da2 healing sucks
#1
Posté 15 juin 2012 - 06:39
#2
Posté 15 juin 2012 - 07:21
#3
Posté 15 juin 2012 - 07:24
Modifié par thats1evildude, 15 juin 2012 - 07:26 .
#4
Posté 15 juin 2012 - 07:39
Like mentioned above, DA:O was too easy. In fact, even on nightmare, I found myself plowing through fights with very little strategy by the time I hit the midway point. At least in DA2 I was kept on my heels for every fight on nightmare.
#5
Posté 15 juin 2012 - 10:25
#6
Posté 15 juin 2012 - 10:36
Modifié par hussey 92, 15 juin 2012 - 10:37 .
#7
Posté 15 juin 2012 - 10:36
#8
Posté 15 juin 2012 - 11:37
- Lady Luminous aime ceci
#9
Posté 16 juin 2012 - 01:00
#10
Posté 16 juin 2012 - 02:43
#11
Posté 16 juin 2012 - 03:24
Teddie Sage wrote...
I disagree with you guys. They need to remove the cooldowns for next game. It simply isn't fun being a healer if you can't heal whenever you want.
I thought it was better in DA2. Healing is a resourse just like any attack skill and should not be spammable.
When it comes to Biowares games it is a party atmosphere. My healer should not be a "I win button". Potions should not be smapaabke. I should find victory thru a cominbation of my party skills and abilities.
#12
Posté 16 juin 2012 - 03:35
#13
Posté 16 juin 2012 - 06:01
sunnydxmen wrote...
It is horrible compared to dao healing some people actually play as a healer but it is so hard when cool downs are so long ,revival needs to be change you should be able to pick the allies that will be revive. there needs to be some changes in for the better too for da3.
Did we play the same game? My healer Hawke was broken. Also I regenerate so fast I hardly take damage at all. Healer Hawke can take damage like no tomorrow and can heal herself and others. I love this build and have a hard time leaving it for more damage oriented spells.
In DA:O I kept dying and felt like a total wimp. It DAII I felt like even as a healer I could dish out as much as I got.
#14
Posté 16 juin 2012 - 01:19
#15
Posté 16 juin 2012 - 01:57
karushna5 wrote...
Did we play the same game? My healer Hawke was broken. Also I regenerate so fast I hardly take damage at all. Healer Hawke can take damage like no tomorrow and can heal herself and others. I love this build and have a hard time leaving it for more damage oriented spells.
In DA:O I kept dying and felt like a total wimp. It DAII I felt like even as a healer I could dish out as much as I got.
Sounds very much like the out of combat regeneration bug.
#16
Posté 16 juin 2012 - 02:04
sickpixie wrote...
I hope that when Bioware sees threads like these, they come away thinking "We need to get better at teaching players how to fish more effectively" instead of "We need to give them more fish." I think it's overall more satisfying to win a tough battle without having to rely on outhealing damage with a bottomless supply of potions and heal spells and you too can learn how, provided they get better at communicating how you can.
Some people get tunnel vision when it comes to tactics. Not sure what Biowares part in this is though. How do you propose they teach ?
#17
Posté 16 juin 2012 - 02:24
addiction21 wrote...
Teddie Sage wrote...
I disagree with you guys. They need to remove the cooldowns for next game. It simply isn't fun being a healer if you can't heal whenever you want.
I thought it was better in DA2. Healing is a resourse just like any attack skill and should not be spammable.
When it comes to Biowares games it is a party atmosphere. My healer should not be a "I win button". Potions should not be smapaabke. I should find victory thru a cominbation of my party skills and abilities.
You didn't take in MPs in your calculation. So "I win Button" is an invalid excuse.
#18
Posté 16 juin 2012 - 02:29
BobSmith101 wrote...
Some people get tunnel vision when it comes to tactics. Not sure what Biowares part in this is though. How do you propose they teach ?
Not giving the player a healer until later in the game might help.
And not tying healing to other powerful abilities like Haste would help.
Having potion use when severely injured included by default in companion tactics would help make healing mages seem less obligatory, too.
#19
Posté 16 juin 2012 - 03:29
Modifié par Jerrybnsn, 16 juin 2012 - 03:30 .
#20
Posté 16 juin 2012 - 03:50
Jerrybnsn wrote...
the former Captain of the Guard
Was a boss-level character. Made no sense at all, I agree.
Modifié par _Loc_N_lol_, 16 juin 2012 - 03:52 .
#21
Posté 17 juin 2012 - 11:30
True, anders was useless when i was using my warrior.Chiramu wrote...
I only play a Spirit Healer because I can't trust the AI to heal me :<. Computer healing is TERRIBLE.
#22
Posté 17 juin 2012 - 11:31
#23
Posté 17 juin 2012 - 02:21
#24
Posté 17 juin 2012 - 05:05
Also, the spirit healer doesn't need to reserve group heal for when the whole party needs healing; it makes a great backup for heal for when it's on cooldown, thus giving the mage two heal spells to keep the tank alive. Just activate and deactivate panacea when group heal is needed.
#25
Posté 17 juin 2012 - 05:13





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