Missions
- I think Mars mission was fairly succesful and it presented new and old characters well. It brought things back to speed and had variety in battles.
- Turian moon mission portrayed Turian side of the struggle and the scale of the nemesis.
- Rescuing the students.
- Ardat-Yakshi mission was suitably eerie and had a mild horror theme. Good change of pace.
- Sanctuary highlighted what was occurring inside Cerberus, their experiments and how they gained their troops.
- Cerberus base revealed lots of things related to Cerberus, Lazarus project and EDI.
- The final battle against Reaper forces was IMO the best battle in the series. Challenging and portrayed the desperate situation against overwhelming foe well.
Other
- Music was fantastic. Tracks such as Leaving Earth, An End Once And For All, I'm Proud of You among others are going to be played in my playlists numerous times.
- Lots of the enviroments and missions had memorable visuals.
- Combat mechanics, clearly the best in the series. Combat was fluid and tactical.
- Normandy was bigger than ever and I liked how squad mates moved around the ship.
- Battles and thus missions had variety.
- Weapons were well made and they had variety.
- Weapon stats, perks and customizing was again best from the series. I really liked the weight attribute for weapons.
- Liara's Box was one of the most moving moments in the game (aside scenes related to Rannoch and Cure).
- Character levelling implementation was the best in the series. ME 2 was too minimalistic while ME 1 was, frankly, too streamlined.
- Character classes and builds adjust how you approach the battles (having played through with Vanguard, Engineer and Infiltrator really highlights the variety between classes).
- Lots of other minor stuff like jokes, shooting discs with Garrus, easter eggs and some other scenes.
- Illusive Man is one of the best antagonists in the games. And one of the most tragic.
- Citadel had lot of stuff to see, hear and do (more than just simple fetch quests).
- Enemy troops had variety and AI was satisfactory (special mention for Cerberus troops).
- Voice acting.
- Most of the characters, both returning and new, were handled well and were interesting.
- Character development, especially Liara, Tali, Garrus, Udina and so on.
Ending
I must admit, I enjoyed the ending. I liked the fact it was unconventional, it had more than meets the eye and the end was presented as a puzzle of a sort. I played the game unspoiled and I really was suspicious about what Catalysts was saying (having just played L.A Noire really helped), especially the Synthesis choice rang my alarms because it sounded so much what reapers are and were doing in ME 2. Moreover, the whole ending seemed way too dreamlike and surreal to be meant as real. Ending made my creative and investigative juices flowing and I was thirsty for more. If not for the ending, I doubt I would have even visited the forums.
I'm a pro-ender and indoctrionist, a rare breed or so I've heard. However, make no mistake, I await EC as much if not more than most of the anti-enders. I always felt there were and should be more to come and it seems I was right.
Final verdict
Now, I don't think ME 3 is all roses and sunshine mind you. Nothing is, well, except sunshine and roses. Some parts of the game (namely Thessia and Earth) should have required more missions and length to them, and side missions were a step down from ME 3. Another Act added to the length of the game would have served the portrayal of galactic war better. As it was, it felt too much like Blizkrieg. Then there are some other minor stuff, like bugs, journal system, fetch quests.
But overall, I enjoyed music, visuals, story and, most importantly, gameplay a great deal. That is what matters. Mass Effect 3 was indeed a worthy addition to the great trilogy and I await for more.
Thanks for reading this.
Modifié par Humakt83, 14 juin 2012 - 11:47 .





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