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Mass Effect 3 had more than just Tuchanka and Rannoch


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#1
Humakt83

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Mass Effect 3 had more good stuff than just those missions aligned with Krogan Cure and Geth vs Quarians. I see those two are mentioned as only saving graces of ME 3 fairly often. Everyone is entitled to their opinion, of course, but I feel I must highlight some other stuff that was made well in ME 3.

Missions

  • I think Mars mission was fairly succesful and it presented new and old characters well. It brought things back to speed and had variety in battles.


  • Turian moon mission portrayed Turian side of the struggle and the scale of the nemesis.


  • Rescuing the students.


  • Ardat-Yakshi mission was suitably eerie and had a mild horror theme. Good change of pace.


  • Sanctuary highlighted what was occurring inside Cerberus, their experiments and how they gained their troops.


  • Cerberus base revealed lots of things related to Cerberus, Lazarus project and EDI.


  • The final battle against Reaper forces was IMO the best battle in the series. Challenging and portrayed the desperate situation against overwhelming foe well.

Other

  • Music was fantastic. Tracks such as Leaving Earth, An End Once And For All, I'm Proud of You among others are going to be played in my playlists numerous times.


  • Lots of the enviroments and missions had memorable visuals.


  • Combat mechanics, clearly the best in the series. Combat was fluid and tactical.


  • Normandy was bigger than ever and I liked how squad mates moved around the ship.


  • Battles and thus missions had variety.


  • Weapons were well made and they had variety.


  • Weapon stats, perks and customizing was again best from the series. I really liked the weight attribute for weapons.


  • Liara's Box was one of the most moving moments in the game (aside scenes related to Rannoch and Cure).


  • Character levelling implementation was the best in the series. ME 2 was too minimalistic while ME 1 was, frankly, too streamlined.


  • Character classes and builds adjust how you approach the battles (having played through with Vanguard, Engineer and Infiltrator really highlights the variety between classes).


  • Lots of other minor stuff like jokes, shooting discs with Garrus, easter eggs and some other scenes.


  • Illusive Man is one of the best antagonists in the games. And one of the most tragic.


  • Citadel had lot of stuff to see, hear and do (more than just simple fetch quests).


  • Enemy troops had variety and AI was satisfactory (special mention for Cerberus troops).


  • Voice acting.


  • Most of the characters, both returning and new, were handled well and were interesting.


  • Character development, especially Liara, Tali, Garrus, Udina and so on.

Ending

I must admit, I enjoyed the ending. I liked the fact it was unconventional, it had more than meets the eye and the end was presented as a puzzle of a sort. I played the game unspoiled and I really was suspicious about what Catalysts was saying (having just played L.A Noire really helped), especially the Synthesis choice rang my alarms because it sounded so much what reapers are and were doing in ME 2. Moreover, the whole ending seemed way too dreamlike and surreal to be meant as real. Ending made my creative and investigative juices flowing and I was thirsty for more. If not for the ending, I doubt I would have even visited the forums.

I'm a pro-ender and indoctrionist, a rare breed or so I've heard. However, make no mistake, I await EC as much if not more than most of the anti-enders. I always felt there were and should be more to come and it seems I was right.

Final verdict

Now, I don't think ME 3 is all roses and sunshine mind you. Nothing is, well, except sunshine and roses. Some parts of the game (namely Thessia and Earth) should have required more missions and length to them, and side missions were a step down from ME 3. Another Act added to the length of the game would have served the portrayal of galactic war better. As it was, it felt too much like Blizkrieg. Then there are some other minor stuff, like bugs, journal system, fetch quests.

But overall, I enjoyed music, visuals, story and, most importantly, gameplay a great deal. That is what matters. Mass Effect 3 was indeed a worthy addition to the great trilogy and I await for more.

Thanks for reading this.

Modifié par Humakt83, 14 juin 2012 - 11:47 .


#2
bboynexus

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Mass Effect 3 is a complicated piece of work, and the level of quality is blurred throughout. People here are too quick to judge a lot of what's in the game as 'poor' or, on the other end of the spectrum, 'amazing'.

