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No Dragon Age 3 before 2014?


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#101
RogueWriter3201

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Jerrybnsn wrote...

glenboy24 wrote...

I think one of the best examples of how long development cycles work in a company's favor would be Blizzard and their respective games. It took close to a decade to see the continuation of Starcraft and Diablo; however, in the end, it proved worth the wait (minus server issues) as both games showed every bit of the time and care taken. 


Yeah, ten years all that effort of hard work and creativity turned into a marketing train wreck .  You really have to feel bad for the developers on that game.  Blizzard jumped the shark with that one.


I wouldn't go so far as to call it a Train Wreck. It wasn't anything like, say, the Duke Nukem Forever fiasco. If there was any backlash in regards to SC or Diablo the blame rests squarely on the shoulders of the fans that jumped on any blurb, mention or rumor concerning SCII or Diablo III. Blizzard pretty much always maintained the stance of, "We're working it," without ever promising anything.

That's what I think BioWare is doing with Dragon Age 3. They're keeping us in the loop but they're not promising something like a release date. Much like Blizzard I honestly hope the Doctor's allow Mike and the Team to basically take a stance of, "It will be released when it's ready." Even if that means two years or more of development time. It's a pipe dream, I know, but as I've said, for me, I would rather wait knowing that DA3 will have all the content the team could put in it. 

#102
Yrkoon

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Faerloch wrote...

Not at all. You can be a good soccer player and still play a bad game. If you think these are good voice actors, I felt they had a bad game in Skyrim.

Admit it, you haven't even played Skyrim.  All your comments on this thread  suggest you've barely even witnessed 5 minutes of it on You tube.

#103
Yrkoon

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glenboy24 wrote...

I think one of the best examples of how long development cycles work in a company's favor would be Blizzard and their respective games. It took close to a decade to see the continuation of Starcraft and Diablo; however, in the end, it proved worth the wait (minus server issues) as both games showed every bit of the time and care taken. 

There are examples of great games from both ends of the time spectrum.  I don't know if  anything can be proved or disproved by just citing examples though.    Personally,  I doubt development time is the "make or break" factor people here keep saying it is.  Bioware did BG2 in less than 2 years, and it's one of the best  games ever.


Hell, It took Bioware less than 4 months to make Awakening,

Modifié par Yrkoon, 19 juin 2012 - 07:21 .


#104
Wozearly

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deuce985 wrote...

I posted about this earlier. I think corporations like EA are making mistakes by claiming used games or rentals hurt the industry severely when they have no proven market research.

What about young people in the industry who started out by renting games or buying cheap games?

I'm not disputing used games/piracy/rentals hurt the industry in some way but I think it's overly exaggerated in some claims too.


Used games undoubtedly do cause some damage.

The issue is closely linked to an economic theory called price discrimination - charging different prices for the same product to different consumers, on the basis of their ability / willingness to pay. This wonderful piece of the marketing toolkit is why we have region-locked DVDs, so that comparatively high prices can be sustained in the US and Europe whilst offering cheaper products in emerging markets, but preventing people in the high-price region simply importing a DVD from the cheaper regions.

From a games perspective, the used games market operates at the lower end of the price scale - which is a good thing for players with less cash, because it means they can buy and play more games. Its also good for whoever is doing the selling - but its useless to the developer / publisher, who get virtually nothing from resales except, possibly, DLC.

Resales also potentially cut into the market for new games, because players who would otherwise buy the game new at full price, but who are willing to wait a month or two, will be able to pick it up at a discounted price at resale. One of the reasons game prices tend to drop after the initial period is that they're artificially high at launch to take advantage of people who want to be 'first movers' and are willing to pay a price premium to play the game ASAP. The price then tends to drop to avoid being completely out of step with the resales market and match / beat other games competing for the same audience.

Removing the resales market would put a fair chunk of control in the hands of the publishers again, giving them access to the types of price discrimination tools used in other markets. The financial losers would be the fans and anyone involved in selling games who isn't the publisher.

Realistically, that's only going to happen if either;

a) the publishers can strike a deal with the platform providers (which is why the XBox is intruiging, as Microsoft is not a particularly significant game-maker in the grand scheme of things in the way that Nintendo is)

B) If publishers can push the players to register online with a unique key and (preferably) always have to log in, then lock the key to that player's account so its more difficult / impossible to sell the game on. Take a quick look at BSN and Origin, and you can see EA moving steadily in this direction.

Broadly speaking, this is why Steam and Origin are so attractive to publishers - and why a lot of gamers either don't like them, or like them only because the price / deals are good, or because of the other features provided by the platform.

However, I agree with your point about research. The biggest fallacy in the logic is that people currently purchasing a fair amount in the used game market, or sharing games illegally, would purchase the same amount if those routes were no longer available. Some would, but the likely answer is that most would simply spend a similar amount of money on fewer games. Of course, its impossible to test this theory in a controlled fashion, so we'll never know if the evidence supports it - especially not since any any executive that spent a fortune on setting up something like Steam is destined to laud it as a fantastic success (unless he has a particular desire to experience unemployment first hand).

