I don't know about you guys but the Injury system in the game is a bit lacking.
If were going to have an injury system I suggest the following.
Combat Injuries - If your hit in combat you have a chance to recieve an injury of a minor nature that may impede your ability to fight(physical resistance check may save you from this if it occurs) These could concievably mount up or stack in longer fights.
Persistant Injuries - Becoming unconsious inflicts you with a persistant injury which can't be "healed" magically or with kits it requires rest (return to camp or entry into the area's where you can change party members.
Just my thoughts for future installments of Dragon age if were going to have an injury system let it have an effect other than just requiring us to have a stack of something in our inventory or be virtually ignored with a single spell ability.
Any other thoughts or just eliminate injuries completely?
Suggestion:Altered Injury system
Débuté par
Isotemod
, déc. 13 2009 06:23
#1
Posté 13 décembre 2009 - 06:23





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