new specializations ideas for da3 ,and what specialization you want back.
#1
Posté 14 juin 2012 - 06:52
#2
Posté 14 juin 2012 - 07:38
#3
Posté 14 juin 2012 - 07:49
Spellsword is always good and I'd like to see the arcane warrior come back more as a spellsword in that case rather than the juggernaut it was.
#4
Posté 15 juin 2012 - 01:58
I really enjoyed all three Rogue specializations in DA:II, and of course Blood Mage and Spirit Healer seem absolutely necessary.
One new specialization I would like to see is a Dreamer Mage Specialization. We heard about them briefly in Origins and got to learn more about them in DA:II. Perhaps if Feynriel is a companion option in in DA:III that could be our first introduction to the specialization. They are said to be amongst the most powerful mages and I imagine their special talents would be similar to a more powerful entropic talent tree with maybe a specific talent for mind domination (similar to a blood mage's blood slave talent).
Modifié par iheartbob, 15 juin 2012 - 01:59 .
#5
Posté 15 juin 2012 - 02:20
Mage
Arcane Warrior
Keeper
*NEW* Summoner: Summons demons and spirits to destroy their foes.
Rogue
Bard
Ranger
*New* Witch-hunter: Basically a Templar-like specialization for Rogues.
Warrior
Spirit-Warrior
*New* Juggernaut: Warriors need a specialization that focuses exclusively on personal protection and invincibility.
*New* Weapon-Master: A damage heavy specialization that provides a clear alternative to Berserker and Reaver by emphasizing dedication to mastery of martial talents rather than fury or macabre powers.
Modifié par wsandista, 15 juin 2012 - 02:20 .
#6
Posté 15 juin 2012 - 03:52
Modifié par Dragoonlordz, 15 juin 2012 - 03:54 .
#7
Posté 16 juin 2012 - 12:55
#8
Posté 16 juin 2012 - 01:52
cJohnOne wrote...
How come no one mentions Barbarian?
Berserker pretty much handles that.
#9
Posté 16 juin 2012 - 06:55
As far as fighter ones go, I'd love to see something akin to Fenris's special skill tree. I always have him in my party because I love those abilities. I don't expect them to copy it precisely given that his were due to a pretty unique ritual, but I'd really like to have something based on that.
#10
Posté 16 juin 2012 - 07:02
2) Keeper
3) Battlemage
4) Shapeshifter, if it can be made better
5) Ranger
6) Legionnaire Scout
7) Spirit Warrior
wsandista wrote...
*NEW* Summoner: Summons demons and spirits to destroy their foes.
This doesn't really need a specialization since a blood magic ability does the trick. In order to summon Demons, you have to be a blood mage.
So really.... all you should ask for is just an ability to do that, rather then an entire tree devoted to it.
It could even be a randomized demon! Maybe sometimes it'll be a weak Rage Demon, while other times it'll be a Pride Demon!
But if you let your constitution/mana get too low, that Pride Demon might just turn into an extra enemy.
Rogue
*New* Witch-hunter: Basically a Templar-like specialization for Rogues.
Considering DAII showed us that there were Templar Rogues, I definitely expect a variant available for Rogues since Alistair said it was a "Warrior only" skillset-- at least the one he was taught.
The Spirit tree is basically the Mage variant already -- or DAO's was. Not sure if DAII had the Spirit tree.
#11
Posté 16 juin 2012 - 09:30
Everyone should be able to equip any weapon if they meet the stats requirements; meanwhile, warriors should also have the dual-wield tree and archery tree.
#12
Posté 17 juin 2012 - 02:43
#13
Posté 21 juin 2012 - 08:48
And a warrior who can take on abilities of different animals, not turn into them but have sustained modes that give different properties.
A werewolf only form that you can spec for attack, defence or balanced similar to how Shale was in DAO.
#14
Posté 22 juin 2012 - 06:52
#15
Posté 22 juin 2012 - 03:25
#16
Guest_PurebredCorn_*
Posté 22 juin 2012 - 04:14
Guest_PurebredCorn_*
#17
Posté 22 juin 2012 - 04:23
Better yet, make Ranger a base class, and have subsets/specializations of them, as there can be many types of rangers.
Dual Wielding Rangers
Bow Specialist Rangers
Sword and Board Rangers
Deep Road Rangers
Wilderness Rangers
Arcane Rangers
But most importantly, bring back the Ranger.
#18
Posté 22 juin 2012 - 07:21
Arcane Warrior
Shapeshifter
Demon summoner
animopher
Rogues
Ranger
leggionare scout
ghost assassin
trap master
warrior
paladin if templars dont get better skills
rage warrior some type of dps warrior
some type of warrior archer not based on speed but slow but strong arrows
#19
Posté 23 juin 2012 - 01:38
I'd also like to see Arcane Rogue.
#20
Posté 23 juin 2012 - 01:43
The Ethereal Writer Redux wrote...
wsandista wrote...
*NEW* Summoner: Summons demons and spirits to destroy their foes.
This doesn't really need a specialization since a blood magic ability does the trick. In order to summon Demons, you have to be a blood mage.
So really.... all you should ask for is just an ability to do that, rather then an entire tree devoted to it.
It could even be a randomized demon! Maybe sometimes it'll be a weak Rage Demon, while other times it'll be a Pride Demon!
But if you let your constitution/mana get too low, that Pride Demon might just turn into an extra enemy.
No I think a summoner would be better. Blood mage needs blood magic more defined first.
The Spirit tree is basically the Mage variant already -- or DAO's was. Not sure if DAII had the Spirit tree.
DA2 had a spirit tree, but it sucked.
#21
Posté 23 juin 2012 - 03:07
Modifié par Ukki, 23 juin 2012 - 03:09 .
#22
Posté 24 juin 2012 - 04:42
So, I'd like for each specialization to have a primary tree and a secondary tree, so you can, say, choose to pick up Blood Mage I and Blood Mage II, or maybe be a little more rounded and get Arcane Warrior 1 and Spirit Healer 1. Then have each secondary tree have a really iconic Big Whammy of some kind.
Oh, and the benefits that you get for taking the specialization at all should only be on the first tree.
Addendum: they could even use this beneficially with the Special Tree thing for companions: give each companion 1 Special Tree and 1 specialization point, so you can customize them a bit more BUT they also have their own particular Thing.
Modifié par PsychoBlonde, 24 juin 2012 - 04:44 .
#23
Posté 24 juin 2012 - 04:51
Just a thought, but more customization options that wouldn't require huge tons of new work/development might be fun.
#24
Posté 24 juin 2012 - 07:36
Battlemage - Close combat focused Mage with short range AOE spells and defensive spells.
Summoner - Summons a spirit (benevolent or malign). The Summoner should have to choose which spirit or demon type it wants to summon (Desire Demons, Pride Demons, Spirits of Valor, Spirits of Faith, etc) and the tree is focused on improving that spirit.
Rogue:
Ranger - Summons animals like in DA:O. Include at least one big cat (Leopard, Panther, etc). As with the Summoner, the Ranger must pick only one animal, and the tree is focused on improving that animal.
Bard - Provides sustainable buffs to allies with songs.
Warrior:
Guardian - Protects allies and forces enemies to focus on the Warrior.
Champion - Debuffs enemies and buffs allies with War Cries.
Modifié par Xerxes52, 24 juin 2012 - 07:41 .
#25
Posté 29 juin 2012 - 11:46





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