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Level 60 Adept Build


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#1
MidnightRaith

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I'm looking for a level 60 Adept build for Insanity. Fiddled with one on a talent calculator that I'll go over in a second, but I was wondering what you guys thought worked too. I've recently completed a 60 Vanguard, but I'm disappointed with how the class turns out in ME2. Yeah, it looks explosive and fast, but it boils down to being a rather simplistic class, relying on Charge, ammo power and your passive skill for 90% of everthing you do. In ME1, it was much more fun to manage a wider pool of biotics to throw out and much more versatile and I would like to get as much of that back as possible throughout the series. I'm not necessarily looking for a min/max build, so I went with something that worked well on my Vanguard build that I though would translate well here.

Bastion/Electronics

Pistols: 8
Basic Armor: 8
Electronics: 9
Barrier: 12
Lift: 7
Singularity: 12
Stasis: 6
Throw: 12
Warp: 12
Bastion: 12
Charm/Intimidate: 0
Spectre Training: 4

Since I plan to just jump right into Insanity, I want to do something a bit more defense oriented. Early game, extra shields will buy me some time, it won't be much against a sniper with Assassination or a rocket, but just against a regular trooper with perhaps Immunity, I feel it would give me some extra seconds before having to activate Barrier and Shield Boost. Late game, with good armor, Electronics as a defensive ability will have a pretty deep pool, which will allow me some room for error in case I forget to spam Barrier once I'm able to leave it on indefinitely. Offensively, I enjoyed Overload very much. Especially against krogan. I hear that Neural Shock does well against them, but I brought Liara and Garrus with me on my Vanguard so I had to use CC/Warp/Overload combos.

I'd first have Liara CC a group of krogan, they're usually in threes once in a group, have Garrus Overload their shields and I'd Warp the krogan that Garrus hit. Fire away, and once finished with him, move on to the next. Since all three of us had Overload, it was really handy for cooldowns in this situation since we could just switch roles. I'd CC the remaining krogan, have Liara use Warp this time and then I'd use Overload since Garrus would be on cooldown at that time. Switch and repeat for the last krogan, using Garrus this time.

Barrier with Shield Boost is great in a jam. I don't max it out, since 80% worked fine, and perhaps 60 would too, but I had 3 points left over for this build and just stuck them there. Once you max out Barrier and have that 1000 point pool to work with, that 80% refresh goes a ways.

I like to shoot things, and Marksman is good to down tough enemies, so I went ahead and stuck 8 points in there since I don't want to be a strict caster and be a bit more well rounded. Lift only gets 7 points because it looks to me that it's similar to Singularity and I think I'll only use it if I really need to when Singularity is on cooldown. The only differences are a longer duration for Lift at the cost of a smaller radius. Stasis gets 6 because it seems very situational and to get any real use out of the Bastion damage bonus it receives. Spectre Training, I only got a bit of use from on the Vanguard. Unity was good when my teammates were down, but there isn't that great a difference between Basic and Advanced to warrant spending another 4 skill points into. I could use a medi-gel if I really needed to get some extra health for them. The passive skills aren't that great either.

Bastion vs Nemesis: I'm leaning towards Bastion for the sheer cooldown reductions and defense perks. It will make Stasis actually useful and I love Barrier.

I am open to hearing ideas from y'all. I am a bit limited on my bonus power, however since I haven't played all the classes yet. I pretty much don't have any of the tech powers unlocked except for Electronics and Decryption. I've yet to get to the Engineer, Soldier or Sentinel. If you have a ME2 build, feel free to let me look at that too, since I'm not sure where to start for that. While I'm familiar with the ME1 biotics, I'm not too in touch with how they work in ME2 to have a good enough idea to mess with the talent calculator for it. I played Infiltrator on the 360 and after it got RROD, and I moved to PC, I decided to get into the biotic classes, much to my enjoyment. So, anyway, what do your Adept builds look like?

