Anthill Inside: Enemy Weapon Damage & Build Survivability Calculator
#51
Posté 17 juin 2012 - 11:42
#52
Posté 17 juin 2012 - 11:55
1) Taking cover gives you damage reduction. I don't know how many though
2) Gold Prime's shot leaves my full fitness AV with very little of shields, something like 5-10 (I can barely see the shields bar but it's not zero). So it is more than 575 damage.
3) reave and bubble either doesn't stack or only stack when you are covered. When I just stand in bubble and spam reave I only need 3 prime shots for full shields. When I'm covered I need something like 6-7 (full fitness, defensive bubble and 30% reave)
and thanks for the tool
#53
Posté 17 juin 2012 - 12:11
Biotic charge has a hidden 50% DR (if I remember right) for four seconds following a charge, and one of energy drain's level 6 evolutions adds 40% DR as well. Other than that, great work -- I've been arguing that DR and health/shields are best stacked together opposed to one or the other (of which many players are still misconceived), and it's nice to see a tool that finally demonstrates why.
#54
Posté 17 juin 2012 - 01:22
1) Cover is quite temporary (as are thinks like Energy Drain & Charge @ humes spork), I'm still looking for a way to represent that properly.sareth_65536 wrote...
Some issues I noticed:
1) Taking cover gives you damage reduction. I don't know how many though
2) Gold Prime's shot leaves my full fitness AV with very little of shields, something like 5-10 (I can barely see the shields bar but it's not zero). So it is more than 575 damage.
3) reave and bubble either doesn't stack or only stack when you are covered. When I just stand in bubble and spam reave I only need 3 prime shots for full shields. When I'm covered I need something like 6-7 (full fitness, defensive bubble and 30% reave)
and thanks for the tool
2) I checked my Geth gameplay footage - it seems you are correct (kinda hard to tell in the thick of the battle, though). Problem is that there's nothing in the files explaining the possible discrepancy.
3) The whole damage reduction topic is apparently quite weird. Cover might be applied differently than the rest or something like that. Calculation will be adjusted once I figure out what is actually happening.
#55
Posté 17 juin 2012 - 03:46
I wouldn't worry about duration and maintance a whole lot, to be quite frank. Energy drain's DR is longer in duration and on par with ease of maintenance to reave if not easier.count_4 wrote...
1) Cover is quite temporary (as are thinks like Energy Drain & Charge @ humes spork), I'm still looking for a way to represent that properly.
Case in point, while you can effectively maintain reave indefinitely against reapers and cerberus you'll never have reave's DR in a geth match. Energy drain's DR can be maintained indefinitely against geth by merit of their synthetic nature, and given shields/barriers are common among cerberus ED can be maintained indefinitely against them as well; though, against reapers who only have two mobs with shields or barriers (marauders and banshees) so against them ED is sketchy for DR at best. Likewise, with charge it's going to be an all-or-nothing prospect, since vanguards will be charging often enough to maintain charge's DR (kroguards and novaguards) or as needed (the others).
If it's a concern, I'd just add a second column displaying results without the active DR for a basis of comparison. Or alternatively, separate the armor powers from reave/ED.
Modifié par humes spork, 17 juin 2012 - 03:47 .
#56
Posté 17 juin 2012 - 03:56
#57
Posté 17 juin 2012 - 04:10
humes spork wrote...
Or alternatively, separate the armor powers from reave/ED.
I think that's indeed the best way to do it. Having a permanent power slot for armor and such and a temporary power slot for anything that's, well, temporary.
count_4 wrote...
2) I checked my Geth gameplay footage - it seems you are correct (kinda hard to tell in the thick of the battle, though). Problem is that there's nothing in the files explaining the possible discrepancy.
Well, seems like I found one thing I missed before that'd at least explain why my Adept gets shieldgated by one Prime shot on gold. Apparently there's a constant damage increase of 0.4 added to the difficulty modifer on any difficulty when not in cover. Sounds like a rather weird thing to do but damage numbers from some testing seem to confirm it.
edit: Implemented accurate damage reduction calculation and added the not_in_cover modifier (which I still think is weird).