There's also the element that's been shown with music, that exposure for free leads to sales in the future. It works particularly well for lesser-known entities having their music shared, but is deeply unattractive to established bands (brands?) who already have high demand and so tend to suffer more from lost sales by having their music available for free than they gain from new listeners.

Modifié par Wozearly, 19 juin 2012 - 07:22 .


#105
Fortlowe

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Couldn't agree more Glenboy. Even though I want this game naow, I want it to be good even more. Take your time. Hell, every other game on the planet is going to be released next Feb. I'd rather it proceed that logjam, even if its the following year.

#106
Faerloch

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Yrkoon wrote...

Faerloch wrote...

Not at all. You can be a good soccer player and still play a bad game. If you think these are good voice actors, I felt they had a bad game in Skyrim.

Admit it, you haven't even played Skyrim.  All your comments on this thread  suggest you've barely even witnessed 5 minutes of it on You tube.


No, my comments suggest I didn't like the voice acting in this particular game. I stopped playing Skyrim when my character was around level 25 or so; I just didn't care.

#107
Yrkoon

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Faerloch wrote...


No, my comments suggest I didn't like the voice acting in this particular game. I stopped playing Skyrim when my character was around level 25 or so; I just didn't care.

That's fine.

But if you've actually played to level 25, then nothing  but  pure dishonesty  can explain your "only 4 voice actors" claim.

The prologue, which you can't skip, by itself features 8 unique voice actors.  1) Roloff;  2) the thief prisoner;  3) General Tullius; 4)Ufric Stormcloak; 5) The Legion Commander;   6-7)Helgen villagers (male and female)  8) The Cart Driver.

Modifié par Yrkoon, 19 juin 2012 - 09:09 .


#108
Issala

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Yrkoon wrote...

Faerloch wrote...


No, my comments suggest I didn't like the voice acting in this particular game. I stopped playing Skyrim when my character was around level 25 or so; I just didn't care.

That's fine.

But if you've actually played to level 25, then nothing  but  pure dishonesty  can explain your "only 4 voice actors" claim.

The prologue, which you can't skip, by itself features 8 unique voice actors.  1) Roloff;  2) the thief prisoner;  3) General Tullius; 4)Ufric Stormcloak; 5) The Legion Commander;   6-7)Helgen villagers (male and female)  8) The Cart Driver.


Yes, but they use those same eight unique voice actors quite often. And the people of Skryim never shut up. So despite the expanded amount of voice actors used in Skyrim as opposed to the very few in Oblivion, it still feels like they're being voiced by the same eight people.

#109
Yrkoon

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So.... not 4.

And we've already covered the use of multiple roles of the same voice actor, and how, without exception, it happens in every RPG ever made... didn't we.

#110
Allan Schumacher

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Androme wrote...

Are you allowed to talk about how the development for the future of Dragon Age is going, or do you mean what you just wrote generally, and not specifically tied to a specific theoretical product by BioWare (ps: da3)



My response was general.  Simply adding more manpower to get a game out sooner doesn't mean that it'd be the same product as though it took longer with less people (but the same total manhours).

I guess an analogy is that you can't cook something at 600 degrees for half the time than you would at 300 degrees and expect the same results haha.


EDIT:  Hyperbole is frequently used.  Someone stating that Skyrim only uses 4 voice actors is simply an opinion that the player felt the voice acting was repetitive.

Splitting hairs over this isn't really necessary.

Modifié par Allan Schumacher, 20 juin 2012 - 12:45 .


#111
Faerloch

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Yrkoon wrote...

So.... not 4.

And we've already covered the use of multiple roles of the same voice actor, and how, without exception, it happens in every RPG ever made... didn't we.


You're clearly missing the point. That number was thrown up there pretty much to symbolize how indistinct people of the Skyrim world felt, and doubled as a bad joke. No one actually thinks four people did every voice. The original proposed claim was that Skyrim's storytelling, at least the vocalized portion, was a mundane effort.

Yrkoon, it's truly pathetic you're still grasping for straws in an attempt to ruffle the feathers of people who didn't like the game. Maybe if you spent less time trolling the internet, your high school teachers wouldn't have flunked you. Repeatedly scouring posts for ways to inject a condescending comment will not win you any arguments. Yes, I know this is going invite more backlash from you, so feel free to message me, if you like. 

Back to topic, can't wait for DA3! 

#112
Yrkoon

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Allan Schumacher wrote...
EDIT:  Hyperbole is frequently used.  Someone stating that Skyrim only uses 4 voice actors is simply an opinion that the player felt the voice acting was repetitive.

Splitting hairs over this isn't really necessary.

I see.  Well, in that case, allow me to employ some "hyperbole".

DA2 only used 2 voice actors, and both of them sucked.

Modifié par Yrkoon, 20 juin 2012 - 01:33 .


#113
Allan Schumacher

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Not sure what your point is by doing that. If you're really insistent on letting me know feel free to private message me.

In fact, if the two of you wish to continue with your spat, I encourage you to do so via private messaging.

Closing since this thread is no longer productive.