#3
Baa Baa

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Other than Priority Tuchanka and Rannoch, the only other mission I really cared for was the mission where Victus sacrificed himself to save Tuchanka. Other than that, I wasn't really in to it. I had fun but I never got myself fully immersed like I did there.
There were points outside of missions where I felt like I was there though, pretty much every time I talked to Thane (:crying: my bro) I felt like I was there, talking to a living, organic friend) along with Garrus on the Citadel. Moments like that were excellent in the game, and showed how much potential the game had.
I have to disagree with you on the music, although I liked the music very much, the themes felt off putting compared to the rest of the Mass Effect soundtracks. And although Clint Mansell is a ****ing god (that man is likely immortal after making Lux Aeterna) he didn't feel right for Mass Effect imo. I probably just think that because I miss Jack Wall and "The Suicide Mission" though.
EDIT: I'm jealous that you enjoyed the ending. Amd actually from what I've heard, being a pro ender and Indoctrination Theorist isn't that uncommon. Or at least that's what I've heard.

Modifié par Baa Baa, 14 juin 2012 - 11:55 .


#4
GenericEnemy

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ME3 had its higher points, but for me, Tuchanka, Rannoch and Liara's Time Capsule were the only ones I would count as high points of the entire series.

Modifié par GenericEnemy, 14 juin 2012 - 11:51 .


#5
MzAdventure

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I enjoyed the characters moving location throughout - on the Normandy, the Citadel... it was fun to track them down and converse.

I wish there were more!

#6
Humakt83

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bboynexus wrote...

Mass Effect 3 is a complicated piece of work, and the level of quality is blurred throughout. People here are too quick to judge a lot of what's in the game as 'poor' or, on the other end of the spectrum, 'amazing'.


I've played literally hundreds of different games. All games have their flaws, nothing is perfect. But being imperfect does not mean the game couldn't be great.

Some of my favourite games (aside from Mass Effect trilogy): Jagged Alliance 1 & 2, Heroes of Might & Magic 3 and 4, Fantasy General, Warlords 2 Deluxe, Doom 1 & 2, Half-Life 2, Metro 2033, Unreal Tournament 2004 & 3, Baldur's Gates, Neverwinter Nights 2 & Mask of the Betrayal, Betrayal at Krondor, Arcanum of Steamworks and Magick Obscura, Planescape Torment, Trackmania United, Super Street Fighter 4 Arcade and so on.

Modifié par Humakt83, 14 juin 2012 - 11:56 .


#7
ticklefist

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I spent about an hour playing ME3 for the first time in a couple months today. It certainly is shiny.

#8
MzAdventure

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Humakt83 wrote...

bboynexus wrote...

Mass Effect 3 is a complicated piece of work, and the level of quality is blurred throughout. People here are too quick to judge a lot of what's in the game as 'poor' or, on the other end of the spectrum, 'amazing'.


I've played literally hundreds of different games. All games have their flaws, nothing is perfect.

Some of my favourite games (aside from Mass Effect trilogy): Jagged Alliance 1 & 2, Heroes of Might & Magic 3 and 4, Fantasy General, Warlords 2 Deluxe, Doom 1 & 2, Half-Life 2, Metro 2033, Unreal Tournament 2004 & 3, Baldur's Gates, Neverwinter Nights 2 & Mask of the Betrayal, Betrayal at Krondor, Arcanum of Steamworks and Magick Obscura, Planescape Torment, Trackmania United, Super Street Fighter 4 Arcade and so on.



Krondor and Arcanum... haven't thought of those in a while, great games.

#9
Zardoc

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Tuchanka and Rannoch are still the only truly memorable parts of ME3. Things like Menae or Grissom weren't bad, but they weren't really all that special. And while I liked how your crew interacted with each other, it sadly came at the expense of proper conversations with them. The only persons that get more than 1 or 2 talks throughout the game are Liara and Garrus, the former more so than the latter. And don't even get me started on the whole railroading and auto dialogue...

The fact that ME3 had some nice ideas and concepts makes seeing how it all played out in the game itself only worse.

Modifié par Zardoc, 15 juin 2012 - 12:00 .


#10
GenericEnemy

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Zardoc wrote...

Tuchanka and Rannoch are still the only truly memorable parts of ME3. Things like Menae or Grissom weren't bad, but they weren't really all that special. And while I liked how your crew interacted with each other, it sadly came at the expense of proper conversations with them. The only persons that get more than 1 or 2 talks throughout the game are Liara and Garrus, the former more so than the latter.


