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Mass Effect 3 had more than just Tuchanka and Rannoch


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#26
RedTail F22

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I can agree with you on somethings. The Garrus scene was of my favorite moments in all of the Mass Effect series.

I can't, however, agree with you on the point that most of the returning characters were handled well. It's almost as if they wanted to ignore that ME2 ever happened. The characters introduced in ME2 were handled horribly. None of them could rejoin your crew, you couldn't really continue your relationship with them like in ME2 if they were your LI, there were nothing more than cameos. I still cringe every time I see Jacob knowing what Bioware did to those who romanced him. I hate that one almost as much as I hate the ending. And thats a lot of hate.

I was also not that big of a fan for the Ashley romance and she was my canon LI. I should've only had issues with her for a little bit since i was with cerberus unless I romanced someone else in ME2. Then she should be staying up in my cabin with me ready to talk to whenever. Shepard is under a lot of stress. He needs to vent!! But now this is starting to get too personal so I'll stop.

Edit: I should also mention that TIM could've been handled better. Cerberus in general couldve been handled better. But I think I'm more alone with this opinion. 

Modifié par RedTail F22, 15 juin 2012 - 01:10 .


#27
Olueq

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ME3 was all around terrible. People complained about planet scanning, so they brought it back and made it worse. People complained about lack of dialogue, so they removed the dialogue wheel and implemented tons of auto dialogue. People complained about the citadel being small, so they made it bigger but removed every other hub planet. People didnt want MP because they knew it would take away from the SP, Bioware did it anyway and its obvious it did. ME3 is garbage. People complained about the plot in ME2, so Bioware made a plot that was just as bad. This is of course, on top of all the lying they did int he advertizing campaign.

Oh and did I mention the ending? Also how short ME3 is? I beat ME3 in 17
hours, MP included and got the best ending. ME2 took me over 20 with no
MP. Oh and the questing system is TERRIBLE. So is journal. Even the
graphics are bad. There are so many glitches in the game, like taking
talis invisible mask off.
Even the combat is hardly better than ME2. I dont know how many times I
have tried to run away but just end up jumping cover. Or trying to
revive someone but since its the same button as everything else I never
do. What trash. Or like how theres no vehicles sequences int he game.
HEY, WHY IMPROVE THEM WHEN WE CAN REMOVE THEM? And no, the atlas does
not count. Even if it did, its even worse than the mako or the
hammerhead.

Bill Casey wrote...

The planet scanning and combat systems are improved in Mass Effect 3...
The dialogue wheel is hardly removed...

1.
Why not REMOVE planet scanning? And yes, it is worse. Whats the point
when it shows you the exact spot on the planet? Also,the whole point the
game is to get war assets and since you scan planets to get them, the
game is basically telling you to spend hours scanning the whole galaxy.

2.
The combat is hardly better. The cover system is terrible and the fact
that everything uses the same button is just RETARDED. Maybe its better,
but not bu much.

3. Really? JHow many times do you dialogue
wheel with squadmates? Not very often. Plus all the auto dialogue and
the lack of a neatral option a lot of the time.

Modifié par Olueq, 15 juin 2012 - 01:16 .


#28
Humakt83

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For people who say ME 3 is trash:

I'd recommend that you try to expand your perspective of games. Here, try these for starters: Depth Dwellers, South Park the Game, Limbo of the Lost.

Olueq wrote...

Even the combat is hardly better than ME2. I dont know how many times I
have tried to run away but just end up jumping cover. Or trying to
revive someone but since its the same button as everything else I never
do. What trash.


While I do not like one-button syndrome ME 3 suffers, I'd say most of those problems are caused by lack of player's skill. Revive or vaulting should be separate button, but I guess console controllers ran out of them?

Modifié par Humakt83, 15 juin 2012 - 08:26 .


#29
cyrslash1974

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I agree, except for the ending.

#30
o Ventus

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Humakt83 wrote...

For people who say ME 3 is trash:

I'd recommend that you try to expand your perspective of games. Here, try these for starters: Depth Dwellers, South Park the Game, Limbo of the Lost.

Olueq wrote...

Even the combat is hardly better than ME2. I dont know how many times I
have tried to run away but just end up jumping cover. Or trying to
revive someone but since its the same button as everything else I never
do. What trash.


While I do not like one-button syndrome ME 3 suffers, I'd say most of those problems are caused by lack of player's skill. Revive or vaulting should be separate button, but I guess console controllers ran out of them?


Lol @ LotL. That game is trash. Nevermind the mass lawsuits of plagiarism the devs had to make up for.

#31
grey_wind

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Humakt83 wrote...

[*]The final battle against Reaper forces was IMO the best battle in the series. Challenging and portrayed the desperate situation against overwhelming foe well.[/list]


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!! Image IPB

You're joking, right? Image IPB

#32
KotorEffect3

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Seboist wrote...

