission. Bothered by personal issues = not focused. The post-loyalty mission dialogs even make that quite obvious. They all scream of "Thanks for helping me with my personal issues, I can focus on this radically dangerous mission now instead of being distracted at a critical moment". It makes logical sense, especially considering it's a video game.  The point I raise seems to make no similar logical sense.

#15
Jadebaby

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Taboo-XX wrote...

It. Is. A. Promotional. Tool.

Play. More. Multiplayer. Have. More. EMS.

Pretty. ****ing. Simple.


You sound real agitated today Taboo. Maybe you need a break from the forums..

@ OP maybe the 75 war assests tipped you into having enough EMS for the best ending?

Whatever the case, you shouldn't complain.. because without caring, you secretely unlocked the best ending!

Posted Image

#16
KingZayd

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Devil Mingy wrote...

Pretty much for the same reason why loyalty to Shepard decides whether the squadmates you take with you to fight ME2's final boss live or die.


Shepard detects their lack of loyalty, and shoots them off screen now that the mission is done?

#17
D24O

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How does having an extra dreadnought unlock Synthesis. How does having the ME2 cast survive unlock it?

#18
Taboo

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Jade8aby88 wrote...

Taboo-XX wrote...

It. Is. A. Promotional. Tool.

Play. More. Multiplayer. Have. More. EMS.

Pretty. ****ing. Simple.


You sound real agitated today Taboo. Maybe you need a break from the forums..

@ OP maybe the 75 war assests tipped you into having enough EMS for the best ending?

Whatever the case, you shouldn't complain.. because without caring, you secretely unlocked the best ending!

Posted Image


Seriously.

Posted Image

#19
Samtheman63

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HellishFiend wrote...

Samtheman63 wrote...

Devil Mingy wrote...

Pretty much for the same reason why loyalty to Shepard decides whether the squadmates you take with you to fight ME2's final boss live or die.

It's a silly game mechanic and we're not supposed to think about it too much.

well said


Not really. The loyalty mechanic was clearly justified by the squadmates ability to focus on the task at hand during the suicide mission. Bothered by personal issues = not focused. The post-loyalty mission dialogs even make that quite obvious. They all scream of "Thanks for helping me with my personal issues, I can focus on this radically dangerous mission now instead of being distracted at a critical moment". It makes logical sense, especially considering it's a video game.  The point I raise seems to make no similar logical sense.

what about when your shutting the doors and one of your squad mates gets shot in the stomach?

they die if theyre not loyal and live if they are

#20
Erield

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HellishFiend wrote...

Does anyone have a non-IT or non-Lazy/Stupid explanation for this?


Um.  I'm mighty confused.  I realize that this might be a tad bit off topic, but...How does IT have a story-related reason why more Vorcha = more EMS?

#21
Memnon

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Yea, I'm confused - you mean you're now just noticing that promoting MP characters affects War Assets? It's been that way pretty much forever - they show up under something like N7 Special Ops. Playing MP in general increases your Galactic Readiness multiplier ...

#22
HellishFiend

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D24O wrote...

How does having an extra dreadnought unlock Synthesis. How does having the ME2 cast survive unlock it?


Exactly. The only things that should contribute to unlocking additional space magic are crucible assets. Yet the Crucible assets make no more difference than a bloodthirsty Vorcha. 

#23
Taboo

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It has no ability on how the Crucible functions. It has to do with how much damage it takes to dock.

More EMS = Less damage.

#24
HellishFiend

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Erield wrote...

HellishFiend wrote...

Does anyone have a non-IT or non-Lazy/Stupid explanation for this?


Um.  I'm mighty confused.  I realize that this might be a tad bit off topic, but...How does IT have a story-related reason why more Vorcha = more EMS?


No, that is an excellent question. The answer is that because in the context of IT, the available space magic options are not tied to events that occur outside of the hallucination. So the tangibility of your war assets at that point are essentially immaterial except as a means of justifying the Catalysts attitude towards you and the options that he presents you. 

#25
HellishFiend

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Taboo-XX wrote...

It has no ability on how the Crucible functions. It has to do with how much damage it takes to dock.

More EMS = Less damage.


Sounds like headcanon to me, especially since Vorcha (and a great many other war assets) contribute nothing to Sword.