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How exactly does promoting Vorcha from MP unlock Synthesis?


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#26
TsaiMeLemoni

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HellishFiend wrote...

D24O wrote...

How does having an extra dreadnought unlock Synthesis. How does having the ME2 cast survive unlock it?


Exactly. The only things that should contribute to unlocking additional space magic are crucible assets. Yet the Crucible assets make no more difference than a bloodthirsty Vorcha. 


Crucible assets aren't the only thing that affect your choices. The EMS score does, which takes into account things like ships and soldiers used for the war effort.

It doesn't have anything to do with IT, or Bioware being lazy/stupid, it's simply a game mechanic that was primarily developed to (as I see it) create a tangible link between MP and SP. There is no sense to make of it, it just does what it does because that's what it was programmed to do.

#27
HellishFiend

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Stornskar wrote...

Yea, I'm confused - you mean you're now just noticing that promoting MP characters affects War Assets? It's been that way pretty much forever - they show up under something like N7 Special Ops. Playing MP in general increases your Galactic Readiness multiplier ...


We're at the point where someone should have a story-based explanation for this besides IT, if there is one to be had. 

#28
Samtheman63

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on seconds thoughts you do raise a good point, there really isnt any decent explanation for this, which is a shame

nice sig btw

#29
Memnon

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HellishFiend wrote...

D24O wrote...

How does having an extra dreadnought unlock Synthesis. How does having the ME2 cast survive unlock it?


Exactly. The only things that should contribute to unlocking additional space magic are crucible assets. Yet the Crucible assets make no more difference than a bloodthirsty Vorcha. 


This doesn't relate to IT, but I have said all along that it seemed to me that Bioware had plans from the beginning re: War Assets that didn't materialize in the final delivery of the game. I theorized that when they hit a certain point in development they decided to scrap what they were planning to save time; however, they had spent a lot of effort developing and establishing the Military Readiness mechanic, so they had to figure out a way to integrate it into the end. So it was sloppily incorporated into the Red light, Green light, Blue light choices. THIS is why I am somewhat cynical of IT - as much as I would love for it to be true, it would mean that everything from the very beginning to the end game in its current form was done by precise design ... and to me the end looks sloppy and rushed

#30
Jadebaby

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Taboo-XX wrote...

Jade8aby88 wrote...

Taboo-XX wrote...

It. Is. A. Promotional. Tool.

Play. More. Multiplayer. Have. More. EMS.

Pretty. ****ing. Simple.


You sound real agitated today Taboo. Maybe you need a break from the forums..

@ OP maybe the 75 war assests tipped you into having enough EMS for the best ending?

Whatever the case, you shouldn't complain.. because without caring, you secretely unlocked the best ending!

Posted Image


Seriously.

Posted Image


LOL!
Yes you definitely need some time off.. You should go back to that lake where you thought about synthesis, that looked like a real peaceful place, or if you'd prefer somewhere more.. foreign... I have this really nice place on  Intai'sei you could rent out..? Posted Image

#31
Taboo

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I'm going back in July. Seriously.

BUT I'M BRINGING A LAPTOP.

NONE SHALL ESCAPE.

#32
HellishFiend

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Samtheman63 wrote...

on seconds thoughts you do raise a good point, there really isnt any decent explanation for this, which is a shame

nice sig btw


Thank you.  :)

#33
Samtheman63

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mind if i steal it?

#34
HellishFiend

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Stornskar wrote...

HellishFiend wrote...

D24O wrote...

How does having an extra dreadnought unlock Synthesis. How does having the ME2 cast survive unlock it?


Exactly. The only things that should contribute to unlocking additional space magic are crucible assets. Yet the Crucible assets make no more difference than a bloodthirsty Vorcha. 


This doesn't relate to IT, but I have said all along that it seemed to me that Bioware had plans from the beginning re: War Assets that didn't materialize in the final delivery of the game. I theorized that when they hit a certain point in development they decided to scrap what they were planning to save time; however, they had spent a lot of effort developing and establishing the Military Readiness mechanic, so they had to figure out a way to integrate it into the end. So it was sloppily incorporated into the Red light, Green light, Blue light choices. THIS is why I am somewhat cynical of IT - as much as I would love for it to be true, it would mean that everything from the very beginning to the end game in its current form was done by precise design ... and to me the end looks sloppy and rushed


Thats fine, I accept that as a plausible explanation. But it's not a story-based explanation, which is what I'm looking for. Explanations like these are basically a fancy way of saying that there is no available answer to my question, therefore it is silly for me to ask. I wont accept that. 