#2
RedCaesar97

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Just my personal thoughts:
1) I would ignore a bonus power for your ME1 Adept and put the points into your other powers, like Stasis and/or Pistol (Master Marksman). Maximum crowd-control for the Adept is generally better than defense.
2) I would drop Throw from Master to Advanced and put the points into Lift instead. Lift works on more enemies than Throw. Pull and Singularity cover a lot of the same ground, but that is actually a good thing in ME1.
3) Bastion is generally better than Nemesis since it allows you to damage enemies in Stasis, and improves your Barrier.

As for Mass Effect 2, most level 30 Adepts would look this:
4 - Heavy Throw
4 - Heavy Warp
4 - Heavy Singularity
4 - Pull Field
0 - Shockwave
4 - Bastion
1 - Stasis (Requires Lair of the Shadow Broker DLC)

The game mechanics changed in ME2; a lot of ME1 Adept fans hate ME2 because of the changes, and say that biotics are "gimped" in ME2. Namely, using crowd-control powers such as Pull or Throw do not work on enemies with defenses (Shields, Armor, or Barrier) but only on enemies with health. On Casual, Normal, and Veteran difficulties, only elite and boss-type enemies have defenses. On Hardcore and Insanity, all enemies have defenses, so for the Adept, you generally have to strip defenses before you can use your powers to their full effect. This annoyed a lot of ME1 Adept fans since they were used to all their powers working most of the time in ME1, regardless of enemy "defenses" (shields, the occasionaly shields with barrier overlay).

Another difference between ME1 and ME2 powers, is whereas most powers were instant-cast, a lot of powers in ME2 now must travel to the enemy. This hurts the Adept the most since all its default powers must travel and none are instant-cast. Powers in ME2 are also on a global cooldown instead of separate cooldowns; this means that casting one power puts all your powers on cooldowns. Luckily, most cooldowns are base 3-6 seconds long instead of 45-60 seconds like in ME1. Powers with a radius in ME2 are not as wide as they were in ME1, so you cannot lift entire rooms like you could in ME1. I think the game is better for it, but the more vocal ME1 Adept fans disagree.

#3
MidnightRaith

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Dropping Electronics would allow me to Master Pistols and Lift without having to lower Throw. I'll have to invest in Barrier and get a CC power as quickly as possible for groups though.

Thanks for the ME2 build. I really had no idea where to start with it, since this is my first serious try at Adept. As far as gameplay goes, on one hand, it sounds like the Adept has a bit more strategy to it, which is what I want considering the Vanguard was disappointing for me. On the other, ME1 allows you to be a biotic God and the restrictions and global cooldown get in the way of that. However, biotics in ME1 are hugely unbalanced by level 35 or so when your Shepard becomes nearly invincible in any class. Even my Vanguard with just an Advanced level in most of the biotic skills was PWNing everything with Liara. So, in ME2 it would make the game fundamentally better to address this and keep up a challenge throughout the entire game. Problem is, Bioware spoiled the serious Adept fans by making the class into a God Mode by the high levels.....

#4
The Grey Ranger

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Here is an ME1 build that I've found to be pretty effective.

Basic Armor - 5
Pistols - 12
Throw - 12
Lift - 12
Warp -12
Singularity - 12
Barrier - 7
Stasis - 12
Bastion - 12
Spectre Training - 6


This one works really well also


Basic Armor - 5
Pistols - 12
Throw - 12
Lift - 12
Warp -12
Singularity - 12
Barrier - 12
Bastion - 12
Spectre Training - 4
Decryption - 9

The decryption lets you broaden your follower selection a little, throw in Liara (she can cover electronics) and Wrex, you'll have the biotic wrecking ball party.  With decent gear you can get your biotic cooldowns down into 14-15 sec range. 

The one thing to watch out for with adept in ME1 is the power wheel bug. If you get more than 10 active powers, your bonus power will not show up to be activated.  You can bypass this on the PC by putting it in one of your quick slots.  Note that taking a weapon talent will not cause this issue,  since all weapon powers are activated out of the same slot.