Strange, I feel like I got a lot more "Good to see you!" and "Hello Shepard"s from Liara than Garrus.

#11
CuseGirl

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The game had good points but the overall product is average. Average premise, terrible ending, didn't deliver with the ME-2 crew.....:shrug:

#12
Zardoc

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GenericEnemy wrote...

Zardoc wrote...

Tuchanka and Rannoch are still the only truly memorable parts of ME3. Things like Menae or Grissom weren't bad, but they weren't really all that special. And while I liked how your crew interacted with each other, it sadly came at the expense of proper conversations with them. The only persons that get more than 1 or 2 talks throughout the game are Liara and Garrus, the former more so than the latter.


Strange, I feel like I got a lot more "Good to see you!" and "Hello Shepard"s from Liara than Garrus.


When I say "talks" I mean actual conversations, not Zaeed/Kasumi style storytime.

Modifié par Zardoc, 15 juin 2012 - 12:02 .


#13
GenericEnemy

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Zardoc wrote...

GenericEnemy wrote...

Zardoc wrote...

Tuchanka and Rannoch are still the only truly memorable parts of ME3. Things like Menae or Grissom weren't bad, but they weren't really all that special. And while I liked how your crew interacted with each other, it sadly came at the expense of proper conversations with them. The only persons that get more than 1 or 2 talks throughout the game are Liara and Garrus, the former more so than the latter.


Strange, I feel like I got a lot more "Good to see you!" and "Hello Shepard"s from Liara than Garrus.


When I say "talks" I mean actual conversations, not Zaeed7Kasumi style storytime.


Thats what I meant. I felt like Garrus had a lot more actual conversations then Liara.

Well, that weren't scripted to happen anyway.

#14
Tyrannosaurus Rex

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I disagree with the two latter. The battle for Earth was bad and Cerberus HQ was not really any good either.

#15
KingNothing125

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The first half of the game had all the high points, in my opinion.

Mars, Grissom Academy, Tuchanka and the Citadel Cerberus coup were the best missions. The first half of the game also has the majority of character interaction. They all seem to go into Kasumi/Zaeed mode in the second half. The only high point of the second half is the FOB in London where you get to say bye to everyone.

#16
MrDavid

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The biggest problem I have (other than the ending) is making TIM a generic bad guy. Even though I think he can pull off being the Villain his character had way more potential. Maybe if only part of Cerberus was Indoctrinated (ie: TIM denies being behind the Citadel Coup). Other than this, I think it's an excellent game.
I think that overall ME3 accomplishes what it set out to do; wrap up the trilogy (not counting the ending). It just happened to do so more linearly than some people expected.

Modifié par MrDavid, 15 juin 2012 - 12:29 .


#17
o Ventus

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So basically the OP is 1 big gush.

Gotcha.

The first act was fine, with the exception of the intro. The intro was fun to play, but it made zero literary sense. It was retarded. Tuchanka was awesome. The coup was decent, but only decent.

The 2nd act was decent. ME2 character missions were the highlight of the 2nd act.

The 3rd act felt underdeveloped and under-budget all the way through, with the exception of Rannoch. Sanctuary is riddled with bad dialogue, and Shepard's meet-up with Miranda (romanced) is just stupid. Cronos Station was fun to play, but why the hell did EDI have to come when freaking Miranda was available? Priority: Earth was just like the intro, stupid. Whereas the intro was fun to play, P: Earth wasn't. 

Modifié par o Ventus, 15 juin 2012 - 12:39 .


#18
Bantz

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The fact that the OP thinks the ending was "unconventional" makes me laugh. Yes there were parts of the game other then Rannoch and Tuchanka that were good (or ok at least). But the ending was anything but unconventional it's was ripped off other games and movies. There was nothing original or out of the box thinking about it.

#19
4stringwizard

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I thought most of the priority missions were boring (save the two everyone likes). I did like the Ardat-Yakshi quest, and the Cerberus mission was pretty decent, especially since I finally got to kill off Kai Leng.

#20
MegaSovereign

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MrDavid wrote...