#35
HellishFiend

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Samtheman63 wrote...

mind if i steal it?


Not at all, help yourself. :)

#36
Jadebaby

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Stornskar wrote...

HellishFiend wrote...

D24O wrote...

How does having an extra dreadnought unlock Synthesis. How does having the ME2 cast survive unlock it?


Exactly. The only things that should contribute to unlocking additional space magic are crucible assets. Yet the Crucible assets make no more difference than a bloodthirsty Vorcha. 


This doesn't relate to IT, but I have said all along that it seemed to me that Bioware had plans from the beginning re: War Assets that didn't materialize in the final delivery of the game. I theorized that when they hit a certain point in development they decided to scrap what they were planning to save time; however, they had spent a lot of effort developing and establishing the Military Readiness mechanic, so they had to figure out a way to integrate it into the end. So it was sloppily incorporated into the Red light, Green light, Blue light choices. THIS is why I am somewhat cynical of IT - as much as I would love for it to be true, it would mean that everything from the very beginning to the end game in its current form was done by precise design ... and to me the end looks sloppy and rushed


There's never any doubt among fans that they were under heavy time-constraints, however the sloppy appearance could just be a diversion for IT to truly materialize. Meaning the fact that it's sloppy, gives said IT evidence two explanations instead of just one, which is IT.

#37
Memnon

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HellishFiend wrote...
Thats fine, I accept that as a plausible explanation. But it's not a story-based explanation, which is what I'm looking for. Explanations like these are basically a fancy way of saying that there is no available answer to my question, therefore it is silly for me to ask. I wont accept that. 


I accept that you don't accept it, hehe. I'm actually in agreement with you - EMS rating as it ties to your end-game choices is completely baffling and makes absolutely no sense, and I've mentioned that many, many times.

Jade8aby88 wrote...
There's never any doubt among fans that they were under heavy time-constraints, however the sloppy appearance could just be a diversion for IT to truly materialize. Meaning the fact that it's sloppy, gives said IT evidence two explanations instead of just one, which is IT.


And that is why I said I was cynical - as much as I would love for you to be right, and that this has all been a part of the master plan from the very beginning (which would be absolutely brilliant), my gut tells me they just ran out of time and threw something together at the last minute

Modifié par Stornskar, 14 juin 2012 - 07:25 .


#38
FellishBeast

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No, there is no story-based justification for this. This is the answer you are looking for. *waves hand mysteriously*

#39
HellishFiend

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Stornskar wrote...

HellishFiend wrote...
Thats fine, I accept that as a plausible explanation. But it's not a story-based explanation, which is what I'm looking for. Explanations like these are basically a fancy way of saying that there is no available answer to my question, therefore it is silly for me to ask. I wont accept that. 


I accept that you don't accept it, hehe. I'm actually in agreement with you - EMS rating as it ties to your end-game choices is completely baffling and makes absolutely no sense, and I've mentioned that many, many times.


Thanks, I'm glad at least some people understand the point of this topic. :)

To be honest, I think it is an unanswerable question, and I will be shocked if anyone has a plausible explanation. 

#40
HellishFiend

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FellishBeast wrote...

No, there is no story-based justification for this. This is the answer you are looking for. *waves hand mysteriously*


My thoughts exactly. :wizard:

#41
FellishBeast

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HellishFiend wrote...

FellishBeast wrote...

No, there is no story-based justification for this. This is the answer you are looking for. *waves hand mysteriously*


My thoughts exactly. :wizard:


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#42
HellishFiend

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TsaiMeLemoni wrote...

Crucible assets aren't the only thing that affect your choices. The EMS score does, which takes into account things like ships and soldiers used for the war effort.

It doesn't have anything to do with IT, or Bioware being lazy/stupid, it's simply a game mechanic that was primarily developed to (as I see it) create a tangible link between MP and SP. There is no sense to make of it, it just does what it does because that's what it was programmed to do.


