I did post this before but it was more of an after thought. Did any one that played the game think that it had serious tactical issues. like door getting locked behind you. The inability to sneak up on characters of value without going to a cinematic where your whole part gets dragged in and usually pasted into a corner. I did enjoy using tactics on non main characters like putting down traps and luring bad guys to their doom. But why is it that the main bad guy has to have like 10X hit points then you and hit 5X harder. Could they not make him have access to say heals or better armor weapons that are enchanted(which I would expect would be recoverable). I can understand if the guy is a golem,dragon or some sort of creature that infused with energy like dark spawn but an ordinary person is just that and for them to have the power to single handedly take down a golem seems silly. I have played all the never winter plus expansions (which I will say resemble dragon age a lot underdarc).
I also played never winter 2 and there has to be a better way to make a bad guy. Perhaps just make him a high level fighter and once you have hacked through his horde minions he will go down as the rest no special hit points or the strength of 10 men. Story wise i still think it would work. Just make it harder to get to him. More traps possible puzzles ambushes But the man himself should just be a man..
Thats my opinion





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