Modifié par count_4, 17 juin 2012 - 04:31 .
#58
Posté 18 juin 2012 - 02:44
Cyonan wrote...
Ah yes, I forgot. Some of us did find that the listed damage reduction wasn't multiplying the total damage recieved. We figured it was roughly 75% of what is listed, which matches up fairly close with what you're saying, and our tests involve a lot of eyeballing so we had room for slight error.
Also, are you saying that Silver is indeed +90% damage and that my theory on how you guys worked the damage modifier variable(and that they're added to the damage rather than multiplied) is correct? I had to ask =P
Incoming damage on (silver) players is scaled by 1.9 (or base + base * value). So yes, if I'm understanding what you're asking correctly. :happy:
#59
Posté 18 juin 2012 - 02:57
#60
Posté 18 juin 2012 - 03:28
sareth_65536 wrote...
3) reave and bubble either doesn't stack or only stack when you are covered. When I just stand in bubble and spam reave I only need 3 prime shots for full shields. When I'm covered I need something like 6-7 (full fitness, defensive bubble and 30% reave)
Biotic sphere and reave do stack, however it seems that reave does not provide damage reduction when used on non organic enemies (like Geths).
Modifié par LetoII, 18 juin 2012 - 03:29 .
#61
Posté 18 juin 2012 - 04:16
? how enemy weapon is so effective against our shield and barriers...
WE have to choose shield, barriers or armor in our set up
Modifié par DM Clone 1, 18 juin 2012 - 04:20 .
#62
Posté 18 juin 2012 - 04:25
#63
Posté 18 juin 2012 - 08:24
#64
Posté 20 juin 2012 - 06:44
I'm missing this myself (because that thing is a devious little bastard), so it is on the list.Dangaard wrote...
This is awesome. Thanks for this! Can you add in Geth Prime turrets to the enemy list? Part of it is just my curiosity on how much damage they do
But as the tool itself now says as well, I'm going on vacation with no decent internet connection so the next update'll probably take a while.
I saved me the files, though, to sift trough them a little more to ease the ME withdrawal.
#65
Posté 21 juin 2012 - 04:54
My Krogan vanguard can withstand ~16.5 sec form the Prime... but 2 sec from the cerb turret
Modifié par lemon00, 21 juin 2012 - 04:55 .
#66
Posté 21 juin 2012 - 06:25
#67
Posté 21 juin 2012 - 06:30
#68
Posté 01 juillet 2012 - 01:11
Modifié par count_4, 01 juillet 2012 - 01:51 .
#69
Posté 05 juillet 2012 - 09:28
great work
#70
Posté 05 juillet 2012 - 09:46
One thing I'd like to point out though. With the Geth Hunter Mode shield penalty, it only cuts half off from your base shields. So, if you have any points into fitness, it will take 50% from the base shields, (750 down to 375) and then add on the shields from fitness after the reduction. This also applies to shield equipment bonuses.
Modifié par LT RADCZEK, 05 juillet 2012 - 09:47 .
#71
Posté 18 juillet 2012 - 08:30
New stuff: 5 new characters (Destroyer still missing cause I don't have it yet), new difficulty, new temp. powers
Any balance changes have been incorporated as well over the last weeks, so the tool should be entirely up-to-date (except Destroyer of course).
P.S.: Would be great if someone could provide the health/shield and fitness values for the Destroyer.
Modifié par count_4, 18 juillet 2012 - 08:36 .
#72
Posté 19 juillet 2012 - 03:52
#73
Posté 21 juillet 2012 - 02:56
#75
Posté 17 août 2012 - 08:35
I was wondering, is it possible to take into account the shield recharge time ? Because yes, it might take a Guardian 10 seconds to take my AJ down on Gold when Reave'd and when sitting in her defensive bubble, but I suppose the shields will start to recharge if I have a set up where the shield recharge bonus is like 40% or 50% ?





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