Yes, Tuchanka and Rannoch weren't the only terrible missions in ME3, there was plenty more.


Then why are you still posting your poisonous vitriol here 3 1/2  months later?

#33
CrazyRah

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Tuchanka and Rannoch are the two things that always comes to mind when i want to point out things i really enjoyed in ME3. Mars is quite awesome aswell but it didn't leave as strong impression as Tuchanka/Rannoch did. Grissom Academy is my favorite sidemission and i enjoy it greatly but it didn't leave the same mark either. Awesome parts though and all cred to the ones that created them

#34
Humakt83

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grey_wind wrote...

Humakt83 wrote...

[*]The final battle against Reaper forces was IMO the best battle in the series. Challenging and portrayed the desperate situation against overwhelming foe well.[/list]


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!! Image IPB

You're joking, right? Image IPB


I'm serious. To be precise I'm talking about missile launch battle where you are surrounded by Reaper forces. I play on the hardest difficulties and there that battle was a welcome challenge.

#35
o Ventus

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Humakt83 wrote...

grey_wind wrote...

Humakt83 wrote...

[*]The final battle against Reaper forces was IMO the best battle in the series. Challenging and portrayed the desperate situation against overwhelming foe well.[/list]


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!! Image IPB

You're joking, right? Image IPB


I'm serious. To be precise I'm talking about missile launch battle where you are surrounded by Reaper forces. I play on the hardest difficulties and there that battle was a welcome challenge.

You say you're serious, yet I can't stop thinking that you're not.

#36
Fireblader70

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I'm sure most people thought the game was great until they reached the ending. Those people were incredibly attached, however, and so what they witnessed was almost too much to bear. In fact, it caused a lot of PTSD... which I find quite... interesting. Shows how popular the series was!

Anyway, those people picked the ending apart and, as they moved backwards throughout the rest of the game, they started to ravage other sections they previously thought were fun. You see, when you attach a mental state of negativity to something, like this game, your experience with it sours, or so I believe. Even the smallest thing can then have an impact, and so their love for ME3 was gradually morphed into disappointment.

Others, though, just thought the game had disappointing aspects from the start. So if the ending had not created such a negative impact, I believe the criticism would be somewhat akin to that attributed to ME2. And look how much praise that gets now.

#37
wright1978

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Tuchanka, Rannoch, Grissom were indeed good. Mars was ok. Thessia, Sanctuary & Cronos seemed rushed. Intro and london onwards was terrible. However all of the above suffered terribly from the affliction that ME3 became a railroaded linear game where there was virtually zero dialogue choice and instead there were massive spells of defined characterisation using auto-dialogue. The enormous drag factor of this truly awful auto-dialogue/mutilated dialogue wheel means that only Tuchanka, Rannoch and Grissom come out with any credit for me.

#38
Adugan

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If they spent as much time on it as ME1, it would have been the greatest game of the decade.

#39
Prosarian

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MegaSovereign wrote...

Ugh I hate it when people say things like that.

TIM's character direction NEVER changed in ME2 to ME3. He was always ambitious and power-hungry. The fact that he wanted to keep the collector base at the end of the 2nd game hinted that his goals might conflict with Shepard's in ME3.


In ME2, during Jack's loyalty mission, you hear the scientists saying that they can't let TIM know what's going on in the facility, or he would shut it down. After it's done, you find out that TIM had the surviving scientists forcibly retired (ME3 TIM would have just given them another job), and had ordered the facility shut down just before the riot.

The bolded part is nonsense. You could just as easily side with TIM on this issue, and his justification for keeping it is a lot better than Shep's justification for destroying it.

He's not just some generic bad guy. His motives behind controlling the Reapers were definitely in line with the rest of his character. And in a way, he was right about how the Crucible could control the Reapers. His character is also a bit ironic. He wanted control, but he was being controlled.

Since when do generic bad guys ever have fleshed out, logical motives anyway?


He wasn't a competely generic bad guy, definitely. However he and cerberus did have a lot more potential,we were forced to fight cerberus mooks over and over again. The game continuously drilled it into our heads that Cerberus is wrong, they're the bad guys, Tim is crazy and under Reaper control. Not once was an argument made in favour of TIM's methods, not once was Cerberus portrayed in a sympathetic light. That is a generic representation of a bad guy.

#40
CuseGirl

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Prosarian wrote...
He wasn't a competely generic bad guy, definitely. However he and cerberus did have a lot more potential,we were forced to fight cerberus mooks over and over again. The game continuously drilled it into our heads that Cerberus is wrong, they're the bad guys, Tim is crazy and under Reaper control. Not once was an argument made in favour of TIM's methods, not once was Cerberus portrayed in a sympathetic light. That is a generic representation of a bad guy.

