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da2 healing sucks


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#26
FaWa

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Teddie Sage wrote...

I disagree with you guys. They need to remove the cooldowns for next game. It simply isn't fun being a healer if you can't heal whenever you want.

inb4 healing mages pump all points into willpower and just spam heal because lolno cooldown

#27
berelinde

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Would it make sense to link the cooldowns (for all talents/spells) to difficulty level?

#28
deuce985

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Dakota Strider wrote...

DA2 healing was unnecessary. I hardly even used potions, except for the occassional injury. The health/mana regeneration is a joke. Meaning, that as long as you are somewhat competent in combat, you will never get hurt bad enough, except perhaps in the big boss battles, that you will need to heal at all. Travelling through a cave full of small dragons and spiders, with no time to rest? No matter, after just a few seconds standing still after every battle, you are fresh as a daisy, and ready for the next battle, as if your last battle never even happened. This is probably the major flaw in the DA combat system, and I really hope it is addressed in the next game.


That would depend on what difficulty you're playing on. Because this isn't true on nightmare, especially when those damn Mages or Assassins one-shot your party. Boss fights have untold amounts of HP too. Nightmare makes those encounters last for a hour at least it seems like.

Also, positioning is absolutely critical in nightmare because of friendly fire. So it's only natural you're going to hit your party. The worst class to play in nightmare is the two-hand Warrior because you can't put companions in melee with you. All my abilities including normal attack is a AOE damage ability. You'll one-shot everyone with something like Mighty Blow and it's hard to get the perfect setup in tactics to where the melee companion's positioning is without fault.

Modifié par deuce985, 17 juin 2012 - 08:46 .


#29
LinksOcarina

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Balancing healing by extending cooldowns so I don't spam group heals on NIGHTMARE against the Archdemon?

The hell, you say.

In all seriousness, i'm glad they balanced it, so no, I disagree with fixing healing, I hope they keep it like this because it suits the format of the game.

#30
Dakota Strider

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deuce985 wrote...

Dakota Strider wrote...

DA2 healing was unnecessary. I hardly even used potions, except for the occassional injury. The health/mana regeneration is a joke. Meaning, that as long as you are somewhat competent in combat, you will never get hurt bad enough, except perhaps in the big boss battles, that you will need to heal at all. Travelling through a cave full of small dragons and spiders, with no time to rest? No matter, after just a few seconds standing still after every battle, you are fresh as a daisy, and ready for the next battle, as if your last battle never even happened. This is probably the major flaw in the DA combat system, and I really hope it is addressed in the next game.


That would depend on what difficulty you're playing on. Because this isn't true on nightmare, especially when those damn Mages or Assassins one-shot your party. Boss fights have untold amounts of HP too. Nightmare makes those encounters last for a hour at least it seems like.

Also, positioning is absolutely critical in nightmare because of friendly fire. So it's only natural you're going to hit your party. The worst class to play in nightmare is the two-hand Warrior because you can't put companions in melee with you. All my abilities including normal attack is a AOE damage ability. You'll one-shot everyone with something like Mighty Blow and it's hard to get the perfect setup in tactics to where the melee companion's positioning is without fault.


While the difficulties in Nightmare cannot be disputed (thats why it is Nightmare), when talking about the combat mechanics, and the direction consumers wish it to go, you need to worry first about how it plays on "Normal" setting.   If Normal is too hard for some, they should move to an easier setting.  However, Normal should be challenging, without being ludicrous.   (Save Ludicrous Speed for Nightmare).  I also believe that AOE's from spells and weapons should cause Friendly Fire on Normal, because it is realistic.  But regardless, if Normal is so easy that players have little need of healing, Normal needs to be upgraded.

#31
Guest_FemaleMageFan_*

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Spirit Healer was an freaking awesome specialization. I enjoyed playing it. Revival>>>>>>

#32
Absafraginlootly

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I like the length of the cooldowns on the potions, I thought they worked well, but the cool down on the normal creation tree Heal seemed too long. Would have been nice to have one of it's upgrades be a decrease in in cooldown. Didn't really mind the length of the spirit healer cooldowns though.

#33
Guest_Nizaris1_*

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why potion have cooldown? It is ridiculous. It is okay if healing spell have cooldown, but potions?

Not only it have cooldown, they are expensive too.

And there is a bug, sometimes when Anders revive party member, that party member will never die again, becomes immortal.

Another thing is we have only 2 healers, and these two either will be removed in the game (bethany) or maybe removed out of role-playing (Anders). In one of my playthrough, i have no healer anymore and my Hawke is not a healer mage

Modifié par Nizaris1, 28 juin 2012 - 01:23 .


#34
SafetyShattered

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I thought it was done better in DA2 myself. In DAO I just bought as a couple hundred flasks and elfroots and made as many potions as I could. There was no challenge at all because the moment I needed to I could heal as much health as I wanted. In DA2 you have to be more vigilante about when you use it. It just added more of a tactical aspect to healing, at least for me anyway. To each his own.

#35
Iosev

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Between healing, crowd control, threat-related abilities, potions, and repositioning, I think that the cooldowns in DA2 were pretty balanced, at least on Nightmare. The short cooldowns in DA:O trivialized many of the encounters, especially when combined with the ease of potion crafting.

#36
Guest_Nizaris1_*

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potions no need for cooldown in my opinion because they are expansive and hard to get in DA2

#37
bloodmage13

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Yeah there should be upgrades to lower cool downs. I felt like this game was in need of that. Spirit Healer had that one big weakness.

#38
jkflipflopDAO

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Everything about DAO is superior to DA2. Including the healing.

#39
Sylvius the Mad

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thats1evildude wrote...

Healing was too good in DAO; if you had a large enough supply of potions, most fights were completely trivial. I probably had about 80 different kinds of healing poultices by the time I finished Witch Hunt.

What is the point of crafting potions if I'm not allowed to use them?

#40
Vaeliorin

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DA2 did have a healing problem. If you had multiple characters that needed to be healed, you were basically out of luck. What I'd like to have seen was to have the heal cooldown reduced by quite a bit and the healing amount reduced equally. Instead of 80% on a 40s cooldown (wiki info, I don't recall off the top of my head if it's accurate), a 20% heal on a 10s cooldown or a 10% heal on a 5s cooldown would be better. This gives you the same amount of healing over time, but allows you to spread it around if necessary.

Granted, that doesn't take into account healing poultices, which I didn't have a problem with in DA2 (nor DA, but I avoid using consumables if at all possible, so I don't necessarily have the same experience with them as others.)

Modifié par Vaeliorin, 03 juillet 2012 - 07:27 .