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da2 healing sucks


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39 réponses à ce sujet

#1
sunnydxmen

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It is horrible compared to dao healing some people actually play as a healer but it is so hard when cool downs are so long ,revival needs to be change you should be able to pick the allies that will be revive. there needs to be some changes in for the better too for da3.

#2
caradoc2000

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DA2 healing is good, you can't just spam healing.

#3
thats1evildude

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Healing was too good in DAO; if you had a large enough supply of potions, most fights were completely trivial. I probably had about 80 different kinds of healing poultices by the time I finished Witch Hunt.

Modifié par thats1evildude, 15 juin 2012 - 07:26 .


#4
deuce985

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I kinda liked the way DA2 did their healing...

Like mentioned above, DA:O was too easy. In fact, even on nightmare, I found myself plowing through fights with very little strategy by the time I hit the midway point. At least in DA2 I was kept on my heels for every fight on nightmare.

#5
Teddie Sage

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I disagree with you guys. They need to remove the cooldowns for next game. It simply isn't fun being a healer if you can't heal whenever you want.

#6
hussey 92

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cooldowns in DA2 took to long. After a few spells, all you could do was press "A" and position your mage so they don't die

Modifié par hussey 92, 15 juin 2012 - 10:37 .


#7
Chiramu

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I only play a Spirit Healer because I can't trust the AI to heal me :<. Computer healing is TERRIBLE.

#8
Tommyspa

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Really? DAO healing could damn near make it impossible to die. Spamming a button to heal is not good healing, unless you only mean "effective" yet void of strategy.
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#9
seraphymon

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DAO healing was perfect. its mot the health pots that were the screw up. but in DA2 they tried too hard and went to the other extreme. Especially because in DA2 things happen at a much more faster pace. Making the cooldown stupid.

#10
sunnydxmen

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Combat is real fast which is not good for healers. Cause the cooldown Is so long it takes forever to heal .Make the cooldowns shorter I like playing as a healer too and I'm others do too , basically if faster combat make sure healing cooldowns are short, in bring more healing spells make the heals worth the point.

#11
addiction21

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Teddie Sage wrote...

I disagree with you guys. They need to remove the cooldowns for next game. It simply isn't fun being a healer if you can't heal whenever you want.


I thought it was better in DA2. Healing is a resourse just like any attack skill and should not be spammable.

When it comes to Biowares games it is a party atmosphere. My healer should not be a "I win button". Potions should not be smapaabke. I should find victory thru a cominbation of my party skills and abilities.

#12
wsandista

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The problem with all abilities in DA2 are that the cooldown times are not adjusted properly for the increased speed of combat. Heal is just the worst out of all of them.

#13
karushna5

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sunnydxmen wrote...

It is horrible compared to dao healing some people actually play as a healer but it is so hard when cool downs are so long ,revival needs to be change you should be able to pick the allies that will be revive. there needs to be some changes in for the better too for da3.


Did we play the same game? My healer Hawke was broken. Also I regenerate so fast I hardly take damage at all. Healer Hawke can take damage like no tomorrow and can heal herself and others. I love this build and have a hard time leaving it for more damage oriented spells.

In DA:O I kept dying and felt like a total wimp. It DAII I felt like even as a healer I could dish out as much as I got.

#14
sickpixie

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I hope that when Bioware sees threads like these, they come away thinking "We need to get better at teaching players how to fish more effectively" instead of "We need to give them more fish." I think it's overall more satisfying to win a tough battle without having to rely on outhealing damage with a bottomless supply of potions and heal spells and you too can learn how, provided they get better at communicating how you can.

#15
AkiKishi

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karushna5 wrote...
Did we play the same game? My healer Hawke was broken. Also I regenerate so fast I hardly take damage at all. Healer Hawke can take damage like no tomorrow and can heal herself and others. I love this build and have a hard time leaving it for more damage oriented spells.

In DA:O I kept dying and felt like a total wimp. It DAII I felt like even as a healer I could dish out as much as I got.


Sounds very much like the out of combat regeneration bug.

#16
AkiKishi

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sickpixie wrote...