Modifié par The Grey Ranger, 15 juin 2012 - 04:59 .


#5
MidnightRaith

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So, Ranger, what's the benefits of Mastering Stasis rather than Barrier? I'm very familiar with Barrier and enjoy it in a variety of situations. I've never used Stasis so it seems situational to me. As for the Decryption build, I'll have to play two Adepts now because that one sounds cool. I assume that it's a Nemesis build?

#6
The Grey Ranger

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You can get a permanent barrier at around 7 points that still gives you like an 875 point barrier that regenerates 40 points a second. Statis is the only biotic power that will effect certain enemies, namely thresher maws, turrets and drones. Not to much of an issue, but still its something to consider. And yes the second one should be a nemesis. Sorry for the mistake.

#7
MidnightRaith

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Thresher maws?? I've never tried to take them on without the Mako. I usually just whittle them down in it and then hop out to finish them off for the experience points. You have me wanting to take one down without it, now. Fortunately, I'm not too far into the build to have to start over. If you would have caught me another two levels or so higher and I would've been on my way to mastering Barrier.

Second question: which weapon training would you choose in ME2 on the Collector Ship? I have a feeling that my play style will largely determine this one, but I want to know if there's a choice that most people tend to roll with.

#8
RedCaesar97

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Most Adept players choose Assault rifle training in ME2 on the Collector Ship, with others taking shotguns. The sniper rifle zoom can be annoying when casting powers so most players avoid it.

Weapons in Mass Effect 2 gain damage bonuses to different defenses. Pistols and Sniper rifles gain damage bonuses against armor, while Shotguns and SMGs gain damage bonuses against shields and barriers. Assault rifles gain a modest damage bonus against all defense types.

Adepts start with a pistol and SMG, so you have all defense types covered. Assault rifle training is good so you can use it as a primary or backup weapon to your other weapons versus defenses. Shotguns are good for close quarters, although Adepts have the hardest time in close quarters combat compared to the other classes.

And all classes in ME1 (except maybe Engineer) reached god-like status by around level 35 or so. Adepts (and biotics in general) were just the most pronounced.

#9
The Grey Ranger

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You can actually kill maws pretty easily on foot by simply circle strafing them. By keeping out of melee range and circling they will stay surfaced and just keep spitting, due to the circling the spit will land behind you. Sometimes one of your followers will get caught, but Shep can just keep shooting.

#10
MidnightRaith

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Just looking at it, I was leaning a bit towards the Assault rifle. It was between that and the sniper rifle as I was entertaining the notion of getting some reach. However, I then realized that biotics do have a range to them and the sniper rifle probably wouldn't provide much synergy with biotics. Charge is what really makes shotguns useful with biotics. The speed in which you close in on your enemies, the force it throws them back and the shield boost and bullet time Vanguards get seem much more attractive to them rather than trying the same with an Adept. I'm sure there are some people that can pull it off, but I'm really liking the way you have to stay in that mid-range sweet spot to get everyone with your biotics while staying far enough away from the nastier enemies to not get killed even in ME1....

Hmm, I'll have to try that. I was taking out turrets and Armatures pretty easily towards the end of my Vanguard playthrough with the circling method you mentioned. I'll have to try it on maws and colossi now.

#11
The Grey Ranger

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Colissi are easy peasy. They are subject to master lift and master throw will knock them down for a few seconds.

As far as weapon choice for ME2, well sniper rifles are ok, they let you use your powers at a little longer range.  They do have an issue with scope zoom when in cover however.  I'd personally go with AR.  The vindicator is a wonderful toy.

Modifié par The Grey Ranger, 17 juin 2012 - 05:42 .