Another flaw of the story overshadowed by the bad ending. Cerberus' change from morally ambiguous to just LOL!We'reTheBADGuy made no sense to me....

#41
CuseGirl

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RedTail F22 wrote...

I can agree with you on somethings. The Garrus scene was of my favorite moments in all of the Mass Effect series.

I can't, however, agree with you on the point that most of the returning characters were handled well. It's almost as if they wanted to ignore that ME2 ever happened. The characters introduced in ME2 were handled horribly. None of them could rejoin your crew, you couldn't really continue your relationship with them like in ME2 if they were your LI, there were nothing more than cameos. I still cringe every time I see Jacob knowing what Bioware did to those who romanced him. I hate that one almost as much as I hate the ending. And thats a lot of hate.

I was also not that big of a fan for the Ashley romance and she was my canon LI. I should've only had issues with her for a little bit since i was with cerberus unless I romanced someone else in ME2. Then she should be staying up in my cabin with me ready to talk to whenever. Shepard is under a lot of stress. He needs to vent!! But now this is starting to get too personal so I'll stop.

Edit: I should also mention that TIM could've been handled better. Cerberus in general couldve been handled better. But I think I'm more alone with this opinion. 

You are absolutely not alone in that opinion. At least, I know I share that opinion, so by virture of my agreement, you are not alone lollll...

And the handling of ME-2 squadmates is a joke. The excuse is "well ME-2 squaddies could die, so that's too many variables to account for". But it was no big deal to include Garrus and Tali, who can easily killed in ME-2. Of course, it's a fact that they're the only 2 ME-2 characters that anybody likes ::rolls eyes:: Essentially, characters like Jack, Jacob, Miranda (I single them out because of their ties to Cerberus) are just war asset numbers and side mission narrators. In particular Jacob and Miranda, they were handled poorly. 

I hate throwing direct blame at EA, because they did spend a good amount of money on this game, but why stifle the creative process of a company when that's the process that made them value enough to buy? You bought them because when they get their story right, they garner long term equity with fans who come back throwing money at you. Instead, you went the map pack route.....

#42
Reorte

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ME3 had both the best and the worst moments of the entire series and unfortunately the bad parts were enough to drag it down well below the first two.

I don't accept "ME2 characters can die so relegate them" (even though I'm not too bothered about the majority of them). I know it makes things more difficult and quite honestly I expected BioWare to be impress me by being able to handle that.

#43
CuseGirl

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Reorte wrote...

ME3 had both the best and the worst moments of the entire series and unfortunately the bad parts were enough to drag it down well below the first two.

I don't accept "ME2 characters can die so relegate them" (even though I'm not too bothered about the majority of them). I know it makes things more difficult and quite honestly I expected BioWare to be impress me by being able to handle that.

I mean the thing is, there's always gonna be some section of the fanbase complaining "you didn't do enough with my favorite squadmate". But to think the whole fanbase would be satisfied with just Tali and Garrus as no-issue permanent squadmates and that's it? At the very least, Miranda, Wrex, and Legion (three characters closely linked to major issues with ME-3) should have been optional squadmate choices. But all that was moot because of the deadlines.

I really don't understand why EA shortened the time spent on the FINALE of a trilogy. That's the part of the game that should get the most attention, if anything, the game SHOULD have been late, it's a travesty to rush it.

#44
Reorte

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CuseGirl wrote...

I mean the thing is, there's always gonna be some section of the fanbase complaining "you didn't do enough with my favorite squadmate". But to think the whole fanbase would be satisfied with just Tali and Garrus as no-issue permanent squadmates and that's it? At the very least, Miranda, Wrex, and Legion (three characters closely linked to major issues with ME-3) should have been optional squadmate choices. But all that was moot because of the deadlines.

I really don't understand why EA shortened the time spent on the FINALE of a trilogy. That's the part of the game that should get the most attention, if anything, the game SHOULD have been late, it's a travesty to rush it.

I completely agree with you. BioWare had a chance to pull off something amazing, a completely different experience depending upon how you played the previous games, with different missions and different people surrounding you. Plot-wise Wrex's abscence from your squad makes sense (although come on, at least have had him as a squadmate in some missions on Tuchanka) but there's really no excuse to leave out Miranda and Legion. I'll only forgive them not having Mordin there because his exit was very well handled but it wouldn't have been difficult to write it so that his knowledge and background was very, very useful on board the Normandy.

#45
Fail_Inc

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Your list lacks GRUNT OWNAGE. I always go **** YES and cheer wildly in that rachni mission.

#46
Erield

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Humakt83 wrote...

bboynexus wrote...

Mass Effect 3 is a complicated piece of work, and the level of quality is blurred throughout. People here are too quick to judge a lot of what's in the game as 'poor' or, on the other end of the spectrum, 'amazing'.