I hope that when Bioware sees threads like these, they come away thinking "We need to get better at teaching players how to fish more effectively" instead of "We need to give them more fish." I think it's overall more satisfying to win a tough battle without having to rely on outhealing damage with a bottomless supply of potions and heal spells and you too can learn how, provided they get better at communicating how you can.


Some people get tunnel vision when it comes to tactics. Not sure what Biowares part in this is though. How do you propose they teach ? 

#17
Teddie Sage

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addiction21 wrote...

Teddie Sage wrote...

I disagree with you guys. They need to remove the cooldowns for next game. It simply isn't fun being a healer if you can't heal whenever you want.


I thought it was better in DA2. Healing is a resourse just like any attack skill and should not be spammable.

When it comes to Biowares games it is a party atmosphere. My healer should not be a "I win button". Potions should not be smapaabke. I should find victory thru a cominbation of my party skills and abilities.


You didn't take in MPs in your calculation. So "I win Button" is an invalid excuse.

#18
Wulfram

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BobSmith101 wrote...

Some people get tunnel vision when it comes to tactics. Not sure what Biowares part in this is though. How do you propose they teach ? 


Not giving the player a healer until later in the game might help.

And not tying healing to other powerful abilities like Haste would help.

Having potion use when severely injured included by default in companion tactics would help make healing mages seem less obligatory, too.

#19
Jerrybnsn

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I wouldn't have minded the long cool downs and limited times you are allowed to take potions for health or stamina, but they sure cranked up the enemies' hit points that lead to 10 to 15 minute boss fights. The amount of times it took you to take down a bandit or a darkspawn (10-20 hits) never changed, or changed very little throughout the progression of the game. I like my rpgs show my progression instead of having enemies level up with me or always be four times as stronger than me. I mean, the former Captain of the Guard was as tough as an ogre.

Modifié par Jerrybnsn, 16 juin 2012 - 03:30 .


#20
Loc'n'lol

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Could have used one more (non-spec) healing spell maybe, like regeneration from DAO, -and of course merril should have had access to some healing too- but other than that I think it was fine. The cooldowns were long but that only made things more interesting, knowing that you could actually lose a fight though attrition and that you woldn't always have that potion ready no matter how badly you screwed up.

Jerrybnsn wrote...
the former Captain of the Guard


Was a boss-level character. Made no sense at all, I agree.

Modifié par _Loc_N_lol_, 16 juin 2012 - 03:52 .


#21
LightningSamus

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Chiramu wrote...

I only play a Spirit Healer because I can't trust the AI to heal me :<. Computer healing is TERRIBLE.

True, anders was useless when i was using my warrior.

#22
AkiKishi

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DA2 is all about manipulating the CCC's don't do that and you are in for a long haul.

#23
AcidRelic

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I think DA:O was to fast with healing and DA2 too long. Something about half the time of DA2 maybe even 3/4 would be better. Like what was already stated it's mostly because the combat is faster paced, slower combat or a shorter heal would be better.

#24
Arthur Cousland

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The difference in DA2 is that the party members need to avoid taking damage in the first place, as to avoid needing health potions and healing spells. When I play as a healer, I don't just sit back and click heal, but I'll use glyphs, mind blast, force magic, and other means of crowd control. I had fun as a spirit healer/force mage.

Also, the spirit healer doesn't need to reserve group heal for when the whole party needs healing; it makes a great backup for heal for when it's on cooldown, thus giving the mage two heal spells to keep the tank alive. Just activate and deactivate panacea when group heal is needed.

#25
Dakota Strider

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DA2 healing was unnecessary. I hardly even used potions, except for the occassional injury. The health/mana regeneration is a joke. Meaning, that as long as you are somewhat competent in combat, you will never get hurt bad enough, except perhaps in the big boss battles, that you will need to heal at all. Travelling through a cave full of small dragons and spiders, with no time to rest? No matter, after just a few seconds standing still after every battle, you are fresh as a daisy, and ready for the next battle, as if your last battle never even happened. This is probably the major flaw in the DA combat system, and I really hope it is addressed in the next game.