#12
MidnightRaith

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It was almost like thresher maws and colossi were too big for me to take on foot, if that makes sense. Their sizes actually made me think that biotics really wouldn't affect them considering krogan can be too big for some levels of your powers to work on them, and I couldn't make the connection that maws and colossi could be affected until someone actually told me they could....

Yeah, I think I'll go with the AR. I've never played Soldier because it comes across a little boring to me, so I've never gotten the chance to really use the assault rifle. I've played with the shotgun and SR so I can try something new with this.

#13
The Grey Ranger

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One thing you can do in ME2 is when you get to the disabled collector ship, make a hard save. That way you can play around with the different weapon choices and pick the one you like best.

#14
capn233

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I don't really like Stasis all that much in ME1, but I guess I can understand why some like it.

Although you can get ridiculous shields with Electronics, you also have barrier, so I think the suggestion to drop that is probably a good one. I would just take Tali on every mission and have her do the unlocks if you care about that.

In any event, I think I took AR's when I did Adept in ME1 mainly because at the time I figured every marine should have a rifle. It isn't completely necessary though.

As for what to get, Master Lift is probably one of the best abilities in the game. It can lift a Colossus which is absolutely ridiculous. Singularity is decent, although swirling enemies around to random spots is somewhat annoying. Throw is good too, I like Lift then Throw for Krogan, but it doesn't need to be ranked all the way I don't suppose.

The only other thing I want to mention is I prefer to just shoot the Maws with the Mako until they have nearly no health, then hop out and finish them with small arms and powers. Same with most other units. As an Adept you can lift anything, but on the skybridge of Feros also considering using the Mako to ram the Armatures, Juggernauts, etc first to knock them down, and then start abusing powers on them. Additionally a fun trick is to park the Mako over an Armature or other unit like that, then hop out, and they will be locked down while you deal with the others. :)

#15
MidnightRaith

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I had no idea that you could park a Mako over an Armature. I'll have to try that when I get to my second speed run since I've passed Feros already....

As for Stasis, I haven't used it much yet since I haven't reached the specialization for it. Got the Barrier, but I'm waiting to level to Stasis and get my powers as high as possible before I pass the 35 mark. I plan to use it on krogan and juggernauts for the most part, or when other abilities are on cooldown. I've had horrible luck with drops so far. Only one amp has dropped for me so far and it's a III lol. Only barely boosts power durations. Don't even get me started on light armor drops... blah....

I like Singularity for its wider radius. Lift can get heavier stuff, but for infantry, Singularity can edge past Lift slightly if they are more spread out.

#16
The Grey Ranger

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If you're looking for amps, it doesn't hurt to hit the 2 hanar merchants (Noveria and the Presidium). Once in a while they will have one.

#17
RedCaesar97

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If you have the Pinnacle DLC (and enough credits) you can get a really good amp, but you may not have enough credits until later in the game.

#18
MidnightRaith

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Yeah, Delan, the hanar on the Citadel usually has some good stuff, but he's been failing me lately. I'm using Tali and Liara and so far, he's had some bad amps and crap load of turian armor with the occasional krogan lumped in. The req officer actually hooked me up with a Unity VII amp. Not the best, but it'll hold until I find a Prodigy, and eventually, a Savant.

I couldn't convince myself to buy Pinnacle. If BDtS was available, then I'd get them both, but Pinnacle was a bit of a disappointment, so I play with vanilla ME1.

#19
Simbacca

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BDtS would gift you upon completion the best light armor. If this is a Shepard you are playing through more than once, that's multiple best armor gifts (weight class of armor, your choice).

Of course it's not needed, but it saves on some Citadel shopping time.

#20
MidnightRaith

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Do you know how to get BDtS on PC? I've seen some cases of people getting it somehow, but I don't know what they're doing.

#21
The Grey Ranger

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Try this thread and see if it helps.

http://social.biowar...1/index/9618640

#22
MidnightRaith

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Awesome! Looks like I'll be getting Pinnacle Station now too. Thanks for the link, I really appreciate it.