I've played literally hundreds of different games. All games have their flaws, nothing is perfect. But being imperfect does not mean the game couldn't be great.

Some of my favourite games (aside from Mass Effect trilogy): Jagged Alliance 1 & 2, Heroes of Might & Magic 3 and 4, Fantasy General, Warlords 2 Deluxe, Doom 1 & 2, Half-Life 2, Metro 2033, Unreal Tournament 2004 & 3, Baldur's Gates, Neverwinter Nights 2 & Mask of the Betrayal, Betrayal at Krondor, Arcanum of Steamworks and Magick Obscura, Planescape Torment, Trackmania United, Super Street Fighter 4 Arcade and so on.


Sweet sizzling bacon!  I thought I was the only person who bought that game.

As to your OP, I disagree with your assessment on Sanctuary. I did not particularly enjoy that mission, because I felt that it was just stupid. Well, okay, my paragon Shep felt vindicated for the mistrust he had for Cerberus/TIM. My renegade Shep was pissed as hell that TIM would violate everything that he believed in in the way that he did. It seems to be the core mission where they spell out the death of everything that TIM could have been, and was being built up to be in ME2. I loved how much my paragon Shep loathed TIM, but that was destroyed to just plain loathing.

I agree that Mars, Grissom Station, and the Monastery are good missions.  Menae is good for what it is; it is a disappointment for what it is not.  ie, it is not representative of a Turian city or planet, any more than the mission on Luna in ME1 is representative of Earth.

#47
CuseGirl

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Erield wrote...
Sweet sizzling bacon!  I thought I was the only person who bought that game.

As to your OP, I disagree with your assessment on Sanctuary. I did not particularly enjoy that mission, because I felt that it was just stupid. Well, okay, my paragon Shep felt vindicated for the mistrust he had for Cerberus/TIM. My renegade Shep was pissed as hell that TIM would violate everything that he believed in in the way that he did. It seems to be the core mission where they spell out the death of everything that TIM could have been, and was being built up to be in ME2. I loved how much my paragon Shep loathed TIM, but that was destroyed to just plain loathing.

I agree that Mars, Grissom Station, and the Monastery are good missions.  Menae is good for what it is; it is a disappointment for what it is not.  ie, it is not representative of a Turian city or planet, any more than the mission on Luna in ME1 is representative of Earth.

Sanctuary mission is just beating us in the head about how TiM is a monster and weakly explains how TiM amassed an army large enough to stage full frontal attacks on any space station or facility in the galaxy at will.

Also, it's LOL!Oriana all over again, so that's a wasted chance for Miranda. They wasted the reveal of Henry Lawson as well.

#48
Khajiit Jzargo

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It it just me or the game felt incomplete, i felt there should have been way more.

#49
Mcfly616

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I have to disagree.....yes, the Genophage was an important storyline, but Tuchanka got way more love than any other Homeworld in the series.....Rannoch was expected and it was executed very nicely.

However, Thessia(Asari) and Palaven(Turians) and Sur'Kesh(Salarians) only got a single short mission each....they should've had multiple missions like Tuchanka did.....especially considering they are Homeworlds we have never seen up until this point....and they're Homeworlds of the Council Races.....go figure.....3 games, and we get a grand total of one mission on each of the council races homeworld.....FAIL.

Hell, they could've even been hubs up until a certain point in the game when the Reapers invade that particular planet....

Obviously we know about these races cultures....but I would've like to have seen it.....a hub with predominantly Salarian citizens, and seeing how they interact....that goes for the Asari too.....

After the Menae mission, I would've liked to go on a mission to Palavens surface.....get a glimpse of what Turians architecture looks like.....even if its crumbling to pieces and burning to.the ground.....

I've been waiting to go to these places for 5 years.....and all I have is a 30 minute glimpse of each....

Modifié par Mcfly616, 15 juin 2012 - 08:44 .


#50
Humakt83

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I don't know how much people were paying attention in the game, but TIM was clearly indoctrinated and that started to happen a long time ago. It was very evident in game, though it was uncertain at which point he stepped over the line and became a willing Reaper puppet without even realizing it.

Furthermore he was a control freak, so there was no way in hell that he wouldn't have known about all the hideous Cerberus experiments his organization has made. Experiments you could discover as far back as ME 1. He is a tragic figure but not sympathetic one.

That such a strong character like TIM could fell upon a Reaper spell so comprehensively depicts the Reapers, who were the real enemy throughout the series, even more sinister and mighty than before.

Mcfly616 wrote...

I have to disagree.....yes, the Genophage was an important storyline, but Tuchanka got way more love than any other Homeworld in the series.....Rannoch was expected and it was executed very nicely. 

 

Disagree with what? See my final verdict.

ME 3 Enchanced Edition could be great, but only CD Projekt seems to do those.

Modifié par Humakt83, 15 juin 2012 - 11:00 .