The biggest problem I have (other than the ending) is making TIM a generic bad guy. Even though I think he can pull off being the Villain his character had way more potential. Maybe if only part of Cerberus was Indoctrinated (ie: TIM denies being behind the Citadel Coup). Other than this, I think it's an excellent game.
I think that overall ME3 accomplishes what it set out to do; wrap up the trilogy (not counting the ending). It just happened to do so more linearly than some people expected.


Ugh I hate it when people say things like that.

TIM's character direction NEVER changed in ME2 to ME3. He was always ambitious and power-hungry. The fact that he wanted to keep the collector base at the end of the 2nd game hinted that his goals might conflict with Shepard's in ME3.

He's not just some generic bad guy. His motives behind controlling the Reapers were definitely in line with the rest of his character. And in a way, he was right about how the Crucible could control the Reapers. His character is also a bit ironic. He wanted control, but he was being controlled.

Since when do generic bad guys ever have fleshed out, logical motives anyway?

Modifié par MegaSovereign, 15 juin 2012 - 12:44 .


#21
Sousabird

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Lizardviking wrote...

I disagree with the two latter. The battle for Earth was bad and Cerberus HQ was not really any good either.


That's your oppinion but I liked shooting a Cain in the middle of London...
I had fun with the SP a bit depressed by starchild but MP is good and will keep me playing a looooonnnggg time

#22
Seboist

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Yes, Tuchanka and Rannoch weren't the only terrible missions in ME3, there was plenty more.

#23
KingZayd

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MegaSovereign wrote...

MrDavid wrote...

The biggest problem I have (other than the ending) is making TIM a generic bad guy. Even though I think he can pull off being the Villain his character had way more potential. Maybe if only part of Cerberus was Indoctrinated (ie: TIM denies being behind the Citadel Coup). Other than this, I think it's an excellent game.
I think that overall ME3 accomplishes what it set out to do; wrap up the trilogy (not counting the ending). It just happened to do so more linearly than some people expected.


Ugh I hate it when people say things like that.

TIM's character direction NEVER changed in ME2 to ME3. He was always ambitious and power-hungry. The fact that he wanted to keep the collector base at the end of the 2nd game hinted that his goals might conflict with Shepard's in ME3.

He's not just some generic bad guy. His motives behind controlling the Reapers were definitely in line with the rest of his character. And in a way, he was right about how the Crucible could control the Reapers. His character is also a bit ironic. He wanted control, but he was being controlled.

Since when do generic bad guys ever have fleshed out, logical motives anyway?


We've disagree elsewhere, but I generally agree here.. except about being right about the Crucible :P.. although I do believe controlling the reapers is possible through the indoctrination that TIM has been studying (oh the irony). This may have already happened (as in the one controlling the Reapers could be doing it this way.. they certainly don't seem to be aware of it)

#24
Helios969

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MegaSovereign wrote...

MrDavid wrote...

The biggest problem I have (other than the ending) is making TIM a generic bad guy. Even though I think he can pull off being the Villain his character had way more potential. Maybe if only part of Cerberus was Indoctrinated (ie: TIM denies being behind the Citadel Coup). Other than this, I think it's an excellent game.
I think that overall ME3 accomplishes what it set out to do; wrap up the trilogy (not counting the ending). It just happened to do so more linearly than some people expected.


Ugh I hate it when people say things like that.

TIM's character direction NEVER changed in ME2 to ME3. He was always ambitious and power-hungry. The fact that he wanted to keep the collector base at the end of the 2nd game hinted that his goals might conflict with Shepard's in ME3.

He's not just some generic bad guy. His motives behind controlling the Reapers were definitely in line with the rest of his character. And in a way, he was right about how the Crucible could control the Reapers. His character is also a bit ironic. He wanted control, but he was being controlled.

Since when do generic bad guys ever have fleshed out, logical motives anyway?


^This^  100% agree.  I think people let their head canon get in the way of what is actually happening in the game.

#25
PreciousIsland

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 Actually, it had less.  Tuchanka was probably the best but even it was shot through with badness and there was really nothing good about Rannoch.  It had some of the worst writing and a few of the most absurd moments in the game in it.  I don't know why people cite Rannoch as some stand-out mission.  I liked Legion in ME2, too.  But there was nothing of that Legion on Rannoch and pretty much everything you could mess up about the Geth/Quarian arc was messed up with extra stupid on top (solo Reaper boss fight was probably one of the most absurd boss fights in video game history).