Fancy way of saying that you cant answer my question without stepping outside the bounds of the storyline. 

#43
Jadebaby

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Stornskar wrote...

Jade8aby88 wrote...
There's never any doubt among fans that they were under heavy time-constraints, however the sloppy appearance could just be a diversion for IT to truly materialize. Meaning the fact that it's sloppy, gives said IT evidence two explanations instead of just one, which is IT.


And that is why I said I was cynical - as much as I would love for you to be right, and that this has all been a part of the master plan from the very beginning (which would be absolutely brilliant), my gut tells me they just ran out of time and threw something together at the last minute


Then why purposely go out of their way to make things seem sloppy.. For instance the gun-wobble or whatever, there's other little things like this that might make it seem rushed, but could also have been implemented on purpose.

#44
KingZayd

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HellishFiend wrote...

Stornskar wrote...

HellishFiend wrote...

D24O wrote...

How does having an extra dreadnought unlock Synthesis. How does having the ME2 cast survive unlock it?


Exactly. The only things that should contribute to unlocking additional space magic are crucible assets. Yet the Crucible assets make no more difference than a bloodthirsty Vorcha. 


This doesn't relate to IT, but I have said all along that it seemed to me that Bioware had plans from the beginning re: War Assets that didn't materialize in the final delivery of the game. I theorized that when they hit a certain point in development they decided to scrap what they were planning to save time; however, they had spent a lot of effort developing and establishing the Military Readiness mechanic, so they had to figure out a way to integrate it into the end. So it was sloppily incorporated into the Red light, Green light, Blue light choices. THIS is why I am somewhat cynical of IT - as much as I would love for it to be true, it would mean that everything from the very beginning to the end game in its current form was done by precise design ... and to me the end looks sloppy and rushed


Thats fine, I accept that as a plausible explanation. But it's not a story-based explanation, which is what I'm looking for. Explanations like these are basically a fancy way of saying that there is no available answer to my question, therefore it is silly for me to ask. I wont accept that. 


I gave you one :( Combination of Vorcha+PTSD makes Shepard rather unstable.

#45
Jadebaby

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FellishBeast wrote...

HellishFiend wrote...

FellishBeast wrote...

No, there is no story-based justification for this. This is the answer you are looking for. *waves hand mysteriously*


My thoughts exactly. :wizard:


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"I'm allergic to space-magic."

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#46
FellishBeast

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I know you said no IT explanations in this thread, but I just wanted to add that thinking of this Vorcha thing (and all war assets for that matter) actually do make more sense to me from an IT perspective. Hmph.

#47
Deltakarma

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Its simple.....

Aliens

#48
MegaSovereign

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HellishFiend wrote...

Taboo-XX wrote...

It. Is. A. Promotional. Tool.

Play. More. Multiplayer. Have. More. EMS.

Pretty. ****ing. Simple.


Still doesnt address my concern, which specifically asks if there are any story-based explanations beyond IT. Lazy/Stupid Bioware is not a story-based explanation. Your explanation falls under that category, in my opinion. If that's what you think, fine, you're entitled to that opinion. But I'm looking for story-based opinions. 


Vorcha, or any N7 specialist for that matter, can be used to replace regular ground forces that would be more useful doing something else. For example, they can be on ships defending the Crucible while it's being delivered to the Citadel.

EMS doesn't just determine how well built the Crucible is. It also determines how much fleets you have defending it when you are deploying it.

#49
HellishFiend

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KingZayd wrote...

I gave you one :( Combination of Vorcha+PTSD makes Shepard rather unstable.


Yep, and thank you for that. I'm saving it for use as a bump when the topic falls off the first page. ^_^

Pretty sad if that's the best (and only) answer so far!

#50
HellishFiend

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FellishBeast wrote...

I know you said no IT explanations in this thread, but I just wanted to add that thinking of this Vorcha thing (and all war assets for that matter) actually do make more sense to me from an IT perspective. Hmph.


I happen to agree. :D But the point of this topic is essentially a challenge to come up with an explanation that uses existing lore and storyline that doesnt involve the context established by the indoctrination theory.